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Add taiko statistics
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49
osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
Normal file
49
osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
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@ -0,0 +1,49 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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public class TaikoBeatmap : Beatmap<TaikoHitObject>
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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int drumrolls = HitObjects.Count(s => s is DrumRoll);
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int swells = HitObjects.Count(s => s is Swell);
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int notes = HitObjects.Count - drumrolls - swells;
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Object Count",
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Content = HitObjects.Count.ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Note Count",
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Content = notes.ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Drumroll Count",
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Content = drumrolls.ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Swell Count",
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Content = swells.ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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}
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}
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@ -197,5 +197,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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}
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}
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}
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protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
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}
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}
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