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osu-lazer/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
2018-05-07 15:51:08 +09:00

50 lines
1.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Beatmaps
{
public class TaikoBeatmap : Beatmap<TaikoHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int drumrolls = HitObjects.Count(s => s is DrumRoll);
int swells = HitObjects.Count(s => s is Swell);
int notes = HitObjects.Count - drumrolls - swells;
return new[]
{
new BeatmapStatistic
{
Name = @"Object Count",
Content = HitObjects.Count.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
Content = drumrolls.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
Content = swells.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}