Merge branch 'master' into low-hp-red-layer
@ -51,7 +51,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
|
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||||
<PackageReference Include="nunit" Version="3.12.0" />
|
<PackageReference Include="nunit" Version="3.12.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
|
|
||||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||||
|
|
||||||
|
protected override float SamplePlaybackPosition => HitObject.X;
|
||||||
|
|
||||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 1.9 KiB |
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
|||||||
{
|
{
|
||||||
typeof(ManiaRuleset),
|
typeof(ManiaRuleset),
|
||||||
typeof(ManiaLegacySkinTransformer),
|
typeof(ManiaLegacySkinTransformer),
|
||||||
|
typeof(ManiaSettingsSubsection)
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
||||||
|
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.Skinning;
|
||||||
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||||
|
{
|
||||||
|
public class TestSceneStageBackground : ManiaSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(DefaultStageBackground),
|
||||||
|
typeof(LegacyStageBackground),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.Skinning;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||||
|
{
|
||||||
|
public class TestSceneStageForeground : ManiaSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(LegacyStageForeground),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
BorderThickness = 1,
|
BorderThickness = 1,
|
||||||
BorderColour = colours.Yellow,
|
BorderColour = colours.Yellow,
|
||||||
Child = new Box
|
Child = new Box
|
||||||
|
@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
HoldNoteHead,
|
HoldNoteHead,
|
||||||
HoldNoteTail,
|
HoldNoteTail,
|
||||||
HoldNoteBody,
|
HoldNoteBody,
|
||||||
HitExplosion
|
HitExplosion,
|
||||||
|
StageBackground,
|
||||||
|
StageForeground,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,6 +25,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private ManiaPlayfield playfield { get; set; }
|
||||||
|
|
||||||
|
protected override float SamplePlaybackPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (playfield == null)
|
||||||
|
return base.SamplePlaybackPosition;
|
||||||
|
|
||||||
|
return (float)HitObject.Column / playfield.TotalColumns;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
61
osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyStageBackground : LegacyManiaElement
|
||||||
|
{
|
||||||
|
private Drawable leftSprite;
|
||||||
|
private Drawable rightSprite;
|
||||||
|
|
||||||
|
public LegacyStageBackground()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
|
||||||
|
?? "mania-stage-left";
|
||||||
|
|
||||||
|
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
|
||||||
|
?? "mania-stage-right";
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
leftSprite = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
X = 0.05f,
|
||||||
|
Texture = skin.GetTexture(leftImage),
|
||||||
|
},
|
||||||
|
rightSprite = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
X = -0.05f,
|
||||||
|
Texture = skin.GetTexture(rightImage)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (leftSprite?.Height > 0)
|
||||||
|
leftSprite.Scale = new Vector2(DrawHeight / leftSprite.Height);
|
||||||
|
|
||||||
|
if (rightSprite?.Height > 0)
|
||||||
|
rightSprite.Scale = new Vector2(DrawHeight / rightSprite.Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
56
osu.Game.Rulesets.Mania/Skinning/LegacyStageForeground.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyStageForeground : LegacyManiaElement
|
||||||
|
{
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
private Drawable sprite;
|
||||||
|
|
||||||
|
public LegacyStageForeground()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
|
||||||
|
?? "mania-stage-bottom";
|
||||||
|
|
||||||
|
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
|
||||||
|
{
|
||||||
|
if (d == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
d.Scale = new Vector2(1.6f);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (sprite != null)
|
||||||
|
InternalChild = sprite;
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(onDirectionChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
|
{
|
||||||
|
if (sprite == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (direction.NewValue == ScrollingDirection.Up)
|
||||||
|
sprite.Anchor = sprite.Origin = Anchor.TopCentre;
|
||||||
|
else
|
||||||
|
sprite.Anchor = sprite.Origin = Anchor.BottomCentre;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -81,6 +81,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
|
|
||||||
case ManiaSkinComponents.HitExplosion:
|
case ManiaSkinComponents.HitExplosion:
|
||||||
return new LegacyHitExplosion();
|
return new LegacyHitExplosion();
|
||||||
|
|
||||||
|
case ManiaSkinComponents.StageBackground:
|
||||||
|
return new LegacyStageBackground();
|
||||||
|
|
||||||
|
case ManiaSkinComponents.StageForeground:
|
||||||
|
return new LegacyStageForeground();
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||||
|
{
|
||||||
|
public class DefaultStageBackground : CompositeDrawable
|
||||||
|
{
|
||||||
|
public DefaultStageBackground()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChild = new Box
|
||||||
|
{
|
||||||
|
Name = "Background",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -14,6 +15,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
public class ManiaPlayfield : ScrollingPlayfield
|
public class ManiaPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
private readonly List<Stage> stages = new List<Stage>();
|
private readonly List<Stage> stages = new List<Stage>();
|
||||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
@ -72,11 +71,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
||||||
{
|
{
|
||||||
Name = "Background",
|
RelativeSizeAxes = Axes.Both
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black
|
|
||||||
},
|
},
|
||||||
columnFlow = new FillFlowContainer<Column>
|
columnFlow = new FillFlowContainer<Column>
|
||||||
{
|
{
|
||||||
@ -103,6 +100,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
|
412
osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs
Normal file
@ -0,0 +1,412 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Replays;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Replays;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||||
|
{
|
||||||
|
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||||
|
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleBeforeFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleAtFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleAfterFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMissSliderHeadAndHitAllSliderTicks()
|
||||||
|
{
|
||||||
|
const double time_slider = 1500;
|
||||||
|
const double time_circle = 1510;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
||||||
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking hitting future slider ticks before a circle.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitSliderTicksBeforeCircle()
|
||||||
|
{
|
||||||
|
const double time_slider = 1500;
|
||||||
|
const double time_circle = 1510;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
||||||
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before a spinner.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitCircleBeforeSpinner()
|
||||||
|
{
|
||||||
|
const double time_spinner = 1500;
|
||||||
|
const double time_circle = 1800;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestSpinner
|
||||||
|
{
|
||||||
|
StartTime = time_spinner,
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
EndTime = time_spinner + 1000,
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||||
|
{
|
||||||
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||||
|
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
||||||
|
{
|
||||||
|
AddAssert($"{name} judgement is {result}",
|
||||||
|
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||||
|
{
|
||||||
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||||
|
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||||
|
}
|
||||||
|
|
||||||
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||||
|
private List<JudgementResult> judgementResults;
|
||||||
|
private bool allJudgedFired;
|
||||||
|
|
||||||
|
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||||
|
{
|
||||||
|
AddStep("load player", () =>
|
||||||
|
{
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||||
|
{
|
||||||
|
HitObjects = hitObjects,
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||||
|
Ruleset = new OsuRuleset().RulesetInfo
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||||
|
|
||||||
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||||
|
|
||||||
|
p.OnLoadComplete += _ =>
|
||||||
|
{
|
||||||
|
p.ScoreProcessor.NewJudgement += result =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) judgementResults.Add(result);
|
||||||
|
};
|
||||||
|
p.ScoreProcessor.AllJudged += () =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) allJudgedFired = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
LoadScreen(currentPlayer = p);
|
||||||
|
allJudgedFired = false;
|
||||||
|
judgementResults = new List<JudgementResult>();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
|
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitCircle : HitCircle
|
||||||
|
{
|
||||||
|
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSlider : Slider
|
||||||
|
{
|
||||||
|
public TestSlider()
|
||||||
|
{
|
||||||
|
DefaultsApplied += () =>
|
||||||
|
{
|
||||||
|
HeadCircle.HitWindows = new TestHitWindows();
|
||||||
|
TailCircle.HitWindows = new TestHitWindows();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSpinner : Spinner
|
||||||
|
{
|
||||||
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
SpinsRequired = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitWindows : HitWindows
|
||||||
|
{
|
||||||
|
private static readonly DifficultyRange[] ranges =
|
||||||
|
{
|
||||||
|
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||||
|
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||||
|
};
|
||||||
|
|
||||||
|
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||||
|
|
||||||
|
protected override DifficultyRange[] GetRanges() => ranges;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
{
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
protected override bool PauseOnFocusLost => false;
|
||||||
|
|
||||||
|
public ScoreAccessibleReplayPlayer(Score score)
|
||||||
|
: base(score, false, false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Humanizer;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestScenePathControlPointVisualiser : OsuTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(StringHumanizeExtensions),
|
||||||
|
typeof(PathControlPointPiece),
|
||||||
|
typeof(PathControlPointConnectionPiece)
|
||||||
|
};
|
||||||
|
|
||||||
|
private Slider slider;
|
||||||
|
private PathControlPointVisualiser visualiser;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
slider = new Slider();
|
||||||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddOverlappingControlPoints()
|
||||||
|
{
|
||||||
|
createVisualiser(true);
|
||||||
|
|
||||||
|
addControlPointStep(new Vector2(200));
|
||||||
|
addControlPointStep(new Vector2(300));
|
||||||
|
addControlPointStep(new Vector2(300));
|
||||||
|
addControlPointStep(new Vector2(500, 300));
|
||||||
|
|
||||||
|
AddAssert("last connection displayed", () =>
|
||||||
|
{
|
||||||
|
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
|
||||||
|
return lastConnection.DrawWidth > 50;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
});
|
||||||
|
|
||||||
|
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
|
||||||
|
}
|
||||||
|
}
|
@ -1,18 +1,285 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
||||||
{
|
{
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
HitObjectContainer.Clear();
|
||||||
|
ResetPlacement();
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBeginPlacementWithoutFinishing()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
assertPlaced(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceWithoutMovingMouse()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertLength(0);
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceWithMouseMovement()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 200));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertLength(200);
|
||||||
|
assertControlPointCount(2);
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceNormalControlPoint()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(3);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointType(0, PathType.PerfectCurve);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceTwoNormalControlPoints()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(4);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointPosition(2, new Vector2(100, 100));
|
||||||
|
assertControlPointType(0, PathType.Bezier);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceSegmentControlPoint()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(3);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
assertControlPointType(1, PathType.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMoveToPerfectCurveThenPlaceLinear()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(2);
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
assertLength(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMoveToBezierThenPlacePerfectCurve()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(3);
|
||||||
|
assertControlPointType(0, PathType.PerfectCurve);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400));
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(4);
|
||||||
|
assertControlPointType(0, PathType.Bezier);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(3);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointPosition(2, new Vector2(100));
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
assertControlPointType(1, PathType.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(4);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointPosition(2, new Vector2(100));
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
assertControlPointType(1, PathType.PerfectCurve);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 200));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(300, 300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 300));
|
||||||
|
addClickStep(MouseButton.Left);
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400));
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertControlPointCount(5);
|
||||||
|
assertControlPointPosition(1, new Vector2(100, 0));
|
||||||
|
assertControlPointPosition(2, new Vector2(100));
|
||||||
|
assertControlPointPosition(3, new Vector2(200, 100));
|
||||||
|
assertControlPointPosition(4, new Vector2(200));
|
||||||
|
assertControlPointType(0, PathType.PerfectCurve);
|
||||||
|
assertControlPointType(2, PathType.PerfectCurve);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||||
|
|
||||||
|
private void addClickStep(MouseButton button)
|
||||||
|
{
|
||||||
|
AddStep($"press {button}", () => InputManager.PressButton(button));
|
||||||
|
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
|
||||||
|
|
||||||
|
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
|
||||||
|
|
||||||
|
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
|
||||||
|
|
||||||
|
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
|
||||||
|
|
||||||
|
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||||
|
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
|
||||||
|
|
||||||
|
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
|
||||||
|
|
||||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||||
}
|
}
|
||||||
|
@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class PathControlPointConnectionPiece : CompositeDrawable
|
public class PathControlPointConnectionPiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
public PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Path path;
|
private readonly Path path;
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
private readonly int controlPointIndex;
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> sliderPosition;
|
||||||
private IBindable<int> pathVersion;
|
private IBindable<int> pathVersion;
|
||||||
|
|
||||||
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
|
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
ControlPoint = controlPoint;
|
this.controlPointIndex = controlPointIndex;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
|
||||||
|
|
||||||
InternalChild = path = new SmoothPath
|
InternalChild = path = new SmoothPath
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
path.ClearVertices();
|
path.ClearVertices();
|
||||||
|
|
||||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
|
int nextIndex = controlPointIndex + 1;
|
||||||
|
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
|
||||||
if (index == 0 || index == slider.Path.ControlPoints.Count)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
path.AddVertex(Vector2.Zero);
|
path.AddVertex(Vector2.Zero);
|
||||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
|
||||||
|
|
||||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -12,6 +13,7 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
private readonly Container marker;
|
private readonly Container marker;
|
||||||
private readonly Drawable markerRing;
|
private readonly Drawable markerRing;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private IEditorChangeHandler changeHandler { get; set; }
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
|
|
||||||
@ -47,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
ControlPoint = controlPoint;
|
ControlPoint = controlPoint;
|
||||||
|
|
||||||
|
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -137,7 +144,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
|
{
|
||||||
|
if (e.Button == MouseButton.Left)
|
||||||
|
{
|
||||||
|
changeHandler?.BeginChange();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDrag(DragEvent e)
|
protected override void OnDrag(DragEvent e)
|
||||||
{
|
{
|
||||||
@ -158,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
ControlPoint.Position.Value += e.Delta;
|
ControlPoint.Position.Value += e.Delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the state of the circular control point marker.
|
/// Updates the state of the circular control point marker.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -168,8 +186,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||||
|
|
||||||
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
|
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
|
||||||
|
|
||||||
if (IsHovered || IsSelected.Value)
|
if (IsHovered || IsSelected.Value)
|
||||||
colour = Color4.White;
|
colour = colour.Lighten(1);
|
||||||
|
|
||||||
marker.Colour = colour;
|
marker.Colour = colour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Specialized;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Humanizer;
|
using Humanizer;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -24,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||||
{
|
{
|
||||||
internal readonly Container<PathControlPointPiece> Pieces;
|
internal readonly Container<PathControlPointPiece> Pieces;
|
||||||
|
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
||||||
|
|
||||||
private readonly Container<PathControlPointConnectionPiece> connections;
|
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly bool allowSelection;
|
private readonly bool allowSelection;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
private IBindableList<PathControlPoint> controlPoints;
|
|
||||||
|
|
||||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||||
@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
||||||
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -57,33 +55,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
|
|
||||||
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
|
controlPoints.CollectionChanged += onControlPointsChanged;
|
||||||
controlPoints.ItemsAdded += addControlPoints;
|
controlPoints.BindTo(slider.Path.ControlPoints);
|
||||||
controlPoints.ItemsRemoved += removeControlPoints;
|
|
||||||
|
|
||||||
addControlPoints(controlPoints);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||||
{
|
{
|
||||||
foreach (var point in controlPoints)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
case NotifyCollectionChangedAction.Add:
|
||||||
{
|
for (int i = 0; i < e.NewItems.Count; i++)
|
||||||
if (allowSelection)
|
{
|
||||||
d.RequestSelection = selectPiece;
|
var point = (PathControlPoint)e.NewItems[i];
|
||||||
}));
|
|
||||||
|
|
||||||
connections.Add(new PathControlPointConnectionPiece(slider, point));
|
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
||||||
}
|
{
|
||||||
}
|
if (allowSelection)
|
||||||
|
d.RequestSelection = selectPiece;
|
||||||
|
}));
|
||||||
|
|
||||||
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
||||||
{
|
}
|
||||||
foreach (var point in controlPoints)
|
|
||||||
{
|
break;
|
||||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
|
||||||
connections.RemoveAll(c => c.ControlPoint == point);
|
case NotifyCollectionChangedAction.Remove:
|
||||||
|
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||||
|
{
|
||||||
|
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||||
|
Connections.RemoveAll(c => c.ControlPoint == point);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
private SliderBodyPiece bodyPiece;
|
private SliderBodyPiece bodyPiece;
|
||||||
private HitCirclePiece headCirclePiece;
|
private HitCirclePiece headCirclePiece;
|
||||||
private HitCirclePiece tailCirclePiece;
|
private HitCirclePiece tailCirclePiece;
|
||||||
|
private PathControlPointVisualiser controlPointVisualiser;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
bodyPiece = new SliderBodyPiece(),
|
bodyPiece = new SliderBodyPiece(),
|
||||||
headCirclePiece = new HitCirclePiece(),
|
headCirclePiece = new HitCirclePiece(),
|
||||||
tailCirclePiece = new HitCirclePiece(),
|
tailCirclePiece = new HitCirclePiece(),
|
||||||
new PathControlPointVisualiser(HitObject, false)
|
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
|
||||||
};
|
};
|
||||||
|
|
||||||
setState(PlacementState.Initial);
|
setState(PlacementState.Initial);
|
||||||
@ -73,11 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlacementState.Body:
|
case PlacementState.Body:
|
||||||
ensureCursor();
|
updateCursor();
|
||||||
|
|
||||||
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
|
|
||||||
// is used instead since snapping control points doesn't make much sense
|
|
||||||
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -91,17 +91,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlacementState.Body:
|
case PlacementState.Body:
|
||||||
switch (e.Button)
|
if (e.Button != MouseButton.Left)
|
||||||
{
|
break;
|
||||||
case MouseButton.Left:
|
|
||||||
ensureCursor();
|
|
||||||
|
|
||||||
// Detatch the cursor
|
if (canPlaceNewControlPoint(out var lastPoint))
|
||||||
cursor = null;
|
{
|
||||||
break;
|
// Place a new point by detatching the current cursor.
|
||||||
|
updateCursor();
|
||||||
|
cursor = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Transform the last point into a new segment.
|
||||||
|
Debug.Assert(lastPoint != null);
|
||||||
|
|
||||||
|
segmentStart = lastPoint;
|
||||||
|
segmentStart.Type.Value = PathType.Linear;
|
||||||
|
|
||||||
|
currentSegmentLength = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -114,16 +124,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
base.OnMouseUp(e);
|
base.OnMouseUp(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
|
||||||
{
|
|
||||||
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
|
|
||||||
segmentStart = HitObject.Path.ControlPoints[^1];
|
|
||||||
segmentStart.Type.Value = PathType.Linear;
|
|
||||||
|
|
||||||
currentSegmentLength = 1;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void beginCurve()
|
private void beginCurve()
|
||||||
{
|
{
|
||||||
BeginPlacement(commitStart: true);
|
BeginPlacement(commitStart: true);
|
||||||
@ -161,17 +161,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensureCursor()
|
private void updateCursor()
|
||||||
{
|
{
|
||||||
if (cursor == null)
|
if (canPlaceNewControlPoint(out _))
|
||||||
{
|
{
|
||||||
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
|
// The cursor does not overlap a previous control point, so it can be added if not already existing.
|
||||||
currentSegmentLength++;
|
if (cursor == null)
|
||||||
|
{
|
||||||
|
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
|
||||||
|
|
||||||
|
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
|
||||||
|
currentSegmentLength++;
|
||||||
|
updatePathType();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the cursor position.
|
||||||
|
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||||
|
}
|
||||||
|
else if (cursor != null)
|
||||||
|
{
|
||||||
|
// The cursor overlaps a previous control point, so it's removed.
|
||||||
|
HitObject.Path.ControlPoints.Remove(cursor);
|
||||||
|
cursor = null;
|
||||||
|
|
||||||
|
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
|
||||||
|
currentSegmentLength--;
|
||||||
updatePathType();
|
updatePathType();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a new control point can be placed at the current mouse position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
|
||||||
|
/// <returns>Whether a new control point can be placed at the current position.</returns>
|
||||||
|
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
|
||||||
|
{
|
||||||
|
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
|
||||||
|
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
|
||||||
|
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
|
||||||
|
|
||||||
|
lastPoint = last;
|
||||||
|
return lastPiece?.IsHovered != true;
|
||||||
|
}
|
||||||
|
|
||||||
private void updateSlider()
|
private void updateSlider()
|
||||||
{
|
{
|
||||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Edit.Compose;
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -34,6 +35,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IPlacementHandler placementHandler { get; set; }
|
private IPlacementHandler placementHandler { get; set; }
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private EditorBeatmap editorBeatmap { get; set; }
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private IEditorChangeHandler changeHandler { get; set; }
|
||||||
|
|
||||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
{
|
{
|
||||||
@ -88,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
private int? placementControlPointIndex;
|
private int? placementControlPointIndex;
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
|
{
|
||||||
|
if (placementControlPointIndex != null)
|
||||||
|
{
|
||||||
|
changeHandler?.BeginChange();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDrag(DragEvent e)
|
protected override void OnDrag(DragEvent e)
|
||||||
{
|
{
|
||||||
@ -99,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
protected override void OnDragEnd(DragEndEvent e)
|
protected override void OnDragEnd(DragEndEvent e)
|
||||||
{
|
{
|
||||||
placementControlPointIndex = null;
|
if (placementControlPointIndex != null)
|
||||||
|
{
|
||||||
|
placementControlPointIndex = null;
|
||||||
|
changeHandler?.EndChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||||
@ -162,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
private void updatePath()
|
private void updatePath()
|
||||||
{
|
{
|
||||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||||
UpdateHitObject();
|
editorBeatmap?.UpdateHitObject(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||||
|
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||||
|
|
||||||
if (result == HitResult.None)
|
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
||||||
{
|
{
|
||||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
||||||
return;
|
return;
|
||||||
|
@ -1,11 +1,14 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -16,6 +19,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||||
public override bool HandlePositionalInput => true;
|
public override bool HandlePositionalInput => true;
|
||||||
|
|
||||||
|
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||||
|
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||||
|
/// </summary>
|
||||||
|
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
@ -54,6 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
case SliderTailCircle tail:
|
case SliderTailCircle tail:
|
||||||
return new DrawableSliderTail(slider, tail);
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
case HitCircle head:
|
case SliderHeadCircle head:
|
||||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||||
|
|
||||||
case SliderTick tick:
|
case SliderTick tick:
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SliderEventType.Head:
|
case SliderEventType.Head:
|
||||||
AddNested(HeadCircle = new SliderCircle
|
AddNested(HeadCircle = new SliderHeadCircle
|
||||||
{
|
{
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = Position,
|
Position = Position,
|
||||||
|
9
osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SliderHeadCircle : HitCircle
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
127
osu.Game.Rulesets.Osu/UI/OrderedHitPolicy.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Ensures that <see cref="HitObject"/>s are hit in-order.
|
||||||
|
/// If a <see cref="HitObject"/> is hit out of order:
|
||||||
|
/// <list type="number">
|
||||||
|
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||||
|
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
|
||||||
|
/// </list>
|
||||||
|
/// </summary>
|
||||||
|
public class OrderedHitPolicy
|
||||||
|
{
|
||||||
|
private readonly HitObjectContainer hitObjectContainer;
|
||||||
|
|
||||||
|
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||||
|
{
|
||||||
|
this.hitObjectContainer = hitObjectContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||||
|
/// <param name="time">The time to check.</param>
|
||||||
|
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||||
|
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||||
|
{
|
||||||
|
DrawableHitObject blockingObject = null;
|
||||||
|
|
||||||
|
// Find the last hitobject which blocks future hits.
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj == hitObject)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (drawableCanBlockFutureHits(obj))
|
||||||
|
blockingObject = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there is no previous hitobject, allow the hit.
|
||||||
|
if (blockingObject == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// A hit is allowed if:
|
||||||
|
// 1. The last blocking hitobject has been judged.
|
||||||
|
// 2. The current time is after the last hitobject's start time.
|
||||||
|
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||||
|
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||||
|
public void HandleHit(HitObject hitObject)
|
||||||
|
{
|
||||||
|
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||||
|
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||||
|
return;
|
||||||
|
|
||||||
|
double maximumTime = hitObject.StartTime;
|
||||||
|
|
||||||
|
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (hitObjectCanBlockFutureHits(obj.HitObject))
|
||||||
|
applyMiss(obj);
|
||||||
|
|
||||||
|
foreach (var nested in obj.NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (hitObjectCanBlockFutureHits(nested.HitObject))
|
||||||
|
applyMiss(nested);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
|
||||||
|
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
|
||||||
|
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||||
|
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
|
||||||
|
{
|
||||||
|
// Unlike the above we will receive slider tails, but they do not block future hits.
|
||||||
|
if (hitObject is SliderTailCircle)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// All other hitcircles continue to block future hits.
|
||||||
|
return hitObject is HitCircle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
private readonly ApproachCircleProxyContainer approachCircles;
|
private readonly ApproachCircleProxyContainer approachCircles;
|
||||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||||
private readonly FollowPointRenderer followPoints;
|
private readonly FollowPointRenderer followPoints;
|
||||||
|
private readonly OrderedHitPolicy hitPolicy;
|
||||||
|
|
||||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||||
|
|
||||||
@ -51,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
Depth = -1,
|
Depth = -1,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
@ -64,7 +67,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
|
|
||||||
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
|
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
|
||||||
|
osuHitObject.CheckHittable = hitPolicy.IsHittable;
|
||||||
|
|
||||||
|
followPoints.AddFollowPoints(osuHitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Remove(DrawableHitObject h)
|
public override bool Remove(DrawableHitObject h)
|
||||||
@ -79,6 +85,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
|
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||||
|
hitPolicy.HandleHit(result.HitObject);
|
||||||
|
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 20 KiB |
70
osu.Game.Rulesets.Taiko.Tests/TestSceneDrawableHit.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneDrawableHit : TaikoSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableHit),
|
||||||
|
typeof(DrawableCentreHit),
|
||||||
|
typeof(DrawableRimHit),
|
||||||
|
typeof(LegacyHit),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Hit createHitAtCurrentTime(bool strong = false)
|
||||||
|
{
|
||||||
|
var hit = new Hit
|
||||||
|
{
|
||||||
|
IsStrong = strong,
|
||||||
|
StartTime = Time.Current + 3000,
|
||||||
|
};
|
||||||
|
|
||||||
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
return hit;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,9 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public DrawableCentreHit(Hit hit)
|
public DrawableCentreHit(Hit hit)
|
||||||
: base(hit)
|
: base(hit)
|
||||||
{
|
{
|
||||||
MainPiece.Add(new CentreHitSymbolPiece());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||||
private void load(OsuColour colours)
|
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||||
{
|
|
||||||
MainPiece.AccentColour = colours.PinkDarker;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private Color4 colourIdle;
|
private Color4 colourIdle;
|
||||||
private Color4 colourEngaged;
|
private Color4 colourEngaged;
|
||||||
|
|
||||||
|
private ElongatedCirclePiece elongatedPiece;
|
||||||
|
|
||||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||||
: base(drumRoll)
|
: base(drumRoll)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
MainPiece.AccentColour = colourIdle = colours.YellowDark;
|
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||||
colourEngaged = colours.YellowDarker;
|
colourEngaged = colours.YellowDarker;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return base.CreateNestedHitObject(hitObject);
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||||
|
|
||||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||||
MainPiece.FadeAccent(newColour, 100);
|
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
protected override TaikoPiece CreateMainPiece() => new TickPiece
|
protected override CompositeDrawable CreateMainPiece() => new TickPiece
|
||||||
{
|
{
|
||||||
Filled = HitObject.FirstTick
|
Filled = HitObject.FirstTick
|
||||||
};
|
};
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public DrawableRimHit(Hit hit)
|
public DrawableRimHit(Hit hit)
|
||||||
: base(hit)
|
: base(hit)
|
||||||
{
|
{
|
||||||
MainPiece.Add(new RimHitSymbolPiece());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||||
private void load(OsuColour colours)
|
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||||
{
|
|
||||||
MainPiece.AccentColour = colours.BlueDarker;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
|
|
||||||
private readonly SwellSymbolPiece symbol;
|
|
||||||
|
|
||||||
public DrawableSwell(Swell swell)
|
public DrawableSwell(Swell swell)
|
||||||
: base(swell)
|
: base(swell)
|
||||||
{
|
{
|
||||||
@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
MainPiece.AccentColour = colours.YellowDark;
|
|
||||||
expandingRing.Colour = colours.YellowLight;
|
expandingRing.Colour = colours.YellowLight;
|
||||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
|
||||||
|
{
|
||||||
|
// to allow for rotation transform
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
.Then()
|
.Then()
|
||||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||||
|
|
||||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||||
|
|
||||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||||
|
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
|
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
|
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
|
||||||
where TTaikoHit : TaikoHitObject
|
where TObject : TaikoHitObject
|
||||||
{
|
{
|
||||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||||
|
|
||||||
public new TTaikoHit HitObject;
|
public new TObject HitObject;
|
||||||
|
|
||||||
protected readonly Vector2 BaseSize;
|
protected readonly Vector2 BaseSize;
|
||||||
protected readonly TaikoPiece MainPiece;
|
protected readonly CompositeDrawable MainPiece;
|
||||||
|
|
||||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||||
|
|
||||||
protected DrawableTaikoHitObject(TTaikoHit hitObject)
|
protected DrawableTaikoHitObject(TObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
Content.Add(MainPiece = CreateMainPiece());
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
|
||||||
|
|
||||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||||
}
|
}
|
||||||
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected abstract CompositeDrawable CreateMainPiece();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||||
|
@ -0,0 +1,52 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osuTK;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
|
{
|
||||||
|
public class CentreHitCirclePiece : CirclePiece
|
||||||
|
{
|
||||||
|
public CentreHitCirclePiece()
|
||||||
|
{
|
||||||
|
Add(new CentreHitSymbolPiece());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.PinkDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The symbol used for centre hit pieces.
|
||||||
|
/// </summary>
|
||||||
|
public class CentreHitSymbolPiece : Container
|
||||||
|
{
|
||||||
|
public CentreHitSymbolPiece()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
|
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,36 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The symbol used for centre hit pieces.
|
|
||||||
/// </summary>
|
|
||||||
public class CentreHitSymbolPiece : Container
|
|
||||||
{
|
|
||||||
public CentreHitSymbolPiece()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre;
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
|
||||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
|
||||||
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -10,6 +10,7 @@ using osuTK.Graphics;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -20,21 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
/// for a usage example.
|
/// for a usage example.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class CirclePiece : TaikoPiece
|
public abstract class CirclePiece : BeatSyncedContainer
|
||||||
{
|
{
|
||||||
public const float SYMBOL_SIZE = 0.45f;
|
public const float SYMBOL_SIZE = 0.45f;
|
||||||
public const float SYMBOL_BORDER = 8;
|
public const float SYMBOL_BORDER = 8;
|
||||||
private const double pre_beat_transition_time = 80;
|
private const double pre_beat_transition_time = 80;
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The colour of the inner circle and outer glows.
|
/// The colour of the inner circle and outer glows.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override Color4 AccentColour
|
public Color4 AccentColour
|
||||||
{
|
{
|
||||||
get => base.AccentColour;
|
get => accentColour;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.AccentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
background.Colour = AccentColour;
|
background.Colour = AccentColour;
|
||||||
|
|
||||||
@ -42,15 +45,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool kiaiMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override bool KiaiMode
|
public bool KiaiMode
|
||||||
{
|
{
|
||||||
get => base.KiaiMode;
|
get => kiaiMode;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.KiaiMode = value;
|
kiaiMode = value;
|
||||||
|
|
||||||
resetEdgeEffects();
|
resetEdgeEffects();
|
||||||
}
|
}
|
||||||
@ -64,8 +69,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public Box FlashBox;
|
public Box FlashBox;
|
||||||
|
|
||||||
public CirclePiece()
|
protected CirclePiece()
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
EarlyActivationMilliseconds = pre_beat_transition_time;
|
EarlyActivationMilliseconds = pre_beat_transition_time;
|
||||||
|
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
|
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
|
{
|
||||||
|
public class RimHitCirclePiece : CirclePiece
|
||||||
|
{
|
||||||
|
public RimHitCirclePiece()
|
||||||
|
{
|
||||||
|
Add(new RimHitSymbolPiece());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.BlueDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The symbol used for rim hit pieces.
|
||||||
|
/// </summary>
|
||||||
|
public class RimHitSymbolPiece : CircularContainer
|
||||||
|
{
|
||||||
|
public RimHitSymbolPiece()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
|
|
||||||
|
BorderThickness = SYMBOL_BORDER;
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
Masking = true;
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,39 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The symbol used for rim hit pieces.
|
|
||||||
/// </summary>
|
|
||||||
public class RimHitSymbolPiece : CircularContainer
|
|
||||||
{
|
|
||||||
public RimHitSymbolPiece()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre;
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
|
||||||
|
|
||||||
BorderThickness = CirclePiece.SYMBOL_BORDER;
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
Masking = true;
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
AlwaysPresent = true
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,36 +1,52 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
/// <summary>
|
public class SwellCirclePiece : CirclePiece
|
||||||
/// The symbol used for swell pieces.
|
|
||||||
/// </summary>
|
|
||||||
public class SwellSymbolPiece : Container
|
|
||||||
{
|
{
|
||||||
public SwellSymbolPiece()
|
public SwellCirclePiece()
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre;
|
Add(new SwellSymbolPiece());
|
||||||
Origin = Anchor.Centre;
|
}
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
[BackgroundDependencyLoader]
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
private void load(OsuColour colours)
|
||||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
{
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
Children = new[]
|
/// <summary>
|
||||||
|
/// The symbol used for swell pieces.
|
||||||
|
/// </summary>
|
||||||
|
public class SwellSymbolPiece : Container
|
||||||
|
{
|
||||||
|
public SwellSymbolPiece()
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
|
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
new SpriteIcon
|
||||||
Icon = FontAwesome.Solid.Asterisk,
|
{
|
||||||
Shadow = false
|
RelativeSizeAxes = Axes.Both,
|
||||||
}
|
Icon = FontAwesome.Solid.Asterisk,
|
||||||
};
|
Shadow = false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The colour of the inner circle and outer glows.
|
|
||||||
/// </summary>
|
|
||||||
public virtual Color4 AccentColour { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
|
||||||
/// </summary>
|
|
||||||
public virtual bool KiaiMode { get; set; }
|
|
||||||
|
|
||||||
public TaikoPiece()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class TickPiece : TaikoPiece
|
public class TickPiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
Size = new Vector2(tick_size);
|
Size = new Vector2(tick_size);
|
||||||
|
|
||||||
Add(new CircularContainer
|
InternalChild = new CircularContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
AlwaysPresent = true
|
AlwaysPresent = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
91
osu.Game.Rulesets.Taiko/Skinning/LegacyHit.cs
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyHit : CompositeDrawable, IHasAccentColour
|
||||||
|
{
|
||||||
|
private readonly TaikoSkinComponents component;
|
||||||
|
|
||||||
|
private Drawable backgroundLayer;
|
||||||
|
|
||||||
|
public LegacyHit(TaikoSkinComponents component)
|
||||||
|
{
|
||||||
|
this.component = component;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
Drawable getDrawableFor(string lookup)
|
||||||
|
{
|
||||||
|
const string normal_hit = "taikohit";
|
||||||
|
const string big_hit = "taikobig";
|
||||||
|
|
||||||
|
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
||||||
|
|
||||||
|
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||||
|
// fallback to regular size if "big" version doesn't exist.
|
||||||
|
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||||
|
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
||||||
|
|
||||||
|
var foregroundLayer = getDrawableFor("circleoverlay");
|
||||||
|
if (foregroundLayer != null)
|
||||||
|
AddInternal(foregroundLayer);
|
||||||
|
|
||||||
|
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
||||||
|
// For now just stop at first frame for sanity.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
{
|
||||||
|
(c as IFramedAnimation)?.Stop();
|
||||||
|
|
||||||
|
c.Anchor = Anchor.Centre;
|
||||||
|
c.Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||||
|
? new Color4(235, 69, 44, 255)
|
||||||
|
: new Color4(67, 142, 172, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||||
|
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
c.Scale = new Vector2(DrawWidth / 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == accentColour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
backgroundLayer.Colour = accentColour = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
return new LegacyInputDrum();
|
return new LegacyInputDrum();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.CentreHit:
|
||||||
|
case TaikoSkinComponents.RimHit:
|
||||||
|
|
||||||
|
if (GetTexture("taikohitcircle") != null)
|
||||||
|
return new LegacyHit(taikoComponent.Component);
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return source.GetDrawableComponent(component);
|
return source.GetDrawableComponent(component);
|
||||||
|
@ -6,5 +6,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
public enum TaikoSkinComponents
|
public enum TaikoSkinComponents
|
||||||
{
|
{
|
||||||
InputDrum,
|
InputDrum,
|
||||||
|
CentreHit,
|
||||||
|
RimHit
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,21 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Microsoft.EntityFrameworkCore.Internal;
|
using Microsoft.EntityFrameworkCore.Internal;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps
|
namespace osu.Game.Tests.Beatmaps
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[HeadlessTest]
|
||||||
public class EditorBeatmapTest
|
public class TestSceneEditorBeatmap : EditorClockTestScene
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tests that the addition event is correctly invoked after a hitobject is added.
|
/// Tests that the addition event is correctly invoked after a hitobject is added.
|
||||||
@ -55,13 +58,19 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
public void TestInitialHitObjectStartTimeChangeEvent()
|
public void TestInitialHitObjectStartTimeChangeEvent()
|
||||||
{
|
{
|
||||||
var hitCircle = new HitCircle();
|
var hitCircle = new HitCircle();
|
||||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
|
||||||
|
|
||||||
HitObject changedObject = null;
|
HitObject changedObject = null;
|
||||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
|
||||||
|
|
||||||
hitCircle.StartTime = 1000;
|
AddStep("add beatmap", () =>
|
||||||
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
{
|
||||||
|
EditorBeatmap editorBeatmap;
|
||||||
|
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||||
|
editorBeatmap.HitObjectUpdated += h => changedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change start time", () => hitCircle.StartTime = 1000);
|
||||||
|
AddAssert("received change event", () => changedObject == hitCircle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -71,18 +80,22 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestAddedHitObjectStartTimeChangeEvent()
|
public void TestAddedHitObjectStartTimeChangeEvent()
|
||||||
{
|
{
|
||||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
EditorBeatmap editorBeatmap = null;
|
||||||
|
|
||||||
HitObject changedObject = null;
|
HitObject changedObject = null;
|
||||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
|
||||||
|
AddStep("add beatmap", () =>
|
||||||
|
{
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||||
|
editorBeatmap.HitObjectUpdated += h => changedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
var hitCircle = new HitCircle();
|
var hitCircle = new HitCircle();
|
||||||
|
|
||||||
editorBeatmap.Add(hitCircle);
|
AddStep("add object", () => editorBeatmap.Add(hitCircle));
|
||||||
Assert.That(changedObject, Is.Null);
|
AddAssert("event not received", () => changedObject == null);
|
||||||
|
|
||||||
hitCircle.StartTime = 1000;
|
AddStep("change start time", () => hitCircle.StartTime = 1000);
|
||||||
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
AddAssert("event received", () => changedObject == hitCircle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -95,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||||
|
|
||||||
HitObject changedObject = null;
|
HitObject changedObject = null;
|
||||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
editorBeatmap.HitObjectUpdated += h => changedObject = h;
|
||||||
|
|
||||||
editorBeatmap.Remove(hitCircle);
|
editorBeatmap.Remove(hitCircle);
|
||||||
Assert.That(changedObject, Is.Null);
|
Assert.That(changedObject, Is.Null);
|
||||||
@ -150,5 +163,69 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that multiple hitobjects are updated simultaneously.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMultipleHitObjectUpdate()
|
||||||
|
{
|
||||||
|
var updatedObjects = new List<HitObject>();
|
||||||
|
var allHitObjects = new List<HitObject>();
|
||||||
|
EditorBeatmap editorBeatmap = null;
|
||||||
|
|
||||||
|
AddStep("add beatmap", () =>
|
||||||
|
{
|
||||||
|
updatedObjects.Clear();
|
||||||
|
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
var h = new HitCircle();
|
||||||
|
editorBeatmap.Add(h);
|
||||||
|
allHitObjects.Add(h);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change all start times", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
allHitObjects[i].StartTime += 10;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Distinct ensures that all hitobjects have been updated once, debounce is tested below.
|
||||||
|
AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that hitobject updates are debounced when they happen too soon.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDebouncedUpdate()
|
||||||
|
{
|
||||||
|
var updatedObjects = new List<HitObject>();
|
||||||
|
EditorBeatmap editorBeatmap = null;
|
||||||
|
|
||||||
|
AddStep("add beatmap", () =>
|
||||||
|
{
|
||||||
|
updatedObjects.Clear();
|
||||||
|
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||||
|
editorBeatmap.Add(new HitCircle());
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change start time twice", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
|
||||||
|
|
||||||
|
editorBeatmap.HitObjects[0].StartTime = 10;
|
||||||
|
editorBeatmap.HitObjects[0].StartTime = 20;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("only updated once", () => updatedObjects.Count == 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
71
osu.Game.Tests/Editor/EditorChangeHandlerTest.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editor
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class EditorChangeHandlerTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestSaveRestoreState()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMaxStatesSaved()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
{
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMaxStatesExceeded()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
{
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
342
osu.Game.Tests/Editor/LegacyEditorBeatmapPatcherTest.cs
Normal file
@ -0,0 +1,342 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
using osuTK;
|
||||||
|
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editor
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LegacyEditorBeatmapPatcherTest
|
||||||
|
{
|
||||||
|
private LegacyEditorBeatmapPatcher patcher;
|
||||||
|
private EditorBeatmap current;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Ruleset = new OsuRuleset().RulesetInfo
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddHitObject()
|
||||||
|
{
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInsertHitObject()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
(OsuHitObject)current.HitObjects[1],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDeleteHitObject()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeStartTime()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 500 },
|
||||||
|
(OsuHitObject)current.HitObjects[1],
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeSample()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeSliderPath()
|
||||||
|
{
|
||||||
|
current.AddRange(new OsuHitObject[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new Slider
|
||||||
|
{
|
||||||
|
StartTime = 2000,
|
||||||
|
Path = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(Vector2.Zero),
|
||||||
|
new PathControlPoint(Vector2.One),
|
||||||
|
new PathControlPoint(new Vector2(2), PathType.Bezier),
|
||||||
|
new PathControlPoint(new Vector2(3)),
|
||||||
|
}, 50)
|
||||||
|
},
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
new Slider
|
||||||
|
{
|
||||||
|
StartTime = 2000,
|
||||||
|
Path = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(Vector2.Zero, PathType.Bezier),
|
||||||
|
new PathControlPoint(new Vector2(4)),
|
||||||
|
new PathControlPoint(new Vector2(5)),
|
||||||
|
}, 100)
|
||||||
|
},
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddMultipleHitObjects()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 500 },
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
new HitCircle { StartTime = 1500 },
|
||||||
|
(OsuHitObject)current.HitObjects[1],
|
||||||
|
new HitCircle { StartTime = 2250 },
|
||||||
|
new HitCircle { StartTime = 2500 },
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
new HitCircle { StartTime = 3500 },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDeleteMultipleHitObjects()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 500 },
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 1500 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 2250 },
|
||||||
|
new HitCircle { StartTime = 2500 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
new HitCircle { StartTime = 3500 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[1],
|
||||||
|
(OsuHitObject)current.HitObjects[3],
|
||||||
|
(OsuHitObject)current.HitObjects[6],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeSamplesOfMultipleHitObjects()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 500 },
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 1500 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 2250 },
|
||||||
|
new HitCircle { StartTime = 2500 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
new HitCircle { StartTime = 3500 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
(OsuHitObject)current.HitObjects[0],
|
||||||
|
new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
|
||||||
|
(OsuHitObject)current.HitObjects[2],
|
||||||
|
(OsuHitObject)current.HitObjects[3],
|
||||||
|
new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE } } },
|
||||||
|
(OsuHitObject)current.HitObjects[5],
|
||||||
|
new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP } } },
|
||||||
|
(OsuHitObject)current.HitObjects[7],
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddAndDeleteHitObjects()
|
||||||
|
{
|
||||||
|
current.AddRange(new[]
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 500 },
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 1500 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
new HitCircle { StartTime = 2250 },
|
||||||
|
new HitCircle { StartTime = 2500 },
|
||||||
|
new HitCircle { StartTime = 3000 },
|
||||||
|
new HitCircle { StartTime = 3500 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var patch = new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle { StartTime = 750 },
|
||||||
|
(OsuHitObject)current.HitObjects[1],
|
||||||
|
(OsuHitObject)current.HitObjects[4],
|
||||||
|
(OsuHitObject)current.HitObjects[5],
|
||||||
|
new HitCircle { StartTime = 2650 },
|
||||||
|
new HitCircle { StartTime = 2750 },
|
||||||
|
new HitCircle { StartTime = 4000 },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
runTest(patch);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void runTest(IBeatmap patch)
|
||||||
|
{
|
||||||
|
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.
|
||||||
|
// This causes issues because the decoder adds various default properties (e.g. new combo on first object, default samples).
|
||||||
|
// To resolve "patch" into a sane state it is encoded and then re-decoded.
|
||||||
|
patch = decode(encode(patch));
|
||||||
|
|
||||||
|
// Apply the patch.
|
||||||
|
patcher.Patch(encode(current), encode(patch));
|
||||||
|
|
||||||
|
// Convert beatmaps to strings for assertion purposes.
|
||||||
|
string currentStr = Encoding.ASCII.GetString(encode(current));
|
||||||
|
string patchStr = Encoding.ASCII.GetString(encode(patch));
|
||||||
|
|
||||||
|
Assert.That(currentStr, Is.EqualTo(patchStr));
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte[] encode(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
using (var encoded = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (var sw = new StreamWriter(encoded))
|
||||||
|
new LegacyBeatmapEncoder(beatmap).Encode(sw);
|
||||||
|
|
||||||
|
return encoded.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IBeatmap decode(byte[] state)
|
||||||
|
{
|
||||||
|
using (var stream = new MemoryStream(state))
|
||||||
|
using (var reader = new LineBufferedReader(stream))
|
||||||
|
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
115
osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Online
|
||||||
|
{
|
||||||
|
public class TestDummyAPIRequestHandling : OsuTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestGenericRequestHandling()
|
||||||
|
{
|
||||||
|
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
|
||||||
|
{
|
||||||
|
switch (req)
|
||||||
|
{
|
||||||
|
case CommentVoteRequest cRequest:
|
||||||
|
cRequest.TriggerSuccess(new CommentBundle());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
CommentVoteRequest request = null;
|
||||||
|
CommentBundle response = null;
|
||||||
|
|
||||||
|
AddStep("fire request", () =>
|
||||||
|
{
|
||||||
|
response = null;
|
||||||
|
request = new CommentVoteRequest(1, CommentVoteAction.Vote);
|
||||||
|
request.Success += res => response = res;
|
||||||
|
API.Queue(request);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("response event fired", () => response != null);
|
||||||
|
|
||||||
|
AddAssert("request has response", () => request.Result == response);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestQueueRequestHandling()
|
||||||
|
{
|
||||||
|
registerHandler();
|
||||||
|
|
||||||
|
LeaveChannelRequest request;
|
||||||
|
bool gotResponse = false;
|
||||||
|
|
||||||
|
AddStep("fire request", () =>
|
||||||
|
{
|
||||||
|
gotResponse = false;
|
||||||
|
request = new LeaveChannelRequest(new Channel(), new User());
|
||||||
|
request.Success += () => gotResponse = true;
|
||||||
|
API.Queue(request);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("response event fired", () => gotResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPerformRequestHandling()
|
||||||
|
{
|
||||||
|
registerHandler();
|
||||||
|
|
||||||
|
LeaveChannelRequest request;
|
||||||
|
bool gotResponse = false;
|
||||||
|
|
||||||
|
AddStep("fire request", () =>
|
||||||
|
{
|
||||||
|
gotResponse = false;
|
||||||
|
request = new LeaveChannelRequest(new Channel(), new User());
|
||||||
|
request.Success += () => gotResponse = true;
|
||||||
|
API.Perform(request);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("response event fired", () => gotResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPerformAsyncRequestHandling()
|
||||||
|
{
|
||||||
|
registerHandler();
|
||||||
|
|
||||||
|
LeaveChannelRequest request;
|
||||||
|
bool gotResponse = false;
|
||||||
|
|
||||||
|
AddStep("fire request", () =>
|
||||||
|
{
|
||||||
|
gotResponse = false;
|
||||||
|
request = new LeaveChannelRequest(new Channel(), new User());
|
||||||
|
request.Success += () => gotResponse = true;
|
||||||
|
API.PerformAsync(request);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("response event fired", () => gotResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerHandler()
|
||||||
|
{
|
||||||
|
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
|
||||||
|
{
|
||||||
|
switch (req)
|
||||||
|
{
|
||||||
|
case LeaveChannelRequest cRequest:
|
||||||
|
cRequest.TriggerSuccess();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Rulesets.Scoring
|
||||||
|
{
|
||||||
|
public class ScoreProcessorTest
|
||||||
|
{
|
||||||
|
private ScoreProcessor scoreProcessor;
|
||||||
|
private IBeatmap beatmap;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
scoreProcessor = new ScoreProcessor();
|
||||||
|
beatmap = new TestBeatmap(new RulesetInfo())
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new HitCircle()
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
|
||||||
|
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
|
||||||
|
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
|
||||||
|
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
|
||||||
|
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
|
||||||
|
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
|
||||||
|
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
|
||||||
|
{
|
||||||
|
scoreProcessor.Mode.Value = scoringMode;
|
||||||
|
scoreProcessor.ApplyBeatmap(beatmap);
|
||||||
|
|
||||||
|
var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
|
||||||
|
{
|
||||||
|
Type = hitResult
|
||||||
|
};
|
||||||
|
scoreProcessor.ApplyResult(judgementResult);
|
||||||
|
|
||||||
|
Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
195
osu.Game.Tests/Visual/Editor/TestSceneEditorChangeStates.cs
Normal file
@ -0,0 +1,195 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
|
{
|
||||||
|
public class TestSceneEditorChangeStates : ScreenTestScene
|
||||||
|
{
|
||||||
|
private EditorBeatmap editorBeatmap;
|
||||||
|
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
|
||||||
|
Screens.Edit.Editor editor = null;
|
||||||
|
|
||||||
|
AddStep("load editor", () =>
|
||||||
|
{
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
LoadScreen(editor = new Screens.Edit.Editor());
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||||
|
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||||
|
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestUndoFromInitialState()
|
||||||
|
{
|
||||||
|
int hitObjectCount = 0;
|
||||||
|
|
||||||
|
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
|
||||||
|
|
||||||
|
addUndoSteps();
|
||||||
|
|
||||||
|
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRedoFromInitialState()
|
||||||
|
{
|
||||||
|
int hitObjectCount = 0;
|
||||||
|
|
||||||
|
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
|
||||||
|
|
||||||
|
addRedoSteps();
|
||||||
|
|
||||||
|
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddObjectAndUndo()
|
||||||
|
{
|
||||||
|
HitObject addedObject = null;
|
||||||
|
HitObject removedObject = null;
|
||||||
|
HitObject expectedObject = null;
|
||||||
|
|
||||||
|
AddStep("bind removal", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||||
|
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
|
||||||
|
AddAssert("hitobject added", () => addedObject == expectedObject);
|
||||||
|
|
||||||
|
addUndoSteps();
|
||||||
|
AddAssert("hitobject removed", () => removedObject == expectedObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAddObjectThenUndoThenRedo()
|
||||||
|
{
|
||||||
|
HitObject addedObject = null;
|
||||||
|
HitObject removedObject = null;
|
||||||
|
HitObject expectedObject = null;
|
||||||
|
|
||||||
|
AddStep("bind removal", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||||
|
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
|
||||||
|
addUndoSteps();
|
||||||
|
|
||||||
|
AddStep("reset variables", () =>
|
||||||
|
{
|
||||||
|
addedObject = null;
|
||||||
|
removedObject = null;
|
||||||
|
});
|
||||||
|
|
||||||
|
addRedoSteps();
|
||||||
|
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
|
||||||
|
AddAssert("no hitobject removed", () => removedObject == null);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRemoveObjectThenUndo()
|
||||||
|
{
|
||||||
|
HitObject addedObject = null;
|
||||||
|
HitObject removedObject = null;
|
||||||
|
HitObject expectedObject = null;
|
||||||
|
|
||||||
|
AddStep("bind removal", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||||
|
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
|
||||||
|
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
|
||||||
|
AddStep("reset variables", () =>
|
||||||
|
{
|
||||||
|
addedObject = null;
|
||||||
|
removedObject = null;
|
||||||
|
});
|
||||||
|
|
||||||
|
addUndoSteps();
|
||||||
|
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
|
||||||
|
AddAssert("no hitobject removed", () => removedObject == null);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRemoveObjectThenUndoThenRedo()
|
||||||
|
{
|
||||||
|
HitObject addedObject = null;
|
||||||
|
HitObject removedObject = null;
|
||||||
|
HitObject expectedObject = null;
|
||||||
|
|
||||||
|
AddStep("bind removal", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||||
|
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
|
||||||
|
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
|
||||||
|
addUndoSteps();
|
||||||
|
|
||||||
|
AddStep("reset variables", () =>
|
||||||
|
{
|
||||||
|
addedObject = null;
|
||||||
|
removedObject = null;
|
||||||
|
});
|
||||||
|
|
||||||
|
addRedoSteps();
|
||||||
|
AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
|
||||||
|
AddAssert("no hitobject added", () => addedObject == null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addUndoSteps()
|
||||||
|
{
|
||||||
|
AddStep("press undo", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.LControl);
|
||||||
|
InputManager.PressKey(Key.Z);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("release keys", () =>
|
||||||
|
{
|
||||||
|
InputManager.ReleaseKey(Key.LControl);
|
||||||
|
InputManager.ReleaseKey(Key.Z);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addRedoSteps()
|
||||||
|
{
|
||||||
|
AddStep("press redo", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.LControl);
|
||||||
|
InputManager.PressKey(Key.LShift);
|
||||||
|
InputManager.PressKey(Key.Z);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("release keys", () =>
|
||||||
|
{
|
||||||
|
InputManager.ReleaseKey(Key.LControl);
|
||||||
|
InputManager.ReleaseKey(Key.LShift);
|
||||||
|
InputManager.ReleaseKey(Key.Z);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,26 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
public void TestFromMainMenu()
|
public void TestFromMainMenu()
|
||||||
{
|
{
|
||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
|
var secondimport = importBeatmap(3);
|
||||||
|
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
returnToMenu();
|
||||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
|
||||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
||||||
|
|
||||||
var secondimport = importBeatmap(2);
|
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestFromMainMenuDifferentRuleset()
|
public void TestFromMainMenuDifferentRuleset()
|
||||||
{
|
{
|
||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
|
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
returnToMenu();
|
||||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
|
||||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
||||||
|
|
||||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -48,8 +52,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
|
||||||
var secondimport = importBeatmap(2);
|
var secondimport = importBeatmap(3);
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -58,8 +65,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
|
||||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void returnToMenu()
|
||||||
|
{
|
||||||
|
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||||
|
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
||||||
@ -89,6 +105,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
BaseDifficulty = difficulty,
|
BaseDifficulty = difficulty,
|
||||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||||
},
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
OnlineBeatmapID = i * 2048,
|
||||||
|
Metadata = metadata,
|
||||||
|
BaseDifficulty = difficulty,
|
||||||
|
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}).Result;
|
}).Result;
|
||||||
});
|
});
|
||||||
@ -106,5 +129,15 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
||||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
|
||||||
|
{
|
||||||
|
Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
|
||||||
|
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
|
||||||
|
|
||||||
|
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||||
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
|
||||||
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
typeof(ChangelogListing),
|
typeof(ChangelogListing),
|
||||||
typeof(ChangelogSingleBuild),
|
typeof(ChangelogSingleBuild),
|
||||||
typeof(ChangelogBuild),
|
typeof(ChangelogBuild),
|
||||||
typeof(Comments),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override bool UseOnlineAPI => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
@ -149,8 +149,8 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
public DownloadState DownloadState => State.Value;
|
public DownloadState DownloadState => State.Value;
|
||||||
|
|
||||||
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
|
public TestDownloadButton(BeatmapSetInfo beatmapSet)
|
||||||
: base(beatmapSet, noVideo)
|
: base(beatmapSet)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
this.rulesets = rulesets;
|
this.rulesets = rulesets;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRecommendedSelection()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
|
||||||
|
|
||||||
|
// check recommended was selected
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
waitForSelection(1, 3);
|
||||||
|
|
||||||
|
// change away from recommended
|
||||||
|
advanceSelection(direction: -1, diff: true);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
|
||||||
|
// next set, check recommended
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
waitForSelection(2, 3);
|
||||||
|
|
||||||
|
// next set, check recommended
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
waitForSelection(3, 3);
|
||||||
|
|
||||||
|
// go back to first set and ensure user selection was retained
|
||||||
|
advanceSelection(direction: -1, diff: false);
|
||||||
|
advanceSelection(direction: -1, diff: false);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test keyboard traversal
|
/// Test keyboard traversal
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -8,7 +8,6 @@ using System.Collections.Generic;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -100,21 +99,21 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private class TestNoBackgroundHeader : OverlayHeader
|
private class TestNoBackgroundHeader : OverlayHeader
|
||||||
{
|
{
|
||||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestNoControlHeader : OverlayHeader
|
private class TestNoControlHeader : OverlayHeader
|
||||||
{
|
{
|
||||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
|
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
|
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
|
||||||
{
|
{
|
||||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||||
|
|
||||||
protected override Drawable CreateTitleContent() => new OverlayRulesetSelector();
|
protected override Drawable CreateTitleContent() => new OverlayRulesetSelector();
|
||||||
|
|
||||||
@ -129,7 +128,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
{
|
{
|
||||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
|
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||||
}
|
}
|
||||||
|
|
||||||
private enum TestEnum
|
private enum TestEnum
|
||||||
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
|
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
|
||||||
{
|
{
|
||||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||||
|
|
||||||
public TestBreadcrumbControlHeader()
|
public TestBreadcrumbControlHeader()
|
||||||
{
|
{
|
||||||
@ -151,15 +150,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestTitle : ScreenTitle
|
private class TestTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public TestTitle()
|
public TestTitle()
|
||||||
{
|
{
|
||||||
Title = "title";
|
Title = "title";
|
||||||
Section = "section";
|
IconTexture = "Icons/changelog";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,113 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(OverlayScrollContainer)
|
||||||
|
};
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||||
|
|
||||||
|
private TestScrollContainer scroll;
|
||||||
|
|
||||||
|
private int invocationCount;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp() => Schedule(() =>
|
||||||
|
{
|
||||||
|
Child = scroll = new TestScrollContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Height = 3000,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Gray
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
invocationCount = 0;
|
||||||
|
|
||||||
|
scroll.Button.Action += () => invocationCount++;
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestButtonVisibility()
|
||||||
|
{
|
||||||
|
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||||
|
|
||||||
|
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||||
|
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||||
|
|
||||||
|
AddStep("scroll to start", () => scroll.ScrollToStart(false));
|
||||||
|
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||||
|
|
||||||
|
AddStep("scroll to 500", () => scroll.ScrollTo(500));
|
||||||
|
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
|
||||||
|
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestButtonAction()
|
||||||
|
{
|
||||||
|
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||||
|
|
||||||
|
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||||
|
|
||||||
|
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestClick()
|
||||||
|
{
|
||||||
|
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||||
|
|
||||||
|
AddStep("click button", () =>
|
||||||
|
{
|
||||||
|
InputManager.MoveMouseTo(scroll.Button);
|
||||||
|
InputManager.Click(MouseButton.Left);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMultipleClicks()
|
||||||
|
{
|
||||||
|
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||||
|
|
||||||
|
AddAssert("invocation count is 0", () => invocationCount == 0);
|
||||||
|
|
||||||
|
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
|
||||||
|
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
|
||||||
|
|
||||||
|
AddAssert("invocation count is 1", () => invocationCount == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestScrollContainer : OverlayScrollContainer
|
||||||
|
{
|
||||||
|
public new ScrollToTopButton Button => base.Button;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -111,7 +111,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}"));
|
writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}"));
|
||||||
writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}"));
|
writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}"));
|
||||||
writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID ?? 0}"));
|
writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID ?? 0}"));
|
||||||
writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID ?? -1}"));
|
writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID ?? -1}"));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleDifficulty(TextWriter writer)
|
private void handleDifficulty(TextWriter writer)
|
||||||
|
@ -49,6 +49,7 @@ namespace osu.Game.Configuration
|
|||||||
};
|
};
|
||||||
|
|
||||||
Set(OsuSetting.ExternalLinkWarning, true);
|
Set(OsuSetting.ExternalLinkWarning, true);
|
||||||
|
Set(OsuSetting.PreferNoVideo, false);
|
||||||
|
|
||||||
// Audio
|
// Audio
|
||||||
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
|
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
|
||||||
@ -89,6 +90,7 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
|
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
|
||||||
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
|
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
|
||||||
Set(OsuSetting.KeyOverlay, false);
|
Set(OsuSetting.KeyOverlay, false);
|
||||||
|
Set(OsuSetting.PositionalHitSounds, true);
|
||||||
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
|
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
|
||||||
|
|
||||||
Set(OsuSetting.FloatingComments, false);
|
Set(OsuSetting.FloatingComments, false);
|
||||||
@ -177,6 +179,7 @@ namespace osu.Game.Configuration
|
|||||||
LightenDuringBreaks,
|
LightenDuringBreaks,
|
||||||
ShowStoryboard,
|
ShowStoryboard,
|
||||||
KeyOverlay,
|
KeyOverlay,
|
||||||
|
PositionalHitSounds,
|
||||||
ScoreMeter,
|
ScoreMeter,
|
||||||
FloatingComments,
|
FloatingComments,
|
||||||
ShowInterface,
|
ShowInterface,
|
||||||
@ -214,6 +217,7 @@ namespace osu.Game.Configuration
|
|||||||
IncreaseFirstObjectVisibility,
|
IncreaseFirstObjectVisibility,
|
||||||
ScoreDisplayMode,
|
ScoreDisplayMode,
|
||||||
ExternalLinkWarning,
|
ExternalLinkWarning,
|
||||||
|
PreferNoVideo,
|
||||||
Scaling,
|
Scaling,
|
||||||
ScalingPositionX,
|
ScalingPositionX,
|
||||||
ScalingPositionY,
|
ScalingPositionY,
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -16,12 +17,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
public class SectionsContainer<T> : Container<T>
|
public class SectionsContainer<T> : Container<T>
|
||||||
where T : Drawable
|
where T : Drawable
|
||||||
{
|
{
|
||||||
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
|
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
|
||||||
private readonly OsuScrollContainer scrollContainer;
|
|
||||||
private readonly Container headerBackgroundContainer;
|
|
||||||
private readonly FlowContainer<T> scrollContentContainer;
|
|
||||||
|
|
||||||
protected override Container<T> Content => scrollContentContainer;
|
|
||||||
|
|
||||||
public Drawable ExpandableHeader
|
public Drawable ExpandableHeader
|
||||||
{
|
{
|
||||||
@ -83,6 +79,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
headerBackgroundContainer.Clear();
|
headerBackgroundContainer.Clear();
|
||||||
headerBackground = value;
|
headerBackground = value;
|
||||||
|
|
||||||
if (value == null) return;
|
if (value == null) return;
|
||||||
|
|
||||||
headerBackgroundContainer.Add(headerBackground);
|
headerBackgroundContainer.Add(headerBackground);
|
||||||
@ -91,15 +88,37 @@ namespace osu.Game.Graphics.Containers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
|
protected override Container<T> Content => scrollContentContainer;
|
||||||
|
|
||||||
protected virtual FlowContainer<T> CreateScrollContentContainer()
|
private readonly OsuScrollContainer scrollContainer;
|
||||||
=> new FillFlowContainer<T>
|
private readonly Container headerBackgroundContainer;
|
||||||
|
private readonly MarginPadding originalSectionsMargin;
|
||||||
|
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
|
||||||
|
private FlowContainer<T> scrollContentContainer;
|
||||||
|
|
||||||
|
private float headerHeight, footerHeight;
|
||||||
|
|
||||||
|
private float lastKnownScroll;
|
||||||
|
|
||||||
|
public SectionsContainer()
|
||||||
|
{
|
||||||
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
scrollContainer = CreateScrollContainer().With(s =>
|
||||||
AutoSizeAxes = Axes.Y,
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
s.RelativeSizeAxes = Axes.Both;
|
||||||
};
|
s.Masking = true;
|
||||||
|
s.ScrollbarVisible = false;
|
||||||
|
s.Child = scrollContentContainer = CreateScrollContentContainer();
|
||||||
|
}),
|
||||||
|
headerBackgroundContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
originalSectionsMargin = scrollContentContainer.Margin;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Add(T drawable)
|
public override void Add(T drawable)
|
||||||
{
|
{
|
||||||
@ -109,40 +128,23 @@ namespace osu.Game.Graphics.Containers
|
|||||||
footerHeight = float.NaN;
|
footerHeight = float.NaN;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float headerHeight, footerHeight;
|
public void ScrollTo(Drawable section) =>
|
||||||
private readonly MarginPadding originalSectionsMargin;
|
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
|
||||||
|
|
||||||
private void updateSectionsMargin()
|
|
||||||
{
|
|
||||||
if (!Children.Any()) return;
|
|
||||||
|
|
||||||
var newMargin = originalSectionsMargin;
|
|
||||||
newMargin.Top += headerHeight;
|
|
||||||
newMargin.Bottom += footerHeight;
|
|
||||||
|
|
||||||
scrollContentContainer.Margin = newMargin;
|
|
||||||
}
|
|
||||||
|
|
||||||
public SectionsContainer()
|
|
||||||
{
|
|
||||||
AddInternal(scrollContainer = new OsuScrollContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
ScrollbarVisible = false,
|
|
||||||
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
|
|
||||||
});
|
|
||||||
AddInternal(headerBackgroundContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X
|
|
||||||
});
|
|
||||||
originalSectionsMargin = scrollContentContainer.Margin;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
|
|
||||||
|
|
||||||
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
||||||
|
|
||||||
|
[NotNull]
|
||||||
|
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
|
||||||
|
|
||||||
|
[NotNull]
|
||||||
|
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
|
||||||
|
new FillFlowContainer<T>
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
};
|
||||||
|
|
||||||
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
|
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
|
||||||
{
|
{
|
||||||
var result = base.OnInvalidate(invalidation, source);
|
var result = base.OnInvalidate(invalidation, source);
|
||||||
@ -156,8 +158,6 @@ namespace osu.Game.Graphics.Containers
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float lastKnownScroll;
|
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
@ -208,5 +208,16 @@ namespace osu.Game.Graphics.Containers
|
|||||||
SelectedSection.Value = bestMatch;
|
SelectedSection.Value = bestMatch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateSectionsMargin()
|
||||||
|
{
|
||||||
|
if (!Children.Any()) return;
|
||||||
|
|
||||||
|
var newMargin = originalSectionsMargin;
|
||||||
|
newMargin.Top += headerHeight;
|
||||||
|
newMargin.Bottom += footerHeight;
|
||||||
|
|
||||||
|
scrollContentContainer.Margin = newMargin;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -113,13 +113,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
private const float transition_length = 500;
|
private const float transition_length = 500;
|
||||||
|
|
||||||
private void fadeActive()
|
protected void FadeHovered()
|
||||||
{
|
{
|
||||||
Bar.FadeIn(transition_length, Easing.OutQuint);
|
Bar.FadeIn(transition_length, Easing.OutQuint);
|
||||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fadeInactive()
|
protected void FadeUnhovered()
|
||||||
{
|
{
|
||||||
Bar.FadeOut(transition_length, Easing.OutQuint);
|
Bar.FadeOut(transition_length, Easing.OutQuint);
|
||||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||||
@ -128,14 +128,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
if (!Active.Value)
|
if (!Active.Value)
|
||||||
fadeActive();
|
FadeHovered();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
if (!Active.Value)
|
if (!Active.Value)
|
||||||
fadeInactive();
|
FadeUnhovered();
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -172,13 +172,19 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
},
|
},
|
||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
};
|
};
|
||||||
|
|
||||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnActivated() => fadeActive();
|
protected override void OnActivated()
|
||||||
|
{
|
||||||
|
Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
||||||
|
FadeHovered();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDeactivated() => fadeInactive();
|
protected override void OnDeactivated()
|
||||||
|
{
|
||||||
|
Text.Font = Text.Font.With(weight: FontWeight.Medium);
|
||||||
|
FadeUnhovered();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,102 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
|
||||||
{
|
|
||||||
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
|
|
||||||
{
|
|
||||||
public const float ICON_WIDTH = ICON_SIZE + spacing;
|
|
||||||
|
|
||||||
public const float ICON_SIZE = 25;
|
|
||||||
private const float spacing = 6;
|
|
||||||
private const int text_offset = 2;
|
|
||||||
|
|
||||||
private SpriteIcon iconSprite;
|
|
||||||
private readonly OsuSpriteText titleText, pageText;
|
|
||||||
|
|
||||||
protected IconUsage Icon
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (iconSprite == null)
|
|
||||||
throw new InvalidOperationException($"Cannot use {nameof(Icon)} with a custom {nameof(CreateIcon)} function.");
|
|
||||||
|
|
||||||
iconSprite.Icon = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected string Title
|
|
||||||
{
|
|
||||||
set => titleText.Text = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected string Section
|
|
||||||
{
|
|
||||||
set => pageText.Text = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color4 AccentColour
|
|
||||||
{
|
|
||||||
get => pageText.Colour;
|
|
||||||
set => pageText.Colour = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual Drawable CreateIcon() => iconSprite = new SpriteIcon
|
|
||||||
{
|
|
||||||
Size = new Vector2(ICON_SIZE),
|
|
||||||
};
|
|
||||||
|
|
||||||
protected ScreenTitle()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Spacing = new Vector2(spacing, 0),
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
CreateIcon().With(t =>
|
|
||||||
{
|
|
||||||
t.Anchor = Anchor.Centre;
|
|
||||||
t.Origin = Anchor.Centre;
|
|
||||||
}),
|
|
||||||
titleText = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
|
|
||||||
Margin = new MarginPadding { Bottom = text_offset }
|
|
||||||
},
|
|
||||||
new Circle
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(4),
|
|
||||||
Colour = Color4.Gray,
|
|
||||||
},
|
|
||||||
pageText = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Font = OsuFont.GetFont(size: 20),
|
|
||||||
Margin = new MarginPadding { Bottom = text_offset }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,40 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
|
|
||||||
/// </summary>
|
|
||||||
public class ScreenTitleTextureIcon : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly string textureName;
|
|
||||||
|
|
||||||
public ScreenTitleTextureIcon(string textureName)
|
|
||||||
{
|
|
||||||
this.textureName = textureName;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(TextureStore textures)
|
|
||||||
{
|
|
||||||
Size = new Vector2(ScreenTitle.ICON_SIZE);
|
|
||||||
|
|
||||||
InternalChild = new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Texture = textures.Get(textureName),
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
FillMode = FillMode.Fit
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -16,20 +16,27 @@ namespace osu.Game.Online.API
|
|||||||
{
|
{
|
||||||
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
|
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
|
||||||
|
|
||||||
public T Result => ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
|
public T Result { get; private set; }
|
||||||
|
|
||||||
protected APIRequest()
|
protected APIRequest()
|
||||||
{
|
{
|
||||||
base.Success += onSuccess;
|
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onSuccess() => Success?.Invoke(Result);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked on successful completion of an API request.
|
/// Invoked on successful completion of an API request.
|
||||||
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
|
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public new event APISuccessHandler<T> Success;
|
public new event APISuccessHandler<T> Success;
|
||||||
|
|
||||||
|
internal void TriggerSuccess(T result)
|
||||||
|
{
|
||||||
|
if (Result != null)
|
||||||
|
throw new InvalidOperationException("Attempted to trigger success more than once");
|
||||||
|
|
||||||
|
Result = result;
|
||||||
|
Success?.Invoke(result);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -96,10 +103,15 @@ namespace osu.Game.Online.API
|
|||||||
{
|
{
|
||||||
if (cancelled) return;
|
if (cancelled) return;
|
||||||
|
|
||||||
Success?.Invoke();
|
TriggerSuccess();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void TriggerSuccess()
|
||||||
|
{
|
||||||
|
Success?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||||
|
|
||||||
public void Fail(Exception e)
|
public void Fail(Exception e)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -30,6 +31,11 @@ namespace osu.Game.Online.API
|
|||||||
|
|
||||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provide handling logic for an arbitrary API request.
|
||||||
|
/// </summary>
|
||||||
|
public Action<APIRequest> HandleRequest;
|
||||||
|
|
||||||
public APIState State
|
public APIState State
|
||||||
{
|
{
|
||||||
get => state;
|
get => state;
|
||||||
@ -55,11 +61,16 @@ namespace osu.Game.Online.API
|
|||||||
|
|
||||||
public virtual void Queue(APIRequest request)
|
public virtual void Queue(APIRequest request)
|
||||||
{
|
{
|
||||||
|
HandleRequest?.Invoke(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Perform(APIRequest request) { }
|
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
|
||||||
|
|
||||||
public Task PerformAsync(APIRequest request) => Task.CompletedTask;
|
public Task PerformAsync(APIRequest request)
|
||||||
|
{
|
||||||
|
HandleRequest?.Invoke(request);
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
public void Register(IOnlineComponent component)
|
public void Register(IOnlineComponent component)
|
||||||
{
|
{
|
||||||
|
@ -315,8 +315,15 @@ namespace osu.Game
|
|||||||
/// The user should have already requested this interactively.
|
/// The user should have already requested this interactively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The beatmap to select.</param>
|
/// <param name="beatmap">The beatmap to select.</param>
|
||||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
/// <param name="difficultyCriteria">
|
||||||
|
/// Optional predicate used to try and find a difficulty to select.
|
||||||
|
/// If omitted, this will try to present the first beatmap from the current ruleset.
|
||||||
|
/// In case of failure the first difficulty of the set will be presented, ignoring the predicate.
|
||||||
|
/// </param>
|
||||||
|
public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate<BeatmapInfo> difficultyCriteria = null)
|
||||||
{
|
{
|
||||||
|
difficultyCriteria ??= b => b.Ruleset.Equals(Ruleset.Value);
|
||||||
|
|
||||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||||
@ -334,13 +341,13 @@ namespace osu.Game
|
|||||||
menuScreen.LoadToSolo();
|
menuScreen.LoadToSolo();
|
||||||
|
|
||||||
// we might even already be at the song
|
// we might even already be at the song
|
||||||
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
|
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && difficultyCriteria(Beatmap.Value.BeatmapInfo))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
// Find first beatmap that matches our predicate.
|
||||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
|
var first = databasedSet.Beatmaps.Find(difficultyCriteria) ?? databasedSet.Beatmaps.First();
|
||||||
|
|
||||||
Ruleset.Value = first.Ruleset;
|
Ruleset.Value = first.Ruleset;
|
||||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||||
|
@ -1,24 +1,19 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.BeatmapListing
|
namespace osu.Game.Overlays.BeatmapListing
|
||||||
{
|
{
|
||||||
public class BeatmapListingHeader : OverlayHeader
|
public class BeatmapListingHeader : OverlayHeader
|
||||||
{
|
{
|
||||||
protected override ScreenTitle CreateTitle() => new BeatmapListingTitle();
|
protected override OverlayTitle CreateTitle() => new BeatmapListingTitle();
|
||||||
|
|
||||||
private class BeatmapListingTitle : ScreenTitle
|
private class BeatmapListingTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public BeatmapListingTitle()
|
public BeatmapListingTitle()
|
||||||
{
|
{
|
||||||
Title = @"beatmap";
|
Title = "beatmap listing";
|
||||||
Section = @"listing";
|
IconTexture = "Icons/changelog";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = ColourProvider.Background6
|
Colour = ColourProvider.Background6
|
||||||
},
|
},
|
||||||
new BasicScrollContainer
|
new OverlayScrollContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ScrollbarVisible = false,
|
ScrollbarVisible = false,
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.BeatmapSet
|
namespace osu.Game.Overlays.BeatmapSet
|
||||||
@ -14,22 +13,20 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
|
|
||||||
public BeatmapRulesetSelector RulesetSelector { get; private set; }
|
public BeatmapRulesetSelector RulesetSelector { get; private set; }
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => new BeatmapHeaderTitle();
|
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
|
||||||
|
|
||||||
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
|
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
|
||||||
{
|
{
|
||||||
Current = Ruleset
|
Current = Ruleset
|
||||||
};
|
};
|
||||||
|
|
||||||
private class BeatmapHeaderTitle : ScreenTitle
|
private class BeatmapHeaderTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public BeatmapHeaderTitle()
|
public BeatmapHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = @"beatmap";
|
Title = "beatmap info";
|
||||||
Section = @"info";
|
IconTexture = "Icons/changelog";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -277,7 +277,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
|
downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
|
||||||
{
|
{
|
||||||
Width = 50,
|
Width = 50,
|
||||||
RelativeSizeAxes = Axes.Y
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
SelectedBeatmap = { BindTarget = Picker.Beatmap }
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays
|
|||||||
public BeatmapSetOverlay()
|
public BeatmapSetOverlay()
|
||||||
: base(OverlayColourScheme.Blue)
|
: base(OverlayColourScheme.Blue)
|
||||||
{
|
{
|
||||||
OsuScrollContainer scroll;
|
OverlayScrollContainer scroll;
|
||||||
Info info;
|
Info info;
|
||||||
CommentsSection comments;
|
CommentsSection comments;
|
||||||
|
|
||||||
@ -49,7 +49,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
},
|
},
|
||||||
scroll = new OsuScrollContainer
|
scroll = new OverlayScrollContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ScrollbarVisible = false,
|
ScrollbarVisible = false,
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -16,6 +17,13 @@ namespace osu.Game.Overlays
|
|||||||
public OverlayHeaderBreadcrumbControl()
|
public OverlayHeaderBreadcrumbControl()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = 47;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
AccentColour = colourProvider.Light2;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value);
|
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value);
|
||||||
@ -27,10 +35,18 @@ namespace osu.Game.Overlays
|
|||||||
public ControlTabItem(string value)
|
public ControlTabItem(string value)
|
||||||
: base(value)
|
: base(value)
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
Text.Font = Text.Font.With(size: 14);
|
Text.Font = Text.Font.With(size: 14);
|
||||||
Chevron.Y = 3;
|
Text.Anchor = Anchor.CentreLeft;
|
||||||
|
Text.Origin = Anchor.CentreLeft;
|
||||||
|
Chevron.Y = 1;
|
||||||
Bar.Height = 0;
|
Bar.Height = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// base OsuTabItem makes font bold on activation, we don't want that here
|
||||||
|
protected override void OnActivated() => FadeHovered();
|
||||||
|
|
||||||
|
protected override void OnDeactivated() => FadeUnhovered();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Changelog
|
namespace osu.Game.Overlays.Changelog
|
||||||
@ -50,8 +49,6 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
streamsBackground.Colour = colourProvider.Background5;
|
streamsBackground.Colour = colourProvider.Background5;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ChangelogHeaderTitle title;
|
|
||||||
|
|
||||||
private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
|
private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
|
||||||
{
|
{
|
||||||
if (e.OldValue != null)
|
if (e.OldValue != null)
|
||||||
@ -63,14 +60,11 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
Current.Value = e.NewValue.ToString();
|
Current.Value = e.NewValue.ToString();
|
||||||
|
|
||||||
updateCurrentStream();
|
updateCurrentStream();
|
||||||
|
|
||||||
title.Version = e.NewValue.UpdateStream.DisplayName;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Current.Value = listing_string;
|
Current.Value = listing_string;
|
||||||
Streams.Current.Value = null;
|
Streams.Current.Value = null;
|
||||||
title.Version = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -100,7 +94,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => title = new ChangelogHeaderTitle();
|
protected override OverlayTitle CreateTitle() => new ChangelogHeaderTitle();
|
||||||
|
|
||||||
public void Populate(List<APIUpdateStream> streams)
|
public void Populate(List<APIUpdateStream> streams)
|
||||||
{
|
{
|
||||||
@ -116,20 +110,13 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
|
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ChangelogHeaderTitle : ScreenTitle
|
private class ChangelogHeaderTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public string Version
|
|
||||||
{
|
|
||||||
set => Section = value ?? listing_string;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ChangelogHeaderTitle()
|
public ChangelogHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = "changelog";
|
Title = "changelog";
|
||||||
Version = null;
|
IconTexture = "Icons/changelog";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,79 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Changelog
|
|
||||||
{
|
|
||||||
public class Comments : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly APIChangelogBuild build;
|
|
||||||
|
|
||||||
public Comments(APIChangelogBuild build)
|
|
||||||
{
|
|
||||||
this.build = build;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
|
||||||
AutoSizeAxes = Axes.Y;
|
|
||||||
|
|
||||||
Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Horizontal = 50,
|
|
||||||
Vertical = 20,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
LinkFlowContainer text;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = 10,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = colours.GreyVioletDarker
|
|
||||||
},
|
|
||||||
},
|
|
||||||
text = new LinkFlowContainer(t =>
|
|
||||||
{
|
|
||||||
t.Colour = colours.PinkLighter;
|
|
||||||
t.Font = OsuFont.Default.With(size: 14);
|
|
||||||
})
|
|
||||||
{
|
|
||||||
Padding = new MarginPadding(20),
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
text.AddParagraph("Got feedback?", t =>
|
|
||||||
{
|
|
||||||
t.Colour = Color4.White;
|
|
||||||
t.Font = OsuFont.Default.With(italics: true, size: 20);
|
|
||||||
t.Padding = new MarginPadding { Bottom = 20 };
|
|
||||||
});
|
|
||||||
|
|
||||||
text.AddParagraph("We would love to hear what you think of this update! ");
|
|
||||||
text.AddIcon(FontAwesome.Regular.GrinHearts);
|
|
||||||
|
|
||||||
text.AddParagraph("Please visit the ");
|
|
||||||
text.AddLink("web version", $"{build.Url}#comments");
|
|
||||||
text.AddText(" of this changelog to leave any comments.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = ColourProvider.Background4,
|
Colour = ColourProvider.Background4,
|
||||||
},
|
},
|
||||||
new OsuScrollContainer
|
new OverlayScrollContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ScrollbarVisible = false,
|
ScrollbarVisible = false,
|
||||||
|
@ -1,9 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Online;
|
using osu.Game.Online;
|
||||||
@ -14,16 +17,18 @@ namespace osu.Game.Overlays.Direct
|
|||||||
{
|
{
|
||||||
protected bool DownloadEnabled => button.Enabled.Value;
|
protected bool DownloadEnabled => button.Enabled.Value;
|
||||||
|
|
||||||
private readonly bool noVideo;
|
/// <summary>
|
||||||
|
/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
|
||||||
|
/// </summary>
|
||||||
|
public readonly IBindable<BeatmapInfo> SelectedBeatmap = new Bindable<BeatmapInfo>();
|
||||||
|
|
||||||
private readonly ShakeContainer shakeContainer;
|
private readonly ShakeContainer shakeContainer;
|
||||||
private readonly DownloadButton button;
|
private readonly DownloadButton button;
|
||||||
|
private Bindable<bool> noVideoSetting;
|
||||||
|
|
||||||
public PanelDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
|
public PanelDownloadButton(BeatmapSetInfo beatmapSet)
|
||||||
: base(beatmapSet)
|
: base(beatmapSet)
|
||||||
{
|
{
|
||||||
this.noVideo = noVideo;
|
|
||||||
|
|
||||||
InternalChild = shakeContainer = new ShakeContainer
|
InternalChild = shakeContainer = new ShakeContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -43,7 +48,7 @@ namespace osu.Game.Overlays.Direct
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuGame game, BeatmapManager beatmaps)
|
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
|
||||||
{
|
{
|
||||||
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
||||||
{
|
{
|
||||||
@ -52,6 +57,8 @@ namespace osu.Game.Overlays.Direct
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
|
||||||
|
|
||||||
button.Action = () =>
|
button.Action = () =>
|
||||||
{
|
{
|
||||||
switch (State.Value)
|
switch (State.Value)
|
||||||
@ -62,11 +69,15 @@ namespace osu.Game.Overlays.Direct
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case DownloadState.LocallyAvailable:
|
case DownloadState.LocallyAvailable:
|
||||||
game?.PresentBeatmap(BeatmapSet.Value);
|
Predicate<BeatmapInfo> findPredicate = null;
|
||||||
|
if (SelectedBeatmap.Value != null)
|
||||||
|
findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
|
||||||
|
|
||||||
|
game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
beatmaps.Download(BeatmapSet.Value, noVideo);
|
beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -29,14 +29,8 @@ namespace osu.Game.Overlays.Music
|
|||||||
{
|
{
|
||||||
public CollectionsMenu()
|
public CollectionsMenu()
|
||||||
{
|
{
|
||||||
|
Masking = true;
|
||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Shadow,
|
|
||||||
Colour = Color4.Black.Opacity(0.3f),
|
|
||||||
Radius = 3,
|
|
||||||
Offset = new Vector2(0f, 1f),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.News
|
namespace osu.Game.Overlays.News
|
||||||
@ -12,8 +11,6 @@ namespace osu.Game.Overlays.News
|
|||||||
{
|
{
|
||||||
private const string front_page_string = "frontpage";
|
private const string front_page_string = "frontpage";
|
||||||
|
|
||||||
private NewsHeaderTitle title;
|
|
||||||
|
|
||||||
public readonly Bindable<string> Post = new Bindable<string>(null);
|
public readonly Bindable<string> Post = new Bindable<string>(null);
|
||||||
|
|
||||||
public Action ShowFrontPage;
|
public Action ShowFrontPage;
|
||||||
@ -40,36 +37,24 @@ namespace osu.Game.Overlays.News
|
|||||||
{
|
{
|
||||||
TabControl.AddItem(e.NewValue);
|
TabControl.AddItem(e.NewValue);
|
||||||
Current.Value = e.NewValue;
|
Current.Value = e.NewValue;
|
||||||
|
|
||||||
title.IsReadingPost = true;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Current.Value = front_page_string;
|
Current.Value = front_page_string;
|
||||||
title.IsReadingPost = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
|
protected override OverlayTitle CreateTitle() => new NewsHeaderTitle();
|
||||||
|
|
||||||
private class NewsHeaderTitle : ScreenTitle
|
private class NewsHeaderTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
private const string post_string = "post";
|
|
||||||
|
|
||||||
public bool IsReadingPost
|
|
||||||
{
|
|
||||||
set => Section = value ? post_string : front_page_string;
|
|
||||||
}
|
|
||||||
|
|
||||||
public NewsHeaderTitle()
|
public NewsHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = "news";
|
Title = "news";
|
||||||
IsReadingPost = false;
|
IconTexture = "Icons/news";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/news");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Overlays.News;
|
using osu.Game.Overlays.News;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
@ -36,7 +35,7 @@ namespace osu.Game.Overlays
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = colours.PurpleDarkAlternative
|
Colour = colours.PurpleDarkAlternative
|
||||||
},
|
},
|
||||||
new OsuScrollContainer
|
new OverlayScrollContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = new FillFlowContainer
|
Child = new FillFlowContainer
|
||||||
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
@ -14,7 +13,6 @@ namespace osu.Game.Overlays
|
|||||||
public abstract class OverlayHeader : Container
|
public abstract class OverlayHeader : Container
|
||||||
{
|
{
|
||||||
private readonly Box titleBackground;
|
private readonly Box titleBackground;
|
||||||
private readonly ScreenTitle title;
|
|
||||||
|
|
||||||
protected readonly FillFlowContainer HeaderInfo;
|
protected readonly FillFlowContainer HeaderInfo;
|
||||||
|
|
||||||
@ -57,11 +55,10 @@ namespace osu.Game.Overlays
|
|||||||
Padding = new MarginPadding
|
Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||||
Vertical = 10,
|
|
||||||
},
|
},
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
title = CreateTitle().With(title =>
|
CreateTitle().With(title =>
|
||||||
{
|
{
|
||||||
title.Anchor = Anchor.CentreLeft;
|
title.Anchor = Anchor.CentreLeft;
|
||||||
title.Origin = Anchor.CentreLeft;
|
title.Origin = Anchor.CentreLeft;
|
||||||
@ -86,7 +83,6 @@ namespace osu.Game.Overlays
|
|||||||
private void load(OverlayColourProvider colourProvider)
|
private void load(OverlayColourProvider colourProvider)
|
||||||
{
|
{
|
||||||
titleBackground.Colour = colourProvider.Dark5;
|
titleBackground.Colour = colourProvider.Dark5;
|
||||||
title.AccentColour = colourProvider.Highlight1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[NotNull]
|
[NotNull]
|
||||||
@ -96,11 +92,11 @@ namespace osu.Game.Overlays
|
|||||||
protected virtual Drawable CreateBackground() => Empty();
|
protected virtual Drawable CreateBackground() => Empty();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="Drawable"/> on the opposite side of the <see cref="ScreenTitle"/>. Used mostly to create <see cref="OverlayRulesetSelector"/>.
|
/// Creates a <see cref="Drawable"/> on the opposite side of the <see cref="OverlayTitle"/>. Used mostly to create <see cref="OverlayRulesetSelector"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[NotNull]
|
[NotNull]
|
||||||
protected virtual Drawable CreateTitleContent() => Empty();
|
protected virtual Drawable CreateTitleContent() => Empty();
|
||||||
|
|
||||||
protected abstract ScreenTitle CreateTitle();
|
protected abstract OverlayTitle CreateTitle();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Spacing = new Vector2(25, 0),
|
Spacing = new Vector2(20, 0),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -53,6 +54,8 @@ namespace osu.Game.Overlays
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Text = value.Name,
|
Text = value.Name,
|
||||||
|
Font = OsuFont.GetFont(size: 14),
|
||||||
|
ShadowColour = Color4.Black.Opacity(0.75f)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
|
149
osu.Game/Overlays/OverlayScrollContainer.cs
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay"/>.
|
||||||
|
/// </summary>
|
||||||
|
public class OverlayScrollContainer : OsuScrollContainer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||||
|
/// </summary>
|
||||||
|
private const int button_scroll_position = 200;
|
||||||
|
|
||||||
|
protected readonly ScrollToTopButton Button;
|
||||||
|
|
||||||
|
public OverlayScrollContainer()
|
||||||
|
{
|
||||||
|
AddInternal(Button = new ScrollToTopButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.BottomRight,
|
||||||
|
Margin = new MarginPadding(20),
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
ScrollToStart();
|
||||||
|
Button.State = Visibility.Hidden;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
|
||||||
|
{
|
||||||
|
Button.State = Visibility.Hidden;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScrollToTopButton : OsuHoverContainer
|
||||||
|
{
|
||||||
|
private const int fade_duration = 500;
|
||||||
|
|
||||||
|
private Visibility state;
|
||||||
|
|
||||||
|
public Visibility State
|
||||||
|
{
|
||||||
|
get => state;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == state)
|
||||||
|
return;
|
||||||
|
|
||||||
|
state = value;
|
||||||
|
Enabled.Value = state == Visibility.Visible;
|
||||||
|
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||||
|
|
||||||
|
private Color4 flashColour;
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
private readonly Box background;
|
||||||
|
|
||||||
|
public ScrollToTopButton()
|
||||||
|
{
|
||||||
|
Size = new Vector2(50);
|
||||||
|
Alpha = 0;
|
||||||
|
Add(content = new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Masking = true,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Offset = new Vector2(0f, 1f),
|
||||||
|
Radius = 3f,
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
},
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(15),
|
||||||
|
Icon = FontAwesome.Solid.ChevronUp
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
TooltipText = "Scroll to top";
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
IdleColour = colourProvider.Background6;
|
||||||
|
HoverColour = colourProvider.Background5;
|
||||||
|
flashColour = colourProvider.Light1;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(ClickEvent e)
|
||||||
|
{
|
||||||
|
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||||
|
return base.OnClick(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||||
|
base.OnMouseUp(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
@ -35,17 +36,22 @@ namespace osu.Game.Overlays
|
|||||||
protected OverlayTabControl()
|
protected OverlayTabControl()
|
||||||
{
|
{
|
||||||
TabContainer.Masking = false;
|
TabContainer.Masking = false;
|
||||||
TabContainer.Spacing = new Vector2(15, 0);
|
TabContainer.Spacing = new Vector2(20, 0);
|
||||||
|
|
||||||
AddInternal(bar = new Box
|
AddInternal(bar = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = 2,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.CentreLeft
|
Origin = Anchor.BottomLeft
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
AccentColour = colourProvider.Highlight1;
|
||||||
|
}
|
||||||
|
|
||||||
protected override Dropdown<T> CreateDropdown() => null;
|
protected override Dropdown<T> CreateDropdown() => null;
|
||||||
|
|
||||||
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);
|
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);
|
||||||
@ -90,7 +96,7 @@ namespace osu.Game.Overlays
|
|||||||
Bar = new ExpandingBar
|
Bar = new ExpandingBar
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
ExpandedSize = 7.5f,
|
ExpandedSize = 5f,
|
||||||
CollapsedSize = 0
|
CollapsedSize = 0
|
||||||
},
|
},
|
||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
@ -119,6 +125,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
HoverAction();
|
HoverAction();
|
||||||
Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
||||||
|
Text.FadeColour(Color4.White, 120, Easing.InQuad);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDeactivated()
|
protected override void OnDeactivated()
|
||||||
@ -135,11 +142,7 @@ namespace osu.Game.Overlays
|
|||||||
OnDeactivated();
|
OnDeactivated();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void HoverAction()
|
protected virtual void HoverAction() => Bar.Expand();
|
||||||
{
|
|
||||||
Bar.Expand();
|
|
||||||
Text.FadeColour(Color4.White, 120, Easing.InQuad);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UnhoverAction()
|
protected virtual void UnhoverAction()
|
||||||
{
|
{
|
||||||
|
80
osu.Game/Overlays/OverlayTitle.cs
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public abstract class OverlayTitle : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly OsuSpriteText title;
|
||||||
|
private readonly Container icon;
|
||||||
|
|
||||||
|
protected string Title
|
||||||
|
{
|
||||||
|
set => title.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string IconTexture
|
||||||
|
{
|
||||||
|
set => icon.Child = new OverlayTitleIcon(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected OverlayTitle()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(10, 0),
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
icon = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
|
||||||
|
Size = new Vector2(30)
|
||||||
|
},
|
||||||
|
title = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular),
|
||||||
|
Margin = new MarginPadding { Vertical = 17.5f } // 15px padding + 2.5px line-height difference compensation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class OverlayTitleIcon : Sprite
|
||||||
|
{
|
||||||
|
private readonly string textureName;
|
||||||
|
|
||||||
|
public OverlayTitleIcon(string textureName)
|
||||||
|
{
|
||||||
|
this.textureName = textureName;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
FillMode = FillMode.Fit;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
Texture = textures.Get(textureName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|