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mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:03:13 +08:00

Tidy up function passing, naming, ordering etc.

This commit is contained in:
Dean Herbert 2020-04-11 16:58:13 +09:00
parent 7f753f6b4d
commit abea7b5299
4 changed files with 42 additions and 36 deletions

View File

@ -49,6 +49,11 @@ namespace osu.Game.Screens.Select
/// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
/// <summary>
/// A function to optionally decide on a recommended difficulty from a beatmap set.
/// </summary>
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
private CarouselBeatmapSet selectedBeatmapSet;
/// <summary>
@ -120,8 +125,6 @@ namespace osu.Game.Screens.Select
private CarouselRoot root;
public DifficultyRecommender DifficultyRecommender;
public BeatmapCarousel()
{
root = new CarouselRoot(this);
@ -586,12 +589,10 @@ namespace osu.Game.Screens.Select
b.Metadata = beatmapSet.Metadata;
}
BeatmapInfo recommender(IEnumerable<BeatmapInfo> beatmaps)
var set = new CarouselBeatmapSet(beatmapSet)
{
return DifficultyRecommender?.GetRecommendedBeatmap(beatmaps);
}
var set = new CarouselBeatmapSet(beatmapSet, recommender);
GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps)
};
foreach (var c in set.Beatmaps)
{

View File

@ -12,13 +12,13 @@ namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
private readonly Func<IEnumerable<BeatmapInfo>, BeatmapInfo> getRecommendedBeatmap;
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, Func<IEnumerable<BeatmapInfo>, BeatmapInfo> getRecommendedBeatmap)
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
@ -26,8 +26,6 @@ namespace osu.Game.Screens.Select.Carousel
.Where(b => !b.Hidden)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
this.getRecommendedBeatmap = getRecommendedBeatmap;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
@ -36,9 +34,8 @@ namespace osu.Game.Screens.Select.Carousel
{
if (LastSelected == null)
{
var recommendedBeatmapInfo = getRecommendedBeatmap(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap));
if (recommendedBeatmapInfo != null)
return Children.OfType<CarouselBeatmap>().First(b => b.Beatmap == recommendedBeatmapInfo);
if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap)) is BeatmapInfo recommended)
return Children.OfType<CarouselBeatmap>().First(b => b.Beatmap == recommended);
}
return base.GetNextToSelect();

View File

@ -33,10 +33,33 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load()
{
updateRecommended();
calculateRecommendedDifficulties();
}
private void updateRecommended()
/// <summary>
/// Find the recommended difficulty from a selection of available difficulties for the current local user.
/// </summary>
/// <remarks>
/// This requires the user to be online for now.
/// </remarks>
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
if (!recommendedStarDifficulty.ContainsKey(ruleset.Value))
{
calculateRecommendedDifficulties();
return null;
}
return beatmaps.OrderBy(b =>
{
var difference = b.StarDifficulty - recommendedStarDifficulty[ruleset.Value];
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();
}
private void calculateRecommendedDifficulties()
{
if (pendingAPIRequests > 0)
return;
@ -60,20 +83,5 @@ namespace osu.Game.Screens.Select
api.Queue(req);
});
}
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
if (!recommendedStarDifficulty.ContainsKey(ruleset.Value))
{
updateRecommended();
return null;
}
return beatmaps.OrderBy(b =>
{
var difference = b.StarDifficulty - recommendedStarDifficulty[ruleset.Value];
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();
}
}
}

View File

@ -80,7 +80,8 @@ namespace osu.Game.Screens.Select
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender difficultyRecommender;
private DifficultyRecommender recommender;
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
@ -108,10 +109,9 @@ namespace osu.Game.Screens.Select
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddInternal(difficultyRecommender = new DifficultyRecommender());
AddRangeInternal(new Drawable[]
{
recommender = new DifficultyRecommender(),
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
@ -159,7 +159,7 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.Both,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
DifficultyRecommender = difficultyRecommender,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
},
}
},