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Remove current ruleset from function call

This commit is contained in:
Dean Herbert 2020-04-11 16:43:09 +09:00
parent a843793957
commit 7f753f6b4d
2 changed files with 8 additions and 4 deletions

View File

@ -588,7 +588,7 @@ namespace osu.Game.Screens.Select
BeatmapInfo recommender(IEnumerable<BeatmapInfo> beatmaps)
{
return DifficultyRecommender?.GetRecommendedBeatmap(beatmaps, decoupledRuleset.Value);
return DifficultyRecommender?.GetRecommendedBeatmap(beatmaps);
}
var set = new CarouselBeatmapSet(beatmapSet, recommender);

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
@ -22,6 +23,9 @@ namespace osu.Game.Screens.Select
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
private int pendingAPIRequests;
@ -57,9 +61,9 @@ namespace osu.Game.Screens.Select
});
}
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps, RulesetInfo currentRuleset)
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
if (!recommendedStarDifficulty.ContainsKey(currentRuleset))
if (!recommendedStarDifficulty.ContainsKey(ruleset.Value))
{
updateRecommended();
return null;
@ -67,7 +71,7 @@ namespace osu.Game.Screens.Select
return beatmaps.OrderBy(b =>
{
var difference = b.StarDifficulty - recommendedStarDifficulty[currentRuleset];
var difference = b.StarDifficulty - recommendedStarDifficulty[ruleset.Value];
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();
}