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Add background screen
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@@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
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{
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public partial class MatchmakingBackgroundScreen : BackgroundScreen
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{
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public MatchmakingBackgroundScreen()
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{
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InternalChild = new Content
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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public partial class Content : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OverlayColourProvider colourProvider)
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{
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AddRangeInternal(new Drawable[]
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{
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("Backgrounds/bg1"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Colour4,
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Alpha = 0.5f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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}
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});
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}
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}
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}
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}
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@@ -57,6 +57,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
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public override bool ShowFooter => true;
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protected override BackgroundScreen CreateBackground() => new MatchmakingBackgroundScreen();
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[Cached(typeof(OnlinePlayBeatmapAvailabilityTracker))]
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private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new MultiplayerBeatmapAvailabilityTracker();
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