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Merge branch 'master' into news

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Dean Herbert 2020-07-28 15:36:12 +09:00 committed by GitHub
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30 changed files with 350 additions and 190 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.723.0" />
</ItemGroup>
</Project>

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@ -4,24 +4,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
[Resolved]
private OsuConfigManager config { get; set; }
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
public TestSceneDrawableJudgement()
{
var pools = new List<DrawablePool<DrawableOsuJudgement>>();
pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
}
[Test]
public void TestHitLightingDisabled()
{
AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
AddAssert("hit lighting hidden",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
}
[Test]
public void TestHitLightingEnabled()
{
AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body not immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
AddAssert("hit lighting shown",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
}
private void showResult(HitResult result)
{
AddStep("Show " + result.GetDescription(), () =>
{
@ -29,10 +71,10 @@ namespace osu.Game.Rulesets.Osu.Tests
SetContents(() =>
{
DrawablePool<DrawableOsuJudgement> pool;
DrawablePool<TestDrawableOsuJudgement> pool;
if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
@ -60,6 +102,11 @@ namespace osu.Game.Rulesets.Osu.Tests
});
});
}
private class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new Container JudgementBody => base.JudgementBody;
}
}
}

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@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 100;
return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
});
addSeekStep(0);

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@ -16,9 +16,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
private SkinnableSprite lighting;
protected SkinnableSprite Lighting;
private Bindable<Color4> lightingColour;
[Resolved]
private OsuConfigManager config { get; set; }
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
@ -29,19 +33,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
if (config.Get<bool>(OsuSetting.HitLighting))
{
AddInternal(lighting = new SkinnableSprite("lighting")
AddInternal(Lighting = new SkinnableSprite("lighting")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
Depth = float.MaxValue,
Alpha = 0
});
}
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
{
@ -60,33 +62,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
lightingColour?.UnbindAll();
if (lighting != null)
{
lighting.ResetAnimation();
Lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
}
else
{
lighting.Colour = Color4.White;
}
Lighting.Colour = Color4.White;
}
}
protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
private double fadeOutDelay;
protected override double FadeOutDelay => fadeOutDelay;
protected override void ApplyHitAnimations()
{
if (lighting != null)
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
if (hitLightingEnabled)
{
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
else
{
JudgementBody.Alpha = 1;
}
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
bonusCounter.Text = $"{1000 * count}";
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}

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@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => 1100;
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
}

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@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
}

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
case OsuSkinComponents.HitCircleText:
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
return !hasFont(font)
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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -36,6 +37,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private TaikoScoreProcessor scoreProcessor;
private IEnumerable<DrawableTaikoMascot> mascots => this.ChildrenOfType<DrawableTaikoMascot>();
private IEnumerable<DrawableTaikoMascot> animatedMascots =>
mascots.Where(mascot => mascot.ChildrenOfType<TextureAnimation>().All(animation => animation.FrameCount > 0));
private IEnumerable<TaikoPlayfield> playfields => this.ChildrenOfType<TaikoPlayfield>();
[SetUp]
@ -72,11 +77,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }));
AddAssert("skins with animations remain in clear state", () => someMascotsIn(TaikoMascotAnimationState.Clear));
AddAssert("skins with animations remain in clear state", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
AddUntilStep("state reverts to fail", () => allMascotsIn(TaikoMascotAnimationState.Fail));
AddStep("set clear state again", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
AddAssert("skins with animations change to clear", () => someMascotsIn(TaikoMascotAnimationState.Clear));
AddAssert("skins with animations change to clear", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
}
[Test]
@ -186,10 +191,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState)
{
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() => applyNewResult(judgementResult));
TaikoMascotAnimationState[] mascotStates = null;
AddAssert($"state is {expectedState.ToString().ToLower()}", () => allMascotsIn(expectedState));
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() =>
{
applyNewResult(judgementResult);
// store the states as soon as possible, so that the delay between steps doesn't incorrectly fail the test
// due to not checking if the state changed quickly enough.
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
});
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
}
private void applyNewResult(JudgementResult judgementResult)
@ -211,6 +224,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
private bool allMascotsIn(TaikoMascotAnimationState state) => mascots.All(d => d.State.Value == state);
private bool someMascotsIn(TaikoMascotAnimationState state) => mascots.Any(d => d.State.Value == state);
private bool animatedMascotsIn(TaikoMascotAnimationState state) => animatedMascots.Any(d => d.State.Value == state);
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
/// <summary>
/// Stores samples for the input drum.
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
/// </summary>
public class DrumSampleContainer : LifetimeManagementContainer
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IReadOnlyList<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
for (int i = 0; i < samplePoints.Count; i++)
{
var samplePoint = samplePoints[i];
var centre = samplePoint.GetSampleInfo();
var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
mappings[samplePoint.Time] = new DrumSample
{
Centre = addSound(centre, lifetimeStart, lifetimeEnd),
Rim = addSound(rim, lifetimeStart, lifetimeEnd)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
};
AddInternal(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
public DrumSampleMapping(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
mappings[s.Time] = new DrumSample
{
Centre = addSound(centre),
Rim = addSound(rim)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public readonly Sprite Centre;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public LegacyHalfDrum(bool flipped)
{
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -91,10 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.Mascot:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();
return null;
}
return Source.GetDrawableComponent(component);

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float middle_split = 0.025f;
[Cached]
private DrumSampleMapping sampleMapping;
private DrumSampleContainer sampleContainer;
public InputDrum(ControlPointInfo controlPoints)
{
sampleMapping = new DrumSampleMapping(controlPoints);
sampleContainer = new DrumSampleContainer(controlPoints);
RelativeSizeAxes = Axes.Both;
}
@ -37,7 +37,9 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -67,9 +69,9 @@ namespace osu.Game.Rulesets.Taiko.UI
CentreAction = TaikoAction.RightCentre
}
}
});
AddRangeInternal(sampleMapping.Sounds);
}),
sampleContainer
};
}
/// <summary>
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centreHit;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public TaikoHalfDrum(bool flipped)
{
@ -154,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -128,6 +128,13 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
=> skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
{
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
if (frameIndex == 0 && texture == null)
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
return texture;
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmExited();
}
[Test]
public void TestPauseSoundLoop()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
SkinnableSound getLoop() => Player.ChildrenOfType<PauseOverlay>().FirstOrDefault()?.ChildrenOfType<SkinnableSound>().FirstOrDefault();
pauseAndConfirm();
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
AddUntilStep("pause again", () =>
{
Player.Pause();
return !Player.GameplayClockContainer.GameplayClock.IsRunning;
});
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
}
private void pauseAndConfirm()
{
pause();

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@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneHueAnimation : OsuTestScene
public class TestSceneLogoAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
HueAnimation anim2;
LogoAnimation anim2;
Add(anim2 = new HueAnimation
Add(anim2 = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Colour4.White,
});
HueAnimation anim;
LogoAnimation anim;
Add(anim = new HueAnimation
Add(anim = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,

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@ -11,13 +11,13 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class HueAnimation : Sprite
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
}
private float animationProgress;
@ -36,15 +36,15 @@ namespace osu.Game.Graphics.Sprites
public override bool IsPresent => true;
protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this);
private class HueAnimationDrawNode : SpriteDrawNode
private class LogoAnimationDrawNode : SpriteDrawNode
{
private HueAnimation source => (HueAnimation)Source;
private LogoAnimation source => (LogoAnimation)Source;
private float progress;
public HueAnimationDrawNode(HueAnimation source)
public LogoAnimationDrawNode(LogoAnimation source)
: base(source)
{
}

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@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Judgements
if (type == currentDrawableType)
return;
InternalChild = JudgementBody = new Container
// sub-classes might have added their own children that would be removed here if .InternalChild was used.
if (JudgementBody != null)
RemoveInternal(JudgementBody);
AddInternal(JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -142,7 +146,7 @@ namespace osu.Game.Rulesets.Judgements
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
};
});
currentDrawableType = type;
}

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@ -260,7 +260,7 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
private HueAnimation highlight, background;
private LogoAnimation highlight, background;
public float Progress
{
@ -282,13 +282,13 @@ namespace osu.Game.Screens.Menu
{
InternalChildren = new Drawable[]
{
highlight = new HueAnimation
highlight = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
Colour = Color4.White,
},
background = new HueAnimation
background = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-background"),

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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private const int transition_duration = 200;
protected const int TRANSITION_DURATION = 200;
private const int button_height = 70;
private const float background_alpha = 0.75f;
@ -156,8 +157,8 @@ namespace osu.Game.Screens.Play
}
}
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(MouseDownEvent e) => true;

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@ -4,7 +4,10 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
@ -13,17 +16,46 @@ namespace osu.Game.Screens.Play
{
public Action OnResume;
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop;
protected override Action BackAction => () => InternalButtons.Children.First().Click();
private const float minimum_volume = 0.0001f;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
{
Looping = true,
});
// SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
pauseLoop.VolumeTo(minimum_volume);
}
protected override void PopIn()
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.Play();
}
protected override void PopOut()
{
base.PopOut();
pauseLoop.VolumeTo(minimum_volume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
}
}

View File

@ -22,6 +22,9 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
@ -45,6 +48,10 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public override bool IsPresent => Scheduler.HasPendingTasks || IsPlaying;
public bool IsPlaying => samplesContainer.Any(s => s.Playing);
/// <summary>
/// Smoothly adjusts <see cref="Volume"/> over time.
/// </summary>
@ -94,8 +101,6 @@ namespace osu.Game.Skinning
public void Stop() => samplesContainer.ForEach(c => c.Stop());
public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
bool wasPlaying = samplesContainer.Any(s => s.Playing);

View File

@ -305,8 +305,10 @@ namespace osu.Game.Tests.Visual
{
double refTime = referenceClock.CurrentTime;
if (lastReferenceTime.HasValue)
accumulated += (refTime - lastReferenceTime.Value) * Rate;
double? lastRefTime = lastReferenceTime;
if (lastRefTime != null)
accumulated += (refTime - lastRefTime.Value) * Rate;
lastReferenceTime = refTime;
}

View File

@ -25,9 +25,9 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="Sentry" Version="2.1.4" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
</ItemGroup>

View File

@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -81,7 +81,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />