diff --git a/osu.Android.props b/osu.Android.props
index e5b0245dd0..7e6f1469f5 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -51,7 +51,7 @@
-
+
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
index f08f994b07..646f12f710 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
@@ -4,62 +4,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
+using osu.Framework.Testing;
+using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
+ [Resolved]
+ private OsuConfigManager config { get; set; }
+
+ private readonly List> pools;
+
public TestSceneDrawableJudgement()
{
- var pools = new List>();
+ pools = new List>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1))
+ showResult(result);
+ }
+
+ [Test]
+ public void TestHitLightingDisabled()
+ {
+ AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
+
+ showResult(HitResult.Great);
+
+ AddUntilStep("judgements shown", () => this.ChildrenOfType().Any());
+ AddAssert("judgement body immediately visible",
+ () => this.ChildrenOfType().All(judgement => judgement.JudgementBody.Alpha == 1));
+ AddAssert("hit lighting hidden",
+ () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha == 0));
+ }
+
+ [Test]
+ public void TestHitLightingEnabled()
+ {
+ AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
+
+ showResult(HitResult.Great);
+
+ AddUntilStep("judgements shown", () => this.ChildrenOfType().Any());
+ AddAssert("judgement body not immediately visible",
+ () => this.ChildrenOfType().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
+ AddAssert("hit lighting shown",
+ () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha > 0));
+ }
+
+ private void showResult(HitResult result)
+ {
+ AddStep("Show " + result.GetDescription(), () =>
{
- AddStep("Show " + result.GetDescription(), () =>
+ int poolIndex = 0;
+
+ SetContents(() =>
{
- int poolIndex = 0;
+ DrawablePool pool;
- SetContents(() =>
+ if (poolIndex >= pools.Count)
+ pools.Add(pool = new DrawablePool(1));
+ else
{
- DrawablePool pool;
+ pool = pools[poolIndex];
- if (poolIndex >= pools.Count)
- pools.Add(pool = new DrawablePool(1));
- else
+ // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
+ ((Container)pool.Parent).Clear(false);
+ }
+
+ var container = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
{
- pool = pools[poolIndex];
-
- // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
- ((Container)pool.Parent).Clear(false);
- }
-
- var container = new Container
- {
- RelativeSizeAxes = Axes.Both,
- Children = new Drawable[]
+ pool,
+ pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
{
- pool,
- pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
- {
- j.Anchor = Anchor.Centre;
- j.Origin = Anchor.Centre;
- })
- }
- };
+ j.Anchor = Anchor.Centre;
+ j.Origin = Anchor.Centre;
+ })
+ }
+ };
- poolIndex++;
- return container;
- });
+ poolIndex++;
+ return container;
});
- }
+ });
+ }
+
+ private class TestDrawableOsuJudgement : DrawableOsuJudgement
+ {
+ public new SkinnableSprite Lighting => base.Lighting;
+ public new Container JudgementBody => base.JudgementBody;
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
index 6e277ff37e..c36bec391f 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
@@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
- return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 100;
+ return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
});
addSeekStep(0);
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
index 1493ddfcf3..012d9f8878 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
@@ -16,9 +16,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
- private SkinnableSprite lighting;
+ protected SkinnableSprite Lighting;
+
private Bindable lightingColour;
+ [Resolved]
+ private OsuConfigManager config { get; set; }
+
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
@@ -29,18 +33,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
- private void load(OsuConfigManager config)
+ private void load()
{
- if (config.Get(OsuSetting.HitLighting))
+ AddInternal(Lighting = new SkinnableSprite("lighting")
{
- AddInternal(lighting = new SkinnableSprite("lighting")
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Blending = BlendingParameters.Additive,
- Depth = float.MaxValue
- });
- }
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Blending = BlendingParameters.Additive,
+ Depth = float.MaxValue,
+ Alpha = 0
+ });
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
@@ -60,33 +62,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
lightingColour?.UnbindAll();
- if (lighting != null)
- {
- lighting.ResetAnimation();
+ Lighting.ResetAnimation();
- if (JudgedObject != null)
- {
- lightingColour = JudgedObject.AccentColour.GetBoundCopy();
- lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
- }
- else
- {
- lighting.Colour = Color4.White;
- }
+ if (JudgedObject != null)
+ {
+ lightingColour = JudgedObject.AccentColour.GetBoundCopy();
+ lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
+ }
+ else
+ {
+ Lighting.Colour = Color4.White;
}
}
- protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
+ private double fadeOutDelay;
+ protected override double FadeOutDelay => fadeOutDelay;
protected override void ApplyHitAnimations()
{
- if (lighting != null)
+ bool hitLightingEnabled = config.Get(OsuSetting.HitLighting);
+
+ if (hitLightingEnabled)
{
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
- lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
- lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
+ Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
+ Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
+ else
+ {
+ JudgementBody.Alpha = 1;
+ }
+
+ fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs
index a8f5580735..b499d7a92b 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
- bonusCounter.Text = $"{1000 * count}";
+ bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs
index 6ca2d4d72d..9c4b6f774f 100644
--- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs
@@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
+ public new const int SCORE_PER_TICK = 50;
+
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
- protected override int NumericResultFor(HitResult result) => 1100;
+ protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
index c81348fbbf..de3ae27e55 100644
--- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
@@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
+ public const int SCORE_PER_TICK = 10;
+
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public override bool AffectsCombo => false;
- protected override int NumericResultFor(HitResult result) => 100;
+ protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
index 3e5758ca01..95ef2d58b1 100644
--- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
case OsuSkinComponents.HitCircleText:
var font = GetConfig(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
- var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
+ var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
return !hasFont(font)
? null
diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonclear.png b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonclear.png
new file mode 100644
index 0000000000..c5bcdbd3fc
Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonclear.png differ
diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonfail.png b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonfail.png
new file mode 100644
index 0000000000..39cf737285
Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonfail.png differ
diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonidle.png b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonidle.png
new file mode 100644
index 0000000000..4c3b2bfec9
Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonidle.png differ
diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonkiai.png b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonkiai.png
new file mode 100644
index 0000000000..7de00b5390
Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonkiai.png differ
diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
index cb6a0decde..47d8a5c012 100644
--- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
@@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Animations;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -36,6 +37,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private TaikoScoreProcessor scoreProcessor;
private IEnumerable mascots => this.ChildrenOfType();
+
+ private IEnumerable animatedMascots =>
+ mascots.Where(mascot => mascot.ChildrenOfType().All(animation => animation.FrameCount > 0));
+
private IEnumerable playfields => this.ChildrenOfType();
[SetUp]
@@ -72,11 +77,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }));
- AddAssert("skins with animations remain in clear state", () => someMascotsIn(TaikoMascotAnimationState.Clear));
+ AddAssert("skins with animations remain in clear state", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
AddUntilStep("state reverts to fail", () => allMascotsIn(TaikoMascotAnimationState.Fail));
AddStep("set clear state again", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
- AddAssert("skins with animations change to clear", () => someMascotsIn(TaikoMascotAnimationState.Clear));
+ AddAssert("skins with animations change to clear", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
}
[Test]
@@ -186,10 +191,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState)
{
- AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
- () => applyNewResult(judgementResult));
+ TaikoMascotAnimationState[] mascotStates = null;
- AddAssert($"state is {expectedState.ToString().ToLower()}", () => allMascotsIn(expectedState));
+ AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
+ () =>
+ {
+ applyNewResult(judgementResult);
+ // store the states as soon as possible, so that the delay between steps doesn't incorrectly fail the test
+ // due to not checking if the state changed quickly enough.
+ Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
+ });
+
+ AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
}
private void applyNewResult(JudgementResult judgementResult)
@@ -211,6 +224,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
private bool allMascotsIn(TaikoMascotAnimationState state) => mascots.All(d => d.State.Value == state);
- private bool someMascotsIn(TaikoMascotAnimationState state) => mascots.Any(d => d.State.Value == state);
+ private bool animatedMascotsIn(TaikoMascotAnimationState state) => animatedMascots.Any(d => d.State.Value == state);
}
}
diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
new file mode 100644
index 0000000000..7c39c040b1
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
@@ -0,0 +1,64 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Audio;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Taiko.Audio
+{
+ ///
+ /// Stores samples for the input drum.
+ /// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
+ ///
+ public class DrumSampleContainer : LifetimeManagementContainer
+ {
+ private readonly ControlPointInfo controlPoints;
+ private readonly Dictionary mappings = new Dictionary();
+
+ public DrumSampleContainer(ControlPointInfo controlPoints)
+ {
+ this.controlPoints = controlPoints;
+
+ IReadOnlyList samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
+
+ for (int i = 0; i < samplePoints.Count; i++)
+ {
+ var samplePoint = samplePoints[i];
+
+ var centre = samplePoint.GetSampleInfo();
+ var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
+
+ var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
+ var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
+
+ mappings[samplePoint.Time] = new DrumSample
+ {
+ Centre = addSound(centre, lifetimeStart, lifetimeEnd),
+ Rim = addSound(rim, lifetimeStart, lifetimeEnd)
+ };
+ }
+ }
+
+ private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
+ {
+ var drawable = new SkinnableSound(hitSampleInfo)
+ {
+ LifetimeStart = lifetimeStart,
+ LifetimeEnd = lifetimeEnd
+ };
+ AddInternal(drawable);
+ return drawable;
+ }
+
+ public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
+
+ public class DrumSample
+ {
+ public SkinnableSound Centre;
+ public SkinnableSound Rim;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
deleted file mode 100644
index c31b07344d..0000000000
--- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Collections.Generic;
-using osu.Game.Audio;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Skinning;
-
-namespace osu.Game.Rulesets.Taiko.Audio
-{
- public class DrumSampleMapping
- {
- private readonly ControlPointInfo controlPoints;
- private readonly Dictionary mappings = new Dictionary();
-
- public readonly List Sounds = new List();
-
- public DrumSampleMapping(ControlPointInfo controlPoints)
- {
- this.controlPoints = controlPoints;
-
- IEnumerable samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
-
- foreach (var s in samplePoints)
- {
- var centre = s.GetSampleInfo();
- var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
-
- mappings[s.Time] = new DrumSample
- {
- Centre = addSound(centre),
- Rim = addSound(rim)
- };
- }
- }
-
- private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
- {
- var drawable = new SkinnableSound(hitSampleInfo);
- Sounds.Add(drawable);
- return drawable;
- }
-
- public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
-
- public class DrumSample
- {
- public SkinnableSound Centre;
- public SkinnableSound Rim;
- }
- }
-}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
index 81d645e294..b7b55b9ae0 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public readonly Sprite Centre;
[Resolved]
- private DrumSampleMapping sampleMappings { get; set; }
+ private DrumSampleContainer sampleContainer { get; set; }
public LegacyHalfDrum(bool flipped)
{
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
- var drumSample = sampleMappings.SampleAt(Time.Current);
+ var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{
diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
index 23d675cfb0..f032c5f485 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
@@ -91,10 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.Mascot:
- if (GetTexture("pippidonclear0") != null)
- return new DrawableTaikoMascot();
-
- return null;
+ return new DrawableTaikoMascot();
}
return Source.GetDrawableComponent(component);
diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
index 06ccd45cb8..5966b24b34 100644
--- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
+++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
@@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float middle_split = 0.025f;
[Cached]
- private DrumSampleMapping sampleMapping;
+ private DrumSampleContainer sampleContainer;
public InputDrum(ControlPointInfo controlPoints)
{
- sampleMapping = new DrumSampleMapping(controlPoints);
+ sampleContainer = new DrumSampleContainer(controlPoints);
RelativeSizeAxes = Axes.Both;
}
@@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
- Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
+ Children = new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- FillMode = FillMode.Fit,
- Scale = new Vector2(0.9f),
- Children = new Drawable[]
+ new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
- new TaikoHalfDrum(false)
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit,
+ Scale = new Vector2(0.9f),
+ Children = new Drawable[]
{
- Name = "Left Half",
- Anchor = Anchor.Centre,
- Origin = Anchor.CentreRight,
- RelativeSizeAxes = Axes.Both,
- RelativePositionAxes = Axes.X,
- X = -middle_split / 2,
- RimAction = TaikoAction.LeftRim,
- CentreAction = TaikoAction.LeftCentre
- },
- new TaikoHalfDrum(true)
- {
- Name = "Right Half",
- Anchor = Anchor.Centre,
- Origin = Anchor.CentreLeft,
- RelativeSizeAxes = Axes.Both,
- RelativePositionAxes = Axes.X,
- X = middle_split / 2,
- RimAction = TaikoAction.RightRim,
- CentreAction = TaikoAction.RightCentre
+ new TaikoHalfDrum(false)
+ {
+ Name = "Left Half",
+ Anchor = Anchor.Centre,
+ Origin = Anchor.CentreRight,
+ RelativeSizeAxes = Axes.Both,
+ RelativePositionAxes = Axes.X,
+ X = -middle_split / 2,
+ RimAction = TaikoAction.LeftRim,
+ CentreAction = TaikoAction.LeftCentre
+ },
+ new TaikoHalfDrum(true)
+ {
+ Name = "Right Half",
+ Anchor = Anchor.Centre,
+ Origin = Anchor.CentreLeft,
+ RelativeSizeAxes = Axes.Both,
+ RelativePositionAxes = Axes.X,
+ X = middle_split / 2,
+ RimAction = TaikoAction.RightRim,
+ CentreAction = TaikoAction.RightCentre
+ }
}
- }
- });
-
- AddRangeInternal(sampleMapping.Sounds);
+ }),
+ sampleContainer
+ };
}
///
@@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centreHit;
[Resolved]
- private DrumSampleMapping sampleMappings { get; set; }
+ private DrumSampleContainer sampleContainer { get; set; }
public TaikoHalfDrum(bool flipped)
{
@@ -154,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
- var drumSample = sampleMappings.SampleAt(Time.Current);
+ var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs
index 6f25a5f662..9c76aea54c 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs
@@ -128,6 +128,13 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
- => skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
+ {
+ var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
+
+ if (frameIndex == 0 && texture == null)
+ texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
+
+ return texture;
+ }
}
}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
index 1961a224c1..420bf29429 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
@@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
+using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmExited();
}
+ [Test]
+ public void TestPauseSoundLoop()
+ {
+ AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
+
+ SkinnableSound getLoop() => Player.ChildrenOfType().FirstOrDefault()?.ChildrenOfType().FirstOrDefault();
+
+ pauseAndConfirm();
+ AddAssert("loop is playing", () => getLoop().IsPlaying);
+
+ resumeAndConfirm();
+ AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
+
+ AddUntilStep("pause again", () =>
+ {
+ Player.Pause();
+ return !Player.GameplayClockContainer.GameplayClock.IsRunning;
+ });
+
+ AddAssert("loop is playing", () => getLoop().IsPlaying);
+
+ resumeAndConfirm();
+ AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
+ }
+
private void pauseAndConfirm()
{
pause();
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs
similarity index 85%
rename from osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs
rename to osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs
index 9c5888d072..155d043bf9 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs
@@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
- public class TestSceneHueAnimation : OsuTestScene
+ public class TestSceneLogoAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
- HueAnimation anim2;
+ LogoAnimation anim2;
- Add(anim2 = new HueAnimation
+ Add(anim2 = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Colour4.White,
});
- HueAnimation anim;
+ LogoAnimation anim;
- Add(anim = new HueAnimation
+ Add(anim = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs
similarity index 79%
rename from osu.Game/Graphics/Sprites/HueAnimation.cs
rename to osu.Game/Graphics/Sprites/LogoAnimation.cs
index 8ad68ace05..b1383065fe 100644
--- a/osu.Game/Graphics/Sprites/HueAnimation.cs
+++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs
@@ -11,13 +11,13 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
- public class HueAnimation : Sprite
+ public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
- TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
- RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
+ TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
+ RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
}
private float animationProgress;
@@ -36,15 +36,15 @@ namespace osu.Game.Graphics.Sprites
public override bool IsPresent => true;
- protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
+ protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this);
- private class HueAnimationDrawNode : SpriteDrawNode
+ private class LogoAnimationDrawNode : SpriteDrawNode
{
- private HueAnimation source => (HueAnimation)Source;
+ private LogoAnimation source => (LogoAnimation)Source;
private float progress;
- public HueAnimationDrawNode(HueAnimation source)
+ public LogoAnimationDrawNode(LogoAnimation source)
: base(source)
{
}
diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
index 052aaa3c65..d24c81536e 100644
--- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
+++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
@@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Judgements
if (type == currentDrawableType)
return;
- InternalChild = JudgementBody = new Container
+ // sub-classes might have added their own children that would be removed here if .InternalChild was used.
+ if (JudgementBody != null)
+ RemoveInternal(JudgementBody);
+
+ AddInternal(JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -142,7 +146,7 @@ namespace osu.Game.Rulesets.Judgements
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
- };
+ });
currentDrawableType = type;
}
diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs
index b56ba6c8a4..a9ef20436f 100644
--- a/osu.Game/Screens/Menu/IntroTriangles.cs
+++ b/osu.Game/Screens/Menu/IntroTriangles.cs
@@ -260,7 +260,7 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
- private HueAnimation highlight, background;
+ private LogoAnimation highlight, background;
public float Progress
{
@@ -282,13 +282,13 @@ namespace osu.Game.Screens.Menu
{
InternalChildren = new Drawable[]
{
- highlight = new HueAnimation
+ highlight = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
Colour = Color4.White,
},
- background = new HueAnimation
+ background = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-background"),
diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs
index 6b37135c86..57403a0987 100644
--- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs
+++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs
@@ -24,7 +24,8 @@ namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler
{
- private const int transition_duration = 200;
+ protected const int TRANSITION_DURATION = 200;
+
private const int button_height = 70;
private const float background_alpha = 0.75f;
@@ -156,8 +157,8 @@ namespace osu.Game.Screens.Play
}
}
- protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
- protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
+ protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
+ protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(MouseDownEvent e) => true;
diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs
index 6cc6027a03..fa917cda32 100644
--- a/osu.Game/Screens/Play/PauseOverlay.cs
+++ b/osu.Game/Screens/Play/PauseOverlay.cs
@@ -4,7 +4,10 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Audio;
using osu.Game.Graphics;
+using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
@@ -13,17 +16,46 @@ namespace osu.Game.Screens.Play
{
public Action OnResume;
+ public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
+
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
+ private SkinnableSound pauseLoop;
+
protected override Action BackAction => () => InternalButtons.Children.First().Click();
+ private const float minimum_volume = 0.0001f;
+
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
+
+ AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
+ {
+ Looping = true,
+ });
+
+ // SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
+ pauseLoop.VolumeTo(minimum_volume);
+ }
+
+ protected override void PopIn()
+ {
+ base.PopIn();
+
+ pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
+ pauseLoop.Play();
+ }
+
+ protected override void PopOut()
+ {
+ base.PopOut();
+
+ pauseLoop.VolumeTo(minimum_volume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
}
}
diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs
index 49f9f01cff..d78f0c68b1 100644
--- a/osu.Game/Skinning/SkinnableSound.cs
+++ b/osu.Game/Skinning/SkinnableSound.cs
@@ -22,6 +22,9 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
+ public override bool RemoveWhenNotAlive => false;
+ public override bool RemoveCompletedTransforms => false;
+
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
@@ -45,6 +48,10 @@ namespace osu.Game.Skinning
public BindableNumber Tempo => samplesContainer.Tempo;
+ public override bool IsPresent => Scheduler.HasPendingTasks || IsPlaying;
+
+ public bool IsPlaying => samplesContainer.Any(s => s.Playing);
+
///
/// Smoothly adjusts over time.
///
@@ -94,8 +101,6 @@ namespace osu.Game.Skinning
public void Stop() => samplesContainer.ForEach(c => c.Stop());
- public override bool IsPresent => Scheduler.HasPendingTasks;
-
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
bool wasPlaying = samplesContainer.Any(s => s.Playing);
diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs
index cb9ed40b00..866fc215d6 100644
--- a/osu.Game/Tests/Visual/OsuTestScene.cs
+++ b/osu.Game/Tests/Visual/OsuTestScene.cs
@@ -305,8 +305,10 @@ namespace osu.Game.Tests.Visual
{
double refTime = referenceClock.CurrentTime;
- if (lastReferenceTime.HasValue)
- accumulated += (refTime - lastReferenceTime.Value) * Rate;
+ double? lastRefTime = lastReferenceTime;
+
+ if (lastRefTime != null)
+ accumulated += (refTime - lastRefTime.Value) * Rate;
lastReferenceTime = refTime;
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 5af28ae11a..5ac54a853f 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -25,9 +25,9 @@
-
-
-
+
+
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 4a94ec33d8..8b2d1346be 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -71,7 +71,7 @@
-
+
@@ -81,7 +81,7 @@
-
+