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Use colour fade transform for selection box controls
To become harminous with the fade transforms of the rotation control
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parent
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void UpdateHoverState()
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{
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base.UpdateHoverState();
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icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
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icon.FadeColour(!HandlingMouse && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
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}
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public string TooltipText { get; }
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@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public abstract class SelectionBoxControl : CompositeDrawable
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{
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public const double TRANSFORM_DURATION = 100;
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public event Action OperationStarted;
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public event Action OperationEnded;
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@ -90,8 +92,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected virtual void UpdateHoverState()
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{
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circle.Colour = HandlingMouse ? Colours.GrayF : (IsHovered ? Colours.Red : Colours.YellowDark);
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this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint);
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if (HandlingMouse)
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circle.FadeColour(Colours.GrayF, TRANSFORM_DURATION, Easing.OutQuint);
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else
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circle.FadeColour(IsHovered ? Colours.Red : Colours.YellowDark, TRANSFORM_DURATION, Easing.OutQuint);
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this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, TRANSFORM_DURATION, Easing.OutQuint);
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}
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protected void OnOperationStarted()
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@ -35,8 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void UpdateHoverState()
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{
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icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
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base.UpdateHoverState();
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icon.FadeColour(!HandlingMouse && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
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}
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}
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}
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