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Merge branch 'master' into show-supported-window-modes
This commit is contained in:
commit
aad53fa861
414
osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
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414
osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ScreenWithBeatmapBackground),
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typeof(PlayerLoader),
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typeof(Player),
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typeof(UserDimContainer),
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typeof(OsuScreen)
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};
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private DummySongSelect songSelect;
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private DimAccessiblePlayerLoader playerLoader;
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private DimAccessiblePlayer player;
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private DatabaseContextFactory factory;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private ScreenStackCacheContainer screenStackContainer;
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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factory = new DatabaseContextFactory(LocalStorage);
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factory.ResetDatabase();
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||||||
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using (var usage = factory.Get())
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usage.Migrate();
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factory.ResetDatabase();
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||||||
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using (var usage = factory.Get())
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usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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Beatmap.SetDefault();
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}
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[SetUp]
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public virtual void SetUp()
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||||||
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{
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Schedule(() =>
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||||||
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{
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manager.Delete(manager.GetAllUsableBeatmapSets());
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var temp = TestResources.GetTestBeatmapForImport();
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manager.Import(temp);
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Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
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screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
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});
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}
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/// <summary>
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/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
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/// </summary>
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[Test]
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public void PlayerLoaderSettingsHoverTest()
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||||||
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
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AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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{
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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||||||
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});
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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||||||
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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/// <summary>
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/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
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/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
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/// We need to check that in this scenario, the dim is still properly applied after entering player.
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/// </summary>
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[Test]
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public void PlayerLoaderTransitionTest()
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{
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performFullSetup();
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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waitForDim();
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AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
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}
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/// <summary>
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/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
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||||||
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/// </summary>
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||||||
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[Test]
|
||||||
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public void StoryboardBackgroundVisibilityTest()
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||||||
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{
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||||||
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performFullSetup();
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||||||
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createFakeStoryboard();
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AddStep("Storyboard Enabled", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
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AddStep("Storyboard Disabled", () =>
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{
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||||||
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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});
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waitForDim();
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AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
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}
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||||||
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/// <summary>
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/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
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/// </summary>
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[Test]
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||||||
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public void StoryboardTransitionTest()
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||||||
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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/// <summary>
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/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
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||||||
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/// </summary>
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||||||
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[Test]
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||||||
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public void DisableUserDimTest()
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||||||
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{
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||||||
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performFullSetup();
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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||||||
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||||||
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/// <summary>
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/// Check if the fade container retains dim when pausing
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||||||
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/// </summary>
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||||||
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[Test]
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||||||
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public void PauseTest()
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||||||
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{
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||||||
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performFullSetup(true);
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||||||
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AddStep("Pause", () => player.CurrentPauseContainer.Pause());
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||||||
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
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||||||
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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||||||
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}
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||||||
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||||||
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/// <summary>
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/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
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||||||
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/// </summary>
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||||||
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[Test]
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||||||
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public void TransitionTest()
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{
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performFullSetup();
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||||||
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AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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||||||
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waitForDim();
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AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
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}
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/// <summary>
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/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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||||||
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/// </summary>
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[Test]
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||||||
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public void TransitionOutTest()
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||||||
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{
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||||||
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performFullSetup();
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||||||
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AddStep("Exit to song select", () => player.Exit());
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||||||
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
|
||||||
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||||||
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private void waitForDim() => AddWaitStep(5, "Wait for dim");
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||||||
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||||||
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private void createFakeStoryboard() => AddStep("Create storyboard", () =>
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{
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player.StoryboardEnabled.Value = false;
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||||||
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player.ReplacesBackground.Value = false;
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player.CurrentStoryboardContainer.Add(new SpriteText
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||||||
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{
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||||||
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Size = new Vector2(250, 50),
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||||||
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Alpha = 1,
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Colour = Color4.Tomato,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "THIS IS A STORYBOARD",
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});
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});
|
||||||
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||||||
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private void performFullSetup(bool allowPause = false)
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||||||
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{
|
||||||
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setupUserSettings();
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||||||
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|
||||||
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AddStep("Start player loader", () =>
|
||||||
|
{
|
||||||
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songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
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||||||
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{
|
||||||
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AllowPause = allowPause,
|
||||||
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Ready = true,
|
||||||
|
}));
|
||||||
|
});
|
||||||
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AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
|
||||||
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
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AddUntilStep(() => player.IsLoaded, "Wait for player to load");
|
||||||
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}
|
||||||
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|
||||||
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private void setupUserSettings()
|
||||||
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{
|
||||||
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
|
||||||
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AddStep("Set default user settings", () =>
|
||||||
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{
|
||||||
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||||
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songSelect.DimLevel.Value = 0.7f;
|
||||||
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songSelect.BlurLevel.Value = 0.0f;
|
||||||
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});
|
||||||
|
}
|
||||||
|
|
||||||
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private class DummySongSelect : PlaySongSelect
|
||||||
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{
|
||||||
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protected override BackgroundScreen CreateBackground()
|
||||||
|
{
|
||||||
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
|
||||||
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DimEnabled.BindTo(background.EnableUserDim);
|
||||||
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return background;
|
||||||
|
}
|
||||||
|
|
||||||
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public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
|
||||||
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public readonly Bindable<double> DimLevel = new Bindable<double>();
|
||||||
|
public readonly Bindable<double> BlurLevel = new Bindable<double>();
|
||||||
|
|
||||||
|
public new BeatmapCarousel Carousel => base.Carousel;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
config.BindWith(OsuSetting.DimLevel, DimLevel);
|
||||||
|
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
|
||||||
|
}
|
||||||
|
|
||||||
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public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
||||||
|
|
||||||
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public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||||
|
|
||||||
|
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||||
|
|
||||||
|
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
||||||
|
|
||||||
|
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
|
||||||
|
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class FadeAccessibleResults : SoloResults
|
||||||
|
{
|
||||||
|
public FadeAccessibleResults(ScoreInfo score)
|
||||||
|
: base(score)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DimAccessiblePlayer : Player
|
||||||
|
{
|
||||||
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
|
|
||||||
|
protected override UserDimContainer CreateStoryboardContainer()
|
||||||
|
{
|
||||||
|
return new TestUserDimContainer(true)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 1,
|
||||||
|
EnableUserDim = { Value = true }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public PauseContainer CurrentPauseContainer => PauseContainer;
|
||||||
|
|
||||||
|
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||||
|
|
||||||
|
// Whether or not the player should be allowed to load.
|
||||||
|
public bool Ready;
|
||||||
|
|
||||||
|
public Bindable<bool> StoryboardEnabled;
|
||||||
|
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
||||||
|
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||||
|
|
||||||
|
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
|
||||||
|
|
||||||
|
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
while (!Ready)
|
||||||
|
Thread.Sleep(1);
|
||||||
|
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
|
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||||
|
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScreenStackCacheContainer : Container
|
||||||
|
{
|
||||||
|
[Cached]
|
||||||
|
private BackgroundScreenStack backgroundScreenStack;
|
||||||
|
|
||||||
|
public readonly ScreenStack ScreenStack;
|
||||||
|
|
||||||
|
public ScreenStackCacheContainer()
|
||||||
|
{
|
||||||
|
Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
|
Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DimAccessiblePlayerLoader : PlayerLoader
|
||||||
|
{
|
||||||
|
public VisualSettings VisualSettingsPos => VisualSettings;
|
||||||
|
public BackgroundScreen ScreenPos => Background;
|
||||||
|
|
||||||
|
public DimAccessiblePlayerLoader(Player player)
|
||||||
|
: base(() => player)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
||||||
|
|
||||||
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class FadeAccessibleBackground : BackgroundScreenBeatmap
|
||||||
|
{
|
||||||
|
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||||
|
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||||
|
|
||||||
|
public Vector2 CurrentBlur => Background.BlurSigma;
|
||||||
|
|
||||||
|
private TestUserDimContainer fadeContainer;
|
||||||
|
|
||||||
|
public FadeAccessibleBackground(WorkingBeatmap beatmap)
|
||||||
|
: base(beatmap)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestUserDimContainer : UserDimContainer
|
||||||
|
{
|
||||||
|
public Color4 CurrentColour => DimContainer.Colour;
|
||||||
|
public float CurrentAlpha => DimContainer.Alpha;
|
||||||
|
|
||||||
|
public TestUserDimContainer(bool isStoryboard = false)
|
||||||
|
: base(isStoryboard)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -13,15 +14,22 @@ namespace osu.Game.Tests.Visual
|
|||||||
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
||||||
{
|
{
|
||||||
private PlayerLoader loader;
|
private PlayerLoader loader;
|
||||||
private ScreenStack stack;
|
private readonly ScreenStack stack;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private BackgroundScreenStack backgroundStack;
|
||||||
|
|
||||||
|
public TestCasePlayerLoader()
|
||||||
|
{
|
||||||
|
InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
|
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuGameBase game)
|
private void load(OsuGameBase game)
|
||||||
{
|
{
|
||||||
Beatmap.Value = new DummyWorkingBeatmap(game);
|
Beatmap.Value = new DummyWorkingBeatmap(game);
|
||||||
|
|
||||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
|
||||||
|
|
||||||
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
|
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
|
||||||
{
|
{
|
||||||
AllowPause = false,
|
AllowPause = false,
|
||||||
|
88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Containers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A container that applies user-configured dim levels to its contents.
|
||||||
|
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
|
||||||
|
/// </summary>
|
||||||
|
public class UserDimContainer : Container
|
||||||
|
{
|
||||||
|
private const float background_fade_duration = 800;
|
||||||
|
|
||||||
|
private Bindable<double> dimLevel { get; set; }
|
||||||
|
|
||||||
|
private Bindable<bool> showStoryboard { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not user-configured dim levels should be applied to the container.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||||
|
|
||||||
|
protected Container DimContainer { get; }
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content => DimContainer;
|
||||||
|
|
||||||
|
private readonly bool isStoryboard;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="UserDimContainer"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
|
||||||
|
/// <remarks>
|
||||||
|
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
|
||||||
|
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
|
||||||
|
/// </remarks>
|
||||||
|
/// </param>
|
||||||
|
public UserDimContainer(bool isStoryboard = false)
|
||||||
|
{
|
||||||
|
this.isStoryboard = isStoryboard;
|
||||||
|
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||||
|
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
|
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
|
||||||
|
dimLevel.ValueChanged += _ => updateBackgroundDim();
|
||||||
|
showStoryboard.ValueChanged += _ => updateBackgroundDim();
|
||||||
|
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateBackgroundDim();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateBackgroundDim()
|
||||||
|
{
|
||||||
|
if (isStoryboard)
|
||||||
|
{
|
||||||
|
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||||
|
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Backgrounds
|
namespace osu.Game.Screens.Backgrounds
|
||||||
{
|
{
|
||||||
@ -13,7 +15,18 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
{
|
{
|
||||||
private WorkingBeatmap beatmap;
|
private WorkingBeatmap beatmap;
|
||||||
|
|
||||||
public WorkingBeatmap Beatmap
|
/// <summary>
|
||||||
|
/// Whether or not user dim settings should be applied to this Background.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||||
|
|
||||||
|
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||||
|
|
||||||
|
private readonly UserDimContainer fadeContainer;
|
||||||
|
|
||||||
|
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
public virtual WorkingBeatmap Beatmap
|
||||||
{
|
{
|
||||||
get => beatmap;
|
get => beatmap;
|
||||||
set
|
set
|
||||||
@ -37,8 +50,9 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
}
|
}
|
||||||
|
|
||||||
b.Depth = newDepth;
|
b.Depth = newDepth;
|
||||||
AddInternal(Background = b);
|
fadeContainer.Add(Background = b);
|
||||||
Background.BlurSigma = BlurTarget;
|
Background.BlurSigma = BlurTarget;
|
||||||
|
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
||||||
}));
|
}));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -47,6 +61,8 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
||||||
{
|
{
|
||||||
Beatmap = beatmap;
|
Beatmap = beatmap;
|
||||||
|
InternalChild = fadeContainer = CreateFadeContainer();
|
||||||
|
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(BackgroundScreen other)
|
public override bool Equals(BackgroundScreen other)
|
||||||
@ -57,7 +73,7 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class BeatmapBackground : Background
|
protected class BeatmapBackground : Background
|
||||||
{
|
{
|
||||||
private readonly WorkingBeatmap beatmap;
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
|
||||||
|
@ -19,7 +19,6 @@ using osu.Framework.Threading;
|
|||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
@ -32,7 +31,6 @@ using osu.Game.Scoring;
|
|||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Storyboards.Drawables;
|
using osu.Game.Storyboards.Drawables;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -57,6 +55,8 @@ namespace osu.Game.Screens.Play
|
|||||||
private Bindable<bool> mouseWheelDisabled;
|
private Bindable<bool> mouseWheelDisabled;
|
||||||
private Bindable<double> userAudioOffset;
|
private Bindable<double> userAudioOffset;
|
||||||
|
|
||||||
|
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
||||||
|
|
||||||
public int RestartCount;
|
public int RestartCount;
|
||||||
|
|
||||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||||
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private ScoreManager scoreManager { get; set; }
|
private ScoreManager scoreManager { get; set; }
|
||||||
|
|
||||||
private PauseContainer pauseContainer;
|
protected PauseContainer PauseContainer { get; private set; }
|
||||||
|
|
||||||
private RulesetInfo ruleset;
|
private RulesetInfo ruleset;
|
||||||
|
|
||||||
@ -80,14 +80,21 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private SampleChannel sampleRestart;
|
private SampleChannel sampleRestart;
|
||||||
|
|
||||||
protected ScoreProcessor ScoreProcessor;
|
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||||
protected RulesetContainer RulesetContainer;
|
protected RulesetContainer RulesetContainer { get; private set; }
|
||||||
|
|
||||||
protected HUDOverlay HUDOverlay;
|
protected HUDOverlay HUDOverlay { get; private set; }
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
|
|
||||||
private DrawableStoryboard storyboard;
|
private DrawableStoryboard storyboard;
|
||||||
private Container storyboardContainer;
|
protected UserDimContainer StoryboardContainer { get; private set; }
|
||||||
|
|
||||||
|
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 1,
|
||||||
|
EnableUserDim = { Value = true }
|
||||||
|
};
|
||||||
|
|
||||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||||
|
|
||||||
@ -168,19 +175,15 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
pauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
PauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||||
{
|
{
|
||||||
Retries = RestartCount,
|
Retries = RestartCount,
|
||||||
OnRetry = Restart,
|
OnRetry = Restart,
|
||||||
OnQuit = performUserRequestedExit,
|
OnQuit = performUserRequestedExit,
|
||||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||||
Children = new[]
|
Children = new Container[]
|
||||||
{
|
{
|
||||||
storyboardContainer = new Container
|
StoryboardContainer = CreateStoryboardContainer(),
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
new ScalingContainer(ScalingMode.Gameplay)
|
new ScalingContainer(ScalingMode.Gameplay)
|
||||||
{
|
{
|
||||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||||
@ -236,7 +239,7 @@ namespace osu.Game.Screens.Play
|
|||||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||||
|
|
||||||
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
|
RulesetContainer.IsPaused.BindTo(PauseContainer.IsPaused);
|
||||||
|
|
||||||
if (ShowStoryboard.Value)
|
if (ShowStoryboard.Value)
|
||||||
initializeStoryboard(false);
|
initializeStoryboard(false);
|
||||||
@ -346,6 +349,18 @@ namespace osu.Game.Screens.Play
|
|||||||
.Delay(250)
|
.Delay(250)
|
||||||
.FadeIn(250);
|
.FadeIn(250);
|
||||||
|
|
||||||
|
ShowStoryboard.ValueChanged += enabled =>
|
||||||
|
{
|
||||||
|
if (enabled.NewValue) initializeStoryboard(true);
|
||||||
|
};
|
||||||
|
|
||||||
|
Background.EnableUserDim.Value = true;
|
||||||
|
|
||||||
|
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
|
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
|
|
||||||
|
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||||
|
|
||||||
Task.Run(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
sourceClock.Reset();
|
sourceClock.Reset();
|
||||||
@ -357,7 +372,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
this.Delay(750).Schedule(() =>
|
this.Delay(750).Schedule(() =>
|
||||||
{
|
{
|
||||||
if (!pauseContainer.IsPaused.Value)
|
if (!PauseContainer.IsPaused.Value)
|
||||||
{
|
{
|
||||||
adjustableClock.Start();
|
adjustableClock.Start();
|
||||||
}
|
}
|
||||||
@ -365,8 +380,8 @@ namespace osu.Game.Screens.Play
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
pauseContainer.Alpha = 0;
|
PauseContainer.Alpha = 0;
|
||||||
pauseContainer.FadeIn(750, Easing.OutQuint);
|
PauseContainer.FadeIn(750, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
public override void OnSuspending(IScreen next)
|
||||||
@ -384,17 +399,16 @@ namespace osu.Game.Screens.Play
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!pauseContainer?.IsResuming ?? true))
|
if ((!AllowPause || HasFailed || !ValidForResume || PauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PauseContainer?.IsResuming ?? true))
|
||||||
{
|
{
|
||||||
// In the case of replays, we may have changed the playback rate.
|
// In the case of replays, we may have changed the playback rate.
|
||||||
applyRateFromMods();
|
applyRateFromMods();
|
||||||
|
|
||||||
fadeOut();
|
fadeOut();
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LoadedBeatmapSuccessfully)
|
if (LoadedBeatmapSuccessfully)
|
||||||
pauseContainer?.Pause();
|
PauseContainer?.Pause();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -403,14 +417,16 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
float fadeOutDuration = instant ? 0 : 250;
|
float fadeOutDuration = instant ? 0 : 250;
|
||||||
this.FadeOut(fadeOutDuration);
|
this.FadeOut(fadeOutDuration);
|
||||||
Background?.FadeColour(Color4.White, fadeOutDuration, Easing.OutQuint);
|
|
||||||
|
Background.EnableUserDim.Value = false;
|
||||||
|
storyboardReplacesBackground.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !pauseContainer.IsPaused.Value;
|
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PauseContainer.IsPaused.Value;
|
||||||
|
|
||||||
private void initializeStoryboard(bool asyncLoad)
|
private void initializeStoryboard(bool asyncLoad)
|
||||||
{
|
{
|
||||||
if (storyboardContainer == null)
|
if (StoryboardContainer == null || storyboard != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var beatmap = Beatmap.Value;
|
var beatmap = Beatmap.Value;
|
||||||
@ -419,29 +435,9 @@ namespace osu.Game.Screens.Play
|
|||||||
storyboard.Masking = true;
|
storyboard.Masking = true;
|
||||||
|
|
||||||
if (asyncLoad)
|
if (asyncLoad)
|
||||||
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
LoadComponentAsync(storyboard, StoryboardContainer.Add);
|
||||||
else
|
else
|
||||||
storyboardContainer.Add(storyboard);
|
StoryboardContainer.Add(storyboard);
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateBackgroundElements()
|
|
||||||
{
|
|
||||||
if (!this.IsCurrentScreen()) return;
|
|
||||||
|
|
||||||
base.UpdateBackgroundElements();
|
|
||||||
|
|
||||||
if (ShowStoryboard.Value && storyboard == null)
|
|
||||||
initializeStoryboard(true);
|
|
||||||
|
|
||||||
var beatmap = Beatmap.Value;
|
|
||||||
var storyboardVisible = ShowStoryboard.Value && beatmap.Storyboard.HasDrawable;
|
|
||||||
|
|
||||||
storyboardContainer?
|
|
||||||
.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint)
|
|
||||||
.FadeTo(storyboardVisible && BackgroundOpacity > 0 ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
|
||||||
|
|
||||||
if (storyboardVisible && beatmap.Storyboard.ReplacesBackground)
|
|
||||||
Background?.FadeColour(Color4.Black, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
||||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Margin = new MarginPadding(25),
|
Margin = new MarginPadding(25),
|
||||||
Children = new PlayerSettingsGroup[]
|
Children = new PlayerSettingsGroup[]
|
||||||
{
|
{
|
||||||
visualSettings = new VisualSettings(),
|
VisualSettings = new VisualSettings(),
|
||||||
new InputSettings()
|
new InputSettings()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -151,23 +151,31 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate pushDebounce;
|
private ScheduledDelegate pushDebounce;
|
||||||
private VisualSettings visualSettings;
|
protected VisualSettings VisualSettings;
|
||||||
|
|
||||||
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
|
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
// restore our screen defaults
|
// restore our screen defaults
|
||||||
InitializeBackgroundElements();
|
if (this.IsCurrentScreen())
|
||||||
|
{
|
||||||
|
InitializeBackgroundElements();
|
||||||
|
Background.EnableUserDim.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
return base.OnHover(e);
|
return base.OnHover(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
if (GetContainingInputManager()?.HoveredDrawables.Contains(visualSettings) == true)
|
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
||||||
{
|
{
|
||||||
// show user setting preview
|
// Update background elements is only being called here because blur logic still exists in Player.
|
||||||
|
// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
|
||||||
UpdateBackgroundElements();
|
UpdateBackgroundElements();
|
||||||
|
if (this.IsCurrentScreen())
|
||||||
|
Background.EnableUserDim.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnHoverLost(e);
|
base.OnHoverLost(e);
|
||||||
@ -241,6 +249,8 @@ namespace osu.Game.Screens.Play
|
|||||||
this.FadeOut(150);
|
this.FadeOut(150);
|
||||||
cancelLoad();
|
cancelLoad();
|
||||||
|
|
||||||
|
Background.EnableUserDim.Value = false;
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -16,15 +15,12 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||||
|
|
||||||
protected new BackgroundScreenBeatmap Background => base.Background as BackgroundScreenBeatmap;
|
protected new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
||||||
|
|
||||||
protected const float BACKGROUND_FADE_DURATION = 800;
|
protected const float BACKGROUND_FADE_DURATION = 800;
|
||||||
|
|
||||||
protected float BackgroundOpacity => 1 - (float)DimLevel.Value;
|
|
||||||
|
|
||||||
#region User Settings
|
#region User Settings
|
||||||
|
|
||||||
protected Bindable<double> DimLevel;
|
|
||||||
protected Bindable<double> BlurLevel;
|
protected Bindable<double> BlurLevel;
|
||||||
protected Bindable<bool> ShowStoryboard;
|
protected Bindable<bool> ShowStoryboard;
|
||||||
|
|
||||||
@ -33,7 +29,6 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|
||||||
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
}
|
}
|
||||||
@ -41,9 +36,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public override void OnEntering(IScreen last)
|
public override void OnEntering(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
|
||||||
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||||
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
|
||||||
InitializeBackgroundElements();
|
InitializeBackgroundElements();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,7 +59,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (!this.IsCurrentScreen()) return;
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
Background?.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
|
||||||
Background?.BlurTo(new Vector2((float)BlurLevel.Value * 25), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
Background?.BlurTo(new Vector2((float)BlurLevel.Value * 25), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user