mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:12:57 +08:00
Merge pull request #4257 from nyquillerium/UserDimLogic
Move user dim logic into new UserDimContainer
This commit is contained in:
commit
c5646ece97
414
osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
Normal file
414
osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
Normal file
@ -0,0 +1,414 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ScreenWithBeatmapBackground),
|
||||
typeof(PlayerLoader),
|
||||
typeof(Player),
|
||||
typeof(UserDimContainer),
|
||||
typeof(OsuScreen)
|
||||
};
|
||||
|
||||
private DummySongSelect songSelect;
|
||||
private DimAccessiblePlayerLoader playerLoader;
|
||||
private DimAccessiblePlayer player;
|
||||
private DatabaseContextFactory factory;
|
||||
private BeatmapManager manager;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private ScreenStackCacheContainer screenStackContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
factory = new DatabaseContextFactory(LocalStorage);
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
Dependencies.Cache(rulesets = new RulesetStore(factory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
manager.Delete(manager.GetAllUsableBeatmapSets());
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
manager.Import(temp);
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderSettingsHoverTest()
|
||||
{
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
|
||||
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(playerLoader.ScreenPos);
|
||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
|
||||
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
|
||||
/// We need to check that in this scenario, the dim is still properly applied after entering player.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderTransitionTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void StoryboardBackgroundVisibilityTest()
|
||||
{
|
||||
performFullSetup();
|
||||
createFakeStoryboard();
|
||||
AddStep("Storyboard Enabled", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = true;
|
||||
player.StoryboardEnabled.Value = true;
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
|
||||
AddStep("Storyboard Disabled", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = false;
|
||||
player.StoryboardEnabled.Value = false;
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void StoryboardTransitionTest()
|
||||
{
|
||||
performFullSetup();
|
||||
createFakeStoryboard();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
waitForDim();
|
||||
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void DisableUserDimTest()
|
||||
{
|
||||
performFullSetup();
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container retains dim when pausing
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PauseTest()
|
||||
{
|
||||
performFullSetup(true);
|
||||
AddStep("Pause", () => player.CurrentPauseContainer.Pause());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionOutTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep(5, "Wait for dim");
|
||||
|
||||
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
||||
{
|
||||
player.StoryboardEnabled.Value = false;
|
||||
player.ReplacesBackground.Value = false;
|
||||
player.CurrentStoryboardContainer.Add(new SpriteText
|
||||
{
|
||||
Size = new Vector2(250, 50),
|
||||
Alpha = 1,
|
||||
Colour = Color4.Tomato,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "THIS IS A STORYBOARD",
|
||||
});
|
||||
});
|
||||
|
||||
private void performFullSetup(bool allowPause = false)
|
||||
{
|
||||
setupUserSettings();
|
||||
|
||||
AddStep("Start player loader", () =>
|
||||
{
|
||||
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
Ready = true,
|
||||
}));
|
||||
});
|
||||
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
|
||||
}
|
||||
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||
songSelect.DimLevel.Value = 0.7f;
|
||||
songSelect.BlurLevel.Value = 0.0f;
|
||||
});
|
||||
}
|
||||
|
||||
private class DummySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
{
|
||||
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
|
||||
DimEnabled.BindTo(background.EnableUserDim);
|
||||
return background;
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
|
||||
public readonly Bindable<double> DimLevel = new Bindable<double>();
|
||||
public readonly Bindable<double> BlurLevel = new Bindable<double>();
|
||||
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.DimLevel, DimLevel);
|
||||
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
|
||||
}
|
||||
|
||||
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
||||
|
||||
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||
|
||||
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
||||
|
||||
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
||||
|
||||
/// <summary>
|
||||
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
||||
/// </summary>
|
||||
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
|
||||
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
|
||||
}
|
||||
|
||||
private class FadeAccessibleResults : SoloResults
|
||||
{
|
||||
public FadeAccessibleResults(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayer : Player
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
protected override UserDimContainer CreateStoryboardContainer()
|
||||
{
|
||||
return new TestUserDimContainer(true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
}
|
||||
|
||||
public PauseContainer CurrentPauseContainer => PauseContainer;
|
||||
|
||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||
|
||||
// Whether or not the player should be allowed to load.
|
||||
public bool Ready;
|
||||
|
||||
public Bindable<bool> StoryboardEnabled;
|
||||
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
|
||||
|
||||
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
while (!Ready)
|
||||
Thread.Sleep(1);
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
private class ScreenStackCacheContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private BackgroundScreenStack backgroundScreenStack;
|
||||
|
||||
public readonly ScreenStack ScreenStack;
|
||||
|
||||
public ScreenStackCacheContainer()
|
||||
{
|
||||
Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayerLoader : PlayerLoader
|
||||
{
|
||||
public VisualSettings VisualSettingsPos => VisualSettings;
|
||||
public BackgroundScreen ScreenPos => Background;
|
||||
|
||||
public DimAccessiblePlayerLoader(Player player)
|
||||
: base(() => player)
|
||||
{
|
||||
}
|
||||
|
||||
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
}
|
||||
|
||||
private class FadeAccessibleBackground : BackgroundScreenBeatmap
|
||||
{
|
||||
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||
|
||||
public Vector2 CurrentBlur => Background.BlurSigma;
|
||||
|
||||
private TestUserDimContainer fadeContainer;
|
||||
|
||||
public FadeAccessibleBackground(WorkingBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUserDimContainer : UserDimContainer
|
||||
{
|
||||
public Color4 CurrentColour => DimContainer.Colour;
|
||||
public float CurrentAlpha => DimContainer.Alpha;
|
||||
|
||||
public TestUserDimContainer(bool isStoryboard = false)
|
||||
: base(isStoryboard)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -13,15 +14,22 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
||||
{
|
||||
private PlayerLoader loader;
|
||||
private ScreenStack stack;
|
||||
private readonly ScreenStack stack;
|
||||
|
||||
[Cached]
|
||||
private BackgroundScreenStack backgroundStack;
|
||||
|
||||
public TestCasePlayerLoader()
|
||||
{
|
||||
InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Beatmap.Value = new DummyWorkingBeatmap(game);
|
||||
|
||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
|
||||
{
|
||||
AllowPause = false,
|
||||
|
88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that applies user-configured dim levels to its contents.
|
||||
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
|
||||
/// </summary>
|
||||
public class UserDimContainer : Container
|
||||
{
|
||||
private const float background_fade_duration = 800;
|
||||
|
||||
private Bindable<double> dimLevel { get; set; }
|
||||
|
||||
private Bindable<bool> showStoryboard { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured dim levels should be applied to the container.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
protected Container DimContainer { get; }
|
||||
|
||||
protected override Container<Drawable> Content => DimContainer;
|
||||
|
||||
private readonly bool isStoryboard;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="UserDimContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
|
||||
/// <remarks>
|
||||
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
|
||||
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
|
||||
/// </remarks>
|
||||
/// </param>
|
||||
public UserDimContainer(bool isStoryboard = false)
|
||||
{
|
||||
this.isStoryboard = isStoryboard;
|
||||
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
|
||||
dimLevel.ValueChanged += _ => updateBackgroundDim();
|
||||
showStoryboard.ValueChanged += _ => updateBackgroundDim();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateBackgroundDim();
|
||||
}
|
||||
|
||||
private void updateBackgroundDim()
|
||||
{
|
||||
if (isStoryboard)
|
||||
{
|
||||
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
@ -13,7 +15,18 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
/// <summary>
|
||||
/// Whether or not user dim settings should be applied to this Background.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
private readonly UserDimContainer fadeContainer;
|
||||
|
||||
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public virtual WorkingBeatmap Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
set
|
||||
@ -37,8 +50,9 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
|
||||
b.Depth = newDepth;
|
||||
AddInternal(Background = b);
|
||||
fadeContainer.Add(Background = b);
|
||||
Background.BlurSigma = BlurTarget;
|
||||
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
||||
}));
|
||||
});
|
||||
}
|
||||
@ -47,6 +61,8 @@ namespace osu.Game.Screens.Backgrounds
|
||||
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
InternalChild = fadeContainer = CreateFadeContainer();
|
||||
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
|
||||
}
|
||||
|
||||
public override bool Equals(BackgroundScreen other)
|
||||
@ -57,7 +73,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
||||
}
|
||||
|
||||
private class BeatmapBackground : Background
|
||||
protected class BeatmapBackground : Background
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
|
@ -19,7 +19,6 @@ using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
@ -32,7 +31,6 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -57,6 +55,8 @@ namespace osu.Game.Screens.Play
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
private PauseContainer pauseContainer;
|
||||
protected PauseContainer PauseContainer { get; private set; }
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
@ -80,14 +80,21 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor;
|
||||
protected RulesetContainer RulesetContainer;
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
protected RulesetContainer RulesetContainer { get; private set; }
|
||||
|
||||
protected HUDOverlay HUDOverlay;
|
||||
protected HUDOverlay HUDOverlay { get; private set; }
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
private DrawableStoryboard storyboard;
|
||||
private Container storyboardContainer;
|
||||
protected UserDimContainer StoryboardContainer { get; private set; }
|
||||
|
||||
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
@ -168,19 +175,15 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
pauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||
PauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = Restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new[]
|
||||
Children = new Container[]
|
||||
{
|
||||
storyboardContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
@ -236,7 +239,7 @@ namespace osu.Game.Screens.Play
|
||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||
|
||||
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
|
||||
RulesetContainer.IsPaused.BindTo(PauseContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
@ -346,6 +349,18 @@ namespace osu.Game.Screens.Play
|
||||
.Delay(250)
|
||||
.FadeIn(250);
|
||||
|
||||
ShowStoryboard.ValueChanged += enabled =>
|
||||
{
|
||||
if (enabled.NewValue) initializeStoryboard(true);
|
||||
};
|
||||
|
||||
Background.EnableUserDim.Value = true;
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
@ -357,7 +372,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!pauseContainer.IsPaused.Value)
|
||||
if (!PauseContainer.IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
@ -365,8 +380,8 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
});
|
||||
|
||||
pauseContainer.Alpha = 0;
|
||||
pauseContainer.FadeIn(750, Easing.OutQuint);
|
||||
PauseContainer.Alpha = 0;
|
||||
PauseContainer.FadeIn(750, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
@ -384,17 +399,16 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!pauseContainer?.IsResuming ?? true))
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PauseContainer?.IsResuming ?? true))
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
pauseContainer?.Pause();
|
||||
PauseContainer?.Pause();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -403,14 +417,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
float fadeOutDuration = instant ? 0 : 250;
|
||||
this.FadeOut(fadeOutDuration);
|
||||
Background?.FadeColour(Color4.White, fadeOutDuration, Easing.OutQuint);
|
||||
|
||||
Background.EnableUserDim.Value = false;
|
||||
storyboardReplacesBackground.Value = false;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !pauseContainer.IsPaused.Value;
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PauseContainer.IsPaused.Value;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
if (storyboardContainer == null)
|
||||
if (StoryboardContainer == null || storyboard != null)
|
||||
return;
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
@ -419,29 +435,9 @@ namespace osu.Game.Screens.Play
|
||||
storyboard.Masking = true;
|
||||
|
||||
if (asyncLoad)
|
||||
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
||||
LoadComponentAsync(storyboard, StoryboardContainer.Add);
|
||||
else
|
||||
storyboardContainer.Add(storyboard);
|
||||
}
|
||||
|
||||
protected override void UpdateBackgroundElements()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
base.UpdateBackgroundElements();
|
||||
|
||||
if (ShowStoryboard.Value && storyboard == null)
|
||||
initializeStoryboard(true);
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
var storyboardVisible = ShowStoryboard.Value && beatmap.Storyboard.HasDrawable;
|
||||
|
||||
storyboardContainer?
|
||||
.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint)
|
||||
.FadeTo(storyboardVisible && BackgroundOpacity > 0 ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
|
||||
if (storyboardVisible && beatmap.Storyboard.ReplacesBackground)
|
||||
Background?.FadeColour(Color4.Black, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
StoryboardContainer.Add(storyboard);
|
||||
}
|
||||
|
||||
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding(25),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
visualSettings = new VisualSettings(),
|
||||
VisualSettings = new VisualSettings(),
|
||||
new InputSettings()
|
||||
}
|
||||
}
|
||||
@ -151,23 +151,31 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
private VisualSettings visualSettings;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
// restore our screen defaults
|
||||
InitializeBackgroundElements();
|
||||
if (this.IsCurrentScreen())
|
||||
{
|
||||
InitializeBackgroundElements();
|
||||
Background.EnableUserDim.Value = false;
|
||||
}
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (GetContainingInputManager()?.HoveredDrawables.Contains(visualSettings) == true)
|
||||
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
||||
{
|
||||
// show user setting preview
|
||||
// Update background elements is only being called here because blur logic still exists in Player.
|
||||
// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
|
||||
UpdateBackgroundElements();
|
||||
if (this.IsCurrentScreen())
|
||||
Background.EnableUserDim.Value = true;
|
||||
}
|
||||
|
||||
base.OnHoverLost(e);
|
||||
@ -241,6 +249,8 @@ namespace osu.Game.Screens.Play
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
Background.EnableUserDim.Value = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
|
||||
@ -16,15 +15,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||
|
||||
protected new BackgroundScreenBeatmap Background => base.Background as BackgroundScreenBeatmap;
|
||||
protected new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
||||
|
||||
protected const float BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
protected float BackgroundOpacity => 1 - (float)DimLevel.Value;
|
||||
|
||||
#region User Settings
|
||||
|
||||
protected Bindable<double> DimLevel;
|
||||
protected Bindable<double> BlurLevel;
|
||||
protected Bindable<bool> ShowStoryboard;
|
||||
|
||||
@ -33,7 +29,6 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
}
|
||||
@ -41,9 +36,7 @@ namespace osu.Game.Screens.Play
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
||||
InitializeBackgroundElements();
|
||||
}
|
||||
|
||||
@ -66,7 +59,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
Background?.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
Background?.BlurTo(new Vector2((float)BlurLevel.Value * 25), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user