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Attempt to fix test failures by forcing refresh
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@ -168,12 +168,12 @@ namespace osu.Game.Tests.Database
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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// should only contain the modified beatmap (others purged).
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
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Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
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checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
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