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Add test coverage

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Bartłomiej Dach 2023-05-14 12:29:24 +02:00
parent cc2dfc8371
commit a99bf0fc5a
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@ -79,5 +79,28 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
}
[Test]
public void TestCommitPlacementViaToolChange()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
}
}