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Merge branch 'master' into editor-slider-placement-tool-change

This commit is contained in:
Bartłomiej Dach 2023-05-14 12:26:37 +02:00
commit cc2dfc8371
No known key found for this signature in database
9 changed files with 131 additions and 4 deletions

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@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.510.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.513.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestScenePlacementBlueprint : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
[Test]
public void TestCommitPlacementViaGlobalAction()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("confirm via global action", () =>
{
globalActionContainer.TriggerPressed(GlobalAction.Select);
globalActionContainer.TriggerReleased(GlobalAction.Select);
});
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
[Test]
public void TestAbortPlacementViaGlobalAction()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("abort via global action", () =>
{
globalActionContainer.TriggerPressed(GlobalAction.Back);
globalActionContainer.TriggerReleased(GlobalAction.Back);
});
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
}
}
}

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@ -3,6 +3,7 @@
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Input;
using osuTK.Input;
@ -10,6 +11,10 @@ namespace osu.Game.Input
{
public partial class OsuUserInputManager : UserInputManager
{
protected override bool AllowRightClickFromLongTouch => !LocalUserPlaying.Value;
public readonly BindableBool LocalUserPlaying = new BindableBool();
internal OsuUserInputManager()
{
}

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@ -269,6 +269,13 @@ namespace osu.Game
if (hideToolbar) Toolbar.Hide();
}
protected override UserInputManager CreateUserInputManager()
{
var userInputManager = base.CreateUserInputManager();
(userInputManager as OsuUserInputManager)?.LocalUserPlaying.BindTo(LocalUserPlaying);
return userInputManager;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>

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@ -3,6 +3,8 @@
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -23,6 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class TabletSettings : SettingsSubsection
{
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "area" });
public TabletAreaSelection AreaSelection { get; private set; }
private readonly ITabletHandler tabletHandler;

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@ -9,10 +9,12 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
@ -24,7 +26,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary>
public abstract partial class PlacementBlueprint : CompositeDrawable
public abstract partial class PlacementBlueprint : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
/// <summary>
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
@ -115,6 +117,30 @@ namespace osu.Game.Rulesets.Edit
PlacementActive = PlacementState.Finished;
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (PlacementActive == PlacementState.Waiting)
return false;
switch (e.Action)
{
case GlobalAction.Select:
EndPlacement(true);
return true;
case GlobalAction.Back:
EndPlacement(false);
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
/// <summary>
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
/// </summary>

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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.UI
public abstract partial class RulesetInputManager<T> : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler
where T : struct
{
protected override bool AllowRightClickFromLongTouch => false;
public readonly KeyBindingContainer<T> KeyBindingContainer;
[Resolved(CanBeNull = true)]

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.20.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.510.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.513.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.510.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

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@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.510.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.513.0" />
</ItemGroup>
</Project>