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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Remove AutoGenerator workaround of now-fixed issue

This commit is contained in:
ekrctb 2021-04-16 13:06:02 +09:00
parent 91c7d8d26c
commit a965e8a75d
5 changed files with 8 additions and 19 deletions

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@ -125,10 +125,6 @@ namespace osu.Game.Rulesets.Catch.Replays
private void addFrame(double time, float? position = null, bool dashing = false)
{
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
var last = currentFrame;
currentFrame = new CatchReplayFrame(time, position, dashing, last);
Replay.Frames.Add(currentFrame);

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests
/// <summary>
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
/// </summary>
private const int frame_offset = 1;
private const int frame_offset = 0;
[Test]
public void TestSingleNote()
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");

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@ -70,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Replays
}
}
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
}

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@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Replays
buttonIndex = 0;
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)

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@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
bool hitButton = true;
Frames.Add(new TaikoReplayFrame(-100000));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)