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Remove remaining cast

This commit is contained in:
Dean Herbert 2020-01-21 18:01:10 +09:00
parent 6187b2e77c
commit a888d148b6
2 changed files with 5 additions and 5 deletions

View File

@ -374,7 +374,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime); (Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
// Move the hitobjects // Move the hitobjects
if (!selectionHandler.HandleMovement(new MoveSelectionEvent((OverlaySelectionBlueprint)movementBlueprint, startPosition, ToScreenSpace(snappedPosition)))) if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
return true; return true;
// Apply the start time at the newly snapped-to position // Apply the start time at the newly snapped-to position

View File

@ -12,9 +12,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public class MoveSelectionEvent public class MoveSelectionEvent
{ {
/// <summary> /// <summary>
/// The <see cref="OverlaySelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>. /// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
/// </summary> /// </summary>
public readonly OverlaySelectionBlueprint Blueprint; public readonly SelectionBlueprint Blueprint;
/// <summary> /// <summary>
/// The starting screen-space position of the hitobject. /// The starting screen-space position of the hitobject.
@ -34,13 +34,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </remarks> /// </remarks>
public readonly Vector2 InstantDelta; public readonly Vector2 InstantDelta;
public MoveSelectionEvent(OverlaySelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition) public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
{ {
Blueprint = blueprint; Blueprint = blueprint;
ScreenSpaceStartPosition = screenSpaceStartPosition; ScreenSpaceStartPosition = screenSpaceStartPosition;
ScreenSpacePosition = screenSpacePosition; ScreenSpacePosition = screenSpacePosition;
InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position; InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
} }
} }
} }