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Remove remaining cast
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@ -374,7 +374,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
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(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
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// Move the hitobjects
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// Move the hitobjects
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent((OverlaySelectionBlueprint)movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
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return true;
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return true;
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// Apply the start time at the newly snapped-to position
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// Apply the start time at the newly snapped-to position
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@ -12,9 +12,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public class MoveSelectionEvent
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public class MoveSelectionEvent
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{
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{
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/// <summary>
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/// <summary>
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/// The <see cref="OverlaySelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
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/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
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/// </summary>
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/// </summary>
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public readonly OverlaySelectionBlueprint Blueprint;
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public readonly SelectionBlueprint Blueprint;
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/// <summary>
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/// <summary>
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/// The starting screen-space position of the hitobject.
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/// The starting screen-space position of the hitobject.
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@ -34,13 +34,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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/// </remarks>
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public readonly Vector2 InstantDelta;
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public readonly Vector2 InstantDelta;
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public MoveSelectionEvent(OverlaySelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
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public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
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{
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{
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Blueprint = blueprint;
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Blueprint = blueprint;
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ScreenSpaceStartPosition = screenSpaceStartPosition;
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ScreenSpaceStartPosition = screenSpaceStartPosition;
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ScreenSpacePosition = screenSpacePosition;
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ScreenSpacePosition = screenSpacePosition;
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InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position;
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InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
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}
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}
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}
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}
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}
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}
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