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rename mod
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@ -15,10 +15,10 @@ using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModSimplifiedRhythm : Mod, IApplicableToBeatmap
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public class TaikoModSimplified : Mod, IApplicableToBeatmap
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{
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public override string Name => "Simplified Rhythm";
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public override string Acronym => "SR";
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public override string Name => "Simplified";
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public override string Acronym => "SF";
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public override double ScoreMultiplier => 0.6;
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public override LocalisableString Description => "Simplify tricky rhythms!";
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public override ModType Type => ModType.DifficultyReduction;
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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new TaikoModSimplifiedRhythm(),
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new TaikoModSimplified(),
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};
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case ModType.DifficultyIncrease:
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