diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplified.cs similarity index 96% rename from osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs rename to osu.Game.Rulesets.Taiko/Mods/TaikoModSimplified.cs index 57851173b8..0dfa5a998a 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplified.cs @@ -15,10 +15,10 @@ using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModSimplifiedRhythm : Mod, IApplicableToBeatmap + public class TaikoModSimplified : Mod, IApplicableToBeatmap { - public override string Name => "Simplified Rhythm"; - public override string Acronym => "SR"; + public override string Name => "Simplified"; + public override string Acronym => "SF"; public override double ScoreMultiplier => 0.6; public override LocalisableString Description => "Simplify tricky rhythms!"; public override ModType Type => ModType.DifficultyReduction; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 0280992b9d..f57d2a20f5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko new TaikoModEasy(), new TaikoModNoFail(), new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()), - new TaikoModSimplifiedRhythm(), + new TaikoModSimplified(), }; case ModType.DifficultyIncrease: