mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 01:23:24 +08:00
Oops, apparently normal hit sound should always be added.
This commit is contained in:
parent
ca824de91c
commit
a7afde02bf
@ -226,15 +226,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
{
|
{
|
||||||
var soundTypes = new List<SampleInfo>();
|
var soundTypes = new List<SampleInfo>();
|
||||||
|
|
||||||
if ((type & LegacySoundType.Normal) > 0)
|
soundTypes.Add(new SampleInfo
|
||||||
{
|
{
|
||||||
soundTypes.Add(new SampleInfo
|
Bank = bankInfo.Normal,
|
||||||
{
|
Name = SampleInfo.HIT_NORMAL,
|
||||||
Bank = bankInfo.Normal,
|
Volume = bankInfo.Volume
|
||||||
Name = SampleInfo.HIT_NORMAL,
|
});
|
||||||
Volume = bankInfo.Volume
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((type & LegacySoundType.Finish) > 0)
|
if ((type & LegacySoundType.Finish) > 0)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user