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Oops, apparently normal hit sound should always be added.

This commit is contained in:
smoogipooo 2017-04-21 16:27:35 +09:00
parent ca824de91c
commit a7afde02bf

View File

@ -226,15 +226,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
{ {
var soundTypes = new List<SampleInfo>(); var soundTypes = new List<SampleInfo>();
if ((type & LegacySoundType.Normal) > 0)
{
soundTypes.Add(new SampleInfo soundTypes.Add(new SampleInfo
{ {
Bank = bankInfo.Normal, Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL, Name = SampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume Volume = bankInfo.Volume
}); });
}
if ((type & LegacySoundType.Finish) > 0) if ((type & LegacySoundType.Finish) > 0)
{ {