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Merge pull request #23938 from peppy/fix-distance-snap-grid-centering
Fix distance snap grid circles not correctly being centred on snap point
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commit
a600eb5f36
@ -185,7 +185,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("Ensure cursor is on a grid line", () =>
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{
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return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
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return grid.ChildrenOfType<CircularProgress>().Any(ring =>
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{
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// the grid rings are actually slightly _larger_ than the snapping radii.
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// this is done such that the snapping radius falls right in the middle of each grid ring thickness-wise,
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// but it does however complicate the following calculations slightly.
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// we want to calculate the coordinates of the rightmost point on the grid line, which is in the exact middle of the ring thickness-wise.
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// for the X component, we take the entire width of the ring, minus one half of the inner radius (since we want the middle of the line on the right side).
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// for the Y component, we just take 0.5f.
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var rightMiddleOfGridLine = ring.ToScreenSpace(ring.DrawSize * new Vector2(1 - ring.InnerRadius / 2, 0.5f));
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return Precision.AlmostEquals(rightMiddleOfGridLine.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X);
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});
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});
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}
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@ -65,14 +65,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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for (int i = 0; i < requiredCircles; i++)
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{
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float diameter = (offset + (i + 1) * DistanceBetweenTicks) * 2;
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const float thickness = 4;
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float diameter = (offset + (i + 1) * DistanceBetweenTicks + thickness / 2) * 2;
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AddInternal(new Ring(ReferenceObject, GetColourForIndexFromPlacement(i))
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{
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Position = StartPosition,
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Origin = Anchor.Centre,
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Size = new Vector2(diameter),
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InnerRadius = 4 * 1f / diameter,
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InnerRadius = thickness * 1f / diameter,
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});
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}
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}
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