mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 22:27:46 +08:00
Merge remote-tracking branch 'Game4all/master' into truncate-metadata-on-wedge
This commit is contained in:
commit
a5e1cb8feb
24
Gemfile.lock
24
Gemfile.lock
@ -1,11 +1,11 @@
|
||||
GEM
|
||||
remote: https://rubygems.org/
|
||||
specs:
|
||||
CFPropertyList (3.0.0)
|
||||
addressable (2.6.0)
|
||||
public_suffix (>= 2.0.2, < 4.0)
|
||||
CFPropertyList (3.0.1)
|
||||
addressable (2.7.0)
|
||||
public_suffix (>= 2.0.2, < 5.0)
|
||||
atomos (0.1.3)
|
||||
babosa (1.0.2)
|
||||
babosa (1.0.3)
|
||||
claide (1.0.3)
|
||||
colored (1.2)
|
||||
colored2 (3.1.2)
|
||||
@ -26,8 +26,8 @@ GEM
|
||||
http-cookie (~> 1.0.0)
|
||||
faraday_middleware (0.13.1)
|
||||
faraday (>= 0.7.4, < 1.0)
|
||||
fastimage (2.1.5)
|
||||
fastlane (2.129.0)
|
||||
fastimage (2.1.7)
|
||||
fastlane (2.131.0)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.3, < 3.0.0)
|
||||
babosa (>= 1.0.2, < 2.0.0)
|
||||
@ -77,9 +77,9 @@ GEM
|
||||
representable (~> 3.0)
|
||||
retriable (>= 2.0, < 4.0)
|
||||
signet (~> 0.9)
|
||||
google-cloud-core (1.3.0)
|
||||
google-cloud-core (1.3.1)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-env (1.2.0)
|
||||
google-cloud-env (1.2.1)
|
||||
faraday (~> 0.11)
|
||||
google-cloud-storage (1.16.0)
|
||||
digest-crc (~> 0.4)
|
||||
@ -100,9 +100,9 @@ GEM
|
||||
json (2.2.0)
|
||||
jwt (2.1.0)
|
||||
memoist (0.16.0)
|
||||
mime-types (3.2.2)
|
||||
mime-types (3.3)
|
||||
mime-types-data (~> 3.2015)
|
||||
mime-types-data (3.2019.0331)
|
||||
mime-types-data (3.2019.0904)
|
||||
mini_magick (4.9.5)
|
||||
mini_portile2 (2.4.0)
|
||||
multi_json (1.13.1)
|
||||
@ -121,14 +121,14 @@ GEM
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rouge (2.0.7)
|
||||
rubyzip (1.2.3)
|
||||
rubyzip (1.2.4)
|
||||
security (0.1.3)
|
||||
signet (0.11.0)
|
||||
addressable (~> 2.3)
|
||||
faraday (~> 0.9)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.5)
|
||||
simctl (1.6.6)
|
||||
CFPropertyList
|
||||
naturally
|
||||
slack-notifier (2.3.2)
|
||||
|
@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
|
||||
**Latest build:**
|
||||
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
|
||||
| ------------- | ------------- |
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
||||
- **Android** users can self-compile, and expect a public beta soon.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
|
@ -1,5 +1,83 @@
|
||||
update_fastlane
|
||||
|
||||
platform :android do
|
||||
desc 'Deploy to play store'
|
||||
lane :beta do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
supply(
|
||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||
package_name: 'sh.ppy.osulazer',
|
||||
track: 'alpha', # upload to alpha, we can promote it later
|
||||
json_key: options[:json_key],
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Deploy to github release'
|
||||
lane :build_github do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
set_github_release(
|
||||
repository_name: "ppy/osu",
|
||||
api_token: ENV["GITHUB_TOKEN"],
|
||||
name: options[:build],
|
||||
tag_name: options[:build],
|
||||
is_draft: true,
|
||||
description: changelog,
|
||||
commitish: "master",
|
||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do |options|
|
||||
nuget_restore(
|
||||
project_path: 'osu.Android.sln'
|
||||
)
|
||||
|
||||
souyuz(
|
||||
build_configuration: 'Release',
|
||||
solution_path: 'osu.Android.sln',
|
||||
platform: "android",
|
||||
output_path: "osu.Android/bin/Release/",
|
||||
keystore_path: options[:keystore_path],
|
||||
keystore_alias: options[:keystore_alias],
|
||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||
)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
|
||||
split = options[:build].split('.')
|
||||
split[1] = split[1].to_s.rjust(4, '0')
|
||||
android_build = split.join('')
|
||||
|
||||
app_version(
|
||||
solution_path: 'osu.Android.sln',
|
||||
version: options[:version],
|
||||
build: android_build,
|
||||
)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
platform :ios do
|
||||
desc 'Deploy to testflight'
|
||||
lane :beta do |options|
|
||||
|
@ -15,6 +15,30 @@ Install _fastlane_ using
|
||||
or alternatively using `brew cask install fastlane`
|
||||
|
||||
# Available Actions
|
||||
## Android
|
||||
### android beta
|
||||
```
|
||||
fastlane android beta
|
||||
```
|
||||
Deploy to play store
|
||||
### android build_github
|
||||
```
|
||||
fastlane android build_github
|
||||
```
|
||||
Deploy to github release
|
||||
### android build
|
||||
```
|
||||
fastlane android build
|
||||
```
|
||||
Compile the project
|
||||
### android update_version
|
||||
```
|
||||
fastlane android update_version
|
||||
```
|
||||
|
||||
|
||||
----
|
||||
|
||||
## iOS
|
||||
### ios beta
|
||||
```
|
||||
|
@ -62,6 +62,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.924.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -4,11 +4,37 @@
|
||||
using System;
|
||||
using Android.App;
|
||||
using osu.Game;
|
||||
using osu.Game.Updater;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class OsuGameAndroid : OsuGame
|
||||
{
|
||||
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
|
||||
public override Version AssemblyVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||
|
||||
try
|
||||
{
|
||||
string versionName = packageInfo.VersionCode.ToString();
|
||||
// undo play store version garbling
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return new Version(packageInfo.VersionName);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(new SimpleUpdateManager());
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Updater;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
|
@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
|
||||
{
|
||||
public class VersionManager : OverlayContainer
|
||||
{
|
||||
private OsuConfigManager config;
|
||||
private OsuGameBase game;
|
||||
private NotificationOverlay notificationOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
|
||||
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
||||
{
|
||||
notificationOverlay = notification;
|
||||
this.config = config;
|
||||
this.game = game;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var version = game.Version;
|
||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
||||
|
||||
if (game.IsDeployedBuild && version != lastVersion)
|
||||
{
|
||||
config.Set(OsuSetting.Version, version);
|
||||
|
||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||
if (!string.IsNullOrEmpty(lastVersion))
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : SimpleNotification
|
||||
{
|
||||
private readonly string version;
|
||||
|
||||
public UpdateCompleteNotification(string version)
|
||||
{
|
||||
this.version = version;
|
||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.CheckSquare;
|
||||
IconBackgound.Colour = colours.BlueDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(1400, Easing.OutQuint);
|
||||
|
@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
public class SquirrelUpdateManager : Component
|
||||
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||
{
|
||||
private UpdateManager updateManager;
|
||||
private NotificationOverlay notificationOverlay;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
public int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Difference between the distance to the next object
|
||||
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public float DistanceToHyperDash { get; set; }
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// The next fruit starts a new combo. Used for explodey.
|
||||
/// </summary>
|
||||
public virtual bool LastInCombo { get; set; }
|
||||
public virtual bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
|
@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||
|
||||
AddStep("flip direction", () =>
|
||||
{
|
||||
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||
}
|
||||
|
||||
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
|
||||
|
||||
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
|
||||
|
||||
private void createNote()
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
|
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class BarLine : ManiaHitObject, IBarLine
|
||||
{
|
||||
public bool Major { get; set; }
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||
/// this does not handle input/sound like a normal hit object.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableHitObject<BarLine>
|
||||
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||
{
|
||||
/// <summary>
|
||||
/// Height of major bar line triangles.
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
||||
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -8,7 +8,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleComboChange : TestSceneHitCircle
|
||||
{
|
||||
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
circle.ComboIndexBindable.BindTo(comboIndex);
|
||||
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||
return base.CreateDrawableHitCircle(circle, auto);
|
||||
}
|
||||
}
|
||||
}
|
@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||
|
||||
var drawable = new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return drawable;
|
||||
}
|
||||
|
||||
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private float judgementOffsetDirection = 1;
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSliderComboChange : TestSceneSlider
|
||||
{
|
||||
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||
}
|
||||
|
||||
protected override DrawableSlider CreateDrawableSlider(Slider slider)
|
||||
{
|
||||
slider.ComboIndexBindable.BindTo(comboIndex);
|
||||
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||
|
||||
return base.CreateDrawableSlider(slider);
|
||||
}
|
||||
}
|
||||
}
|
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private TrackVirtualManual track;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = (TrackVirtualManual)working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerRewindingRotation()
|
||||
{
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerMiddleRewindingRotation()
|
||||
{
|
||||
double estimatedRotation = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
|
||||
|
||||
addSeekStep(2500);
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 5000,
|
||||
},
|
||||
// placeholder object to avoid hitting the results screen
|
||||
new HitObject
|
||||
{
|
||||
StartTime = 99999,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public MainCirclePiece(int index)
|
||||
public MainCirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece(),
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (index + 1).ToString(),
|
||||
},
|
||||
number = new NumberPiece(),
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
|
||||
|
||||
public virtual int IndexInCurrentCombo { get; set; }
|
||||
public int ComboOffset
|
||||
{
|
||||
get => ComboOffsetBindable.Value;
|
||||
set => ComboOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
public virtual int ComboIndex { get; set; }
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
public virtual int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public virtual int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
|
@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
|
||||
public override int ComboIndex
|
||||
{
|
||||
get => base.ComboIndex;
|
||||
set
|
||||
{
|
||||
base.ComboIndex = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.ComboIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override int IndexInCurrentCombo
|
||||
{
|
||||
get => base.IndexInCurrentCombo;
|
||||
set
|
||||
{
|
||||
base.IndexInCurrentCombo = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.IndexInCurrentCombo = value;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
||||
|
||||
public SliderPath Path
|
||||
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
|
||||
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
|
||||
Sprite hitCircleSprite;
|
||||
SkinnableSpriteText hitCircleText;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
||||
},
|
||||
}, confineMode: ConfineMode.NoScaling),
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
{
|
||||
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
|
||||
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
|
||||
parts[i].InvalidationID = 1;
|
||||
// -1 signals that the part is unusable, and should not be drawn
|
||||
parts[i].InvalidationID = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,6 +111,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
parts[i].Time -= time;
|
||||
|
||||
if (parts[i].InvalidationID != -1)
|
||||
++parts[i].InvalidationID;
|
||||
}
|
||||
|
||||
@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
{
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
parts[i].InvalidationID = 0;
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
size = Source.partSize;
|
||||
time = Source.time;
|
||||
|
||||
for (int i = 0; i < Source.parts.Length; ++i)
|
||||
{
|
||||
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
|
||||
parts[i] = Source.parts[i];
|
||||
}
|
||||
Source.parts.CopyTo(parts, 0);
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
if (parts[i].InvalidationID == -1)
|
||||
continue;
|
||||
|
||||
vertexBatch.DrawTime = parts[i].Time;
|
||||
|
||||
Vector2 pos = parts[i].Position;
|
||||
|
@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddStep("Strong Rim", () => addRimHit(true));
|
||||
AddStep("Add bar line", () => addBarLine(false));
|
||||
AddStep("Add major bar line", () => addBarLine(true));
|
||||
AddStep("Add centre w/ bar line", () =>
|
||||
{
|
||||
addCentreHit(false);
|
||||
addBarLine(true);
|
||||
});
|
||||
AddStep("Height test 1", () => changePlayfieldSize(1));
|
||||
AddStep("Height test 2", () => changePlayfieldSize(2));
|
||||
AddStep("Height test 3", () => changePlayfieldSize(3));
|
||||
|
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class BarLine : TaikoHitObject, IBarLine
|
||||
{
|
||||
public bool Major { get; set; }
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
assertPosition(4, 1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
assertPosition(i, i / 5f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap);
|
||||
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
|
||||
|
||||
assertPosition(0, 0);
|
||||
assertPosition(1, 1);
|
||||
}
|
||||
|
||||
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
||||
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
||||
|
||||
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
public new Bindable<double> TimeRange => base.TimeRange;
|
||||
|
||||
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
|
@ -7,10 +7,16 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -18,25 +24,49 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerLoader : ManualInputManagerTestScene
|
||||
{
|
||||
private TestPlayerLoader loader;
|
||||
private OsuScreenStack stack;
|
||||
private TestPlayerLoaderContainer container;
|
||||
private TestPlayer player;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics sessionStatics { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
/// </summary>
|
||||
/// <param name="interactive">If the test player should behave like the production one.</param>
|
||||
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
|
||||
/// <param name="afterLoadAction">An action to run after container load.</param>
|
||||
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
|
||||
{
|
||||
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
|
||||
audioManager.Volume.SetDefault();
|
||||
|
||||
InputManager.Clear();
|
||||
|
||||
beforeLoadAction?.Invoke();
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
loader = new TestPlayerLoader(() =>
|
||||
{
|
||||
afterLoadAction?.Invoke();
|
||||
return player = new TestPlayer(interactive, interactive);
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockLoadViaMouseMovement()
|
||||
{
|
||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
|
||||
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLoadContinuation()
|
||||
{
|
||||
Player player = null;
|
||||
SlowLoadPlayer slowPlayer = null;
|
||||
|
||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
|
||||
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
|
||||
});
|
||||
|
||||
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestModReinstantiation()
|
||||
{
|
||||
TestPlayer player = null;
|
||||
TestMod gameMod = null;
|
||||
TestMod playerMod1 = null;
|
||||
TestMod playerMod2 = null;
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Mods.Value = new[] { gameMod = new TestMod() };
|
||||
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
|
||||
});
|
||||
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
|
||||
|
||||
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("player mods applied", () => playerMod2.Applied);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
|
||||
|
||||
/// <remarks>
|
||||
/// Created for avoiding copy pasting code for the same steps.
|
||||
/// </remarks>
|
||||
/// <param name="volumeName">What part of the volume system is checked</param>
|
||||
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
|
||||
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
|
||||
/// <param name="assert">The function to be invoked and checked</param>
|
||||
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
|
||||
{
|
||||
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
||||
|
||||
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
}
|
||||
|
||||
private class TestPlayerLoaderContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
public readonly NotificationOverlay NotificationOverlay;
|
||||
|
||||
[Cached]
|
||||
public readonly VolumeOverlay VolumeOverlay;
|
||||
|
||||
public TestPlayerLoaderContainer(IScreen screen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new OsuScreenStack(screen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
NotificationOverlay = new NotificationOverlay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
VolumeOverlay = new VolumeOverlay
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||
|
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
@ -0,0 +1,202 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||
{
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame osuGame;
|
||||
|
||||
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (osuGame != null)
|
||||
{
|
||||
Remove(osuGame);
|
||||
osuGame.Dispose();
|
||||
}
|
||||
|
||||
osuGame = new TestOsuGame(LocalStorage, API);
|
||||
osuGame.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(osuGame);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithEscape()
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithEscape()
|
||||
{
|
||||
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithBackButton()
|
||||
{
|
||||
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void exitViaBackButtonAndConfirm()
|
||||
{
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 4,
|
||||
};
|
||||
|
||||
private readonly User longUsernameUser = new User
|
||||
{
|
||||
Username = "Very Long Long Username",
|
||||
Id = 5,
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private ChannelManager channelManager = new ChannelManager();
|
||||
|
||||
@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Sender = admin,
|
||||
Content = "Okay okay, calm down guys. Let's do this!"
|
||||
}));
|
||||
|
||||
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Hi guys, my new username is lit!"
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
}, api.IsLoggedIn));
|
||||
|
||||
AddStep("Show bancho", () => profile.ShowUser(new User
|
||||
{
|
||||
Username = @"BanchoBot",
|
||||
Id = 3,
|
||||
IsBot = true,
|
||||
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
|
||||
}, api.IsLoggedIn));
|
||||
|
||||
AddStep("Hide", profile.Hide);
|
||||
AddStep("Show without reload", profile.Show);
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
||||
|
||||
private BeatmapInfo currentSelection;
|
||||
private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
|
||||
|
||||
private const int set_count = 5;
|
||||
|
||||
@ -56,45 +56,34 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||
{
|
||||
if (beatmapSets == null)
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
loadBeatmaps(beatmapSets);
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
testRandom();
|
||||
testAddRemove();
|
||||
testSorting();
|
||||
|
||||
testRemoveAll();
|
||||
testEmptyTraversal();
|
||||
testHiding();
|
||||
testSelectingFilteredRuleset();
|
||||
testCarouselRootIsRandom();
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
|
||||
{
|
||||
bool changed = false;
|
||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void checkSelected(int set, int? diff = null) =>
|
||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
private void waitForSelection(int set, int? diff = null) =>
|
||||
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
@ -173,34 +162,40 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
private void testTraversal()
|
||||
[Test]
|
||||
public void TestTraversal()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkSelected(1, 1);
|
||||
waitForSelection(1, 1);
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkSelected(1, 2);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkSelected(set_count, 1);
|
||||
waitForSelection(set_count, 1);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count - 1, 3);
|
||||
waitForSelection(set_count - 1, 3);
|
||||
|
||||
advanceSelection(diff: false);
|
||||
advanceSelection(diff: false);
|
||||
checkSelected(1, 2);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count, 3);
|
||||
waitForSelection(set_count, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
private void testFiltering()
|
||||
[Test]
|
||||
public void TestFiltering()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
@ -208,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
checkSelected(3, 1);
|
||||
waitForSelection(3, 1);
|
||||
|
||||
advanceSelection(diff: true, count: 4);
|
||||
checkSelected(3, 2);
|
||||
waitForSelection(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
||||
@ -222,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
setSelected(1, 2);
|
||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||
checkSelected(1, 1);
|
||||
waitForSelection(1, 1);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
checkSelected(1, 1);
|
||||
waitForSelection(1, 1);
|
||||
|
||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||
|
||||
@ -244,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
setSelected(1, 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilterRange()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
// buffer the selection
|
||||
setSelected(3, 2);
|
||||
|
||||
setSelected(1, 3);
|
||||
|
||||
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
|
||||
{
|
||||
SearchText = "#3",
|
||||
@ -254,16 +261,19 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
IsLowerInclusive = true
|
||||
}
|
||||
}, false));
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
// should reselect the buffered selection.
|
||||
waitForSelection(3, 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test random non-repeating algorithm
|
||||
/// </summary>
|
||||
private void testRandom()
|
||||
[Test]
|
||||
public void TestRandom()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
nextRandom();
|
||||
@ -299,8 +309,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
/// <summary>
|
||||
/// Test adding and removing beatmap sets
|
||||
/// </summary>
|
||||
private void testAddRemove()
|
||||
[Test]
|
||||
public void TestAddRemove()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
@ -316,31 +329,37 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
checkSelected(set_count);
|
||||
waitForSelection(set_count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
private void testSorting()
|
||||
[Test]
|
||||
public void TestSorting()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
private void testRemoveAll()
|
||||
[Test]
|
||||
public void TestRemoveAll()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
setSelected(2, 1);
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||
checkSelected(2);
|
||||
waitForSelection(2);
|
||||
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
waitForSelection(1);
|
||||
|
||||
AddUntilStep("Remove all", () =>
|
||||
{
|
||||
@ -353,8 +372,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
private void testEmptyTraversal()
|
||||
[Test]
|
||||
public void TestEmptyTraversal()
|
||||
{
|
||||
loadBeatmaps(new List<BeatmapSetInfo>());
|
||||
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkNoSelection();
|
||||
|
||||
@ -368,26 +390,29 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
private void testHiding()
|
||||
[Test]
|
||||
public void TestHiding()
|
||||
{
|
||||
var hidingSet = createTestBeatmapSet(1);
|
||||
BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
|
||||
hidingSet.Beatmaps[1].Hidden = true;
|
||||
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
||||
|
||||
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
checkVisibleItemCount(true, 2);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 3);
|
||||
waitForSelection(1, 3);
|
||||
|
||||
setHidden(3);
|
||||
checkSelected(1, 1);
|
||||
waitForSelection(1, 1);
|
||||
|
||||
setHidden(2, false);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 2);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
setHidden(1);
|
||||
checkSelected(1, 2);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
setHidden(2);
|
||||
checkNoSelection();
|
||||
@ -402,7 +427,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
}
|
||||
|
||||
private void testSelectingFilteredRuleset()
|
||||
[Test]
|
||||
public void TestSelectingFilteredRuleset()
|
||||
{
|
||||
var testMixed = createTestBeatmapSet(set_count + 1);
|
||||
AddStep("add mixed ruleset beatmapset", () =>
|
||||
@ -437,14 +463,16 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||
}
|
||||
|
||||
private void testCarouselRootIsRandom()
|
||||
[Test]
|
||||
public void TestCarouselRootIsRandom()
|
||||
{
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= 50; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
manySets.Add(createTestBeatmapSet(i));
|
||||
|
||||
loadBeatmaps(manySets);
|
||||
|
||||
loadBeatmaps(beatmapSets);
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public TestSceneBackButton()
|
||||
{
|
||||
BackButton button;
|
||||
BackButton.Receptor receptor = new BackButton.Receptor();
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
receptor,
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
button = new BackButton
|
||||
button = new BackButton(receptor)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual void PostProcess()
|
||||
{
|
||||
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
|
||||
{
|
||||
if (obj is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
objectComboInfo.ComboIndex = comboIndex;
|
||||
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
|
||||
foreach (var nestedObject in obj.NestedHitObjects)
|
||||
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
{
|
||||
if (hitObject is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
|
||||
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
|
||||
/// </summary>
|
||||
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
|
||||
{
|
||||
private WorkingBeatmap lastBeatmap;
|
||||
|
||||
protected BindableBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
BindValueChanged(b => updateAudioTrack(b.NewValue), true);
|
||||
}
|
||||
|
||||
private void updateAudioTrack(WorkingBeatmap beatmap)
|
||||
{
|
||||
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
|
||||
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
|
||||
{
|
||||
if (trackLoaded)
|
||||
{
|
||||
Debug.Assert(lastBeatmap != null);
|
||||
Debug.Assert(lastBeatmap.Track != null);
|
||||
|
||||
lastBeatmap.RecycleTrack();
|
||||
}
|
||||
}
|
||||
|
||||
lastBeatmap = beatmap;
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public class InMemoryConfigManager<T> : ConfigManager<T>
|
||||
where T : struct
|
||||
{
|
||||
public InMemoryConfigManager()
|
||||
{
|
||||
InitialiseDefaults();
|
||||
}
|
||||
|
||||
protected override void PerformLoad()
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool PerformSave() => true;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ namespace osu.Game.Configuration
|
||||
public enum IntroSequence
|
||||
{
|
||||
Circles,
|
||||
Triangles
|
||||
Triangles,
|
||||
Random
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||
|
||||
Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500);
|
||||
Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
|
||||
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
}
|
||||
|
23
osu.Game/Configuration/SessionStatics.cs
Normal file
23
osu.Game/Configuration/SessionStatics.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores global per-session statics. These will not be stored after exiting the game.
|
||||
/// </summary>
|
||||
public class SessionStatics : InMemoryConfigManager<Static>
|
||||
{
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
Set(Static.LoginOverlayDisplayed, false);
|
||||
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
MutedAudioNotificationShownOnce
|
||||
}
|
||||
}
|
@ -400,8 +400,6 @@ namespace osu.Game.Database
|
||||
|
||||
int i = 0;
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var b in items)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
@ -414,7 +412,6 @@ namespace osu.Game.Database
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
@ -439,8 +436,6 @@ namespace osu.Game.Database
|
||||
|
||||
int i = 0;
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
@ -453,7 +448,6 @@ namespace osu.Game.Database
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
public Bindable<double> Progress = new BindableDouble();
|
||||
|
||||
private Bindable<int> holdActivationDelay;
|
||||
private Bindable<float> holdActivationDelay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
|
||||
holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
|
||||
}
|
||||
|
||||
protected void BeginConfirm()
|
||||
|
@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
|
||||
public class BackButton : VisibilityContainer
|
||||
{
|
||||
public Action Action;
|
||||
|
||||
private readonly TwoLayerButton button;
|
||||
|
||||
public BackButton()
|
||||
public BackButton(Receptor receptor)
|
||||
{
|
||||
receptor.OnBackPressed = () => button.Click();
|
||||
|
||||
Size = TwoLayerButton.SIZE_EXTENDED;
|
||||
|
||||
Child = button = new TwoLayerButton
|
||||
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
button.HoverColour = colours.PinkDark;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
button.MoveToX(0, 400, Easing.OutQuint);
|
||||
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
|
||||
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
||||
button.FadeOut(400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Action OnBackPressed;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
OnBackPressed?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,22 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A textbox which holds focus eagerly.
|
||||
/// </summary>
|
||||
public class FocusedTextBox : OsuTextBox
|
||||
public class FocusedTextBox : OsuTextBox, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Action Exit;
|
||||
|
||||
private bool focus;
|
||||
|
||||
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
|
||||
@ -63,12 +61,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (!HasFocus) return false;
|
||||
|
||||
if (e.Key == Key.Escape)
|
||||
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
||||
return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
@ -79,14 +77,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnPressed(action);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void KillFocus()
|
||||
{
|
||||
base.KillFocus();
|
||||
Exit?.Invoke();
|
||||
}
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
public override bool RequestsFocus => HoldFocus;
|
||||
}
|
||||
|
@ -8,13 +8,11 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
|
||||
public class OsuTextBox : TextBox
|
||||
{
|
||||
protected override float LeftRightPadding => 10;
|
||||
|
||||
@ -57,18 +55,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
|
||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
KillFocus();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,10 @@ namespace osu.Game.Online.API
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
if (!(api is APIAccess apiAccess))
|
||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
||||
{
|
||||
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
|
||||
return;
|
||||
}
|
||||
|
||||
API = apiAccess;
|
||||
|
||||
|
@ -21,8 +21,6 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private readonly FocusedTextBox textbox;
|
||||
|
||||
protected ChannelManager ChannelManager;
|
||||
@ -66,8 +64,6 @@ namespace osu.Game.Online.Chat
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
|
||||
textbox.Exit += () => Exit?.Invoke();
|
||||
}
|
||||
|
||||
Channel.BindValueChanged(channelChanged);
|
||||
@ -146,6 +142,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
protected override float HorizontalPadding => 10;
|
||||
protected override float MessagePadding => 120;
|
||||
protected override float TimestampPadding => 50;
|
||||
|
||||
public StandAloneMessage(Message message)
|
||||
: base(message)
|
||||
|
@ -81,10 +81,14 @@ namespace osu.Game
|
||||
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
private OsuScreenStack screenStack;
|
||||
protected OsuScreenStack ScreenStack;
|
||||
|
||||
protected BackButton BackButton;
|
||||
|
||||
protected SettingsPanel Settings;
|
||||
|
||||
private VolumeOverlay volume;
|
||||
private OsuLogo osuLogo;
|
||||
private BackButton backButton;
|
||||
|
||||
private MainMenu menuScreen;
|
||||
|
||||
@ -96,8 +100,6 @@ namespace osu.Game
|
||||
|
||||
private readonly string[] args;
|
||||
|
||||
private SettingsPanel settings;
|
||||
|
||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||
|
||||
private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
|
||||
@ -318,6 +320,8 @@ namespace osu.Game
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
protected virtual Loader CreateLoader() => new Loader();
|
||||
|
||||
#region Beatmap progression
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
@ -356,7 +360,7 @@ namespace osu.Game
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
@ -374,7 +378,7 @@ namespace osu.Game
|
||||
CloseAllOverlays(false);
|
||||
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
@ -421,6 +425,7 @@ namespace osu.Game
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
BackButton.Receptor receptor;
|
||||
|
||||
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
|
||||
|
||||
@ -437,15 +442,16 @@ namespace osu.Game
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||
backButton = new BackButton
|
||||
receptor = new BackButton.Receptor(),
|
||||
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||
BackButton = new BackButton(receptor)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () =>
|
||||
{
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||
screenStack.Exit();
|
||||
if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||
ScreenStack.Exit();
|
||||
}
|
||||
},
|
||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
@ -458,18 +464,15 @@ namespace osu.Game
|
||||
idleTracker
|
||||
});
|
||||
|
||||
screenStack.ScreenPushed += screenPushed;
|
||||
screenStack.ScreenExited += screenExited;
|
||||
ScreenStack.ScreenPushed += screenPushed;
|
||||
ScreenStack.ScreenExited += screenExited;
|
||||
|
||||
loadComponentSingleFile(osuLogo, logo =>
|
||||
{
|
||||
logoContainer.Add(logo);
|
||||
|
||||
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
|
||||
screenStack.Push(new Loader
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
|
||||
});
|
||||
|
||||
loadComponentSingleFile(Toolbar = new Toolbar
|
||||
@ -485,7 +488,8 @@ namespace osu.Game
|
||||
toolbarElements.Add(d);
|
||||
});
|
||||
|
||||
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
|
||||
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
|
||||
|
||||
loadComponentSingleFile(musicController = new MusicController(), Add, true);
|
||||
@ -504,7 +508,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||
@ -535,7 +539,7 @@ namespace osu.Game
|
||||
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
|
||||
overlays.AddRange(singleDisplaySideOverlays);
|
||||
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
@ -588,7 +592,7 @@ namespace osu.Game
|
||||
{
|
||||
float offset = 0;
|
||||
|
||||
if (settings.State.Value == Visibility.Visible)
|
||||
if (Settings.State.Value == Visibility.Visible)
|
||||
offset += ToolbarButton.WIDTH / 2;
|
||||
if (notifications.State.Value == Visibility.Visible)
|
||||
offset -= ToolbarButton.WIDTH / 2;
|
||||
@ -596,7 +600,7 @@ namespace osu.Game
|
||||
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
settings.State.ValueChanged += _ => updateScreenOffset();
|
||||
Settings.State.ValueChanged += _ => updateScreenOffset();
|
||||
notifications.State.ValueChanged += _ => updateScreenOffset();
|
||||
}
|
||||
|
||||
@ -741,7 +745,7 @@ namespace osu.Game
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleSettings:
|
||||
settings.ToggleVisibility();
|
||||
Settings.ToggleVisibility();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleDirect:
|
||||
@ -788,13 +792,13 @@ namespace osu.Game
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (screenStack.CurrentScreen is Loader)
|
||||
if (ScreenStack.CurrentScreen is Loader)
|
||||
return false;
|
||||
|
||||
if (introScreen == null)
|
||||
return true;
|
||||
|
||||
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
|
||||
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
{
|
||||
Scheduler.Add(introScreen.MakeCurrent);
|
||||
return true;
|
||||
@ -822,7 +826,7 @@ namespace osu.Game
|
||||
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
|
||||
MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
|
||||
@ -848,9 +852,9 @@ namespace osu.Game
|
||||
Toolbar.Show();
|
||||
|
||||
if (newOsuScreen.AllowBackButton)
|
||||
backButton.Show();
|
||||
BackButton.Show();
|
||||
else
|
||||
backButton.Hide();
|
||||
BackButton.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game
|
||||
|
||||
protected RulesetConfigCache RulesetConfigCache;
|
||||
|
||||
protected APIAccess API;
|
||||
protected IAPIProvider API;
|
||||
|
||||
protected MenuCursorContainer MenuCursorContainer;
|
||||
|
||||
@ -73,6 +73,8 @@ namespace osu.Game
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Storage Storage { get; set; }
|
||||
|
||||
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
||||
|
||||
[Cached]
|
||||
@ -123,7 +125,7 @@ namespace osu.Game
|
||||
{
|
||||
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
||||
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
||||
@ -158,21 +160,21 @@ namespace osu.Game
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
API = new APIAccess(LocalConfig);
|
||||
if (API == null) API = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
dependencies.CacheAs(API);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||
@ -189,6 +191,7 @@ namespace osu.Game
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
||||
dependencies.Cache(new SessionStatics());
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
fileImporters.Add(BeatmapManager);
|
||||
@ -199,14 +202,21 @@ namespace osu.Game
|
||||
// this adds a global reduction of track volume for the time being.
|
||||
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
|
||||
|
||||
beatmap = new OsuBindableBeatmap(defaultBeatmap);
|
||||
beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||||
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
{
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
|
||||
b.OldValue.RecycleTrack();
|
||||
}));
|
||||
|
||||
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
|
||||
dependencies.CacheAs(beatmap);
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
AddInternal(API);
|
||||
if (API is APIAccess apiAcces)
|
||||
AddInternal(apiAcces);
|
||||
AddInternal(RulesetConfigCache);
|
||||
|
||||
GlobalActionContainer globalBinding;
|
||||
@ -266,9 +276,13 @@ namespace osu.Game
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(host.Storage);
|
||||
base.SetHost(host);
|
||||
|
||||
if (Storage == null)
|
||||
Storage = host.Storage;
|
||||
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(Storage);
|
||||
}
|
||||
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
@ -284,14 +298,6 @@ namespace osu.Game
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
||||
private class OsuBindableBeatmap : BindableBeatmap
|
||||
{
|
||||
public OsuBindableBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuUserInputManager : UserInputManager
|
||||
{
|
||||
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected virtual float MessagePadding => default_message_padding;
|
||||
|
||||
private const float timestamp_padding = 65;
|
||||
private const float default_timestamp_padding = 65;
|
||||
|
||||
protected virtual float TimestampPadding => default_timestamp_padding;
|
||||
|
||||
private const float default_horizontal_padding = 15;
|
||||
|
||||
@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Chat
|
||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
MaxWidth = default_message_padding - timestamp_padding
|
||||
MaxWidth = MessagePadding - TimestampPadding
|
||||
};
|
||||
|
||||
if (hasBackground)
|
||||
@ -149,7 +151,6 @@ namespace osu.Game.Overlays.Chat
|
||||
new MessageSender(message.Sender)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = timestamp_padding },
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Child = effectedUsername,
|
||||
|
@ -119,7 +119,6 @@ namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
PlaceholderText = @"Search",
|
||||
Exit = Hide,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -138,7 +138,6 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = Hide,
|
||||
OnCommit = postMessage,
|
||||
ReleaseFocusOnCommit = false,
|
||||
HoldFocus = true,
|
||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Exit = () => ExitRequested?.Invoke(),
|
||||
},
|
||||
new CollectionsDropdown<PlaylistCollection>
|
||||
{
|
||||
@ -47,8 +46,6 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private void current_ValueChanged(ValueChangedEvent<string> e) => FilterChanged?.Invoke(e.NewValue);
|
||||
|
||||
public Action ExitRequested;
|
||||
|
||||
public Action<string> FilterChanged;
|
||||
|
||||
public class FilterTextBox : SearchTextBox
|
||||
|
@ -63,7 +63,6 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ExitRequested = Hide,
|
||||
FilterChanged = search => list.Filter(search),
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Overlays
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
@ -75,7 +75,7 @@ namespace osu.Game.Overlays
|
||||
/// <summary>
|
||||
/// Returns whether the current beatmap track is playing.
|
||||
/// </summary>
|
||||
public bool IsPlaying => beatmap.Value.Track.IsRunning;
|
||||
public bool IsPlaying => current?.Track.IsRunning ?? false;
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo set) =>
|
||||
Schedule(() => beatmapSets.Add(set));
|
||||
@ -213,12 +213,12 @@ namespace osu.Game.Overlays
|
||||
current = beatmap.NewValue;
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
updateAudioAdjustments();
|
||||
ResetTrackAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
}
|
||||
|
||||
private void updateAudioAdjustments()
|
||||
public void ResetTrackAdjustments()
|
||||
{
|
||||
var track = current?.Track;
|
||||
if (track == null)
|
||||
|
@ -88,8 +88,6 @@ namespace osu.Game.Overlays.SearchableList
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Filter.Search.Exit = Hide;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -27,16 +27,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
LabelText = "Parallax",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
|
||||
},
|
||||
new SettingsSlider<int, TimeSlider>
|
||||
new SettingsSlider<float, TimeSlider>
|
||||
{
|
||||
LabelText = "Hold-to-confirm activation time",
|
||||
Bindable = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay),
|
||||
Bindable = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
|
||||
KeyboardStep = 50
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private class TimeSlider : OsuSliderBar<int>
|
||||
private class TimeSlider : OsuSliderBar<float>
|
||||
{
|
||||
public override string TooltipText => Current.Value.ToString("N0") + "ms";
|
||||
}
|
||||
|
@ -91,7 +91,6 @@ namespace osu.Game.Overlays
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
Exit = Hide,
|
||||
},
|
||||
Footer = CreateFooter()
|
||||
},
|
||||
|
@ -44,7 +44,8 @@ namespace osu.Game.Overlays
|
||||
Clear();
|
||||
lastSection = null;
|
||||
|
||||
sections = new ProfileSection[]
|
||||
sections = !user.IsBot
|
||||
? new ProfileSection[]
|
||||
{
|
||||
//new AboutSection(),
|
||||
new RecentSection(),
|
||||
@ -53,6 +54,10 @@ namespace osu.Game.Overlays
|
||||
new HistoricalSection(),
|
||||
new BeatmapsSection(),
|
||||
new KudosuSection()
|
||||
}
|
||||
: new ProfileSection[]
|
||||
{
|
||||
//new AboutSection(),
|
||||
};
|
||||
|
||||
tabs = new ProfileTabControl
|
||||
|
@ -32,6 +32,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||
|
||||
private readonly Bindable<bool> isMuted = new Bindable<bool>();
|
||||
public Bindable<bool> IsMuted => isMuted;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
@ -64,7 +67,8 @@ namespace osu.Game.Overlays
|
||||
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
||||
muteButton = new MuteButton
|
||||
{
|
||||
Margin = new MarginPadding { Top = 100 }
|
||||
Margin = new MarginPadding { Top = 100 },
|
||||
Current = { BindTarget = isMuted }
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -74,13 +78,13 @@ namespace osu.Game.Overlays
|
||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||
|
||||
muteButton.Current.ValueChanged += muted =>
|
||||
isMuted.BindValueChanged(muted =>
|
||||
{
|
||||
if (muted.NewValue)
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
else
|
||||
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// A hit object representing the end of a bar.
|
||||
/// </summary>
|
||||
public class BarLine : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this barline is a prominent beat (based on time signature of beatmap).
|
||||
/// </summary>
|
||||
public bool Major;
|
||||
}
|
||||
}
|
@ -10,12 +10,13 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class BarLineGenerator
|
||||
public class BarLineGenerator<TBarLine>
|
||||
where TBarLine : class, IBarLine, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// The generated bar lines.
|
||||
/// </summary>
|
||||
public readonly List<BarLine> BarLines = new List<BarLine>();
|
||||
public readonly List<TBarLine> BarLines = new List<TBarLine>();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs and generates bar lines for provided beatmap.
|
||||
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
|
||||
{
|
||||
BarLines.Add(new BarLine
|
||||
BarLines.Add(new TBarLine
|
||||
{
|
||||
StartTime = t,
|
||||
Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0
|
||||
|
@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
private Bindable<int> comboIndexBindable;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
||||
}
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
|
||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||
}
|
||||
updateAccentColour();
|
||||
|
||||
ApplySkin(skin, allowFallback);
|
||||
|
||||
@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
updateState(State.Value, true);
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a change is made to the skin.
|
||||
/// </summary>
|
||||
@ -316,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
lifetimeStart = value;
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
CreateNestedHitObjects();
|
||||
|
||||
if (this is IHasComboInformation hasCombo)
|
||||
{
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
|
||||
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
|
||||
}
|
||||
}
|
||||
|
||||
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
foreach (var h in nestedHitObjects)
|
||||
|
22
osu.Game/Rulesets/Objects/IBarLine.cs
Normal file
22
osu.Game/Rulesets/Objects/IBarLine.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for bar line hitobjects.
|
||||
/// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies.
|
||||
/// </summary>
|
||||
public interface IBarLine
|
||||
{
|
||||
/// <summary>
|
||||
/// The time position of the bar.
|
||||
/// </summary>
|
||||
double StartTime { set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this bar line is a prominent beat (based on time signature of beatmap).
|
||||
/// </summary>
|
||||
bool Major { set; }
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
Bindable<int> IndexInCurrentComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
Bindable<int> ComboIndexBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
Bindable<bool> LastInComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
|
@ -135,9 +135,9 @@ namespace osu.Game.Rulesets
|
||||
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
|
||||
loadRulesetFromFile(file);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load rulesets from directory {Environment.CurrentDirectory}");
|
||||
Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -131,7 +131,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (duration > maxDuration)
|
||||
{
|
||||
maxDuration = duration;
|
||||
baseBeatLength = timingPoints[i].BeatLength;
|
||||
// The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
|
||||
// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
|
||||
baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
{
|
||||
foreach (var cached in hitObjectInitialStateCache.Values)
|
||||
cached.Invalidate();
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osu.Framework.Screens;
|
||||
@ -59,6 +60,9 @@ namespace osu.Game.Screens
|
||||
|
||||
private IntroScreen getIntroSequence()
|
||||
{
|
||||
if (introSequence == IntroSequence.Random)
|
||||
introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
|
||||
|
||||
switch (introSequence)
|
||||
{
|
||||
case IntroSequence.Circles:
|
||||
|
@ -62,14 +62,16 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
private Bindable<int> holdDelay;
|
||||
private Bindable<float> holdDelay;
|
||||
private Bindable<bool> loginDisplayed;
|
||||
|
||||
private ExitConfirmOverlay exitConfirmOverlay;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config)
|
||||
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
|
||||
{
|
||||
holdDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
|
||||
holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
|
||||
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
|
||||
|
||||
if (host.CanExit)
|
||||
{
|
||||
@ -170,7 +172,6 @@ namespace osu.Game.Screens.Menu
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
}
|
||||
|
||||
private bool loginDisplayed;
|
||||
private bool exitConfirmed;
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -198,10 +199,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
bool displayLogin()
|
||||
{
|
||||
if (!loginDisplayed)
|
||||
if (!loginDisplayed.Value)
|
||||
{
|
||||
Scheduler.AddDelayed(() => login?.Show(), 500);
|
||||
loginDisplayed = true;
|
||||
loginDisplayed.Value = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -69,8 +69,6 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Filter.Search.Exit += this.Exit;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -62,7 +62,6 @@ namespace osu.Game.Screens.Multi.Match
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
MatchChatDisplay chat;
|
||||
Components.Header header;
|
||||
Info info;
|
||||
GridContainer bottomRow;
|
||||
@ -122,7 +121,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
Vertical = 10,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = chat = new MatchChatDisplay
|
||||
Child = new MatchChatDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@ -159,12 +158,6 @@ namespace osu.Game.Screens.Multi.Match
|
||||
bottomRow.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
|
||||
}, true);
|
||||
|
||||
chat.Exit += () =>
|
||||
{
|
||||
if (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
};
|
||||
|
||||
beatmapManager.ItemAdded += beatmapAdded;
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -45,7 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = "hold for menu",
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
@ -60,9 +60,23 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Bindable<float> activationDelay;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
activationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
|
||||
activationDelay.BindValueChanged(v =>
|
||||
{
|
||||
text.Text = v.NewValue > 0
|
||||
? "hold for menu"
|
||||
: "press for menu";
|
||||
}, true);
|
||||
|
||||
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -14,11 +16,14 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
|
||||
private Task loadTask;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private VolumeOverlay volumeOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(SessionStatics sessionStatics)
|
||||
{
|
||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||
|
||||
InternalChild = (content = new LogoTrackingContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
|
||||
loadNewPlayer();
|
||||
}
|
||||
|
||||
private void playerLoaded(Player player) => info.Loading = false;
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
loadTask = LoadComponentAsync(player, playerLoaded);
|
||||
loadTask = LoadComponentAsync(player, _ => info.Loading = false);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
|
||||
content.StopTracking();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
inputManager = GetContainingInputManager();
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.VolumeMute;
|
||||
IconBackgound.Colour = colours.RedDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
|
||||
volumeOverlay.IsMuted.Value = false;
|
||||
audioManager.Volume.SetDefault();
|
||||
audioManager.VolumeTrack.SetDefault();
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,6 +82,9 @@ namespace osu.Game.Screens.Select
|
||||
var _ = newRoot.Drawables;
|
||||
|
||||
root = newRoot;
|
||||
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
||||
selectedBeatmapSet = null;
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
|
@ -49,8 +49,6 @@ namespace osu.Game.Screens.Select
|
||||
return criteria;
|
||||
}
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private readonly SearchTextBox searchTextBox;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
@ -75,11 +73,7 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Exit = () => Exit?.Invoke(),
|
||||
},
|
||||
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -171,11 +171,6 @@ namespace osu.Game.Screens.Select
|
||||
Height = FilterControl.HEIGHT,
|
||||
FilterChanged = c => Carousel.Filter(c),
|
||||
Background = { Width = 2 },
|
||||
Exit = () =>
|
||||
{
|
||||
if (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -490,6 +485,7 @@ namespace osu.Game.Screens.Select
|
||||
BeatmapDetails.Leaderboard.RefreshScores();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
music?.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
|
@ -12,13 +12,17 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public abstract class SkinReloadableDrawable : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current skin source.
|
||||
/// </summary>
|
||||
protected ISkinSource CurrentSkin { get; private set; }
|
||||
|
||||
private readonly Func<ISkinSource, bool> allowFallback;
|
||||
private ISkinSource skin;
|
||||
|
||||
/// <summary>
|
||||
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
|
||||
/// </summary>
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SkinReloadableDrawable"/>
|
||||
@ -32,19 +36,19 @@ namespace osu.Game.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
skin = source;
|
||||
skin.SourceChanged += onChange;
|
||||
CurrentSkin = source;
|
||||
CurrentSkin.SourceChanged += onChange;
|
||||
}
|
||||
|
||||
private void onChange() =>
|
||||
// schedule required to avoid calls after disposed.
|
||||
// note that this has the side-effect of components only performing a skin change when they are alive.
|
||||
Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
|
||||
Scheduler.AddOnce(() => SkinChanged(CurrentSkin, allowDefaultFallback));
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
SkinChanged(skin, allowDefaultFallback);
|
||||
SkinChanged(CurrentSkin, allowDefaultFallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -60,8 +64,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onChange;
|
||||
if (CurrentSkin != null)
|
||||
CurrentSkin.SourceChanged -= onChange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Cached(typeof(Bindable<WorkingBeatmap>))]
|
||||
[Cached(typeof(IBindable<WorkingBeatmap>))]
|
||||
private OsuTestBeatmap beatmap;
|
||||
private NonNullableBindable<WorkingBeatmap> beatmap;
|
||||
|
||||
protected BindableBeatmap Beatmap => beatmap;
|
||||
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
@ -73,10 +73,13 @@ namespace osu.Game.Tests.Visual
|
||||
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
|
||||
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
|
||||
|
||||
beatmap = new OsuTestBeatmap(working)
|
||||
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
|
||||
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
{
|
||||
Default = working
|
||||
};
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
|
||||
b.OldValue.RecycleTrack();
|
||||
}));
|
||||
|
||||
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
@ -317,13 +320,5 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
|
||||
}
|
||||
|
||||
private class OsuTestBeatmap : BindableBeatmap
|
||||
{
|
||||
public OsuTestBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,31 +6,25 @@ using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
namespace osu.Game.Updater
|
||||
{
|
||||
/// <summary>
|
||||
/// An update manager that shows notifications if a newer release is detected.
|
||||
/// Installation is left up to the user.
|
||||
/// </summary>
|
||||
internal class SimpleUpdateManager : CompositeDrawable
|
||||
public class SimpleUpdateManager : UpdateManager
|
||||
{
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private string version;
|
||||
private GameHost host;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
|
||||
private void load(OsuGameBase game, GameHost host)
|
||||
{
|
||||
notificationOverlay = notification;
|
||||
|
||||
this.host = host;
|
||||
version = game.Version;
|
||||
|
||||
@ -50,7 +44,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
if (latest.TagName != version)
|
||||
{
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
Notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
||||
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
||||
@ -82,6 +76,11 @@ namespace osu.Desktop.Updater
|
||||
case RuntimeInfo.Platform.MacOsx:
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
||||
break;
|
||||
|
||||
case RuntimeInfo.Platform.Android:
|
||||
// on our testing device this causes the download to magically disappear.
|
||||
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
|
||||
break;
|
||||
}
|
||||
|
||||
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
|
67
osu.Game/Updater/UpdateManager.cs
Normal file
67
osu.Game/Updater/UpdateManager.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Updater
|
||||
{
|
||||
public abstract class UpdateManager : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected NotificationOverlay Notifications { get; private set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var version = game.Version;
|
||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
||||
|
||||
if (game.IsDeployedBuild && version != lastVersion)
|
||||
{
|
||||
config.Set(OsuSetting.Version, version);
|
||||
|
||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||
if (!string.IsNullOrEmpty(lastVersion))
|
||||
Notifications.Post(new UpdateCompleteNotification(version));
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : SimpleNotification
|
||||
{
|
||||
private readonly string version;
|
||||
|
||||
public UpdateCompleteNotification(string version)
|
||||
{
|
||||
this.version = version;
|
||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.CheckSquare;
|
||||
IconBackgound.Colour = colours.BlueDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -78,6 +78,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"is_bng")]
|
||||
public bool IsBNG;
|
||||
|
||||
[JsonProperty(@"is_bot")]
|
||||
public bool IsBot;
|
||||
|
||||
[JsonProperty(@"is_active")]
|
||||
public bool Active;
|
||||
|
||||
|
@ -21,12 +21,12 @@
|
||||
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.7.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.7.9" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.924.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.930.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -113,13 +113,13 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.7.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.7.9" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.924.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.924.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.930.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.930.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user