diff --git a/Gemfile.lock b/Gemfile.lock
index f7c19064b4..7df9c46482 100644
--- a/Gemfile.lock
+++ b/Gemfile.lock
@@ -1,11 +1,11 @@
GEM
remote: https://rubygems.org/
specs:
- CFPropertyList (3.0.0)
- addressable (2.6.0)
- public_suffix (>= 2.0.2, < 4.0)
+ CFPropertyList (3.0.1)
+ addressable (2.7.0)
+ public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
- babosa (1.0.2)
+ babosa (1.0.3)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
@@ -26,8 +26,8 @@ GEM
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
- fastimage (2.1.5)
- fastlane (2.129.0)
+ fastimage (2.1.7)
+ fastlane (2.131.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
@@ -77,9 +77,9 @@ GEM
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.9)
- google-cloud-core (1.3.0)
+ google-cloud-core (1.3.1)
google-cloud-env (~> 1.0)
- google-cloud-env (1.2.0)
+ google-cloud-env (1.2.1)
faraday (~> 0.11)
google-cloud-storage (1.16.0)
digest-crc (~> 0.4)
@@ -100,9 +100,9 @@ GEM
json (2.2.0)
jwt (2.1.0)
memoist (0.16.0)
- mime-types (3.2.2)
+ mime-types (3.3)
mime-types-data (~> 3.2015)
- mime-types-data (3.2019.0331)
+ mime-types-data (3.2019.0904)
mini_magick (4.9.5)
mini_portile2 (2.4.0)
multi_json (1.13.1)
@@ -121,14 +121,14 @@ GEM
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
- rubyzip (1.2.3)
+ rubyzip (1.2.4)
security (0.1.3)
signet (0.11.0)
addressable (~> 2.3)
faraday (~> 0.9)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
- simctl (1.6.5)
+ simctl (1.6.6)
CFPropertyList
naturally
slack-notifier (2.3.2)
diff --git a/README.md b/README.md
index 56491a4be4..aefeb2e96e 100644
--- a/README.md
+++ b/README.md
@@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:**
-| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
-| ------------- | ------------- |
+| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
+| ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
-- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
-- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
diff --git a/fastlane/Fastfile b/fastlane/Fastfile
index 0b60e28b0f..7adf42a1eb 100644
--- a/fastlane/Fastfile
+++ b/fastlane/Fastfile
@@ -1,5 +1,83 @@
update_fastlane
+platform :android do
+desc 'Deploy to play store'
+ lane :beta do |options|
+
+ update_version(
+ version: options[:version],
+ build: options[:build],
+ )
+
+ build(options)
+
+ supply(
+ apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
+ package_name: 'sh.ppy.osulazer',
+ track: 'alpha', # upload to alpha, we can promote it later
+ json_key: options[:json_key],
+ )
+ end
+
+ desc 'Deploy to github release'
+ lane :build_github do |options|
+
+ update_version(
+ version: options[:version],
+ build: options[:build],
+ )
+
+ build(options)
+
+ client = HTTPClient.new
+ changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
+ changelog.gsub!('$BUILD_ID', options[:build])
+
+ set_github_release(
+ repository_name: "ppy/osu",
+ api_token: ENV["GITHUB_TOKEN"],
+ name: options[:build],
+ tag_name: options[:build],
+ is_draft: true,
+ description: changelog,
+ commitish: "master",
+ upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
+ )
+
+ end
+
+ desc 'Compile the project'
+ lane :build do |options|
+ nuget_restore(
+ project_path: 'osu.Android.sln'
+ )
+
+ souyuz(
+ build_configuration: 'Release',
+ solution_path: 'osu.Android.sln',
+ platform: "android",
+ output_path: "osu.Android/bin/Release/",
+ keystore_path: options[:keystore_path],
+ keystore_alias: options[:keystore_alias],
+ keystore_password: ENV["KEYSTORE_PASSWORD"]
+ )
+ end
+
+ lane :update_version do |options|
+
+ split = options[:build].split('.')
+ split[1] = split[1].to_s.rjust(4, '0')
+ android_build = split.join('')
+
+ app_version(
+ solution_path: 'osu.Android.sln',
+ version: options[:version],
+ build: android_build,
+ )
+ end
+
+end
+
platform :ios do
desc 'Deploy to testflight'
lane :beta do |options|
diff --git a/fastlane/README.md b/fastlane/README.md
index fbccf1c8c0..a400ed9516 100644
--- a/fastlane/README.md
+++ b/fastlane/README.md
@@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane`
# Available Actions
+## Android
+### android beta
+```
+fastlane android beta
+```
+Deploy to play store
+### android build_github
+```
+fastlane android build_github
+```
+Deploy to github release
+### android build
+```
+fastlane android build
+```
+Compile the project
+### android update_version
+```
+fastlane android update_version
+```
+
+
+----
+
## iOS
### ios beta
```
diff --git a/osu.Android.props b/osu.Android.props
index 46fd5424df..51245351b6 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -62,6 +62,6 @@
-
+
diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs
index d9bdd9c0c2..a91c010809 100644
--- a/osu.Android/OsuGameAndroid.cs
+++ b/osu.Android/OsuGameAndroid.cs
@@ -4,11 +4,37 @@
using System;
using Android.App;
using osu.Game;
+using osu.Game.Updater;
namespace osu.Android
{
public class OsuGameAndroid : OsuGame
{
- public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
+ public override Version AssemblyVersion
+ {
+ get
+ {
+ var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
+
+ try
+ {
+ string versionName = packageInfo.VersionCode.ToString();
+ // undo play store version garbling
+ return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
+ }
+ catch
+ {
+ }
+
+ return new Version(packageInfo.VersionName);
+ }
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ Add(new SimpleUpdateManager());
+ }
}
-}
+}
\ No newline at end of file
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index 761f52f961..7725ee6451 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
+using osu.Game.Updater;
namespace osu.Desktop
{
diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs
index 51e801c185..6eed46867a 100644
--- a/osu.Desktop/Overlays/VersionManager.cs
+++ b/osu.Desktop/Overlays/VersionManager.cs
@@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
-using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
-using osu.Game.Overlays;
-using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
@@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
- private OsuConfigManager config;
- private OsuGameBase game;
- private NotificationOverlay notificationOverlay;
-
[BackgroundDependencyLoader]
- private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
+ private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{
- notificationOverlay = notification;
- this.config = config;
- this.game = game;
-
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
};
}
- protected override void LoadComplete()
- {
- base.LoadComplete();
-
- var version = game.Version;
- var lastVersion = config.Get(OsuSetting.Version);
-
- if (game.IsDeployedBuild && version != lastVersion)
- {
- config.Set(OsuSetting.Version, version);
-
- // only show a notification if we've previously saved a version to the config file (ie. not the first run).
- if (!string.IsNullOrEmpty(lastVersion))
- notificationOverlay.Post(new UpdateCompleteNotification(version));
- }
- }
-
- private class UpdateCompleteNotification : SimpleNotification
- {
- private readonly string version;
-
- public UpdateCompleteNotification(string version)
- {
- this.version = version;
- Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
- }
-
- [BackgroundDependencyLoader]
- private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
- {
- Icon = FontAwesome.Solid.CheckSquare;
- IconBackgound.Colour = colours.BlueDark;
-
- Activated = delegate
- {
- notificationOverlay.Hide();
- changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
- return true;
- };
- }
- }
-
protected override void PopIn()
{
this.FadeIn(1400, Easing.OutQuint);
diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs
index fa41c061b5..60b47a8b3a 100644
--- a/osu.Desktop/Updater/SquirrelUpdateManager.cs
+++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs
@@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater
{
- public class SquirrelUpdateManager : Component
+ public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index a25d9cb67e..77d7de989a 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
@@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; }
- public int IndexInCurrentCombo { get; set; }
+ public Bindable IndexInCurrentComboBindable { get; } = new Bindable();
- public int ComboIndex { get; set; }
+ public int IndexInCurrentCombo
+ {
+ get => IndexInCurrentComboBindable.Value;
+ set => IndexInCurrentComboBindable.Value = value;
+ }
+
+ public Bindable ComboIndexBindable { get; } = new Bindable();
+
+ public int ComboIndex
+ {
+ get => ComboIndexBindable.Value;
+ set => ComboIndexBindable.Value = value;
+ }
///
/// Difference between the distance to the next object
@@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
///
public float DistanceToHyperDash { get; set; }
+ public Bindable LastInComboBindable { get; } = new Bindable();
+
///
/// The next fruit starts a new combo. Used for explodey.
///
- public virtual bool LastInCombo { get; set; }
+ public virtual bool LastInCombo
+ {
+ get => LastInComboBindable.Value;
+ set => LastInComboBindable.Value = value;
+ }
public float Scale { get; set; } = 1;
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
index e7fd601abe..d5fd2808b8 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
@@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () =>
{
@@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
+ private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
+
private void createNote()
{
foreach (var stage in stages)
diff --git a/osu.Game.Rulesets.Mania/Objects/BarLine.cs b/osu.Game.Rulesets.Mania/Objects/BarLine.cs
new file mode 100644
index 0000000000..0981b028b2
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Objects/BarLine.cs
@@ -0,0 +1,12 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Objects;
+
+namespace osu.Game.Rulesets.Mania.Objects
+{
+ public class BarLine : ManiaHitObject, IBarLine
+ {
+ public bool Major { get; set; }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
index be21610525..56bc797c7f 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
@@ -4,7 +4,6 @@
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
@@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// Visualises a . Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
///
- public class DrawableBarLine : DrawableHitObject
+ public class DrawableBarLine : DrawableManiaHitObject
{
///
/// Height of major bar line triangles.
diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
index 29863fba2e..d371c1f7a8 100644
--- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
- BarLines = new BarLineGenerator(Beatmap).BarLines;
+ BarLines = new BarLineGenerator(Beatmap).BarLines;
}
[BackgroundDependencyLoader]
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 12faa499ad..5ab07416a6 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index 98a4b7d0b6..a28de7ea58 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
new file mode 100644
index 0000000000..5695462859
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Rulesets.Osu.Objects;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneHitCircleComboChange : TestSceneHitCircle
+ {
+ private readonly Bindable comboIndex = new Bindable();
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
+ }
+
+ protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
+ {
+ circle.ComboIndexBindable.BindTo(comboIndex);
+ circle.IndexInCurrentComboBindable.BindTo(comboIndex);
+ return base.CreateDrawableHitCircle(circle, auto);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
index 29c71a8903..6a4201f84d 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
@@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
- var drawable = new DrawableSlider(slider)
- {
- Anchor = Anchor.Centre,
- Depth = depthIndex++
- };
+ var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType())
mod.ApplyToDrawableHitObjects(new[] { drawable });
@@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
return drawable;
}
+ protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ };
+
private float judgementOffsetDirection = 1;
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
new file mode 100644
index 0000000000..13ced3019e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
@@ -0,0 +1,28 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneSliderComboChange : TestSceneSlider
+ {
+ private readonly Bindable comboIndex = new Bindable();
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
+ }
+
+ protected override DrawableSlider CreateDrawableSlider(Slider slider)
+ {
+ slider.ComboIndexBindable.BindTo(comboIndex);
+ slider.IndexInCurrentComboBindable.BindTo(comboIndex);
+
+ return base.CreateDrawableSlider(slider);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
new file mode 100644
index 0000000000..cded7f0e95
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
@@ -0,0 +1,96 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.MathUtils;
+using osu.Framework.Testing;
+using osu.Framework.Timing;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using osuTK;
+using System.Collections.Generic;
+using System.Linq;
+using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneSpinnerRotation : TestSceneOsuPlayer
+ {
+ [Resolved]
+ private AudioManager audioManager { get; set; }
+
+ private TrackVirtualManual track;
+
+ protected override bool Autoplay => true;
+
+ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
+ {
+ var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
+ track = (TrackVirtualManual)working.Track;
+ return working;
+ }
+
+ private DrawableSpinner drawableSpinner;
+
+ [SetUpSteps]
+ public override void SetUpSteps()
+ {
+ base.SetUpSteps();
+
+ AddUntilStep("wait for track to start running", () => track.IsRunning);
+ AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
+ }
+
+ [Test]
+ public void TestSpinnerRewindingRotation()
+ {
+ addSeekStep(5000);
+ AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
+
+ addSeekStep(0);
+ AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
+ }
+
+ [Test]
+ public void TestSpinnerMiddleRewindingRotation()
+ {
+ double estimatedRotation = 0;
+
+ addSeekStep(5000);
+ AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
+
+ addSeekStep(2500);
+ addSeekStep(5000);
+ AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
+ }
+
+ private void addSeekStep(double time)
+ {
+ AddStep($"seek to {time}", () => track.Seek(time));
+
+ AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
+ }
+
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
+ {
+ HitObjects = new List
+ {
+ new Spinner
+ {
+ Position = new Vector2(256, 192),
+ EndTime = 5000,
+ },
+ // placeholder object to avoid hitting the results screen
+ new HitObject
+ {
+ StartTime = 99999,
+ }
+ }
+ };
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index c90f230f93..bb227d76df 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
- CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
+ CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs
index 944c93bb6d..e364c96426 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly NumberPiece number;
private readonly GlowPiece glow;
- public MainCirclePiece(int index)
+ public MainCirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
glow = new GlowPiece(),
circle = new CirclePiece(),
- number = new NumberPiece
- {
- Text = (index + 1).ToString(),
- },
+ number = new NumberPiece(),
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece(),
@@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private readonly IBindable state = new Bindable();
-
- private readonly Bindable accentColour = new Bindable();
+ private readonly IBindable accentColour = new Bindable();
+ private readonly IBindable indexInCurrentCombo = new Bindable();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
+ OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
+
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
glow.Colour = colour.NewValue;
circle.Colour = colour.NewValue;
}, true);
+
+ indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
+ indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent state)
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
index 448a2eada7..c45e98cc76 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
- RotationAbsolute += Math.Abs(thisAngle - lastAngle);
+ RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}
lastAngle = thisAngle;
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index 2cf877b000..80e013fe68 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
- public int ComboOffset { get; set; }
+ public readonly Bindable ComboOffsetBindable = new Bindable();
- public virtual int IndexInCurrentCombo { get; set; }
+ public int ComboOffset
+ {
+ get => ComboOffsetBindable.Value;
+ set => ComboOffsetBindable.Value = value;
+ }
- public virtual int ComboIndex { get; set; }
+ public Bindable IndexInCurrentComboBindable { get; } = new Bindable();
- public bool LastInCombo { get; set; }
+ public virtual int IndexInCurrentCombo
+ {
+ get => IndexInCurrentComboBindable.Value;
+ set => IndexInCurrentComboBindable.Value = value;
+ }
+
+ public Bindable ComboIndexBindable { get; } = new Bindable();
+
+ public virtual int ComboIndex
+ {
+ get => ComboIndexBindable.Value;
+ set => ComboIndexBindable.Value = value;
+ }
+
+ public Bindable LastInComboBindable { get; } = new Bindable();
+
+ public bool LastInCombo
+ {
+ get => LastInComboBindable.Value;
+ set => LastInComboBindable.Value = value;
+ }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index 2805494021..d8514092bc 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
- public override int ComboIndex
- {
- get => base.ComboIndex;
- set
- {
- base.ComboIndex = value;
- foreach (var n in NestedHitObjects.OfType())
- n.ComboIndex = value;
- }
- }
-
- public override int IndexInCurrentCombo
- {
- get => base.IndexInCurrentCombo;
- set
- {
- base.IndexInCurrentCombo = value;
- foreach (var n in NestedHitObjects.OfType())
- n.IndexInCurrentCombo = value;
- }
- }
-
public readonly Bindable PathBindable = new Bindable();
public SliderPath Path
@@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
- IndexInCurrentCombo = IndexInCurrentCombo,
- ComboIndex = ComboIndex,
});
break;
@@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = e.Time,
Position = EndPosition,
- IndexInCurrentCombo = IndexInCurrentCombo,
- ComboIndex = ComboIndex,
});
break;
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
index 83d507f64b..93ae0371df 100644
--- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
@@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
@@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
private readonly IBindable state = new Bindable();
-
private readonly Bindable accentColour = new Bindable();
+ private readonly IBindable indexInCurrentCombo = new Bindable();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
+ OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
+
Sprite hitCircleSprite;
+ SkinnableSpriteText hitCircleText;
InternalChildren = new Drawable[]
{
@@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
- new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
+ hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
- }, confineMode: ConfineMode.NoScaling)
- {
- Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
- },
+ }, confineMode: ConfineMode.NoScaling),
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
@@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
+
+ indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
+ indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent state)
diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
index b32dfd483f..80291c002e 100644
--- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
+++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
@@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < max_sprites; i++)
{
- // InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
- // This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
- parts[i].InvalidationID = 1;
+ // -1 signals that the part is unusable, and should not be drawn
+ parts[i].InvalidationID = -1;
}
}
@@ -112,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i)
{
parts[i].Time -= time;
- ++parts[i].InvalidationID;
+
+ if (parts[i].InvalidationID != -1)
+ ++parts[i].InvalidationID;
}
time = 0;
@@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public TrailDrawNode(CursorTrail source)
: base(source)
{
- for (int i = 0; i < max_sprites; i++)
- parts[i].InvalidationID = 0;
}
public override void ApplyState()
@@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize;
time = Source.time;
- for (int i = 0; i < Source.parts.Length; ++i)
- {
- if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
- parts[i] = Source.parts[i];
- }
+ Source.parts.CopyTo(parts, 0);
}
public override void Draw(Action vertexAction)
@@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i)
{
+ if (parts[i].InvalidationID == -1)
+ continue;
+
vertexBatch.DrawTime = parts[i].Time;
Vector2 pos = parts[i].Position;
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
index 3aa461e779..cbbf5b0c09 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
@@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Strong Rim", () => addRimHit(true));
AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true));
+ AddStep("Add centre w/ bar line", () =>
+ {
+ addCentreHit(false);
+ addBarLine(true);
+ });
AddStep("Height test 1", () => changePlayfieldSize(1));
AddStep("Height test 2", () => changePlayfieldSize(2));
AddStep("Height test 3", () => changePlayfieldSize(3));
diff --git a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs
new file mode 100644
index 0000000000..2afbbc737c
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs
@@ -0,0 +1,12 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Objects;
+
+namespace osu.Game.Rulesets.Taiko.Objects
+{
+ public class BarLine : TaikoHitObject, IBarLine
+ {
+ public bool Major { get; set; }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs
index f5b75a781b..4d3a1a3f8a 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs
@@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
index 5caa9e4626..fc109bf6a6 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
- new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
+ new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs
index 60ace8ea69..dcab964d6d 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
assertPosition(4, 1f);
}
+ [Test]
+ public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
+ {
+ var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
+ beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
+
+ createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
+ AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
+
+ for (int i = 0; i < 5; i++)
+ assertPosition(i, i / 5f);
+ }
+
+ [Test]
+ public void TestSliderMultiplierAffectsNonRelativeBeatLength()
+ {
+ var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
+ beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
+
+ createTest(beatmap);
+ AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
+
+ assertPosition(0, 0);
+ assertPosition(1, 1);
+ }
+
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
@@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
+ public new Bindable TimeRange => base.TimeRange;
+
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
index ab519360ac..74ae641bfe 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
@@ -7,10 +7,16 @@ using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
+using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
+using osu.Game.Configuration;
+using osu.Game.Graphics.Containers;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
@@ -18,25 +24,49 @@ using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
+using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private TestPlayerLoader loader;
- private OsuScreenStack stack;
+ private TestPlayerLoaderContainer container;
+ private TestPlayer player;
- [SetUp]
- public void Setup() => Schedule(() =>
+ [Resolved]
+ private AudioManager audioManager { get; set; }
+
+ [Resolved]
+ private SessionStatics sessionStatics { get; set; }
+
+ ///
+ /// Sets the input manager child to a new test player loader container instance.
+ ///
+ /// If the test player should behave like the production one.
+ /// An action to run before player load but after bindable leases are returned.
+ /// An action to run after container load.
+ public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
{
- InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
+ audioManager.Volume.SetDefault();
+
+ InputManager.Clear();
+
+ beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
- });
+
+ InputManager.Child = container = new TestPlayerLoaderContainer(
+ loader = new TestPlayerLoader(() =>
+ {
+ afterLoadAction?.Invoke();
+ return player = new TestPlayer(interactive, interactive);
+ }));
+ }
[Test]
public void TestBlockLoadViaMouseMovement()
{
- AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
+ AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
@@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestLoadContinuation()
{
- Player player = null;
SlowLoadPlayer slowPlayer = null;
- AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
+ AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
- stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
+ InputManager.Child = container = new TestPlayerLoaderContainer(
+ loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
+
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestModReinstantiation()
{
- TestPlayer player = null;
TestMod gameMod = null;
TestMod playerMod1 = null;
TestMod playerMod2 = null;
- AddStep("load player", () =>
- {
- Mods.Value = new[] { gameMod = new TestMod() };
- stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
- });
+ AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
+ [Test]
+ public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
+
+ [Test]
+ public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
+
+ [Test]
+ public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
+
+ ///
+ /// Created for avoiding copy pasting code for the same steps.
+ ///
+ /// What part of the volume system is checked
+ /// The action to be invoked to set the volume before loading
+ /// The action to be invoked to set the volume after loading
+ /// The function to be invoked and checked
+ private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func assert)
+ {
+ AddStep("reset notification lock", () => sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce).Value = false);
+
+ AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
+ AddUntilStep("wait for player", () => player.IsLoaded);
+
+ AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
+ AddStep("click notification", () =>
+ {
+ var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
+ var flowContainer = scrollContainer.Children.OfType>().First();
+ var notification = flowContainer.First();
+
+ InputManager.MoveMouseTo(notification);
+ InputManager.Click(MouseButton.Left);
+ });
+
+ AddAssert("check " + volumeName, assert);
+ }
+
+ private class TestPlayerLoaderContainer : Container
+ {
+ [Cached]
+ public readonly NotificationOverlay NotificationOverlay;
+
+ [Cached]
+ public readonly VolumeOverlay VolumeOverlay;
+
+ public TestPlayerLoaderContainer(IScreen screen)
+ {
+ RelativeSizeAxes = Axes.Both;
+
+ InternalChildren = new Drawable[]
+ {
+ new OsuScreenStack(screen)
+ {
+ RelativeSizeAxes = Axes.Both,
+ },
+ NotificationOverlay = new NotificationOverlay
+ {
+ Anchor = Anchor.TopRight,
+ Origin = Anchor.TopRight,
+ },
+ VolumeOverlay = new VolumeOverlay
+ {
+ Anchor = Anchor.TopLeft,
+ Origin = Anchor.TopLeft,
+ }
+ };
+ }
+ }
+
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;
diff --git a/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
new file mode 100644
index 0000000000..17535cae98
--- /dev/null
+++ b/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
@@ -0,0 +1,202 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Platform;
+using osu.Framework.Screens;
+using osu.Framework.Testing;
+using osu.Game.Configuration;
+using osu.Game.Graphics.UserInterface;
+using osu.Game.Online.API;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Mods;
+using osu.Game.Screens;
+using osu.Game.Screens.Menu;
+using osu.Game.Screens.Select;
+using osuTK;
+using osuTK.Graphics;
+using osuTK.Input;
+using IntroSequence = osu.Game.Configuration.IntroSequence;
+
+namespace osu.Game.Tests.Visual.Menus
+{
+ public class TestSceneScreenNavigation : ManualInputManagerTestScene
+ {
+ private const float click_padding = 25;
+
+ private GameHost host;
+ private TestOsuGame osuGame;
+
+ private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
+
+ private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
+
+ [BackgroundDependencyLoader]
+ private void load(GameHost host)
+ {
+ this.host = host;
+
+ Child = new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ };
+ }
+
+ [SetUpSteps]
+ public void SetUpSteps()
+ {
+ AddStep("Create new game instance", () =>
+ {
+ if (osuGame != null)
+ {
+ Remove(osuGame);
+ osuGame.Dispose();
+ }
+
+ osuGame = new TestOsuGame(LocalStorage, API);
+ osuGame.SetHost(host);
+
+ // todo: this can be removed once we can run audio trakcs without a device present
+ // see https://github.com/ppy/osu/issues/1302
+ osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
+
+ Add(osuGame);
+ });
+ AddUntilStep("Wait for load", () => osuGame.IsLoaded);
+ AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
+ confirmAtMainMenu();
+ }
+
+ [Test]
+ public void TestExitSongSelectWithEscape()
+ {
+ TestSongSelect songSelect = null;
+
+ pushAndConfirm(() => songSelect = new TestSongSelect());
+ AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
+ AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
+ AddStep("Press escape", () => pressAndRelease(Key.Escape));
+ AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
+ exitViaEscapeAndConfirm();
+ }
+
+ [Test]
+ public void TestExitSongSelectWithClick()
+ {
+ TestSongSelect songSelect = null;
+
+ pushAndConfirm(() => songSelect = new TestSongSelect());
+ AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
+ AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
+ AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
+
+ // BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
+ AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
+
+ AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
+ AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
+ exitViaBackButtonAndConfirm();
+ }
+
+ [Test]
+ public void TestExitMultiWithEscape()
+ {
+ pushAndConfirm(() => new Screens.Multi.Multiplayer());
+ exitViaEscapeAndConfirm();
+ }
+
+ [Test]
+ public void TestExitMultiWithBackButton()
+ {
+ pushAndConfirm(() => new Screens.Multi.Multiplayer());
+ exitViaBackButtonAndConfirm();
+ }
+
+ [Test]
+ public void TestOpenOptionsAndExitWithEscape()
+ {
+ AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
+ AddStep("Enter menu", () => pressAndRelease(Key.Enter));
+ AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
+ AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
+ AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
+ AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
+ AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
+ }
+
+ private void pushAndConfirm(Func newScreen)
+ {
+ Screen screen = null;
+ AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
+ AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
+ }
+
+ private void exitViaEscapeAndConfirm()
+ {
+ AddStep("Press escape", () => pressAndRelease(Key.Escape));
+ confirmAtMainMenu();
+ }
+
+ private void exitViaBackButtonAndConfirm()
+ {
+ AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
+ AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
+ confirmAtMainMenu();
+ }
+
+ private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
+
+ private void pressAndRelease(Key key)
+ {
+ InputManager.PressKey(key);
+ InputManager.ReleaseKey(key);
+ }
+
+ private class TestOsuGame : OsuGame
+ {
+ public new ScreenStack ScreenStack => base.ScreenStack;
+
+ public new BackButton BackButton => base.BackButton;
+
+ public new SettingsPanel Settings => base.Settings;
+
+ public new OsuConfigManager LocalConfig => base.LocalConfig;
+
+ protected override Loader CreateLoader() => new TestLoader();
+
+ public TestOsuGame(Storage storage, IAPIProvider api)
+ {
+ Storage = storage;
+ API = api;
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ API.Login("Rhythm Champion", "osu!");
+ }
+ }
+
+ private class TestSongSelect : PlaySongSelect
+ {
+ public ModSelectOverlay ModSelectOverlay => ModSelect;
+ }
+
+ private class TestLoader : Loader
+ {
+ protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
+
+ private class TestShaderPrecompiler : ShaderPrecompiler
+ {
+ protected override bool AllLoaded => true;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs
index 91006bc0d9..3c5641fcd6 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs
@@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
Id = 4,
};
+ private readonly User longUsernameUser = new User
+ {
+ Username = "Very Long Long Username",
+ Id = 5,
+ };
+
[Cached]
private ChannelManager channelManager = new ChannelManager();
@@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
+
+ AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
+ {
+ Sender = longUsernameUser,
+ Content = "Hi guys, my new username is lit!"
+ }));
}
}
}
diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
index 93e6607ac5..98da63508b 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
@@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}, api.IsLoggedIn));
+ AddStep("Show bancho", () => profile.ShowUser(new User
+ {
+ Username = @"BanchoBot",
+ Id = 3,
+ IsBot = true,
+ Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
+ CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
+ }, api.IsLoggedIn));
+
AddStep("Hide", profile.Hide);
AddStep("Show without reload", profile.Show);
}
diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
index 71399106f4..6bdd94db21 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private readonly Stack selectedSets = new Stack();
private readonly HashSet eagerSelectedIDs = new HashSet();
- private BeatmapInfo currentSelection;
+ private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
private const int set_count = 5;
@@ -56,45 +56,34 @@ namespace osu.Game.Tests.Visual.SongSelect
{
RelativeSizeAxes = Axes.Both,
});
-
- List beatmapSets = new List();
-
- for (int i = 1; i <= set_count; i++)
- beatmapSets.Add(createTestBeatmapSet(i));
-
- carousel.SelectionChanged = s => currentSelection = s;
-
- loadBeatmaps(beatmapSets);
-
- testTraversal();
- testFiltering();
- testRandom();
- testAddRemove();
- testSorting();
-
- testRemoveAll();
- testEmptyTraversal();
- testHiding();
- testSelectingFilteredRuleset();
- testCarouselRootIsRandom();
}
- private void loadBeatmaps(List beatmapSets)
+ private void loadBeatmaps(List beatmapSets = null)
{
+ if (beatmapSets == null)
+ {
+ beatmapSets = new List();
+
+ for (int i = 1; i <= set_count; i++)
+ beatmapSets.Add(createTestBeatmapSet(i));
+ }
+
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
+ carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
+
AddUntilStep("Wait for load", () => changed);
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
- private void checkSelected(int set, int? diff = null) =>
- AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
+ private void waitForSelection(int set, int? diff = null) =>
+ AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
@@ -173,34 +162,40 @@ namespace osu.Game.Tests.Visual.SongSelect
///
/// Test keyboard traversal
///
- private void testTraversal()
+ [Test]
+ public void TestTraversal()
{
+ loadBeatmaps();
+
advanceSelection(direction: 1, diff: false);
- checkSelected(1, 1);
+ waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true);
- checkSelected(1, 2);
+ waitForSelection(1, 2);
advanceSelection(direction: -1, diff: false);
- checkSelected(set_count, 1);
+ waitForSelection(set_count, 1);
advanceSelection(direction: -1, diff: true);
- checkSelected(set_count - 1, 3);
+ waitForSelection(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
- checkSelected(1, 2);
+ waitForSelection(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
- checkSelected(set_count, 3);
+ waitForSelection(set_count, 3);
}
///
/// Test filtering
///
- private void testFiltering()
+ [Test]
+ public void TestFiltering()
{
+ loadBeatmaps();
+
// basic filtering
setSelected(1, 1);
@@ -208,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
- checkSelected(3, 1);
+ waitForSelection(3, 1);
advanceSelection(diff: true, count: 4);
- checkSelected(3, 2);
+ waitForSelection(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
@@ -222,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
- checkSelected(1, 1);
+ waitForSelection(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
- checkSelected(1, 1);
+ waitForSelection(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
@@ -244,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3);
+ }
+
+ [Test]
+ public void TestFilterRange()
+ {
+ loadBeatmaps();
+
+ // buffer the selection
+ setSelected(3, 2);
+
+ setSelected(1, 3);
+
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
@@ -254,16 +261,19 @@ namespace osu.Game.Tests.Visual.SongSelect
IsLowerInclusive = true
}
}, false));
- checkSelected(3, 2);
- AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
+ // should reselect the buffered selection.
+ waitForSelection(3, 2);
}
///
/// Test random non-repeating algorithm
///
- private void testRandom()
+ [Test]
+ public void TestRandom()
{
+ loadBeatmaps();
+
setSelected(1, 1);
nextRandom();
@@ -299,8 +309,11 @@ namespace osu.Game.Tests.Visual.SongSelect
///
/// Test adding and removing beatmap sets
///
- private void testAddRemove()
+ [Test]
+ public void TestAddRemove()
{
+ loadBeatmaps();
+
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
@@ -316,31 +329,37 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(false, set_count);
- checkSelected(set_count);
+ waitForSelection(set_count);
}
///
/// Test sorting
///
- private void testSorting()
+ [Test]
+ public void TestSorting()
{
+ loadBeatmaps();
+
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
- private void testRemoveAll()
+ [Test]
+ public void TestRemoveAll()
{
+ loadBeatmaps();
+
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
- checkSelected(2);
+ waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
- checkSelected(1);
+ waitForSelection(1);
AddUntilStep("Remove all", () =>
{
@@ -353,8 +372,11 @@ namespace osu.Game.Tests.Visual.SongSelect
checkNoSelection();
}
- private void testEmptyTraversal()
+ [Test]
+ public void TestEmptyTraversal()
{
+ loadBeatmaps(new List());
+
advanceSelection(direction: 1, diff: false);
checkNoSelection();
@@ -368,26 +390,29 @@ namespace osu.Game.Tests.Visual.SongSelect
checkNoSelection();
}
- private void testHiding()
+ [Test]
+ public void TestHiding()
{
- var hidingSet = createTestBeatmapSet(1);
+ BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
- AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
+
+ loadBeatmaps(new List { hidingSet });
+
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
- checkSelected(1, 3);
+ waitForSelection(1, 3);
setHidden(3);
- checkSelected(1, 1);
+ waitForSelection(1, 1);
setHidden(2, false);
advanceSelection(true);
- checkSelected(1, 2);
+ waitForSelection(1, 2);
setHidden(1);
- checkSelected(1, 2);
+ waitForSelection(1, 2);
setHidden(2);
checkNoSelection();
@@ -402,7 +427,8 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}
- private void testSelectingFilteredRuleset()
+ [Test]
+ public void TestSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
@@ -437,14 +463,16 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
- private void testCarouselRootIsRandom()
+ [Test]
+ public void TestCarouselRootIsRandom()
{
- List beatmapSets = new List();
+ List manySets = new List();
for (int i = 1; i <= 50; i++)
- beatmapSets.Add(createTestBeatmapSet(i));
+ manySets.Add(createTestBeatmapSet(i));
+
+ loadBeatmaps(manySets);
- loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs
index 38a9af05d8..b7d7053dcd 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs
@@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneBackButton()
{
BackButton button;
+ BackButton.Receptor receptor = new BackButton.Receptor();
Child = new Container
{
@@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
Masking = true,
Children = new Drawable[]
{
+ receptor,
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
- button = new BackButton
+ button = new BackButton(receptor)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs
index 7a612893c9..250cc49ad4 100644
--- a/osu.Game/Beatmaps/BeatmapProcessor.cs
+++ b/osu.Game/Beatmaps/BeatmapProcessor.cs
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
@@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess()
{
- void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
- {
- if (obj is IHasComboInformation objectComboInfo)
- {
- objectComboInfo.ComboIndex = comboIndex;
- objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
- foreach (var nestedObject in obj.NestedHitObjects)
- updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
- }
- }
-
- foreach (var hitObject in Beatmap.HitObjects)
- {
- if (hitObject is IHasComboInformation objectComboInfo)
- {
- foreach (var nested in hitObject.NestedHitObjects)
- updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
- }
- }
}
}
}
diff --git a/osu.Game/Beatmaps/BindableBeatmap.cs b/osu.Game/Beatmaps/BindableBeatmap.cs
deleted file mode 100644
index af627cc6a9..0000000000
--- a/osu.Game/Beatmaps/BindableBeatmap.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Diagnostics;
-using osu.Framework.Bindables;
-
-namespace osu.Game.Beatmaps
-{
- ///
- /// A for the beatmap.
- /// This should be used sparingly in-favour of .
- ///
- public abstract class BindableBeatmap : NonNullableBindable
- {
- private WorkingBeatmap lastBeatmap;
-
- protected BindableBeatmap(WorkingBeatmap defaultValue)
- : base(defaultValue)
- {
- BindValueChanged(b => updateAudioTrack(b.NewValue), true);
- }
-
- private void updateAudioTrack(WorkingBeatmap beatmap)
- {
- var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
-
- // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
- if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
- {
- if (trackLoaded)
- {
- Debug.Assert(lastBeatmap != null);
- Debug.Assert(lastBeatmap.Track != null);
-
- lastBeatmap.RecycleTrack();
- }
- }
-
- lastBeatmap = beatmap;
- }
- }
-}
diff --git a/osu.Game/Configuration/InMemoryConfigManager.cs b/osu.Game/Configuration/InMemoryConfigManager.cs
new file mode 100644
index 0000000000..b0dc6b0e9c
--- /dev/null
+++ b/osu.Game/Configuration/InMemoryConfigManager.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Configuration;
+
+namespace osu.Game.Configuration
+{
+ public class InMemoryConfigManager : ConfigManager
+ where T : struct
+ {
+ public InMemoryConfigManager()
+ {
+ InitialiseDefaults();
+ }
+
+ protected override void PerformLoad()
+ {
+ }
+
+ protected override bool PerformSave() => true;
+ }
+}
diff --git a/osu.Game/Configuration/IntroSequence.cs b/osu.Game/Configuration/IntroSequence.cs
index 1eb953be36..1ee7da8bac 100644
--- a/osu.Game/Configuration/IntroSequence.cs
+++ b/osu.Game/Configuration/IntroSequence.cs
@@ -6,6 +6,7 @@ namespace osu.Game.Configuration
public enum IntroSequence
{
Circles,
- Triangles
+ Triangles,
+ Random
}
}
diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs
index 64b1f2d7bc..c0ce08ba08 100644
--- a/osu.Game/Configuration/OsuConfigManager.cs
+++ b/osu.Game/Configuration/OsuConfigManager.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
- Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500);
+ Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
}
diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs
new file mode 100644
index 0000000000..40b2adb867
--- /dev/null
+++ b/osu.Game/Configuration/SessionStatics.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Configuration
+{
+ ///
+ /// Stores global per-session statics. These will not be stored after exiting the game.
+ ///
+ public class SessionStatics : InMemoryConfigManager
+ {
+ protected override void InitialiseDefaults()
+ {
+ Set(Static.LoginOverlayDisplayed, false);
+ Set(Static.MutedAudioNotificationShownOnce, false);
+ }
+ }
+
+ public enum Static
+ {
+ LoginOverlayDisplayed,
+ MutedAudioNotificationShownOnce
+ }
+}
diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs
index 17d1bd822e..b567f0c0e3 100644
--- a/osu.Game/Database/ArchiveModelManager.cs
+++ b/osu.Game/Database/ArchiveModelManager.cs
@@ -400,20 +400,17 @@ namespace osu.Game.Database
int i = 0;
- using (ContextFactory.GetForWrite())
+ foreach (var b in items)
{
- foreach (var b in items)
- {
- if (notification.State == ProgressNotificationState.Cancelled)
- // user requested abort
- return;
+ if (notification.State == ProgressNotificationState.Cancelled)
+ // user requested abort
+ return;
- notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
+ notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
- Delete(b);
+ Delete(b);
- notification.Progress = (float)i / items.Count;
- }
+ notification.Progress = (float)i / items.Count;
}
notification.State = ProgressNotificationState.Completed;
@@ -439,20 +436,17 @@ namespace osu.Game.Database
int i = 0;
- using (ContextFactory.GetForWrite())
+ foreach (var item in items)
{
- foreach (var item in items)
- {
- if (notification.State == ProgressNotificationState.Cancelled)
- // user requested abort
- return;
+ if (notification.State == ProgressNotificationState.Cancelled)
+ // user requested abort
+ return;
- notification.Text = $"Restoring ({++i} of {items.Count})";
+ notification.Text = $"Restoring ({++i} of {items.Count})";
- Undelete(item);
+ Undelete(item);
- notification.Progress = (float)i / items.Count;
- }
+ notification.Progress = (float)i / items.Count;
}
notification.State = ProgressNotificationState.Completed;
diff --git a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
index 5d549ba217..fcf445a878 100644
--- a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
+++ b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
@@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
public Bindable Progress = new BindableDouble();
- private Bindable holdActivationDelay;
+ private Bindable holdActivationDelay;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
- holdActivationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay);
+ holdActivationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay);
}
protected void BeginConfirm()
diff --git a/osu.Game/Graphics/UserInterface/BackButton.cs b/osu.Game/Graphics/UserInterface/BackButton.cs
index c4735b4a16..23565e8742 100644
--- a/osu.Game/Graphics/UserInterface/BackButton.cs
+++ b/osu.Game/Graphics/UserInterface/BackButton.cs
@@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
{
- public class BackButton : VisibilityContainer, IKeyBindingHandler
+ public class BackButton : VisibilityContainer
{
public Action Action;
private readonly TwoLayerButton button;
- public BackButton()
+ public BackButton(Receptor receptor)
{
+ receptor.OnBackPressed = () => button.Click();
+
Size = TwoLayerButton.SIZE_EXTENDED;
Child = button = new TwoLayerButton
@@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
button.HoverColour = colours.PinkDark;
}
- public bool OnPressed(GlobalAction action)
- {
- if (action == GlobalAction.Back)
- {
- Action?.Invoke();
- return true;
- }
-
- return false;
- }
-
- public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
-
protected override void PopIn()
{
button.MoveToX(0, 400, Easing.OutQuint);
@@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint);
}
+
+ public class Receptor : Drawable, IKeyBindingHandler
+ {
+ public Action OnBackPressed;
+
+ public bool OnPressed(GlobalAction action)
+ {
+ switch (action)
+ {
+ case GlobalAction.Back:
+ OnBackPressed?.Invoke();
+ return true;
+ }
+
+ return false;
+ }
+
+ public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
+ }
}
}
diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs
index f873db0dcb..0b183c0ec9 100644
--- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs
+++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs
@@ -2,22 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
-using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Input.Bindings;
using osuTK.Input;
+using osu.Framework.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
{
///
/// A textbox which holds focus eagerly.
///
- public class FocusedTextBox : OsuTextBox
+ public class FocusedTextBox : OsuTextBox, IKeyBindingHandler
{
- public Action Exit;
-
private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
@@ -63,12 +61,12 @@ namespace osu.Game.Graphics.UserInterface
if (!HasFocus) return false;
if (e.Key == Key.Escape)
- return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
+ return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
return base.OnKeyDown(e);
}
- public override bool OnPressed(GlobalAction action)
+ public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
@@ -79,14 +77,10 @@ namespace osu.Game.Graphics.UserInterface
}
}
- return base.OnPressed(action);
+ return false;
}
- protected override void KillFocus()
- {
- base.KillFocus();
- Exit?.Invoke();
- }
+ public bool OnReleased(GlobalAction action) => false;
public override bool RequestsFocus => HoldFocus;
}
diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs
index 89de91bc9b..1cac4d76ab 100644
--- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs
+++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs
@@ -8,13 +8,11 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
-using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
-using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
{
- public class OsuTextBox : TextBox, IKeyBindingHandler
+ public class OsuTextBox : TextBox
{
protected override float LeftRightPadding => 10;
@@ -57,18 +55,5 @@ namespace osu.Game.Graphics.UserInterface
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
-
- public virtual bool OnPressed(GlobalAction action)
- {
- if (action == GlobalAction.Back)
- {
- KillFocus();
- return true;
- }
-
- return false;
- }
-
- public bool OnReleased(GlobalAction action) => false;
}
}
diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs
index e8eff5a3a9..4f613d5c3c 100644
--- a/osu.Game/Online/API/APIRequest.cs
+++ b/osu.Game/Online/API/APIRequest.cs
@@ -64,7 +64,10 @@ namespace osu.Game.Online.API
public void Perform(IAPIProvider api)
{
if (!(api is APIAccess apiAccess))
- throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
+ {
+ Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
+ return;
+ }
API = apiAccess;
diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs
index 9dab2f2aba..8f39fb9006 100644
--- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs
+++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs
@@ -21,8 +21,6 @@ namespace osu.Game.Online.Chat
{
public readonly Bindable Channel = new Bindable();
- public Action Exit;
-
private readonly FocusedTextBox textbox;
protected ChannelManager ChannelManager;
@@ -66,8 +64,6 @@ namespace osu.Game.Online.Chat
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
-
- textbox.Exit += () => Exit?.Invoke();
}
Channel.BindValueChanged(channelChanged);
@@ -146,6 +142,7 @@ namespace osu.Game.Online.Chat
protected override float HorizontalPadding => 10;
protected override float MessagePadding => 120;
+ protected override float TimestampPadding => 50;
public StandAloneMessage(Message message)
: base(message)
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 8fa8ffaf9b..5742d423bb 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -81,10 +81,14 @@ namespace osu.Game
public readonly Bindable OverlayActivationMode = new Bindable();
- private OsuScreenStack screenStack;
+ protected OsuScreenStack ScreenStack;
+
+ protected BackButton BackButton;
+
+ protected SettingsPanel Settings;
+
private VolumeOverlay volume;
private OsuLogo osuLogo;
- private BackButton backButton;
private MainMenu menuScreen;
@@ -96,8 +100,6 @@ namespace osu.Game
private readonly string[] args;
- private SettingsPanel settings;
-
private readonly List overlays = new List();
private readonly List toolbarElements = new List();
@@ -318,6 +320,8 @@ namespace osu.Game
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
+ protected virtual Loader CreateLoader() => new Loader();
+
#region Beatmap progression
private void beatmapChanged(ValueChangedEvent beatmap)
@@ -356,7 +360,7 @@ namespace osu.Game
performFromMainMenuTask?.Cancel();
// if the current screen does not allow screen changing, give the user an option to try again later.
- if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
+ if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
{
notifications.Post(new SimpleNotification
{
@@ -374,7 +378,7 @@ namespace osu.Game
CloseAllOverlays(false);
// we may already be at the target screen type.
- if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
+ if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
{
action();
return;
@@ -421,6 +425,7 @@ namespace osu.Game
ScoreManager.PresentImport = items => PresentScore(items.First());
Container logoContainer;
+ BackButton.Receptor receptor;
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
@@ -437,15 +442,16 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
- screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
- backButton = new BackButton
+ receptor = new BackButton.Receptor(),
+ ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
+ BackButton = new BackButton(receptor)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () =>
{
- if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
- screenStack.Exit();
+ if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
+ ScreenStack.Exit();
}
},
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
@@ -458,18 +464,15 @@ namespace osu.Game
idleTracker
});
- screenStack.ScreenPushed += screenPushed;
- screenStack.ScreenExited += screenExited;
+ ScreenStack.ScreenPushed += screenPushed;
+ ScreenStack.ScreenExited += screenExited;
loadComponentSingleFile(osuLogo, logo =>
{
logoContainer.Add(logo);
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
- screenStack.Push(new Loader
- {
- RelativeSizeAxes = Axes.Both
- });
+ ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
});
loadComponentSingleFile(Toolbar = new Toolbar
@@ -485,7 +488,8 @@ namespace osu.Game
toolbarElements.Add(d);
});
- loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
+ loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
+
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true);
@@ -504,7 +508,7 @@ namespace osu.Game
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
- loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
+ loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
@@ -535,7 +539,7 @@ namespace osu.Game
Add(externalLinkOpener = new ExternalLinkOpener());
- var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
+ var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
overlays.AddRange(singleDisplaySideOverlays);
foreach (var overlay in singleDisplaySideOverlays)
@@ -588,7 +592,7 @@ namespace osu.Game
{
float offset = 0;
- if (settings.State.Value == Visibility.Visible)
+ if (Settings.State.Value == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
if (notifications.State.Value == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
@@ -596,7 +600,7 @@ namespace osu.Game
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
}
- settings.State.ValueChanged += _ => updateScreenOffset();
+ Settings.State.ValueChanged += _ => updateScreenOffset();
notifications.State.ValueChanged += _ => updateScreenOffset();
}
@@ -741,7 +745,7 @@ namespace osu.Game
return true;
case GlobalAction.ToggleSettings:
- settings.ToggleVisibility();
+ Settings.ToggleVisibility();
return true;
case GlobalAction.ToggleDirect:
@@ -788,13 +792,13 @@ namespace osu.Game
protected override bool OnExiting()
{
- if (screenStack.CurrentScreen is Loader)
+ if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen == null)
return true;
- if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
+ if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;
@@ -822,7 +826,7 @@ namespace osu.Game
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
- MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
+ MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
}
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
@@ -848,9 +852,9 @@ namespace osu.Game
Toolbar.Show();
if (newOsuScreen.AllowBackButton)
- backButton.Show();
+ BackButton.Show();
else
- backButton.Hide();
+ BackButton.Hide();
}
}
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index d6b8ad3e67..8578517a17 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -65,7 +65,7 @@ namespace osu.Game
protected RulesetConfigCache RulesetConfigCache;
- protected APIAccess API;
+ protected IAPIProvider API;
protected MenuCursorContainer MenuCursorContainer;
@@ -73,6 +73,8 @@ namespace osu.Game
protected override Container Content => content;
+ protected Storage Storage { get; set; }
+
private Bindable beatmap; // cached via load() method
[Cached]
@@ -123,7 +125,7 @@ namespace osu.Game
{
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
- dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
+ dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
@@ -158,21 +160,21 @@ namespace osu.Game
runMigrations();
- dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore(Resources, "Skins/Legacy")));
+ dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore(Resources, "Skins/Legacy")));
dependencies.CacheAs(SkinManager);
- API = new APIAccess(LocalConfig);
+ if (API == null) API = new APIAccess(LocalConfig);
- dependencies.CacheAs(API);
+ dependencies.CacheAs(API);
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
- dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
+ dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
- dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host));
- dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
+ dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
+ dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign interface to
@@ -189,6 +191,7 @@ namespace osu.Game
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
+ dependencies.Cache(new SessionStatics());
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
@@ -199,14 +202,21 @@ namespace osu.Game
// this adds a global reduction of track volume for the time being.
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
- beatmap = new OsuBindableBeatmap(defaultBeatmap);
+ beatmap = new NonNullableBindable(defaultBeatmap);
+ beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
+ {
+ // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
+ if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
+ b.OldValue.RecycleTrack();
+ }));
dependencies.CacheAs>(beatmap);
dependencies.CacheAs(beatmap);
FileStore.Cleanup();
- AddInternal(API);
+ if (API is APIAccess apiAcces)
+ AddInternal(apiAcces);
AddInternal(RulesetConfigCache);
GlobalActionContainer globalBinding;
@@ -266,9 +276,13 @@ namespace osu.Game
public override void SetHost(GameHost host)
{
- if (LocalConfig == null)
- LocalConfig = new OsuConfigManager(host.Storage);
base.SetHost(host);
+
+ if (Storage == null)
+ Storage = host.Storage;
+
+ if (LocalConfig == null)
+ LocalConfig = new OsuConfigManager(Storage);
}
private readonly List fileImporters = new List();
@@ -284,14 +298,6 @@ namespace osu.Game
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
- private class OsuBindableBeatmap : BindableBeatmap
- {
- public OsuBindableBeatmap(WorkingBeatmap defaultValue)
- : base(defaultValue)
- {
- }
- }
-
private class OsuUserInputManager : UserInputManager
{
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs
index 7596231a3d..db378bde73 100644
--- a/osu.Game/Overlays/Chat/ChatLine.cs
+++ b/osu.Game/Overlays/Chat/ChatLine.cs
@@ -31,7 +31,9 @@ namespace osu.Game.Overlays.Chat
protected virtual float MessagePadding => default_message_padding;
- private const float timestamp_padding = 65;
+ private const float default_timestamp_padding = 65;
+
+ protected virtual float TimestampPadding => default_timestamp_padding;
private const float default_horizontal_padding = 15;
@@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Chat
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
- MaxWidth = default_message_padding - timestamp_padding
+ MaxWidth = MessagePadding - TimestampPadding
};
if (hasBackground)
@@ -149,7 +151,6 @@ namespace osu.Game.Overlays.Chat
new MessageSender(message.Sender)
{
AutoSizeAxes = Axes.Both,
- Padding = new MarginPadding { Left = timestamp_padding },
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Child = effectedUsername,
diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
index e0ded11ec9..621728830a 100644
--- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
+++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
@@ -119,7 +119,6 @@ namespace osu.Game.Overlays.Chat.Selection
{
RelativeSizeAxes = Axes.X,
PlaceholderText = @"Search",
- Exit = Hide,
},
},
},
diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs
index 6f848c7627..0cadbdfd31 100644
--- a/osu.Game/Overlays/ChatOverlay.cs
+++ b/osu.Game/Overlays/ChatOverlay.cs
@@ -138,7 +138,6 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
- Exit = Hide,
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs
index 99017579a2..278bb55170 100644
--- a/osu.Game/Overlays/Music/FilterControl.cs
+++ b/osu.Game/Overlays/Music/FilterControl.cs
@@ -31,7 +31,6 @@ namespace osu.Game.Overlays.Music
{
RelativeSizeAxes = Axes.X,
Height = 40,
- Exit = () => ExitRequested?.Invoke(),
},
new CollectionsDropdown
{
@@ -47,8 +46,6 @@ namespace osu.Game.Overlays.Music
private void current_ValueChanged(ValueChangedEvent e) => FilterChanged?.Invoke(e.NewValue);
- public Action ExitRequested;
-
public Action FilterChanged;
public class FilterTextBox : SearchTextBox
diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs
index ae81a6c117..bb88960280 100644
--- a/osu.Game/Overlays/Music/PlaylistOverlay.cs
+++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs
@@ -63,7 +63,6 @@ namespace osu.Game.Overlays.Music
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
- ExitRequested = Hide,
FilterChanged = search => list.Filter(search),
Padding = new MarginPadding(10),
},
diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index db94b0278f..f5c36a9cac 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -57,7 +57,7 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
beatmap.BindValueChanged(beatmapChanged, true);
- mods.BindValueChanged(_ => updateAudioAdjustments(), true);
+ mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
base.LoadComplete();
}
@@ -75,7 +75,7 @@ namespace osu.Game.Overlays
///
/// Returns whether the current beatmap track is playing.
///
- public bool IsPlaying => beatmap.Value.Track.IsRunning;
+ public bool IsPlaying => current?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));
@@ -213,12 +213,12 @@ namespace osu.Game.Overlays
current = beatmap.NewValue;
TrackChanged?.Invoke(current, direction);
- updateAudioAdjustments();
+ ResetTrackAdjustments();
queuedDirection = null;
}
- private void updateAudioAdjustments()
+ public void ResetTrackAdjustments()
{
var track = current?.Track;
if (track == null)
diff --git a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs b/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs
index 293ee4bcda..177f731f12 100644
--- a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs
+++ b/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs
@@ -88,8 +88,6 @@ namespace osu.Game.Overlays.SearchableList
},
},
};
-
- Filter.Search.Exit = Hide;
}
protected override void Update()
diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs
index a6956b7d9a..a8953ac3a2 100644
--- a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs
@@ -27,16 +27,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Parallax",
Bindable = config.GetBindable(OsuSetting.MenuParallax)
},
- new SettingsSlider
+ new SettingsSlider
{
LabelText = "Hold-to-confirm activation time",
- Bindable = config.GetBindable(OsuSetting.UIHoldActivationDelay),
+ Bindable = config.GetBindable(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50
},
};
}
- private class TimeSlider : OsuSliderBar
+ private class TimeSlider : OsuSliderBar
{
public override string TooltipText => Current.Value.ToString("N0") + "ms";
}
diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs
index 9dd0def453..37e7b62483 100644
--- a/osu.Game/Overlays/SettingsPanel.cs
+++ b/osu.Game/Overlays/SettingsPanel.cs
@@ -91,7 +91,6 @@ namespace osu.Game.Overlays
Top = 20,
Bottom = 20
},
- Exit = Hide,
},
Footer = CreateFooter()
},
diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs
index b924b3302f..468eb22b01 100644
--- a/osu.Game/Overlays/UserProfileOverlay.cs
+++ b/osu.Game/Overlays/UserProfileOverlay.cs
@@ -44,16 +44,21 @@ namespace osu.Game.Overlays
Clear();
lastSection = null;
- sections = new ProfileSection[]
- {
- //new AboutSection(),
- new RecentSection(),
- new RanksSection(),
- //new MedalsSection(),
- new HistoricalSection(),
- new BeatmapsSection(),
- new KudosuSection()
- };
+ sections = !user.IsBot
+ ? new ProfileSection[]
+ {
+ //new AboutSection(),
+ new RecentSection(),
+ new RanksSection(),
+ //new MedalsSection(),
+ new HistoricalSection(),
+ new BeatmapsSection(),
+ new KudosuSection()
+ }
+ : new ProfileSection[]
+ {
+ //new AboutSection(),
+ };
tabs = new ProfileTabControl
{
diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs
index e6204a3179..27e2eef200 100644
--- a/osu.Game/Overlays/VolumeOverlay.cs
+++ b/osu.Game/Overlays/VolumeOverlay.cs
@@ -32,6 +32,9 @@ namespace osu.Game.Overlays
private readonly BindableDouble muteAdjustment = new BindableDouble();
+ private readonly Bindable isMuted = new Bindable();
+ public Bindable IsMuted => isMuted;
+
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
@@ -64,7 +67,8 @@ namespace osu.Game.Overlays
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
muteButton = new MuteButton
{
- Margin = new MarginPadding { Top = 100 }
+ Margin = new MarginPadding { Top = 100 },
+ Current = { BindTarget = isMuted }
}
}
},
@@ -74,13 +78,13 @@ namespace osu.Game.Overlays
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
- muteButton.Current.ValueChanged += muted =>
+ isMuted.BindValueChanged(muted =>
{
if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
else
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
- };
+ });
}
protected override void LoadComplete()
diff --git a/osu.Game/Rulesets/Objects/BarLine.cs b/osu.Game/Rulesets/Objects/BarLine.cs
deleted file mode 100644
index a5c716e127..0000000000
--- a/osu.Game/Rulesets/Objects/BarLine.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-namespace osu.Game.Rulesets.Objects
-{
- ///
- /// A hit object representing the end of a bar.
- ///
- public class BarLine : HitObject
- {
- ///
- /// Whether this barline is a prominent beat (based on time signature of beatmap).
- ///
- public bool Major;
- }
-}
diff --git a/osu.Game/Rulesets/Objects/BarLineGenerator.cs b/osu.Game/Rulesets/Objects/BarLineGenerator.cs
index ce571d7b17..4f9395435e 100644
--- a/osu.Game/Rulesets/Objects/BarLineGenerator.cs
+++ b/osu.Game/Rulesets/Objects/BarLineGenerator.cs
@@ -10,12 +10,13 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects
{
- public class BarLineGenerator
+ public class BarLineGenerator
+ where TBarLine : class, IBarLine, new()
{
///
/// The generated bar lines.
///
- public readonly List BarLines = new List();
+ public readonly List BarLines = new List();
///
/// Constructs and generates bar lines for provided beatmap.
@@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Objects
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
{
- BarLines.Add(new BarLine
+ BarLines.Add(new TBarLine
{
StartTime = t,
Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index b94de0df89..f8bc74b2a6 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
///
public JudgementResult Result { get; private set; }
+ private Bindable comboIndexBindable;
+
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
@@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected override void LoadComplete()
{
base.LoadComplete();
+
+ if (HitObject is IHasComboInformation combo)
+ {
+ comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
+ comboIndexBindable.BindValueChanged(_ => updateAccentColour());
+ }
+
updateState(ArmedState.Idle, true);
}
@@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.SkinChanged(skin, allowFallback);
- if (HitObject is IHasComboInformation combo)
- {
- var comboColours = skin.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value;
-
- AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
- }
+ updateAccentColour();
ApplySkin(skin, allowFallback);
@@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(State.Value, true);
}
+ private void updateAccentColour()
+ {
+ if (HitObject is IHasComboInformation combo)
+ {
+ var comboColours = CurrentSkin.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value;
+ AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
+ }
+ }
+
///
/// Called when a change is made to the skin.
///
@@ -316,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
set
{
- base.LifetimeStart = value;
lifetimeStart = value;
+ base.LifetimeStart = value;
}
}
diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs
index 96297ab44f..6c5627c5d2 100644
--- a/osu.Game/Rulesets/Objects/HitObject.cs
+++ b/osu.Game/Rulesets/Objects/HitObject.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
+using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Audio;
@@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
CreateNestedHitObjects();
+ if (this is IHasComboInformation hasCombo)
+ {
+ foreach (var n in NestedHitObjects.OfType())
+ {
+ n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
+ n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
+ }
+ }
+
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
foreach (var h in nestedHitObjects)
diff --git a/osu.Game/Rulesets/Objects/IBarLine.cs b/osu.Game/Rulesets/Objects/IBarLine.cs
new file mode 100644
index 0000000000..14df80e3b9
--- /dev/null
+++ b/osu.Game/Rulesets/Objects/IBarLine.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Objects
+{
+ ///
+ /// Interface for bar line hitobjects.
+ /// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies.
+ ///
+ public interface IBarLine
+ {
+ ///
+ /// The time position of the bar.
+ ///
+ double StartTime { set; }
+
+ ///
+ /// Whether this bar line is a prominent beat (based on time signature of beatmap).
+ ///
+ bool Major { set; }
+ }
+}
diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
index e07da93a3a..4e3de04278 100644
--- a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
+++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Framework.Bindables;
+
namespace osu.Game.Rulesets.Objects.Types
{
///
@@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
///
public interface IHasComboInformation : IHasCombo
{
+ Bindable IndexInCurrentComboBindable { get; }
+
///
/// The offset of this hitobject in the current combo.
///
int IndexInCurrentCombo { get; set; }
+ Bindable ComboIndexBindable { get; }
+
///
/// The offset of this combo in relation to the beatmap.
///
int ComboIndex { get; set; }
+ Bindable LastInComboBindable { get; }
+
///
/// Whether this is the last object in the current combo.
///
diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs
index 2d8c9f5b49..47aad43966 100644
--- a/osu.Game/Rulesets/RulesetStore.cs
+++ b/osu.Game/Rulesets/RulesetStore.cs
@@ -135,9 +135,9 @@ namespace osu.Game.Rulesets
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
loadRulesetFromFile(file);
}
- catch
+ catch (Exception e)
{
- Logger.Log($"Could not load rulesets from directory {Environment.CurrentDirectory}");
+ Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}");
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs b/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs
index 64e491858b..f178c01fd6 100644
--- a/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs
@@ -131,7 +131,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (duration > maxDuration)
{
maxDuration = duration;
- baseBeatLength = timingPoints[i].BeatLength;
+ // The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
+ // the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
+ baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
}
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index bd1f496dfa..e00597dd56 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
+ foreach (var cached in hitObjectInitialStateCache.Values)
+ cached.Invalidate();
+
switch (direction.Value)
{
case ScrollingDirection.Up:
diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs
index 850349272e..41ee01be20 100644
--- a/osu.Game/Screens/Loader.cs
+++ b/osu.Game/Screens/Loader.cs
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shaders;
+using osu.Framework.MathUtils;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
@@ -59,6 +60,9 @@ namespace osu.Game.Screens
private IntroScreen getIntroSequence()
{
+ if (introSequence == IntroSequence.Random)
+ introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
+
switch (introSequence)
{
case IntroSequence.Circles:
diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs
index dd81569e26..c195ed6cb6 100644
--- a/osu.Game/Screens/Menu/MainMenu.cs
+++ b/osu.Game/Screens/Menu/MainMenu.cs
@@ -62,14 +62,16 @@ namespace osu.Game.Screens.Menu
protected override BackgroundScreen CreateBackground() => background;
- private Bindable holdDelay;
+ private Bindable holdDelay;
+ private Bindable loginDisplayed;
private ExitConfirmOverlay exitConfirmOverlay;
[BackgroundDependencyLoader(true)]
- private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config)
+ private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
{
- holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay);
+ holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay);
+ loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed);
if (host.CanExit)
{
@@ -170,7 +172,6 @@ namespace osu.Game.Screens.Menu
Beatmap.ValueChanged += beatmap_ValueChanged;
}
- private bool loginDisplayed;
private bool exitConfirmed;
protected override void LogoArriving(OsuLogo logo, bool resuming)
@@ -198,10 +199,10 @@ namespace osu.Game.Screens.Menu
bool displayLogin()
{
- if (!loginDisplayed)
+ if (!loginDisplayed.Value)
{
Scheduler.AddDelayed(() => login?.Show(), 500);
- loginDisplayed = true;
+ loginDisplayed.Value = true;
}
return true;
diff --git a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs
index 7f8e690516..0a48f761cf 100644
--- a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs
+++ b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs
@@ -69,8 +69,6 @@ namespace osu.Game.Screens.Multi.Lounge
},
},
};
-
- Filter.Search.Exit += this.Exit;
}
protected override void UpdateAfterChildren()
diff --git a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs
index f3e10db444..c2bb7da6b5 100644
--- a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs
+++ b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs
@@ -62,7 +62,6 @@ namespace osu.Game.Screens.Multi.Match
[BackgroundDependencyLoader]
private void load()
{
- MatchChatDisplay chat;
Components.Header header;
Info info;
GridContainer bottomRow;
@@ -122,7 +121,7 @@ namespace osu.Game.Screens.Multi.Match
Vertical = 10,
},
RelativeSizeAxes = Axes.Both,
- Child = chat = new MatchChatDisplay
+ Child = new MatchChatDisplay
{
RelativeSizeAxes = Axes.Both
}
@@ -159,12 +158,6 @@ namespace osu.Game.Screens.Multi.Match
bottomRow.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
}, true);
- chat.Exit += () =>
- {
- if (this.IsCurrentScreen())
- this.Exit();
- };
-
beatmapManager.ItemAdded += beatmapAdded;
}
diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs
index 91c14591b1..a05937801c 100644
--- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs
+++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs
@@ -13,6 +13,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
+using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@@ -45,7 +46,6 @@ namespace osu.Game.Screens.Play.HUD
{
text = new OsuSpriteText
{
- Text = "hold for menu",
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
@@ -60,9 +60,23 @@ namespace osu.Game.Screens.Play.HUD
AutoSizeAxes = Axes.Both;
}
+ [Resolved]
+ private OsuConfigManager config { get; set; }
+
+ private Bindable activationDelay;
+
protected override void LoadComplete()
{
+ activationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay);
+ activationDelay.BindValueChanged(v =>
+ {
+ text.Text = v.NewValue > 0
+ ? "hold for menu"
+ : "press for menu";
+ }, true);
+
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
+
base.LoadComplete();
}
diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs
index 5396321160..87d902b547 100644
--- a/osu.Game/Screens/Play/PlayerLoader.cs
+++ b/osu.Game/Screens/Play/PlayerLoader.cs
@@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -14,11 +16,14 @@ using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
+using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
@@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
private Task loadTask;
private InputManager inputManager;
-
private IdleTracker idleTracker;
+ [Resolved(CanBeNull = true)]
+ private NotificationOverlay notificationOverlay { get; set; }
+
+ [Resolved(CanBeNull = true)]
+ private VolumeOverlay volumeOverlay { get; set; }
+
+ [Resolved]
+ private AudioManager audioManager { get; set; }
+
+ private Bindable muteWarningShownOnce;
+
public PlayerLoader(Func createPlayer)
{
this.createPlayer = createPlayer;
@@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
- private void load()
+ private void load(SessionStatics sessionStatics)
{
+ muteWarningShownOnce = sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce);
+
InternalChild = (content = new LogoTrackingContainer
{
Anchor = Anchor.Centre,
@@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
loadNewPlayer();
}
- private void playerLoaded(Player player) => info.Loading = false;
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ inputManager = GetContainingInputManager();
+
+ if (!muteWarningShownOnce.Value)
+ {
+ //Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
+ if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
+ {
+ notificationOverlay?.Post(new MutedNotification());
+ muteWarningShownOnce.Value = true;
+ }
+ }
+ }
public override void OnResuming(IScreen last)
{
@@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
- loadTask = LoadComponentAsync(player, playerLoaded);
+ loadTask = LoadComponentAsync(player, _ => info.Loading = false);
}
private void contentIn()
@@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
content.StopTracking();
}
- protected override void LoadComplete()
- {
- inputManager = GetContainingInputManager();
- base.LoadComplete();
- }
-
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
@@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
Loading = true;
}
}
+
+ private class MutedNotification : SimpleNotification
+ {
+ public MutedNotification()
+ {
+ Text = "Your music volume is set to 0%! Click here to restore it.";
+ }
+
+ public override bool IsImportant => true;
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
+ {
+ Icon = FontAwesome.Solid.VolumeMute;
+ IconBackgound.Colour = colours.RedDark;
+
+ Activated = delegate
+ {
+ notificationOverlay.Hide();
+
+ volumeOverlay.IsMuted.Value = false;
+ audioManager.Volume.SetDefault();
+ audioManager.VolumeTrack.SetDefault();
+
+ return true;
+ };
+ }
+ }
}
}
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs
index 23c581c6f9..c3436ffd45 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -82,6 +82,9 @@ namespace osu.Game.Screens.Select
var _ = newRoot.Drawables;
root = newRoot;
+ if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
+ selectedBeatmapSet = null;
+
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs
index 91f1ca0307..8755c3fda6 100644
--- a/osu.Game/Screens/Select/FilterControl.cs
+++ b/osu.Game/Screens/Select/FilterControl.cs
@@ -49,8 +49,6 @@ namespace osu.Game.Screens.Select
return criteria;
}
- public Action Exit;
-
private readonly SearchTextBox searchTextBox;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
@@ -75,11 +73,7 @@ namespace osu.Game.Screens.Select
Origin = Anchor.TopRight,
Children = new Drawable[]
{
- searchTextBox = new SearchTextBox
- {
- RelativeSizeAxes = Axes.X,
- Exit = () => Exit?.Invoke(),
- },
+ searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
new Box
{
RelativeSizeAxes = Axes.X,
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index 653f62dd15..452c63a18c 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -171,11 +171,6 @@ namespace osu.Game.Screens.Select
Height = FilterControl.HEIGHT,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
- Exit = () =>
- {
- if (this.IsCurrentScreen())
- this.Exit();
- },
},
}
},
@@ -490,6 +485,7 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Leaderboard.RefreshScores();
Beatmap.Value.Track.Looping = true;
+ music?.ResetTrackAdjustments();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
diff --git a/osu.Game/Skinning/SkinReloadableDrawable.cs b/osu.Game/Skinning/SkinReloadableDrawable.cs
index 4bbdeafba5..6d0b22dd51 100644
--- a/osu.Game/Skinning/SkinReloadableDrawable.cs
+++ b/osu.Game/Skinning/SkinReloadableDrawable.cs
@@ -12,13 +12,17 @@ namespace osu.Game.Skinning
///
public abstract class SkinReloadableDrawable : CompositeDrawable
{
+ ///
+ /// The current skin source.
+ ///
+ protected ISkinSource CurrentSkin { get; private set; }
+
private readonly Func allowFallback;
- private ISkinSource skin;
///
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
///
- private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
+ private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin);
///
/// Create a new
@@ -32,19 +36,19 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
- skin = source;
- skin.SourceChanged += onChange;
+ CurrentSkin = source;
+ CurrentSkin.SourceChanged += onChange;
}
private void onChange() =>
// schedule required to avoid calls after disposed.
// note that this has the side-effect of components only performing a skin change when they are alive.
- Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
+ Scheduler.AddOnce(() => SkinChanged(CurrentSkin, allowDefaultFallback));
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
- SkinChanged(skin, allowDefaultFallback);
+ SkinChanged(CurrentSkin, allowDefaultFallback);
}
///
@@ -60,8 +64,8 @@ namespace osu.Game.Skinning
{
base.Dispose(isDisposing);
- if (skin != null)
- skin.SourceChanged -= onChange;
+ if (CurrentSkin != null)
+ CurrentSkin.SourceChanged -= onChange;
}
}
}
diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs
index 8e98d51962..96b39b303e 100644
--- a/osu.Game/Tests/Visual/OsuTestScene.cs
+++ b/osu.Game/Tests/Visual/OsuTestScene.cs
@@ -28,9 +28,9 @@ namespace osu.Game.Tests.Visual
{
[Cached(typeof(Bindable))]
[Cached(typeof(IBindable))]
- private OsuTestBeatmap beatmap;
+ private NonNullableBindable beatmap;
- protected BindableBeatmap Beatmap => beatmap;
+ protected Bindable Beatmap => beatmap;
[Cached]
[Cached(typeof(IBindable))]
@@ -73,10 +73,13 @@ namespace osu.Game.Tests.Visual
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
var working = new DummyWorkingBeatmap(parent.Get(), parent.Get());
- beatmap = new OsuTestBeatmap(working)
+ beatmap = new NonNullableBindable(working) { Default = working };
+ beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
- Default = working
- };
+ // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
+ if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
+ b.OldValue.RecycleTrack();
+ }));
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@@ -317,13 +320,5 @@ namespace osu.Game.Tests.Visual
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
}
-
- private class OsuTestBeatmap : BindableBeatmap
- {
- public OsuTestBeatmap(WorkingBeatmap defaultValue)
- : base(defaultValue)
- {
- }
- }
}
}
diff --git a/osu.Desktop/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs
similarity index 87%
rename from osu.Desktop/Updater/SimpleUpdateManager.cs
rename to osu.Game/Updater/SimpleUpdateManager.cs
index 5184791de1..4789ac94d2 100644
--- a/osu.Desktop/Updater/SimpleUpdateManager.cs
+++ b/osu.Game/Updater/SimpleUpdateManager.cs
@@ -6,31 +6,25 @@ using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
-using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Network;
using osu.Framework.Platform;
-using osu.Game;
-using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
-namespace osu.Desktop.Updater
+namespace osu.Game.Updater
{
///
/// An update manager that shows notifications if a newer release is detected.
/// Installation is left up to the user.
///
- internal class SimpleUpdateManager : CompositeDrawable
+ public class SimpleUpdateManager : UpdateManager
{
- private NotificationOverlay notificationOverlay;
private string version;
private GameHost host;
[BackgroundDependencyLoader]
- private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
+ private void load(OsuGameBase game, GameHost host)
{
- notificationOverlay = notification;
-
this.host = host;
version = game.Version;
@@ -50,7 +44,7 @@ namespace osu.Desktop.Updater
if (latest.TagName != version)
{
- notificationOverlay.Post(new SimpleNotification
+ Notifications.Post(new SimpleNotification
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
@@ -82,6 +76,11 @@ namespace osu.Desktop.Updater
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
break;
+
+ case RuntimeInfo.Platform.Android:
+ // on our testing device this causes the download to magically disappear.
+ //bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
+ break;
}
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs
new file mode 100644
index 0000000000..e256cdbe45
--- /dev/null
+++ b/osu.Game/Updater/UpdateManager.cs
@@ -0,0 +1,67 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Configuration;
+using osu.Game.Graphics;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
+
+namespace osu.Game.Updater
+{
+ public abstract class UpdateManager : CompositeDrawable
+ {
+ [Resolved]
+ private OsuConfigManager config { get; set; }
+
+ [Resolved]
+ private OsuGameBase game { get; set; }
+
+ [Resolved]
+ protected NotificationOverlay Notifications { get; private set; }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ var version = game.Version;
+ var lastVersion = config.Get(OsuSetting.Version);
+
+ if (game.IsDeployedBuild && version != lastVersion)
+ {
+ config.Set(OsuSetting.Version, version);
+
+ // only show a notification if we've previously saved a version to the config file (ie. not the first run).
+ if (!string.IsNullOrEmpty(lastVersion))
+ Notifications.Post(new UpdateCompleteNotification(version));
+ }
+ }
+
+ private class UpdateCompleteNotification : SimpleNotification
+ {
+ private readonly string version;
+
+ public UpdateCompleteNotification(string version)
+ {
+ this.version = version;
+ Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
+ {
+ Icon = FontAwesome.Solid.CheckSquare;
+ IconBackgound.Colour = colours.BlueDark;
+
+ Activated = delegate
+ {
+ notificationOverlay.Hide();
+ changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
+ return true;
+ };
+ }
+ }
+ }
+}
diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs
index 9986f70557..1cb395fd75 100644
--- a/osu.Game/Users/User.cs
+++ b/osu.Game/Users/User.cs
@@ -78,6 +78,9 @@ namespace osu.Game.Users
[JsonProperty(@"is_bng")]
public bool IsBNG;
+ [JsonProperty(@"is_bot")]
+ public bool IsBot;
+
[JsonProperty(@"is_active")]
public bool Active;
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 83632f3d41..8cbc8b0af3 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -21,12 +21,12 @@
-
+
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 30f1da362d..a15cae55c4 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -113,13 +113,13 @@
-
+
-
-
+
+