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https://github.com/ppy/osu.git
synced 2025-01-13 13:32:54 +08:00
update InitialActivity
on multiplayer Player
and SongSelect
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parent
0642a337df
commit
a553942a7f
@ -11,6 +11,7 @@ using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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@ -19,8 +20,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved]
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[Resolved]
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private MultiplayerClient client { get; set; }
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private MultiplayerClient client { get; set; }
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[Resolved]
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private Room room { get; set; }
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private LoadingLayer loadingLayer;
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private LoadingLayer loadingLayer;
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protected override UserActivity InitialActivity => new UserActivity.InLobby(room);
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/// <summary>
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/// <summary>
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/// Construct a new instance of multiplayer song select.
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/// Construct a new instance of multiplayer song select.
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/// </summary>
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/// </summary>
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@ -17,6 +17,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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@ -25,6 +26,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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protected override bool PauseOnFocusLost => false;
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protected override bool PauseOnFocusLost => false;
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protected override UserActivity InitialActivity => new UserActivity.MultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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// Disallow fails in multiplayer for now.
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// Disallow fails in multiplayer for now.
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protected override bool CheckModsAllowFailure() => false;
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protected override bool CheckModsAllowFailure() => false;
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@ -25,9 +25,14 @@ namespace osu.Game.Users
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public override string Status => "Choosing a beatmap";
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public override string Status => "Choosing a beatmap";
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}
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}
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public class MultiplayerGame : UserActivity
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public class MultiplayerGame : SoloGame
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{
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{
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public override string Status => "Playing with others";
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public MultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset)
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: base(beatmap, ruleset)
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{
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}
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public override string Status => $@"{base.Status} with others";
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}
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}
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public class Editing : UserActivity
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public class Editing : UserActivity
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