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Make appveyor happy.
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@ -275,7 +275,6 @@ namespace osu.Game.Tests.Visual.Background
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private class DummySongSelect : PlaySongSelect
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private class DummySongSelect : PlaySongSelect
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{
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{
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protected override BackgroundScreen CreateBackground()
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protected override BackgroundScreen CreateBackground()
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{
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{
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
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@ -319,7 +318,6 @@ namespace osu.Game.Tests.Visual.Background
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private class FadeAccessibleResults : SoloResults
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private class FadeAccessibleResults : SoloResults
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{
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{
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public FadeAccessibleResults(ScoreInfo score)
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public FadeAccessibleResults(ScoreInfo score)
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: base(score)
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: base(score)
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{
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{
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@ -332,7 +330,6 @@ namespace osu.Game.Tests.Visual.Background
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private class TestPlayer : Player
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private class TestPlayer : Player
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{
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override UserDimContainer CreateStoryboardContainer()
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protected override UserDimContainer CreateStoryboardContainer()
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@ -12,7 +12,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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@ -12,8 +12,8 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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[TestFixture]
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public class TestCaseUserPanel : OsuTestCase
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public class TestCaseUserPanel : OsuTestCase
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{
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{
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UserPanel flyte;
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private readonly UserPanel flyte;
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UserPanel peppy;
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private readonly UserPanel peppy;
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public TestCaseUserPanel()
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public TestCaseUserPanel()
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{
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{
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@ -64,15 +64,15 @@ namespace osu.Game.Screens
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/// </summary>
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/// </summary>
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protected UserActivity ScreenActivity
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protected UserActivity ScreenActivity
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{
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{
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get => activity;
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set
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set
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{
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{
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if (value == null) return;
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if (value == activity) return;
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if (api == null) return;
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if (api == null) return;
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activity = value;
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activity = value;
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api.LocalUser.Value.Activity.Value = activity;
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api.LocalUser.Value.Activity.Value = activity;
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}
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}
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get => activity;
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}
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}
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private UserActivity activity;
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private UserActivity activity;
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@ -65,6 +65,4 @@ namespace osu.Game.Users
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{
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{
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public override string Status => @"in Multiplayer Lobby";
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public override string Status => @"in Multiplayer Lobby";
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}
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}
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}
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}
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@ -238,10 +238,10 @@ namespace osu.Game.Users
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statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
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statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
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return;
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return;
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}
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}
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statusMessage.Text = status.Message;
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statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
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}
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}
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statusMessage.Text = status?.Message;
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statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
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}
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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public MenuItem[] ContextMenuItems => new MenuItem[]
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