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Trigger a hitobject update after blueprint drag ends
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@ -201,6 +201,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (isDraggingBlueprint)
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if (isDraggingBlueprint)
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{
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{
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// handle positional change etc.
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foreach (var obj in selectedHitObjects)
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Beatmap.UpdateHitObject(obj);
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changeHandler?.EndChange();
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changeHandler?.EndChange();
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isDraggingBlueprint = false;
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isDraggingBlueprint = false;
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}
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}
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