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Change taiko's default key ordering to better match display order

Fixes the issue originally fixed via
https://github.com/ppy/osu/pull/10553 in a slightly different way,
allowing more flexibility.
This commit is contained in:
Dean Herbert 2024-01-17 17:37:20 +09:00
parent 45e52854ca
commit a4c0bfd099
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@ -69,11 +69,11 @@ namespace osu.Game.Rulesets.Taiko
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.K, TaikoAction.RightRim), new KeyBinding(InputKey.K, TaikoAction.RightRim),
}; };