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Add grouping manager

This commit is contained in:
Dean Herbert 2018-10-13 07:10:13 +09:00
parent c26d226a75
commit a4bb4255b1
4 changed files with 55 additions and 4 deletions

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@ -0,0 +1,50 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Screens.Ladder.Components;
namespace osu.Game.Tournament.Tests
{
public class TestCaseGroupingManager : LadderTestCase
{
public TestCaseGroupingManager()
{
FillFlowContainer items;
Add(items = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.Both
});
foreach (var g in Ladder.Groupings)
items.Add(new GroupingRow(g));
}
public class GroupingRow : CompositeDrawable
{
public readonly TournamentGrouping Grouping;
public GroupingRow(TournamentGrouping grouping)
{
Grouping = grouping;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SettingsTextBox { Width = 0.4f, Bindable = Grouping.Name },
new SettingsTextBox { Width = 0.4f, Bindable = Grouping.Description },
}
}
};
RelativeSizeAxes = Axes.X;
Height = 40;
}
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = grouping.Description.ToUpper(), Text = grouping.Description.Value.ToUpper(),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre Anchor = Anchor.TopCentre
}, },

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@ -2,13 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Tournament.Screens.Ladder.Components namespace osu.Game.Tournament.Screens.Ladder.Components
{ {
public class TournamentGrouping public class TournamentGrouping
{ {
public string Name; public readonly Bindable<string> Name = new Bindable<string>();
public string Description; public readonly Bindable<string> Description = new Bindable<string>();
public int BestOf; public int BestOf;

View File

@ -8,6 +8,6 @@ namespace osu.Game.Overlays.Settings
{ {
public class SettingsTextBox : SettingsItem<string> public class SettingsTextBox : SettingsItem<string>
{ {
protected override Drawable CreateControl() => new OsuTextBox(); protected override Drawable CreateControl() => new OsuTextBox { RelativeSizeAxes = Axes.X };
} }
} }