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Make EZ mod able to fail in Taiko

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PercyDan54 2020-11-15 13:00:07 +08:00
parent aae59dc3cf
commit a4b20d2117
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModEasy : ModEasy public class TaikoModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride
{ {
public override string Description => @"Beats move slower, less accuracy required, and three lives!"; public override string Name => "Easy";
public override string Acronym => "EZ";
public override string Description => @"Beats move slower, less accuracy required";
public override IconUsage? Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
}
public bool PerformFail() => true;
public bool RestartOnFail => false;
} }
} }