1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge pull request #28763 from peppy/revert-to-default-animation

Add slight animation when revert to default button is displayed
This commit is contained in:
Salman Ahmed 2024-07-08 10:58:53 +03:00 committed by GitHub
commit a3e54a6272
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -87,6 +87,7 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
@ -95,33 +96,50 @@ namespace osu.Game.Overlays
protected override bool OnHover(HoverEvent e)
{
UpdateState();
updateHover();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
UpdateState();
updateHover();
}
public void UpdateState() => Scheduler.AddOnce(updateState);
private const double fade_duration = 200;
private bool? isDisplayed;
private void updateState()
{
if (current == null)
return;
Enabled.Value = !current.Disabled;
// Avoid running animations if we are already in an up-to-date state.
if (Enabled.Value == !current.Disabled && isDisplayed == !current.IsDefault)
return;
if (current.IsDefault)
Enabled.Value = !current.Disabled;
isDisplayed = !current.IsDefault;
updateHover();
if (isDisplayed == false)
this.FadeTo(0, fade_duration, Easing.OutQuint);
else if (current.Disabled)
this.FadeTo(0.2f, fade_duration, Easing.OutQuint);
else
this.FadeTo(1, fade_duration, Easing.OutQuint);
{
icon.RotateTo(150).RotateTo(0, fade_duration * 2, Easing.OutQuint);
icon.ScaleTo(0.7f).ScaleTo(1, fade_duration * 2, Easing.OutQuint);
this.FadeTo(1, fade_duration, Easing.OutQuint);
}
}
private void updateHover()
{
if (IsHovered && Enabled.Value)
{
icon.RotateTo(-40, 500, Easing.OutQuint);