mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 00:27:25 +08:00
Merge branch 'master' into taiko_drumroll_drawable
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
a3e406af6a
@ -1 +1 @@
|
||||
Subproject commit db310bfc10cd1c9ed12c9e19cdc0edfa53117353
|
||||
Subproject commit e6394035d443d4498b71e845e5763dd3faf98c7c
|
@ -1 +1 @@
|
||||
Subproject commit 4f9ed4e703777ede98737c7e2af31efa4694c395
|
||||
Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
|
@ -105,6 +105,9 @@
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
@ -16,6 +19,11 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
var overlay = new BeatmapOptionsOverlay();
|
||||
|
||||
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, Color4.Purple, null, Key.Number1);
|
||||
overlay.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, Color4.Purple, null, Key.Number2);
|
||||
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, Color4.Yellow, null, Key.Number3);
|
||||
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, Color4.Pink, null, Key.Number4, float.MaxValue);
|
||||
|
||||
Add(overlay);
|
||||
|
||||
AddButton(@"Toggle", overlay.ToggleVisibility);
|
||||
|
@ -144,5 +144,12 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
if (proxyable != null)
|
||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
||||
}
|
||||
|
||||
private enum HitObjectType
|
||||
{
|
||||
Circle,
|
||||
Slider,
|
||||
Spinner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Game;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
@ -19,5 +20,11 @@ namespace osu.Desktop.VisualTests
|
||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||
Add(new TestBrowser());
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
host.Window.CursorState = CursorState.Hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,8 @@ namespace osu.Desktop
|
||||
var desktopWindow = host.Window as DesktopGameWindow;
|
||||
if (desktopWindow != null)
|
||||
{
|
||||
desktopWindow.CursorState = CursorState.Hidden;
|
||||
|
||||
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
|
||||
desktopWindow.Title = Name;
|
||||
|
||||
|
@ -128,9 +128,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
case ArmedState.Idle:
|
||||
Delay(duration + TIME_PREEMPT);
|
||||
FadeOut(TIME_FADEOUT);
|
||||
Expire(true);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(TIME_FADEOUT / 5);
|
||||
Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
@ -150,6 +152,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
ball.FadeOut(160);
|
||||
|
||||
FadeOut(800);
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
|
@ -146,9 +146,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
||||
Expire();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,5 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class HitCircle : OsuHitObject
|
||||
{
|
||||
public override HitObjectType Type => HitObjectType.Circle;
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public enum HitObjectType
|
||||
{
|
||||
Circle,
|
||||
Slider,
|
||||
Spinner,
|
||||
SliderTick
|
||||
}
|
||||
}
|
@ -36,8 +36,6 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
public abstract HitObjectType Type { get; }
|
||||
|
||||
public Color4 ComboColour { get; set; }
|
||||
public virtual bool NewCombo { get; set; }
|
||||
public int ComboIndex { get; set; }
|
||||
|
@ -148,11 +148,11 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
|
||||
double decay = Math.Pow(DECAY_BASE[(int)type], timeElapsed / 1000);
|
||||
|
||||
if (BaseHitObject.Type == HitObjectType.Spinner)
|
||||
if (BaseHitObject is Spinner)
|
||||
{
|
||||
// Do nothing for spinners
|
||||
}
|
||||
else if (BaseHitObject.Type == HitObjectType.Slider)
|
||||
else if (BaseHitObject is Slider)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
@ -180,7 +180,7 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (BaseHitObject.Type == HitObjectType.Circle)
|
||||
else if (BaseHitObject is HitCircle)
|
||||
{
|
||||
addition = spacingWeight(DistanceTo(previousHitObject), type) * spacing_weight_scaling[(int)type];
|
||||
}
|
||||
|
@ -103,7 +103,5 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override HitObjectType Type => HitObjectType.Slider;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,5 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
public class SliderTick : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
|
||||
public override HitObjectType Type => HitObjectType.SliderTick;
|
||||
}
|
||||
}
|
||||
|
@ -10,8 +10,6 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
public double EndTime { get; set; }
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public override HitObjectType Type => HitObjectType.Spinner;
|
||||
|
||||
public override bool NewCombo => true;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Modes.Osu.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using System;
|
||||
@ -26,8 +27,7 @@ namespace osu.Game.Modes.Osu
|
||||
protected override void PreprocessHitObjects()
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
if (h.Type == HitObjectType.Slider)
|
||||
((Slider)h).Curve.Calculate();
|
||||
(h as IHasCurve)?.Curve?.Calculate();
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Modes.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Modes.Osu.Judgements;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
@ -63,7 +62,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AddInternal(new OsuCursorContainer { Colour = Color4.LightYellow });
|
||||
AddInternal(new GameplayCursor());
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
|
||||
|
@ -67,7 +67,6 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\HitObjectType.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuAutoReplay.cs" />
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Objects;
|
||||
@ -40,23 +39,6 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
/// </summary>
|
||||
public bool Kiai;
|
||||
|
||||
/// <summary>
|
||||
/// The type of HitObject.
|
||||
/// </summary>
|
||||
public virtual TaikoHitType Type
|
||||
{
|
||||
get
|
||||
{
|
||||
SampleType st = Sample?.Type ?? SampleType.None;
|
||||
|
||||
return
|
||||
// Centre/Rim
|
||||
((st & ~(SampleType.Finish | SampleType.Normal)) == 0 ? TaikoHitType.CentreHit : TaikoHitType.RimHit)
|
||||
// Finisher
|
||||
| ((st & SampleType.Finish) > 0 ? TaikoHitType.Finisher : TaikoHitType.None);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
[Flags]
|
||||
public enum TaikoHitType
|
||||
{
|
||||
None = 0,
|
||||
CentreHit = 1 << 0,
|
||||
RimHit = 1 << 1,
|
||||
DrumRoll = 1 << 2,
|
||||
DrumRollTick = 1 << 3,
|
||||
Bash = 1 << 4,
|
||||
Finisher = 1 << 5,
|
||||
|
||||
Hit = CentreHit | RimHit
|
||||
}
|
||||
}
|
@ -57,7 +57,6 @@
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
<Compile Include="Objects\DrumRollTick.cs" />
|
||||
<Compile Include="Objects\TaikoHitType.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -55,5 +55,14 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <returns>The star difficulty.</returns>
|
||||
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||
public Beatmap(Beatmap original = null)
|
||||
: base(original)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||
public class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||
{
|
||||
public BeatmapPanel SelectedPanel;
|
||||
|
||||
@ -63,8 +63,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
BeatmapSet = beatmapSet;
|
||||
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
foreach (var b in BeatmapSet.Beatmaps)
|
||||
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
|
||||
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class BeatmapPanel : Panel
|
||||
public class BeatmapPanel : Panel
|
||||
{
|
||||
public BeatmapInfo Beatmap;
|
||||
private Sprite background;
|
||||
@ -59,6 +59,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.ApplyState(last);
|
||||
|
||||
if (last == PanelSelectedState.Hidden && State != last)
|
||||
@ -138,7 +140,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
},
|
||||
starCounter = new StarCounter
|
||||
{
|
||||
Count = beatmap.StarDifficulty,
|
||||
Count = (float)beatmap.StarDifficulty,
|
||||
Scale = new Vector2(0.8f),
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class BeatmapSetHeader : Panel
|
||||
public class BeatmapSetHeader : Panel
|
||||
{
|
||||
public Action<BeatmapSetHeader> GainedSelection;
|
||||
private SpriteText title, artist;
|
||||
@ -32,10 +32,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
@ -74,13 +70,23 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load(OsuConfigManager config, OsuGameBase game)
|
||||
{
|
||||
this.config = config;
|
||||
|
||||
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
|
||||
preferUnicode.ValueChanged += preferUnicode_changed;
|
||||
preferUnicode_changed(preferUnicode, null);
|
||||
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
}.LoadAsync(game, b =>
|
||||
{
|
||||
Add(b);
|
||||
b.FadeInFromZero(200);
|
||||
});
|
||||
}
|
||||
|
||||
private void preferUnicode_changed(object sender, EventArgs e)
|
||||
@ -98,16 +104,18 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
this.working = working;
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
@ -151,21 +159,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
}.LoadAsync(game, bg =>
|
||||
{
|
||||
Add(bg);
|
||||
ForceRedraw();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class Panel : Container, IStateful<PanelSelectedState>
|
||||
public class Panel : Container, IStateful<PanelSelectedState>
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
@ -51,6 +51,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PanelSelectedState.Hidden:
|
||||
@ -115,7 +117,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
internal enum PanelSelectedState
|
||||
public enum PanelSelectedState
|
||||
{
|
||||
Hidden,
|
||||
NotSelected,
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -244,6 +245,16 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap ParseFile(TextReader stream)
|
||||
{
|
||||
return new LegacyBeatmap(base.ParseFile(stream));
|
||||
}
|
||||
|
||||
public override Beatmap Decode(TextReader stream)
|
||||
{
|
||||
return new LegacyBeatmap(base.Decode(stream));
|
||||
}
|
||||
|
||||
protected override void ParseFile(TextReader stream, Beatmap beatmap)
|
||||
{
|
||||
HitObjectParser parser = null;
|
||||
|
21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
Normal file
21
osu.Game/Beatmaps/Legacy/LegacyBeatmap.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Legacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of Beatmap loaded from a legacy .osu beatmap file (version <=15).
|
||||
/// </summary>
|
||||
public class LegacyBeatmap : Beatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||
internal LegacyBeatmap(Beatmap original = null)
|
||||
: base(original)
|
||||
{
|
||||
HitObjects = original?.HitObjects;
|
||||
}
|
||||
}
|
||||
}
|
@ -123,16 +123,15 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">Multiple locations on disk</param>
|
||||
public void Import(IEnumerable<string> paths)
|
||||
{
|
||||
Stack<BeatmapSetInfo> sets = new Stack<BeatmapSetInfo>();
|
||||
|
||||
foreach (string p in paths)
|
||||
{
|
||||
try
|
||||
{
|
||||
BeatmapSetInfo set = getBeatmapSet(p);
|
||||
|
||||
//If we have an ID then we already exist in the database.
|
||||
if (set.ID == 0)
|
||||
sets.Push(set);
|
||||
Import(new[] { set });
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
||||
@ -152,9 +151,7 @@ namespace osu.Game.Database
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, @"Could not import beatmap set");
|
||||
}
|
||||
|
||||
// Batch commit with multiple sets to database
|
||||
Import(sets);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -236,6 +233,8 @@ namespace osu.Game.Database
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
beatmap.BeatmapInfo.StarDifficulty = beatmap.CalculateStarDifficulty();
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
beatmapSet.StoryboardFile = archive.StoryboardFilename;
|
||||
|
@ -75,16 +75,7 @@ namespace osu.Game.Database
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
private float starDifficulty = -1;
|
||||
public float StarDifficulty
|
||||
{
|
||||
get
|
||||
{
|
||||
return starDifficulty < 0 ? (Difficulty?.OverallDifficulty ?? 5) : starDifficulty;
|
||||
}
|
||||
|
||||
set { starDifficulty = value; }
|
||||
}
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Database
|
||||
[OneToMany(CascadeOperations = CascadeOperation.All)]
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
public float MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
|
131
osu.Game/Graphics/Cursor/GameplayCursor.cs
Normal file
131
osu.Game/Graphics/Cursor/GameplayCursor.cs
Normal file
@ -0,0 +1,131 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class GameplayCursor : CursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
public GameplayCursor()
|
||||
{
|
||||
Add(new CursorTrail { Depth = 1 });
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public class OsuCursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<double> cursorScale;
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(42);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursorContainer = new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2((float)cursorScale),
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 6,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Pink.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 3,
|
||||
BorderColour = Color4.White.Opacity(0.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
cursorScale.ValueChanged += scaleChanged;
|
||||
}
|
||||
|
||||
private void scaleChanged(object sender, EventArgs e)
|
||||
{
|
||||
cursorContainer.Scale = new Vector2((float)cursorScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
134
osu.Game/Graphics/Cursor/MenuCursor.cs
Normal file
134
osu.Game/Graphics/Cursor/MenuCursor.cs
Normal file
@ -0,0 +1,134 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class MenuCursor : CursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new Cursor();
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
|
||||
ActiveCursor.Delay(100);
|
||||
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<double> cursorScale;
|
||||
|
||||
public Sprite AdditiveLayer;
|
||||
|
||||
public Cursor()
|
||||
{
|
||||
Size = new Vector2(42);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
|
||||
{
|
||||
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursorContainer = new Container
|
||||
{
|
||||
Size = new Vector2(32),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = textures.Get(@"Cursor/menu-cursor"),
|
||||
},
|
||||
AdditiveLayer = new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = colour.Pink,
|
||||
Alpha = 0,
|
||||
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
cursorScale.ValueChanged += scaleChanged;
|
||||
}
|
||||
|
||||
private void scaleChanged(object sender, EventArgs e)
|
||||
{
|
||||
cursorContainer.Scale = new Vector2((float)cursorScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -34,12 +34,11 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
if (state == value)
|
||||
return;
|
||||
state = value;
|
||||
|
||||
UpdateState(state);
|
||||
if (IsLoaded)
|
||||
Expire();
|
||||
|
||||
if (State == ArmedState.Hit)
|
||||
PlaySample();
|
||||
@ -63,8 +62,6 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
//force application of the state that was set before we loaded.
|
||||
UpdateState(State);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace osu.Game
|
||||
}
|
||||
};
|
||||
|
||||
Cursor.Alpha = 0;
|
||||
Cursor.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
||||
@ -264,10 +264,20 @@ namespace osu.Game
|
||||
|
||||
private Container overlayContent;
|
||||
|
||||
private OsuScreen currentScreen;
|
||||
|
||||
private void screenChanged(Screen newScreen)
|
||||
{
|
||||
currentScreen = newScreen as OsuScreen;
|
||||
|
||||
if (currentScreen == null)
|
||||
{
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
//central game mode change logic.
|
||||
if ((newScreen as OsuScreen)?.ShowOverlays != true)
|
||||
if (!currentScreen.ShowOverlays)
|
||||
{
|
||||
Toolbar.State = Visibility.Hidden;
|
||||
musicController.State = Visibility.Hidden;
|
||||
@ -278,13 +288,7 @@ namespace osu.Game
|
||||
Toolbar.State = Visibility.Visible;
|
||||
}
|
||||
|
||||
if (newScreen is MainMenu)
|
||||
Cursor.FadeIn(100);
|
||||
|
||||
ScreenChanged?.Invoke(newScreen);
|
||||
|
||||
if (newScreen == null)
|
||||
Exit();
|
||||
}
|
||||
|
||||
protected override bool OnExiting()
|
||||
@ -308,6 +312,8 @@ namespace osu.Game
|
||||
|
||||
if (intro?.ChildScreen != null)
|
||||
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
||||
|
||||
Cursor.State = currentScreen == null || currentScreen.HasLocalCursorDisplayed ? Visibility.Hidden : Visibility.Visible;
|
||||
}
|
||||
|
||||
private void screenAdded(Screen newScreen)
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -38,7 +37,7 @@ namespace osu.Game
|
||||
|
||||
private RatioAdjust ratioContainer;
|
||||
|
||||
protected CursorContainer Cursor;
|
||||
protected MenuCursor Cursor;
|
||||
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
@ -137,7 +136,7 @@ namespace osu.Game
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
Cursor = new OsuCursorContainer { Depth = float.MinValue }
|
||||
Cursor = new MenuCursor { Depth = float.MinValue }
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Overlays
|
||||
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
dragContainer.MoveTo(change);
|
||||
return base.OnDrag(state);
|
||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
ValidForResume = false;
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel seeya;
|
||||
private Track bgm;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Screens.Menu
|
||||
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
private BackgroundScreen background;
|
||||
private Screen songSelect;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
@ -46,7 +47,7 @@ namespace osu.Game.Screens.Menu
|
||||
OnChart = delegate { Push(new ChartListing()); },
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(new PlaySongSelect()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnTest = delegate { Push(new TestBrowser()); },
|
||||
OnExit = delegate { Exit(); },
|
||||
@ -62,6 +63,24 @@ namespace osu.Game.Screens.Menu
|
||||
background.LoadAsync(game);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
preloadSongSelect();
|
||||
}
|
||||
|
||||
private void preloadSongSelect()
|
||||
{
|
||||
if (songSelect == null)
|
||||
{
|
||||
songSelect = new PlaySongSelect();
|
||||
songSelect.LoadAsync(Game);
|
||||
}
|
||||
}
|
||||
|
||||
private Screen consumeSongSelect()
|
||||
{
|
||||
var s = songSelect;
|
||||
songSelect = null;
|
||||
return s;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
@ -86,6 +105,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
//we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
const float length = 300;
|
||||
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Screens
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
|
||||
internal virtual bool HasLocalCursorDisplayed => false;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
|
@ -78,6 +78,8 @@ namespace osu.Game.Screens.Play
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
|
@ -32,6 +32,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
|
||||
|
||||
private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
|
||||
public bool IsPaused { get; private set; }
|
||||
@ -304,7 +308,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (pauseOverlay == null) return false;
|
||||
|
||||
if (hitRenderer.InputManager.ReplayInputHandler != null)
|
||||
if (hasReplayLoaded)
|
||||
return false;
|
||||
|
||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||
|
@ -15,47 +15,234 @@ using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
|
||||
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
|
||||
{
|
||||
private Container<Panel> scrollableContent;
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
private List<Panel> panels = new List<Panel>();
|
||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||
|
||||
public BeatmapGroup SelectedGroup { get; private set; }
|
||||
public BeatmapPanel SelectedPanel { get; private set; }
|
||||
public Action BeatmapsChanged;
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> Beatmaps
|
||||
{
|
||||
get
|
||||
{
|
||||
return groups.Select(g => g.BeatmapSet);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
List<BeatmapGroup> newGroups = null;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
newGroups = value.Select(createGroup).ToList();
|
||||
criteria.Filter(newGroups);
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var g in newGroups)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
BeatmapsChanged?.Invoke();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<float> yPositions = new List<float>();
|
||||
|
||||
public CarouselContainer()
|
||||
{
|
||||
DistanceDecayJump = 0.01;
|
||||
/// <summary>
|
||||
/// Required for now unfortunately.
|
||||
/// </summary>
|
||||
private BeatmapDatabase database;
|
||||
|
||||
private Container<Panel> scrollableContent;
|
||||
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
|
||||
private List<Panel> panels = new List<Panel>();
|
||||
|
||||
private BeatmapGroup selectedGroup;
|
||||
|
||||
private BeatmapPanel selectedPanel;
|
||||
|
||||
public BeatmapCarousel()
|
||||
{
|
||||
Add(scrollableContent = new Container<Panel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
}
|
||||
|
||||
public void AddGroup(BeatmapGroup group)
|
||||
public void AddBeatmap(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
groups.Add(group);
|
||||
var group = createGroup(beatmapSet);
|
||||
|
||||
panels.Add(group.Header);
|
||||
group.Header.UpdateClock(Clock);
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Schedule(delegate
|
||||
{
|
||||
panels.Add(panel);
|
||||
panel.UpdateClock(Clock);
|
||||
}
|
||||
|
||||
computeYPositions();
|
||||
addGroup(group);
|
||||
computeYPositions();
|
||||
if (selectedGroup == null)
|
||||
selectGroup(group);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveGroup(BeatmapGroup group)
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
|
||||
|
||||
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
|
||||
|
||||
public Action StartRequested;
|
||||
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
{
|
||||
if (groups.Count == 0)
|
||||
{
|
||||
selectedGroup = null;
|
||||
selectedPanel = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!skipDifficulties && selectedGroup != null)
|
||||
{
|
||||
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
|
||||
|
||||
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = groups.IndexOf(selectedGroup);
|
||||
int index = startIndex;
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
|
||||
if (panel == null)
|
||||
return;
|
||||
|
||||
selectGroup(group, panel);
|
||||
}
|
||||
|
||||
private FilterCriteria criteria = new FilterCriteria();
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
criteria = newCriteria ?? criteria ?? new FilterCriteria();
|
||||
|
||||
Action perform = delegate
|
||||
{
|
||||
filterTask = null;
|
||||
|
||||
criteria.Filter(groups);
|
||||
|
||||
var filtered = new List<BeatmapGroup>(groups);
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (var g in filtered)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
|
||||
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||
SelectNext();
|
||||
};
|
||||
|
||||
filterTask?.Cancel();
|
||||
if (debounce)
|
||||
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||
else
|
||||
perform();
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
database.GetChildren(beatmapSet);
|
||||
beatmapSet.Beatmaps.ForEach(b => { if (b.Metadata == null) b.Metadata = beatmapSet.Metadata; });
|
||||
|
||||
return new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = SelectionChanged,
|
||||
StartRequested = b => StartRequested?.Invoke(),
|
||||
State = BeatmapGroupState.Collapsed
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase database)
|
||||
{
|
||||
this.database = database;
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Add(group);
|
||||
panels.Add(group.Header);
|
||||
panels.AddRange(group.BeatmapPanels);
|
||||
}
|
||||
|
||||
private void removeGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Remove(group);
|
||||
panels.Remove(group.Header);
|
||||
@ -65,18 +252,12 @@ namespace osu.Game.Screens.Select
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.Remove(group.BeatmapPanels);
|
||||
|
||||
if (selectedGroup == group)
|
||||
SelectNext();
|
||||
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
@ -99,7 +280,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == SelectedPanel)
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
||||
@ -129,105 +310,62 @@ namespace osu.Game.Screens.Select
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||
{
|
||||
if (panel == null)
|
||||
panel = group.BeatmapPanels.First();
|
||||
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
group.State = BeatmapGroupState.Expanded;
|
||||
SelectedGroup = group;
|
||||
selectedGroup = group;
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
SelectedPanel = panel;
|
||||
selectedPanel = panel;
|
||||
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
|
||||
public void Sort(SortMode mode)
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
||||
switch (mode)
|
||||
int direction = 0;
|
||||
bool skipDifficulties = false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case SortMode.Artist:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Up:
|
||||
direction = -1;
|
||||
break;
|
||||
case SortMode.Title:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Down:
|
||||
direction = 1;
|
||||
break;
|
||||
case SortMode.Author:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Left:
|
||||
direction = -1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
sortedGroups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
default:
|
||||
Sort(SortMode.Artist); // Temporary
|
||||
case Key.Right:
|
||||
direction = 1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
}
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
if (direction == 0)
|
||||
return base.OnKeyDown(state, args);
|
||||
|
||||
foreach (BeatmapGroup group in sortedGroups)
|
||||
AddGroup(group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
/// ranging from -1 to 1.
|
||||
/// </param>
|
||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
{
|
||||
// The radius of the circle the carousel moves on.
|
||||
const float circle_radius = 3;
|
||||
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
||||
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||
|
||||
return 125 + x;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
SelectNext(direction, skipDifficulties);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -276,80 +414,46 @@ namespace osu.Game.Screens.Select
|
||||
updatePanel(p, halfHeight);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
/// ranging from -1 to 1.
|
||||
/// </param>
|
||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
{
|
||||
int direction = 0;
|
||||
bool skipDifficulties = false;
|
||||
// The radius of the circle the carousel moves on.
|
||||
const float circle_radius = 3;
|
||||
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
||||
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
direction = -1;
|
||||
break;
|
||||
case Key.Down:
|
||||
direction = 1;
|
||||
break;
|
||||
case Key.Left:
|
||||
direction = -1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
case Key.Right:
|
||||
direction = 1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (direction == 0)
|
||||
return base.OnKeyDown(state, args);
|
||||
|
||||
SelectNext(direction, skipDifficulties);
|
||||
return true;
|
||||
return 125 + x;
|
||||
}
|
||||
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
if (!skipDifficulties && SelectedGroup != null)
|
||||
{
|
||||
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
int startIndex = groups.IndexOf(SelectedGroup);
|
||||
int index = startIndex;
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
|
||||
if (panel == null)
|
||||
return;
|
||||
|
||||
selectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
@ -15,14 +16,13 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Modes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public Action FilterChanged;
|
||||
|
||||
public string Search => searchTextBox.Text;
|
||||
public Action<FilterCriteria> FilterChanged;
|
||||
|
||||
private OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
@ -30,16 +30,16 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
public SortMode Sort
|
||||
{
|
||||
get { return sort; }
|
||||
{
|
||||
get { return sort; }
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
FilterChanged?.Invoke();
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
@ -51,11 +51,19 @@ namespace osu.Game.Screens.Select
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke();
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||
{
|
||||
Group = group,
|
||||
Sort = sort,
|
||||
SearchText = searchTextBox.Text,
|
||||
Mode = playMode
|
||||
};
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private SearchTextBox searchTextBox;
|
||||
@ -88,7 +96,7 @@ namespace osu.Game.Screens.Select
|
||||
OnChange = (sender, newText) =>
|
||||
{
|
||||
if (newText)
|
||||
FilterChanged?.Invoke();
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
},
|
||||
Exit = () => Exit?.Invoke(),
|
||||
},
|
||||
@ -152,16 +160,21 @@ namespace osu.Game.Screens.Select
|
||||
searchTextBox.HoldFocus = false;
|
||||
searchTextBox.TriggerFocusLost();
|
||||
}
|
||||
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private readonly Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls:true)]
|
||||
private void load(OsuColour colours, OsuGame osu)
|
||||
{
|
||||
sortTabs.AccentColour = colours.GreenLight;
|
||||
|
||||
if (osu != null)
|
||||
playMode.BindTo(osu.PlayMode);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
65
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
65
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterCriteria
|
||||
{
|
||||
public GroupMode Group;
|
||||
public SortMode Sort;
|
||||
public string SearchText;
|
||||
public PlayMode Mode;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
foreach (var g in groups)
|
||||
{
|
||||
var set = g.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == Mode);
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(SearchText)
|
||||
|| (set.Metadata.Artist ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
switch (g.State)
|
||||
{
|
||||
case BeatmapGroupState.Hidden:
|
||||
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||
break;
|
||||
default:
|
||||
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
public class BeatmapOptionsOverlay : FocusedOverlayContainer
|
||||
{
|
||||
private const float transition_duration = 500;
|
||||
private const float x_position = 290;
|
||||
private const float x_position = 0.2f;
|
||||
private const float x_movement = 0.8f;
|
||||
|
||||
private const float height = 100;
|
||||
|
||||
@ -30,10 +31,10 @@ namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
|
||||
buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
|
||||
buttonsContainer.Alpha = 1;
|
||||
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||
buttonsContainer.MoveToX(x_position - x_movement);
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
|
||||
|
||||
@ -47,15 +48,10 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
|
||||
|
||||
buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
|
||||
|
||||
Delay(transition_duration);
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Hidden)
|
||||
buttonsContainer.Alpha = 0;
|
||||
});
|
||||
FadeOut(transition_duration, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
public BeatmapOptionsOverlay()
|
||||
@ -79,6 +75,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
buttonsContainer = new ButtonFlow
|
||||
{
|
||||
Height = height,
|
||||
RelativePositionAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
|
@ -2,10 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
@ -19,7 +17,6 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
@ -38,7 +35,7 @@ namespace osu.Game.Screens.Select
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private CarouselContainer carousel;
|
||||
private BeatmapCarousel carousel;
|
||||
private TrackManager trackManager;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
@ -51,8 +48,6 @@ namespace osu.Game.Screens.Select
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
/// <summary>
|
||||
@ -72,7 +67,6 @@ namespace osu.Game.Screens.Select
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
beatmapGroups = new List<BeatmapGroup>();
|
||||
Add(new ParallaxContainer
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
@ -87,18 +81,20 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(carousel = new CarouselContainer
|
||||
Add(carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = raiseSelect
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = () => filterChanged(),
|
||||
FilterChanged = criteria => filterChanged(criteria),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
@ -132,8 +128,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
||||
OsuGame osu, OsuColour colours)
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
if (Footer != null)
|
||||
{
|
||||
@ -161,7 +156,16 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||
carousel.BeatmapsChanged = beatmapsLoaded;
|
||||
carousel.Beatmaps = database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||
}
|
||||
|
||||
private void beatmapsLoaded()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else
|
||||
carousel.SelectNext();
|
||||
}
|
||||
|
||||
private void raiseSelect()
|
||||
@ -173,61 +177,15 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
public void SelectRandom() => carousel.SelectRandom();
|
||||
|
||||
protected abstract void OnSelected();
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
||||
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||
{
|
||||
filterTask?.Cancel();
|
||||
filterTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
filterTask = null;
|
||||
var search = FilterControl.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
carousel.Sort(FilterControl.Sort);
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(search)
|
||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
if (match)
|
||||
{
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
{
|
||||
if (newSelection != null)
|
||||
newSelection.State = BeatmapGroupState.Collapsed;
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||
}
|
||||
}
|
||||
|
||||
if (newSelection != null)
|
||||
{
|
||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else if (eagerSelection)
|
||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||
}
|
||||
}, debounce ? 250 : 0);
|
||||
carousel.Filter(criteria, debounce);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
@ -288,10 +246,7 @@ namespace osu.Game.Screens.Select
|
||||
initialAddSetsTask.Cancel();
|
||||
}
|
||||
|
||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
filterChanged(false);
|
||||
}
|
||||
private void playMode_ValueChanged(object sender, EventArgs e) => carousel.Filter();
|
||||
|
||||
private void changeBackground(WorkingBeatmap beatmap)
|
||||
{
|
||||
@ -352,63 +307,18 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
|
||||
{
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
database.GetChildren(b);
|
||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||
});
|
||||
|
||||
var group = new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => raiseSelect()
|
||||
};
|
||||
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
carousel.AddGroup(group);
|
||||
|
||||
filterChanged(false, false);
|
||||
|
||||
if (Beatmap == null || select)
|
||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||
else
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||
}));
|
||||
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
if (group == null) return;
|
||||
|
||||
if (carousel.SelectedGroup == group)
|
||||
carousel.SelectNext();
|
||||
|
||||
beatmapGroups.Remove(group);
|
||||
carousel.RemoveGroup(group);
|
||||
|
||||
if (beatmapGroups.Count == 0)
|
||||
carousel.RemoveBeatmap(beatmapSet);
|
||||
if (carousel.SelectedBeatmap == null)
|
||||
Beatmap = null;
|
||||
}
|
||||
|
||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||
{
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
||||
{
|
||||
if (token.IsCancellationRequested) return;
|
||||
addBeatmapSet(beatmapSet, game);
|
||||
}
|
||||
}
|
||||
|
||||
private void promptDelete()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
|
@ -75,10 +75,12 @@
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
||||
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
|
||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||
<Compile Include="Database\ScoreDatabase.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
|
||||
<Compile Include="Graphics\UserInterface\BackButton.cs" />
|
||||
<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
|
||||
@ -196,7 +198,8 @@
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Modes\UI\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapCarousel.cs" />
|
||||
<Compile Include="Screens\Select\FilterCriteria.cs" />
|
||||
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
|
||||
<Compile Include="Screens\Select\Filter\SortMode.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
@ -221,7 +224,7 @@
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user