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Add basic DrawableDrumRoll (no graphics yet, just input).
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osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs
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50
osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs
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@ -0,0 +1,50 @@
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using System.Linq;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableDrumRoll : DrawableTaikoHitObject
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{
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private DrumRoll drumRoll;
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public DrawableDrumRoll(DrumRoll drumRoll)
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: base(drumRoll)
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{
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this.drumRoll = drumRoll;
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int tickIndex = 0;
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foreach (var tick in drumRoll.Ticks)
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{
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var newTick = new DrawableDrumRollTick(tick)
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{
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Depth = tickIndex,
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X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
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};
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AddNested(newTick);
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tickIndex++;
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}
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (userTriggered)
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return;
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if (Judgement.TimeOffset < 0)
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return;
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int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
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if (countHit > drumRoll.RequiredGoodHits)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = countHit >= drumRoll.RequiredGreatHits ? TaikoScoreResult.Great : TaikoScoreResult.Good;
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}
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else
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Judgement.Result = HitResult.Miss;
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}
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}
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}
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@ -52,6 +52,7 @@
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<Compile Include="Judgements\TaikoDrumRollTickJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoScoreResult.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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