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Move Mods reset code to OnlinePlaySongSelect
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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@ -27,13 +25,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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AddInternal(loadingLayer = new LoadingLayer(true));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Mods.Value = Playlist.FirstOrDefault()?.RequiredMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
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}
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protected override void SelectItem(PlaylistItem item)
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{
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// If the client is already in a room, update via the client.
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@ -58,8 +58,17 @@ namespace osu.Game.Screens.OnlinePlay
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initialRuleset = Ruleset.Value;
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initialMods = Mods.Value.ToList();
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freeMods.Value = Playlist.FirstOrDefault()?.AllowedMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
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FooterPanels.Add(freeModSelectOverlay);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
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// Similarly, freeMods is currently empty but should only contain the allowed mods.
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Mods.Value = Playlist.FirstOrDefault()?.RequiredMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
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freeMods.Value = Playlist.FirstOrDefault()?.AllowedMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
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Ruleset.BindValueChanged(onRulesetChanged);
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}
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