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Formatting and constants
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@ -59,13 +59,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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}
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private const double time_before_slider = 250;
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private const double time_slider_start = 1500;
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private const double time_during_slide_1 = 2500;
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private const double time_during_slide_2 = 3000;
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private const double time_during_slide_3 = 3500;
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private const double time_during_slide_4 = 4000;
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the latter pressed key
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/// Expected Result:
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/// A passing test case will have the cursor lose tracking on frame 3.
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/// A passing test case will have the cursor lose tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRight()
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@ -74,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 1");
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@ -92,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the original key used to hit the slider
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3.
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
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@ -101,12 +108,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 2");
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@ -119,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the new key that was pressed second
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3.
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestTrackingRetentionLeftRightLeft()
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@ -128,12 +135,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 3");
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@ -146,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key that was held down before the slider started.
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3
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/// A passing test case will have the cursor continue tracking on replay frame 3
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/// </summary>
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[Test]
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public void TestTrackingLeftBeforeSliderToRight()
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@ -155,12 +162,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 4");
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@ -181,10 +188,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 5");
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@ -207,14 +214,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000},
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 6");
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@ -238,15 +245,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2000},
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 7");
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@ -268,13 +275,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000},
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 8");
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@ -297,13 +304,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = 1750},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 9");
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@ -327,14 +334,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var frames = new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500},
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 2500},
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = 2750},
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 3000},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500},
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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};
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performStaticInputTest(frames);
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performTest(frames);
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});
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AddUntilStep(() => allJudgedFired, "Wait for test 10");
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@ -366,11 +373,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
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}
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private void performStaticInputTest(List<ReplayFrame> frames)
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private void performTest(List<ReplayFrame> frames)
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{
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var slider = new Slider
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{
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StartTime = 1500,
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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@ -408,7 +415,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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Child = player;
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player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result);
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player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; };
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}
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