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Reword slider test xmldocs.
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@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key
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/// should result in tracking to end.
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (within slider hit window): Left & Right Click
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/// Frame 3 (while tracking): Left Click
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/// A passing test case will have the cursor lose tracking on frame 3.
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the latter pressed key
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/// Expected Result:
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/// A passing test case will have the cursor lose tracking on frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRight()
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@ -87,12 +87,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit
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/// the slider should reslt in continued tracking.
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Right Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the original key used to hit the slider
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
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@ -114,12 +114,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result
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/// in continue tracking,
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Left Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the new key that was pressed second
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3.
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/// </summary>
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[Test]
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public void TestTrackingRetentionLeftRightLeft()
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@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key
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/// should result in continued tracking.
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (on slider head): Left & Right Click
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/// Frame 3 (tracking slider body): Right Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key that was held down before the slider started.
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on frame 3
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/// </summary>
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[Test]
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public void TestTrackingLeftBeforeSliderToRight()
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@ -168,12 +168,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider and holding the slider throughout the body should result in tracking, but a miss on the slider head.
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/// Only one frame is required:
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/// Frame 1: Left Click
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/// In a successful test case:
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/// The head of the slider should be judged as a miss.
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/// The slider end should be judged as a meh.
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down throughout the slider without pressing any other buttons.
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, but miss the slider head.
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/// </summary>
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[Test]
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public void TestTrackingPreclicked()
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@ -193,11 +192,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Hitting a slider head, leaving the slider, then coming back into the slider with the same button to track it should re-start tracking.
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/// Only one frame is required:
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/// Frame 1: Left Click
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down after the slider starts
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/// - Move the cursor away from the slider body
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/// - Move the cursor back onto the body
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSlider()
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@ -221,10 +222,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking
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/// This is current stable behavior.
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/// In a successful test case:
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/// The last tick of the slider should be judged as a miss.
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key used to hit the slider head
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/// - While holding the first key, move the cursor away from the slider body
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/// - Still holding the first key, move the cursor back to the slider body
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/// Expected Result:
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/// A passing test case will have the slider not track despite having the cursor return to the slider body.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSliderKeyDownBefore()
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@ -249,9 +254,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// Scenario:
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/// - Wait for the slider to reach a mid-point
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/// - Press a key away from the slider body
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/// - While holding down the key, move into the slider body
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingMidSlider()
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@ -274,13 +282,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// Scenario:
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/// - Press a key before the slider starts
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/// - Press another key on the slider head while holding the original key
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/// - Move out of the slider body while releasing the two pressed keys
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/// - Move back into the slider body while pressing any key.
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal()
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public void TestTrackingReleasedKeys()
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{
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AddStep("Mid-slider new tracking acquisition", () =>
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{
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@ -300,13 +311,17 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// Scenario:
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/// - Press a key on the slider head
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/// - While holding the key, move outside of the slider body with the cursor
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/// - Release the key while outside of the slider body
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/// - Press the key again while outside of the slider body
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/// - Move back into the slider body while holding the pressed key
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking()
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public void TestTrackingReleasedValidKey()
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{
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AddStep("Mid-slider new tracking acquisition", () =>
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{
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