mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:18:22 +08:00
Merge branch 'master' into fix-legacy-score-multipliers-2
This commit is contained in:
commit
a120ea8464
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
Normal file
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
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Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public SkinnableDrawable CirclePiece { get; private set; }
|
||||
|
||||
public ReverseArrowPiece Arrow { get; private set; }
|
||||
public SkinnableDrawable Arrow { get; private set; }
|
||||
|
||||
private Drawable scaleContainer;
|
||||
|
||||
@ -65,7 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
||||
},
|
||||
Arrow = new ReverseArrowPiece(),
|
||||
Arrow = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new DefaultReverseArrow())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -4,10 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
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||||
@ -17,12 +19,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonReverseArrow : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
private SpriteIcon icon = null!;
|
||||
private Container main = null!;
|
||||
private Sprite side = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject)
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
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@ -30,6 +37,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
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Size = OsuHitObject.OBJECT_DIMENSIONS;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
main = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
@ -45,10 +59,52 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
side = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get("Gameplay/osu/repeat-edge-piece"),
|
||||
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE),
|
||||
}
|
||||
};
|
||||
|
||||
accentColour = hitObject.AccentColour.GetBoundCopy();
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
const float move_distance = -12;
|
||||
const double move_out_duration = 35;
|
||||
const double move_in_duration = 250;
|
||||
const double total = 300;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
side
|
||||
.MoveToX(move_distance, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.MoveToX(0, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject.IsNotNull())
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public partial class DefaultReverseArrow : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||
|
||||
public DefaultReverseArrow()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
||||
|
||||
InternalChild = new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(0.35f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
const double move_out_duration = 35;
|
||||
const double move_in_duration = 250;
|
||||
const double total = 300;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject.IsNotNull())
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public partial class ReverseArrowPiece : BeatSyncedContainer
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableRepeat { get; set; } = null!;
|
||||
|
||||
public ReverseArrowPiece()
|
||||
{
|
||||
Divisor = 2;
|
||||
MinimumBeatLength = 200;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(0.35f)
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
if (!drawableRepeat.IsHit)
|
||||
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -16,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyReverseArrow : CompositeDrawable
|
||||
{
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject? drawableHitObject { get; set; }
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||
|
||||
private Drawable proxy = null!;
|
||||
|
||||
@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private Drawable arrow = null!;
|
||||
|
||||
private bool shouldRotate;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skinSource)
|
||||
{
|
||||
@ -36,8 +39,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||
|
||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
|
||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
});
|
||||
|
||||
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -46,18 +58,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
proxy = CreateProxy();
|
||||
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
drawableHitObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableHitObject);
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableObject);
|
||||
|
||||
accentColour = drawableHitObject.AccentColour.GetBoundCopy();
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(c =>
|
||||
{
|
||||
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
||||
{
|
||||
@ -68,11 +77,43 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
.OverlayElementContainer.Add(proxy);
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
const double duration = 300;
|
||||
const float rotation = 5.625f;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
if (shouldRotate)
|
||||
{
|
||||
InternalChild.ScaleTo(1.3f)
|
||||
.RotateTo(rotation)
|
||||
.Then()
|
||||
.ScaleTo(1f, duration)
|
||||
.RotateTo(-rotation, duration)
|
||||
.Loop();
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalChild.ScaleTo(1.3f).Then()
|
||||
.ScaleTo(1f, duration, Easing.Out)
|
||||
.Loop();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (drawableHitObject != null)
|
||||
drawableHitObject.HitObjectApplied -= onHitObjectApplied;
|
||||
|
||||
if (drawableObject.IsNotNull())
|
||||
{
|
||||
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,17 +44,23 @@ namespace osu.Game.Tests.Database
|
||||
createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
|
||||
createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
|
||||
|
||||
// songs subdirectory with random file
|
||||
var subdirectory3 = songsStorage.GetStorageForDirectory("subdirectory3");
|
||||
createFile(subdirectory3, "silly readme.txt");
|
||||
createFile(subdirectory3, Path.Combine("beatmap7", "beatmap.osu"));
|
||||
|
||||
// empty songs subdirectory
|
||||
songsStorage.GetStorageForDirectory("subdirectory3");
|
||||
|
||||
string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
|
||||
Assert.That(paths.Length, Is.EqualTo(6));
|
||||
Assert.That(paths.Length, Is.EqualTo(7));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
|
||||
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory3", "beatmap7"))));
|
||||
}
|
||||
|
||||
static void createFile(Storage storage, string path)
|
||||
|
Binary file not shown.
@ -52,7 +52,9 @@ namespace osu.Game.Tests.Skins
|
||||
// Covers player avatar and flag.
|
||||
"Archives/modified-argon-20230305.osk",
|
||||
// Covers key counters
|
||||
"Archives/modified-argon-pro-20230618.osk"
|
||||
"Archives/modified-argon-pro-20230618.osk",
|
||||
// Covers "Argon" health display
|
||||
"Archives/modified-argon-pro-20231001.osk"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneArgonHealthDisplay : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
healthProcessor.Health.Value = 1;
|
||||
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
},
|
||||
new ArgonHealthDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(2f),
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDisplayIncrementing()
|
||||
{
|
||||
AddRepeatStep("apply miss judgement", delegate
|
||||
{
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||
}, 5);
|
||||
|
||||
AddRepeatStep(@"decrease hp slightly", delegate
|
||||
{
|
||||
healthProcessor.Health.Value -= 0.01f;
|
||||
}, 10);
|
||||
|
||||
AddRepeatStep(@"increase hp without flash", delegate
|
||||
{
|
||||
healthProcessor.Health.Value += 0.1f;
|
||||
}, 3);
|
||||
|
||||
AddRepeatStep(@"increase hp with flash", delegate
|
||||
{
|
||||
healthProcessor.Health.Value += 0.1f;
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
|
||||
{
|
||||
Type = HitResult.Perfect
|
||||
});
|
||||
}, 3);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay();
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
|
||||
|
||||
@ -28,15 +30,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
healthProcessor.Health.Value = 1;
|
||||
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDisplayIncrementing()
|
||||
{
|
||||
AddRepeatStep(@"decrease hp", delegate
|
||||
AddRepeatStep("apply miss judgement", delegate
|
||||
{
|
||||
healthProcessor.Health.Value -= 0.08f;
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||
}, 5);
|
||||
|
||||
AddRepeatStep(@"decrease hp slightly", delegate
|
||||
{
|
||||
healthProcessor.Health.Value -= 0.01f;
|
||||
}, 10);
|
||||
|
||||
AddRepeatStep(@"increase hp without flash", delegate
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -34,9 +33,9 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
|
||||
if (!directoryStorage.GetFiles(string.Empty, "*.osu").Any())
|
||||
{
|
||||
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
|
||||
// if a directory doesn't contain any beatmap files, look for further nested beatmap directories.
|
||||
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
|
||||
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
|
||||
paths.Add(subDirectory);
|
||||
|
323
osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
Normal file
323
osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
Normal file
@ -0,0 +1,323 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class ArgonHealthDisplay : HealthDisplay, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
private BarPath mainBar = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Used to show a glow at the end of the main bar, or red "damage" area when missing.
|
||||
/// </summary>
|
||||
private BarPath glowBar = null!;
|
||||
|
||||
private BackgroundPath background = null!;
|
||||
|
||||
private SliderPath barPath = null!;
|
||||
|
||||
private static readonly Colour4 main_bar_colour = Colour4.White;
|
||||
private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f);
|
||||
|
||||
private ScheduledDelegate? resetMissBarDelegate;
|
||||
|
||||
private readonly List<Vector2> missBarVertices = new List<Vector2>();
|
||||
private readonly List<Vector2> healthBarVertices = new List<Vector2>();
|
||||
|
||||
private double glowBarValue = 1;
|
||||
|
||||
public double GlowBarValue
|
||||
{
|
||||
get => glowBarValue;
|
||||
set
|
||||
{
|
||||
if (glowBarValue == value)
|
||||
return;
|
||||
|
||||
glowBarValue = value;
|
||||
updatePathVertices();
|
||||
}
|
||||
}
|
||||
|
||||
private double healthBarValue = 1;
|
||||
|
||||
public double HealthBarValue
|
||||
{
|
||||
get => healthBarValue;
|
||||
set
|
||||
{
|
||||
if (healthBarValue == value)
|
||||
return;
|
||||
|
||||
healthBarValue = value;
|
||||
updatePathVertices();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Margin = new MarginPadding { Top = 8.5f, Left = -2 },
|
||||
Size = new Vector2(50f, 3f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new BackgroundPath
|
||||
{
|
||||
PathRadius = 10f,
|
||||
},
|
||||
glowBar = new BarPath
|
||||
{
|
||||
BarColour = Color4.White,
|
||||
GlowColour = OsuColour.Gray(0.5f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
|
||||
PathRadius = 40f,
|
||||
// Kinda hacky, but results in correct positioning with increased path radius.
|
||||
Margin = new MarginPadding(-30f),
|
||||
GlowPortion = 0.9f,
|
||||
},
|
||||
mainBar = new BarPath
|
||||
{
|
||||
AutoSizeAxes = Axes.None,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
BarColour = main_bar_colour,
|
||||
GlowColour = main_bar_glow_colour,
|
||||
PathRadius = 10f,
|
||||
GlowPortion = 0.6f,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
updatePath();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(v =>
|
||||
{
|
||||
if (v.NewValue >= GlowBarValue)
|
||||
finishMissDisplay();
|
||||
|
||||
this.TransformTo(nameof(HealthBarValue), v.NewValue, 300, Easing.OutQuint);
|
||||
if (resetMissBarDelegate == null)
|
||||
this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
|
||||
glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
|
||||
}
|
||||
|
||||
protected override void Flash(JudgementResult result)
|
||||
{
|
||||
base.Flash(result);
|
||||
|
||||
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
|
||||
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
||||
|
||||
if (resetMissBarDelegate == null)
|
||||
{
|
||||
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 100, Easing.OutQuint)
|
||||
.Then()
|
||||
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 800, Easing.OutQuint);
|
||||
|
||||
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White)
|
||||
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Miss(JudgementResult result)
|
||||
{
|
||||
base.Miss(result);
|
||||
|
||||
if (resetMissBarDelegate != null)
|
||||
{
|
||||
resetMissBarDelegate.Cancel();
|
||||
resetMissBarDelegate = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset any ongoing animation immediately, else things get weird.
|
||||
this.TransformTo(nameof(GlowBarValue), HealthBarValue);
|
||||
}
|
||||
|
||||
this.Delay(500).Schedule(() =>
|
||||
{
|
||||
this.TransformTo(nameof(GlowBarValue), Current.Value, 300, Easing.OutQuint);
|
||||
finishMissDisplay();
|
||||
}, out resetMissBarDelegate);
|
||||
|
||||
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
|
||||
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
|
||||
|
||||
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
|
||||
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void finishMissDisplay()
|
||||
{
|
||||
if (Current.Value > 0)
|
||||
{
|
||||
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
|
||||
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
|
||||
}
|
||||
|
||||
resetMissBarDelegate?.Cancel();
|
||||
resetMissBarDelegate = null;
|
||||
}
|
||||
|
||||
private void updatePath()
|
||||
{
|
||||
const float curve_start = 280;
|
||||
const float curve_end = 310;
|
||||
const float curve_smoothness = 10;
|
||||
|
||||
const float bar_length = 350;
|
||||
const float bar_verticality = 32.5f;
|
||||
|
||||
Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
|
||||
|
||||
barPath = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier),
|
||||
new PathControlPoint(new Vector2(curve_start, 0)),
|
||||
new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear),
|
||||
new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier),
|
||||
new PathControlPoint(new Vector2(curve_end, bar_verticality)),
|
||||
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(bar_length, bar_verticality)),
|
||||
});
|
||||
|
||||
List<Vector2> vertices = new List<Vector2>();
|
||||
barPath.GetPathToProgress(vertices, 0.0, 1.0);
|
||||
|
||||
background.Vertices = vertices;
|
||||
mainBar.Vertices = vertices;
|
||||
glowBar.Vertices = vertices;
|
||||
|
||||
updatePathVertices();
|
||||
}
|
||||
|
||||
private void updatePathVertices()
|
||||
{
|
||||
barPath.GetPathToProgress(healthBarVertices, 0.0, healthBarValue);
|
||||
barPath.GetPathToProgress(missBarVertices, healthBarValue, Math.Max(glowBarValue, healthBarValue));
|
||||
|
||||
if (healthBarVertices.Count == 0)
|
||||
healthBarVertices.Add(Vector2.Zero);
|
||||
|
||||
if (missBarVertices.Count == 0)
|
||||
missBarVertices.Add(Vector2.Zero);
|
||||
|
||||
glowBar.Vertices = missBarVertices.Select(v => v - missBarVertices[0]).ToList();
|
||||
glowBar.Position = missBarVertices[0];
|
||||
|
||||
mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList();
|
||||
mainBar.Position = healthBarVertices[0];
|
||||
}
|
||||
|
||||
private partial class BackgroundPath : SmoothPath
|
||||
{
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (position <= 0.128f)
|
||||
return Color4.White.Opacity(0.8f);
|
||||
|
||||
return Interpolation.ValueAt(position,
|
||||
Color4.White.Opacity(0.8f),
|
||||
Color4.Black.Opacity(0.2f),
|
||||
-0.5f, 1f, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private partial class BarPath : SmoothPath
|
||||
{
|
||||
private Colour4 barColour;
|
||||
|
||||
public Colour4 BarColour
|
||||
{
|
||||
get => barColour;
|
||||
set
|
||||
{
|
||||
if (barColour == value)
|
||||
return;
|
||||
|
||||
barColour = value;
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
private Colour4 glowColour;
|
||||
|
||||
public Colour4 GlowColour
|
||||
{
|
||||
get => glowColour;
|
||||
set
|
||||
{
|
||||
if (glowColour == value)
|
||||
return;
|
||||
|
||||
glowColour = value;
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
public float GlowPortion { get; init; }
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (position >= GlowPortion)
|
||||
return BarColour;
|
||||
|
||||
return Interpolation.ValueAt(position, Colour4.Black.Opacity(0.0f), GlowColour, 0.0, GlowPortion, Easing.InQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -29,10 +29,22 @@ namespace osu.Game.Screens.Play.HUD
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a <see cref="Judgement"/> is a successful hit, signaling the health display to perform a flash animation (if designed to do so).
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement result.</param>
|
||||
protected virtual void Flash(JudgementResult result)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a <see cref="Judgement"/> resulted in the player losing health.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement result.</param>
|
||||
protected virtual void Miss(JudgementResult result)
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private HUDOverlay? hudOverlay { get; set; }
|
||||
|
||||
@ -54,6 +66,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||
Flash(judgement);
|
||||
else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0)
|
||||
Miss(judgement);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -37,7 +37,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.922.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.928.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1003.0" />
|
||||
<PackageReference Include="Sentry" Version="3.39.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.33.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
Loading…
Reference in New Issue
Block a user