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Fix queue screen crashes on mobile (#37425)
Closes https://github.com/ppy/osu/issues/37345 Aside from https://github.com/ppy/osu/commit/9f4b1c8b8dbba68f815af61bf46824cfb25b2d3b, this also tweaks the grid sizings on mobile which were the secondary cause of the android crashes. I'm bothering because it looked awful even with the primary crash fixed. Only tested on android. I wanted to test visually on iOS but rider doesn't want to talk to xcode *or* my iPhone anymore, so I give up. | before | after | | :-: | :-: | | <img width="2400" height="1080" alt="Screenshot_2026-04-20-12-04-17-44_25a1a32208bbcdc1d450b7aa854bb161" src="https://github.com/user-attachments/assets/e9bac850-7256-4a0d-8358-992490e1381d" /> | <img width="2400" height="1080" alt="Screenshot_2026-04-20-12-07-35-26_25a1a32208bbcdc1d450b7aa854bb161" src="https://github.com/user-attachments/assets/a525485e-f2b5-4252-ae50-dc84c29945ec" /> |
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@@ -11,6 +11,7 @@ using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@@ -521,7 +522,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Queue
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protected override void Update()
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{
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base.Update();
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Width = Parent!.DrawWidth / Parent.ScreenSpaceDrawQuad.Width;
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if (Precision.DefinitelyBigger(Parent!.ScreenSpaceDrawQuad.Width, 0))
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Width = Parent.DrawWidth / Parent.ScreenSpaceDrawQuad.Width;
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}
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}
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@@ -533,7 +535,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Queue
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protected override void Update()
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{
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base.Update();
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Height = Parent!.DrawHeight / Parent.ScreenSpaceDrawQuad.Height;
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if (Precision.DefinitelyBigger(Parent!.ScreenSpaceDrawQuad.Height, 0))
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Height = Parent!.DrawHeight / Parent.ScreenSpaceDrawQuad.Height;
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}
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}
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@@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@@ -124,7 +125,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Queue
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RowDimensions =
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[
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 0.35f)
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new Dimension(GridSizeMode.Relative, RuntimeInfo.IsMobile ? 0.55f : 0.35f)
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],
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Content = new[]
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{
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