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Code quality fixes
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@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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return;
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return;
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ChannelListItem item = new ChannelListItem(channel);
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ChannelListItem item = new ChannelListItem(channel);
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item.OnRequestSelect += channel => this.OnRequestSelect?.Invoke(channel);
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item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
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item.OnRequestLeave += channel => this.OnRequestLeave?.Invoke(channel);
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item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan);
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ChannelListItemFlow flow = getFlowForChannel(channel);
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ChannelListItemFlow flow = getFlowForChannel(channel);
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channelMap.Add(channel, item);
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channelMap.Add(channel, item);
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@ -153,19 +153,19 @@ namespace osu.Game.Overlays.Chat.ChannelList
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protected class ChannelListScrollBar : OsuScrollbar
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protected class ChannelListScrollBar : OsuScrollbar
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{
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{
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private const float BAR_SIZE = 4;
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private const float bar_size = 4;
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private const float BAR_MARGIN = 7;
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private const float bar_margin = 7;
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public ChannelListScrollBar(Direction scrollDir) : base(scrollDir)
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public ChannelListScrollBar(Direction scrollDir) : base(scrollDir)
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{
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{
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Size = new Vector2(BAR_SIZE);
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Size = new Vector2(bar_size);
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Margin = new MarginPadding { Left = BAR_MARGIN };
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Margin = new MarginPadding { Left = bar_margin };
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CornerRadius = 2;
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CornerRadius = 2;
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}
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}
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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{
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{
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Vector2 size = new Vector2(BAR_SIZE, val);
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Vector2 size = new Vector2(bar_size, val);
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this.ResizeTo(size, duration, easing);
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this.ResizeTo(size, duration, easing);
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}
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}
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}
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}
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