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Merge branch 'master' into add-context-menu-direct-panel

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Dean Herbert 2019-12-30 11:37:02 +09:00 committed by GitHub
commit a03a637728
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 87 additions and 40 deletions

View File

@ -22,26 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
hitTargetBar = new Box
hitTarget = new DefaultHitTarget
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
hitObjectContainer
};
@ -55,17 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
hitTarget.Anchor = hitTarget.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
@ -78,21 +60,86 @@ namespace osu.Game.Rulesets.Mania.UI.Components
accentColour = value;
updateColours();
if (hitTarget is IHasAccentColour colouredHitTarget)
colouredHitTarget.AccentColour = accentColour;
}
}
private void updateColours()
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
{
if (!IsLoaded)
return;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
hitTargetLine.EdgeEffect = new EdgeEffectParameters
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
public DefaultHitTarget()
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
InternalChildren = new[]
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays.SearchableList
{
@ -61,21 +62,20 @@ namespace osu.Game.Overlays.SearchableList
scrollContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Child = new OsuContextMenuContainer
{
new OsuScrollContainer
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Children = new[]
Child = ScrollFlow = new FillFlowContainer
{
ScrollFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
},
},