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Use StageDefinition to determine special column in ManiaReplayFrame

This commit is contained in:
smoogipoo 2018-03-01 00:36:32 +09:00
parent b8b869e8b7
commit a02eaf0e94

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Replays
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage. // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
bool isSpecialColumn(int column) => converter.TargetColumns % 2 == 1 && column == converter.TargetColumns / 2; var stage = new StageDefinition { Columns = converter.TargetColumns };
var normalAction = ManiaAction.Key1; var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Replays
{ {
Actions.Add((activeColumns & 1) > 0 ? specialAction : normalAction); Actions.Add((activeColumns & 1) > 0 ? specialAction : normalAction);
if (isSpecialColumn(counter)) if (stage.IsSpecialColumn(counter))
normalAction++; normalAction++;
else else
specialAction++; specialAction++;