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osu-lazer/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs

55 lines
2.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public List<ManiaAction> Actions = new List<ManiaAction>();
public ManiaReplayFrame(double time, params ManiaAction[] actions)
: base(time)
{
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.Ruleset.Equals(score.Ruleset), beatmap);
// Todo: Apply mods to converter
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
var stage = new StageDefinition { Columns = converter.TargetColumns };
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
Actions.Add((activeColumns & 1) > 0 ? specialAction : normalAction);
if (stage.IsSpecialColumn(counter))
normalAction++;
else
specialAction++;
counter++;
activeColumns >>= 1;
}
}
}
}