mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 10:23:20 +08:00
Merge 4984537cd3
into ce8e4120b7
This commit is contained in:
commit
9fefb5de5a
@ -2,11 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public abstract partial class DrawableSliderPath : SmoothPath
|
||||
public abstract partial class DrawableSliderPath : BackdropBlurPath
|
||||
{
|
||||
public const float BORDER_PORTION = 0.128f;
|
||||
public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
|
||||
@ -14,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
private const float border_max_size = 8f;
|
||||
private const float border_min_size = 0f;
|
||||
|
||||
protected DrawableSliderPath()
|
||||
{
|
||||
EffectBufferScale = new Vector2(0.25f);
|
||||
}
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
public Color4 BorderColour
|
||||
|
@ -74,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = priorityLookupPrefix == null ? 0.75f : 0.5f // TODO: this is kind of a dirty way to check if we're a hitcircle or a circle that's part of a slider.
|
||||
},
|
||||
OverlayLayer = new Container
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
@ -18,11 +19,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
|
||||
{
|
||||
// legacy skins use a constant value for slider track alpha, regardless of the source colour.
|
||||
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
|
||||
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.6f);
|
||||
}
|
||||
|
||||
private partial class LegacyDrawableSliderPath : DrawableSliderPath
|
||||
{
|
||||
public LegacyDrawableSliderPath()
|
||||
{
|
||||
BlurSigma = new Vector2(16f);
|
||||
|
||||
BackdropTintStrength = 0.5f;
|
||||
|
||||
// To prevent shadows from contributing to the background blur effect
|
||||
MaskCutoff = 0.25f;
|
||||
}
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
|
||||
|
@ -999,7 +999,11 @@ namespace osu.Game
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backReceptor = new ScreenFooter.BackReceptor(),
|
||||
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||
new RefCountedBackbufferProvider
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
BackButton = new BackButton(backReceptor)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
|
Loading…
Reference in New Issue
Block a user