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Update blur parameters
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d080a8a614
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@ -337,10 +337,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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// The backdrop blur opacity should fade in quicker, but the overall alpha should fade in linearly.
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// By using OutQuad easing on both the blur container & the child, we end up getting a linear fade in.
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Body.FadeInFromZero(HitObject.TimeFadeIn, Easing.OutQuad);
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Body.FadeInFromZero(HitObject.TimeFadeIn, Easing.OutQuad);
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Body.FadeInFromZero(HitObject.TimeFadeIn);
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}
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protected override void UpdateStartTimeStateTransforms()
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Lines;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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@ -14,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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protected DrawableSliderPath()
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{
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EffectBufferScale = new Vector2(0.25f);
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}
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private Color4 borderColour = Color4.White;
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public Color4 BorderColour
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public LegacyDrawableSliderPath()
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{
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BlurSigma = new Vector2(8f);
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BlurSigma = new Vector2(16f);
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BackdropTintStrength = 0.5f;
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