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https://github.com/ppy/osu.git
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Merge 4984537cd3
into ce8e4120b7
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commit
9fefb5de5a
@ -2,11 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Lines;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public abstract partial class DrawableSliderPath : SmoothPath
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public abstract partial class DrawableSliderPath : BackdropBlurPath
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{
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public const float BORDER_PORTION = 0.128f;
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public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
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@ -14,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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protected DrawableSliderPath()
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{
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EffectBufferScale = new Vector2(0.25f);
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}
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private Color4 borderColour = Color4.White;
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public Color4 BorderColour
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@ -74,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = priorityLookupPrefix == null ? 0.75f : 0.5f // TODO: this is kind of a dirty way to check if we're a hitcircle or a circle that's part of a slider.
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},
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OverlayLayer = new Container
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{
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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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@ -18,11 +19,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
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{
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// legacy skins use a constant value for slider track alpha, regardless of the source colour.
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return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
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return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.6f);
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}
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private partial class LegacyDrawableSliderPath : DrawableSliderPath
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{
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public LegacyDrawableSliderPath()
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{
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BlurSigma = new Vector2(16f);
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BackdropTintStrength = 0.5f;
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// To prevent shadows from contributing to the background blur effect
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MaskCutoff = 0.25f;
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}
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protected override Color4 ColourAt(float position)
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{
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// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
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@ -999,7 +999,11 @@ namespace osu.Game
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Children = new Drawable[]
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{
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backReceptor = new ScreenFooter.BackReceptor(),
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ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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new RefCountedBackbufferProvider
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{
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RelativeSizeAxes = Axes.Both,
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Child = ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
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},
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BackButton = new BackButton(backReceptor)
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{
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Anchor = Anchor.BottomLeft,
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