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Fix typos.
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@ -66,9 +66,9 @@ namespace osu.Game.Beatmaps
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protected override bool CheckStableDirectoryExists(StableStorage stableStorage) => stableStorage.GetSongStorage().ExistsDirectory(".");
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protected override bool CheckStableDirectoryExists(StableStorage stableStorage) => stableStorage.GetSongStorage().ExistsDirectory(".");
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protected override IEnumerable<string> GetStableImportPaths(StableStorage stableStoage)
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protected override IEnumerable<string> GetStableImportPaths(StableStorage stableStorage)
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{
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{
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var songStorage = stableStoage.GetSongStorage();
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var songStorage = stableStorage.GetSongStorage();
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return songStorage.GetDirectories(".").Select(path => songStorage.GetFullPath(path));
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return songStorage.GetDirectories(".").Select(path => songStorage.GetFullPath(path));
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}
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}
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@ -645,8 +645,8 @@ namespace osu.Game.Database
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/// <summary>
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/// <summary>
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/// Select paths to import from stable. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
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/// Select paths to import from stable. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
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/// </summary>
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/// </summary>
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protected virtual IEnumerable<string> GetStableImportPaths(StableStorage stableStoage) => stableStoage.GetDirectories(ImportFromStablePath)
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protected virtual IEnumerable<string> GetStableImportPaths(StableStorage stableStorage) => stableStorage.GetDirectories(ImportFromStablePath)
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.Select(path => stableStoage.GetFullPath(path));
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.Select(path => stableStorage.GetFullPath(path));
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/// <summary>
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/// <summary>
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/// Whether this specified path should be removed after successful import.
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/// Whether this specified path should be removed after successful import.
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