diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index a455f676b3..43b2486ac5 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -66,9 +66,9 @@ namespace osu.Game.Beatmaps protected override bool CheckStableDirectoryExists(StableStorage stableStorage) => stableStorage.GetSongStorage().ExistsDirectory("."); - protected override IEnumerable GetStableImportPaths(StableStorage stableStoage) + protected override IEnumerable GetStableImportPaths(StableStorage stableStorage) { - var songStorage = stableStoage.GetSongStorage(); + var songStorage = stableStorage.GetSongStorage(); return songStorage.GetDirectories(".").Select(path => songStorage.GetFullPath(path)); } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 516f70c700..99301b6c68 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -645,8 +645,8 @@ namespace osu.Game.Database /// /// Select paths to import from stable. Default implementation iterates all directories in . /// - protected virtual IEnumerable GetStableImportPaths(StableStorage stableStoage) => stableStoage.GetDirectories(ImportFromStablePath) - .Select(path => stableStoage.GetFullPath(path)); + protected virtual IEnumerable GetStableImportPaths(StableStorage stableStorage) => stableStorage.GetDirectories(ImportFromStablePath) + .Select(path => stableStorage.GetFullPath(path)); /// /// Whether this specified path should be removed after successful import.