mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 03:22:55 +08:00
Merge branch 'master' into replay-analysis-spectating
This commit is contained in:
commit
9f67629f1b
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@ -133,7 +133,7 @@ jobs:
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Install .NET Workloads
|
||||
run: dotnet workload install maui-ios
|
||||
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Debug osu.iOS
|
||||
|
33
.github/workflows/diffcalc.yml
vendored
33
.github/workflows/diffcalc.yml
vendored
@ -104,6 +104,25 @@ env:
|
||||
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
|
||||
|
||||
jobs:
|
||||
master-environment:
|
||||
name: Save master environment
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
HEAD: ${{ steps.get-head.outputs.HEAD }}
|
||||
steps:
|
||||
- name: Checkout osu
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: master
|
||||
sparse-checkout: |
|
||||
README.md
|
||||
|
||||
- name: Get HEAD ref
|
||||
id: get-head
|
||||
run: |
|
||||
ref=$(git log -1 --format='%H')
|
||||
echo "HEAD=https://github.com/${{ github.repository }}/commit/${ref}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
check-permissions:
|
||||
name: Check permissions
|
||||
runs-on: ubuntu-latest
|
||||
@ -121,7 +140,7 @@ jobs:
|
||||
|
||||
create-comment:
|
||||
name: Create PR comment
|
||||
needs: check-permissions
|
||||
needs: [ master-environment, check-permissions ]
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
|
||||
steps:
|
||||
@ -158,7 +177,7 @@ jobs:
|
||||
|
||||
environment:
|
||||
name: Setup environment
|
||||
needs: directory
|
||||
needs: [ master-environment, directory ]
|
||||
runs-on: self-hosted
|
||||
env:
|
||||
VARS_JSON: ${{ toJSON(vars) }}
|
||||
@ -182,6 +201,10 @@ jobs:
|
||||
fi
|
||||
done
|
||||
|
||||
- name: Add master environment
|
||||
run: |
|
||||
sed -i "s;^OSU_A=.*$;OSU_A=${{ needs.master-environment.outputs.HEAD }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
- name: Add pull-request environment
|
||||
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
|
||||
run: |
|
||||
@ -361,8 +384,7 @@ jobs:
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
mode: recreate
|
||||
message: |
|
||||
Target: ${{ needs.generator.outputs.TARGET }}
|
||||
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
|
||||
@ -372,8 +394,7 @@ jobs:
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
mode: recreate
|
||||
message: |
|
||||
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.916.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1009.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -6,28 +6,29 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public partial class GameplayScreenRotationLocker : Component
|
||||
{
|
||||
private Bindable<bool> localUserPlaying = null!;
|
||||
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameActivity gameActivity { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
private void load(ILocalUserPlayInfo localUserPlayInfo)
|
||||
{
|
||||
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(updateLock, true);
|
||||
}
|
||||
|
||||
private void updateLock(ValueChangedEvent<bool> userPlaying)
|
||||
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
|
||||
{
|
||||
gameActivity.RunOnUiThread(() =>
|
||||
{
|
||||
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
|
||||
gameActivity.RequestedOrientation = userPlaying.NewValue != LocalUserPlayingState.NotPlaying ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Desktop.Updater
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
|
||||
|
||||
private UpdateInfo? pendingUpdate;
|
||||
|
||||
public VelopackUpdateManager()
|
||||
@ -43,7 +45,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
||||
private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
|
||||
private async Task<bool> checkForUpdateAsync()
|
||||
{
|
||||
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
|
||||
bool scheduleRecheck = false;
|
||||
@ -51,10 +53,10 @@ namespace osu.Desktop.Updater
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (localUserInfo?.IsPlaying.Value == true)
|
||||
if (isInGameplay)
|
||||
{
|
||||
scheduleRecheck = true;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
|
||||
@ -66,7 +68,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
Task.Run(restartToApplyUpdate);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@ -84,23 +86,22 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
|
||||
// An update is found, let's notify the user and start downloading it.
|
||||
if (notification == null)
|
||||
UpdateProgressNotification notification = new UpdateProgressNotification
|
||||
{
|
||||
notification = new UpdateProgressNotification
|
||||
CompletionClickAction = () =>
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
Task.Run(restartToApplyUpdate);
|
||||
return true;
|
||||
},
|
||||
};
|
||||
|
||||
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -127,13 +128,21 @@ namespace osu.Desktop.Updater
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
private void runOutsideOfGameplay(Action action)
|
||||
{
|
||||
// TODO: Migrate this to async flow whenever available (see https://github.com/ppy/osu/pull/28743#discussion_r1740505665).
|
||||
// Currently there's an internal Thread.Sleep(300) which will cause a stutter when the user clicks to restart.
|
||||
updateManager.WaitExitThenApplyUpdates(pendingUpdate?.TargetFullRelease);
|
||||
if (isInGameplay)
|
||||
{
|
||||
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
action();
|
||||
}
|
||||
|
||||
private async Task restartToApplyUpdate()
|
||||
{
|
||||
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
|
||||
Schedule(() => game.AttemptExit());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
|
||||
public partial class GameplayWinKeyBlocker : Component
|
||||
{
|
||||
private Bindable<bool> disableWinKey = null!;
|
||||
private IBindable<bool> localUserPlaying = null!;
|
||||
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
|
||||
private IBindable<bool> isActive = null!;
|
||||
|
||||
[Resolved]
|
||||
@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
|
||||
{
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
isActive = host.IsActive.GetBoundCopy();
|
||||
@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
|
||||
|
||||
private void updateBlocking()
|
||||
{
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
|
||||
|
||||
if (shouldDisable)
|
||||
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
||||
|
@ -24,9 +24,9 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageReference Include="Velopack" Version="0.0.598-g933b2ab" />
|
||||
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
29
osu.Game.Benchmarks/BenchmarkGeometryUtils.cs
Normal file
29
osu.Game.Benchmarks/BenchmarkGeometryUtils.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkGeometryUtils : BenchmarkTest
|
||||
{
|
||||
[Params(100, 1000, 2000, 4000, 8000, 10000)]
|
||||
public int N;
|
||||
|
||||
private Vector2[] points = null!;
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
points = new Vector2[N];
|
||||
|
||||
for (int i = 0; i < points.Length; ++i)
|
||||
points[i] = new Vector2(RNG.Next(512), RNG.Next(384));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void MinimumEnclosingCircle() => GeometryUtils.MinimumEnclosingCircle(points);
|
||||
}
|
||||
}
|
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
|
||||
{
|
||||
var result = base.SnapForBlueprint(blueprint);
|
||||
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
|
||||
[Test]
|
||||
public void TestFruitPlacementPosition()
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
|
||||
private void addMoveAndClickSteps(double time, float position, bool end = false)
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
@ -31,6 +32,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
@ -223,10 +225,28 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(SetupScreen.SPACING),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResourcesSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
new ColoursSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
},
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
};
|
||||
|
||||
return attributes;
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class BananaShowerCompositionTool : HitObjectCompositionTool
|
||||
public class BananaShowerCompositionTool : CompositionTool
|
||||
{
|
||||
public BananaShowerCompositionTool()
|
||||
: base(nameof(BananaShower))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public partial class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
|
||||
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
|
||||
where THitObject : CatchHitObject, new()
|
||||
{
|
||||
protected new THitObject HitObject => (THitObject)base.HitObject;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
@ -172,7 +173,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
|
||||
{
|
||||
editablePath.AddVertex(rightMouseDownPosition);
|
||||
});
|
||||
})
|
||||
{
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
@ -114,6 +114,26 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
handleToggleViaKey(e);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
handleToggleViaKey(e);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
private void handleToggleViaKey(KeyboardEvent key)
|
||||
{
|
||||
DistanceSnapProvider.HandleToggleViaKey(key);
|
||||
}
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class FruitCompositionTool : HitObjectCompositionTool
|
||||
public class FruitCompositionTool : CompositionTool
|
||||
{
|
||||
public FruitCompositionTool()
|
||||
: base(nameof(Fruit))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class JuiceStreamCompositionTool : HitObjectCompositionTool
|
||||
public class JuiceStreamCompositionTool : CompositionTool
|
||||
{
|
||||
public JuiceStreamCompositionTool()
|
||||
: base(nameof(JuiceStream))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
});
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
|
||||
{
|
||||
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public partial class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestKeyCountChange()
|
||||
{
|
||||
LabelledSliderBar<float> keyCount = null!;
|
||||
FormSliderBar<float> keyCount = null!;
|
||||
|
||||
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
AddStep("change key count to 8", () =>
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -92,5 +93,30 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
|
||||
{
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("start drag", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("end drag", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
|
||||
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,6 +64,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20230817;
|
||||
public override int Version => 20241007;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -15,7 +15,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract partial class ManiaPlacementBlueprint<T> : PlacementBlueprint
|
||||
public abstract partial class ManiaPlacementBlueprint<T> : HitObjectPlacementBlueprint
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class HoldNoteCompositionTool : HitObjectCompositionTool
|
||||
public class HoldNoteCompositionTool : CompositionTool
|
||||
{
|
||||
public HoldNoteCompositionTool()
|
||||
: base("Hold")
|
||||
@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
|
@ -104,8 +104,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
int minColumn = int.MaxValue;
|
||||
int maxColumn = int.MinValue;
|
||||
|
||||
var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
|
||||
|
||||
// find min/max in an initial pass before actually performing the movement.
|
||||
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
foreach (var obj in selectedObjects)
|
||||
{
|
||||
if (obj.Column < minColumn)
|
||||
minColumn = obj.Column;
|
||||
@ -121,6 +123,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
((ManiaHitObject)h).Column += columnDelta;
|
||||
maniaPlayfield.Add(h);
|
||||
});
|
||||
|
||||
// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with this operation's usage pattern,
|
||||
// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
|
||||
// (check blame for detailed explanation).
|
||||
// thus, ensure that selection is preserved manually.
|
||||
EditorBeatmap.SelectedHitObjects.Clear();
|
||||
EditorBeatmap.SelectedHitObjects.AddRange(selectedObjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class NoteCompositionTool : HitObjectCompositionTool
|
||||
public class NoteCompositionTool : CompositionTool
|
||||
{
|
||||
public NoteCompositionTool()
|
||||
: base(nameof(Note))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private FormCheckBox specialStyle { get; set; } = null!;
|
||||
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor? editor { get; set; }
|
||||
@ -37,77 +37,81 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
keyCountSlider = new LabelledSliderBar<float>
|
||||
keyCountSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The number of columns in the beatmap",
|
||||
Caption = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
HintText = "The number of columns in the beatmap",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
specialStyle = new FormCheckBox
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Caption = "Use special (N+1) style",
|
||||
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
healthDrainSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsDrain,
|
||||
HintText = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
overallDifficultySlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
HintText = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
baseVelocitySlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
tickRateSlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -419,9 +419,12 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new ManiaDifficultySection(),
|
||||
new ResourcesSection(),
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
public partial class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -514,6 +514,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private Slider? getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
|
||||
|
||||
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
|
||||
[TestCase(0.14102693012101306d, 2, "nan-slider")]
|
||||
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
|
||||
[TestCase(0.14143808967817237d, 2, "nan-slider")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(8.9742952703071666d, 239, "diffcalc-test")]
|
||||
[TestCase(1.743180218215227d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.55071082800473514d, 4, "very-fast-slider")]
|
||||
[TestCase(8.9825709931204205d, 239, "diffcalc-test")]
|
||||
[TestCase(1.7550169162648608d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.55231632896800109d, 4, "very-fast-slider")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
|
||||
|
||||
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
|
||||
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
|
||||
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -10,8 +12,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
{
|
||||
public static class RhythmEvaluator
|
||||
{
|
||||
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
|
||||
private const double rhythm_multiplier = 0.75;
|
||||
private const int history_time_max = 5 * 1000; // 5 seconds
|
||||
private const int history_objects_max = 32;
|
||||
private const double rhythm_overall_multiplier = 0.95;
|
||||
private const double rhythm_ratio_multiplier = 12.0;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
|
||||
@ -21,15 +25,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
|
||||
int previousIslandSize = 0;
|
||||
|
||||
double rhythmComplexitySum = 0;
|
||||
int islandSize = 1;
|
||||
|
||||
double deltaDifferenceEpsilon = ((OsuDifficultyHitObject)current).HitWindowGreat * 0.3;
|
||||
|
||||
var island = new Island(deltaDifferenceEpsilon);
|
||||
var previousIsland = new Island(deltaDifferenceEpsilon);
|
||||
|
||||
// we can't use dictionary here because we need to compare island with a tolerance
|
||||
// which is impossible to pass into the hash comparer
|
||||
var islandCounts = new List<(Island Island, int Count)>();
|
||||
|
||||
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
|
||||
|
||||
bool firstDeltaSwitch = false;
|
||||
|
||||
int historicalNoteCount = Math.Min(current.Index, 32);
|
||||
int historicalNoteCount = Math.Min(current.Index, history_objects_max);
|
||||
|
||||
int rhythmStart = 0;
|
||||
|
||||
@ -39,74 +50,177 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart);
|
||||
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1);
|
||||
|
||||
// we go from the furthest object back to the current one
|
||||
for (int i = rhythmStart; i > 0; i--)
|
||||
{
|
||||
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
|
||||
|
||||
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
|
||||
// scales note 0 to 1 from history to now
|
||||
double timeDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max;
|
||||
double noteDecay = (double)(historicalNoteCount - i) / historicalNoteCount;
|
||||
|
||||
currHistoricalDecay = Math.Min((double)(historicalNoteCount - i) / historicalNoteCount, currHistoricalDecay); // either we're limited by time or limited by object count.
|
||||
double currHistoricalDecay = Math.Min(noteDecay, timeDecay); // either we're limited by time or limited by object count.
|
||||
|
||||
double currDelta = currObj.StrainTime;
|
||||
double prevDelta = prevObj.StrainTime;
|
||||
double lastDelta = lastObj.StrainTime;
|
||||
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
|
||||
|
||||
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - currObj.HitWindowGreat * 0.3) / (currObj.HitWindowGreat * 0.3));
|
||||
// calculate how much current delta difference deserves a rhythm bonus
|
||||
// this function is meant to reduce rhythm bonus for deltas that are multiples of each other (i.e 100 and 200)
|
||||
double deltaDifferenceRatio = Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta);
|
||||
double currRatio = 1.0 + rhythm_ratio_multiplier * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / deltaDifferenceRatio), 2));
|
||||
|
||||
windowPenalty = Math.Min(1, windowPenalty);
|
||||
// reduce ratio bonus if delta difference is too big
|
||||
double fraction = Math.Max(prevDelta / currDelta, currDelta / prevDelta);
|
||||
double fractionMultiplier = Math.Clamp(2.0 - fraction / 8.0, 0.0, 1.0);
|
||||
|
||||
double effectiveRatio = windowPenalty * currRatio;
|
||||
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - deltaDifferenceEpsilon) / deltaDifferenceEpsilon);
|
||||
|
||||
double effectiveRatio = windowPenalty * currRatio * fractionMultiplier;
|
||||
|
||||
if (firstDeltaSwitch)
|
||||
{
|
||||
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
|
||||
if (Math.Abs(prevDelta - currDelta) < deltaDifferenceEpsilon)
|
||||
{
|
||||
if (islandSize < 7)
|
||||
islandSize++; // island is still progressing, count size.
|
||||
// island is still progressing
|
||||
island.AddDelta((int)currDelta);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window
|
||||
// bpm change is into slider, this is easy acc window
|
||||
if (currObj.BaseObject is Slider)
|
||||
effectiveRatio *= 0.125;
|
||||
|
||||
if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
|
||||
effectiveRatio *= 0.25;
|
||||
// bpm change was from a slider, this is easier typically than circle -> circle
|
||||
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
|
||||
if (prevObj.BaseObject is Slider)
|
||||
effectiveRatio *= 0.3;
|
||||
|
||||
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
|
||||
effectiveRatio *= 0.25;
|
||||
// repeated island polarity (2 -> 4, 3 -> 5)
|
||||
if (island.IsSimilarPolarity(previousIsland))
|
||||
effectiveRatio *= 0.5;
|
||||
|
||||
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
|
||||
effectiveRatio *= 0.50;
|
||||
|
||||
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
|
||||
// previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
|
||||
if (lastDelta > prevDelta + deltaDifferenceEpsilon && prevDelta > currDelta + deltaDifferenceEpsilon)
|
||||
effectiveRatio *= 0.125;
|
||||
|
||||
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
|
||||
// repeated island size (ex: triplet -> triplet)
|
||||
// TODO: remove this nerf since its staying here only for balancing purposes because of the flawed ratio calculation
|
||||
if (previousIsland.DeltaCount == island.DeltaCount)
|
||||
effectiveRatio *= 0.5;
|
||||
|
||||
var islandCount = islandCounts.FirstOrDefault(x => x.Island.Equals(island));
|
||||
|
||||
if (islandCount != default)
|
||||
{
|
||||
int countIndex = islandCounts.IndexOf(islandCount);
|
||||
|
||||
// only add island to island counts if they're going one after another
|
||||
if (previousIsland.Equals(island))
|
||||
islandCount.Count++;
|
||||
|
||||
// repeated island (ex: triplet -> triplet)
|
||||
double power = logistic(island.Delta, 2.75, 0.24, 14);
|
||||
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
|
||||
|
||||
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
islandCounts.Add((island, 1));
|
||||
}
|
||||
|
||||
// scale down the difficulty if the object is doubletappable
|
||||
double doubletapness = prevObj.GetDoubletapness(currObj);
|
||||
effectiveRatio *= 1 - doubletapness * 0.75;
|
||||
|
||||
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
|
||||
|
||||
startRatio = effectiveRatio;
|
||||
|
||||
previousIslandSize = islandSize; // log the last island size.
|
||||
previousIsland = island;
|
||||
|
||||
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
|
||||
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
|
||||
if (prevDelta + deltaDifferenceEpsilon < currDelta) // we're slowing down, stop counting
|
||||
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
|
||||
|
||||
islandSize = 1;
|
||||
island = new Island((int)currDelta, deltaDifferenceEpsilon);
|
||||
}
|
||||
}
|
||||
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
|
||||
else if (prevDelta > currDelta + deltaDifferenceEpsilon) // we're speeding up
|
||||
{
|
||||
// Begin counting island until we change speed again.
|
||||
firstDeltaSwitch = true;
|
||||
|
||||
// bpm change is into slider, this is easy acc window
|
||||
if (currObj.BaseObject is Slider)
|
||||
effectiveRatio *= 0.6;
|
||||
|
||||
// bpm change was from a slider, this is easier typically than circle -> circle
|
||||
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
|
||||
if (prevObj.BaseObject is Slider)
|
||||
effectiveRatio *= 0.6;
|
||||
|
||||
startRatio = effectiveRatio;
|
||||
islandSize = 1;
|
||||
|
||||
island = new Island((int)currDelta, deltaDifferenceEpsilon);
|
||||
}
|
||||
|
||||
lastObj = prevObj;
|
||||
prevObj = currObj;
|
||||
}
|
||||
|
||||
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
|
||||
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_overall_multiplier) / 2.0; // produces multiplier that can be applied to strain. range [1, infinity) (not really though)
|
||||
}
|
||||
|
||||
private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
|
||||
|
||||
private class Island : IEquatable<Island>
|
||||
{
|
||||
private readonly double deltaDifferenceEpsilon;
|
||||
|
||||
public Island(double epsilon)
|
||||
{
|
||||
deltaDifferenceEpsilon = epsilon;
|
||||
}
|
||||
|
||||
public Island(int delta, double epsilon)
|
||||
{
|
||||
deltaDifferenceEpsilon = epsilon;
|
||||
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
|
||||
DeltaCount++;
|
||||
}
|
||||
|
||||
public int Delta { get; private set; } = int.MaxValue;
|
||||
public int DeltaCount { get; private set; }
|
||||
|
||||
public void AddDelta(int delta)
|
||||
{
|
||||
if (Delta == int.MaxValue)
|
||||
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
|
||||
|
||||
DeltaCount++;
|
||||
}
|
||||
|
||||
public bool IsSimilarPolarity(Island other)
|
||||
{
|
||||
// TODO: consider islands to be of similar polarity only if they're having the same average delta (we don't want to consider 3 singletaps similar to a triple)
|
||||
// naively adding delta check here breaks _a lot_ of maps because of the flawed ratio calculation
|
||||
return DeltaCount % 2 == other.DeltaCount % 2;
|
||||
}
|
||||
|
||||
public bool Equals(Island? other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon &&
|
||||
DeltaCount == other.DeltaCount;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Delta}x{DeltaCount}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
|
||||
private const double min_speed_bonus = 75; // ~200BPM
|
||||
private const double speed_balancing_factor = 40;
|
||||
private const double distance_multiplier = 0.94;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of tapping the current object, based on:
|
||||
@ -30,32 +31,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
// derive strainTime for calculation
|
||||
var osuCurrObj = (OsuDifficultyHitObject)current;
|
||||
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
|
||||
var osuNextObj = (OsuDifficultyHitObject?)current.Next(0);
|
||||
|
||||
double strainTime = osuCurrObj.StrainTime;
|
||||
double doubletapness = 1;
|
||||
|
||||
// Nerf doubletappable doubles.
|
||||
if (osuNextObj != null)
|
||||
{
|
||||
double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
|
||||
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
|
||||
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
|
||||
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
|
||||
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / osuCurrObj.HitWindowGreat), 2);
|
||||
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
|
||||
}
|
||||
double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
|
||||
|
||||
// Cap deltatime to the OD 300 hitwindow.
|
||||
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
|
||||
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
|
||||
|
||||
// speedBonus will be 1.0 for BPM < 200
|
||||
double speedBonus = 1.0;
|
||||
// speedBonus will be 0.0 for BPM < 200
|
||||
double speedBonus = 0.0;
|
||||
|
||||
// Add additional scaling bonus for streams/bursts higher than 200bpm
|
||||
if (strainTime < min_speed_bonus)
|
||||
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||
speedBonus = 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||
|
||||
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
|
||||
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
|
||||
@ -63,11 +52,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
// Cap distance at single_spacing_threshold
|
||||
distance = Math.Min(distance, single_spacing_threshold);
|
||||
|
||||
// Max distance bonus is 2 at single_spacing_threshold
|
||||
double distanceBonus = 1 + Math.Pow(distance / single_spacing_threshold, 3.5);
|
||||
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
|
||||
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
|
||||
|
||||
// Base difficulty with all bonuses
|
||||
double difficulty = speedBonus * distanceBonus * 1000 / strainTime;
|
||||
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
|
||||
|
||||
// Apply penalty if there's doubletappable doubles
|
||||
return difficulty * doubletapness;
|
||||
|
@ -46,6 +46,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("slider_factor")]
|
||||
public double SliderFactor { get; set; }
|
||||
|
||||
[JsonProperty("aim_difficult_strain_count")]
|
||||
public double AimDifficultStrainCount { get; set; }
|
||||
|
||||
[JsonProperty("speed_difficult_strain_count")]
|
||||
public double SpeedDifficultStrainCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
@ -99,6 +105,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
|
||||
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
|
||||
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
|
||||
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
|
||||
}
|
||||
|
||||
@ -113,8 +122,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
|
||||
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
|
||||
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
|
||||
|
||||
DrainRate = onlineInfo.DrainRate;
|
||||
HitCircleCount = onlineInfo.CircleCount;
|
||||
SliderCount = onlineInfo.SliderCount;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
|
||||
public override int Version => 20220902;
|
||||
public override int Version => 20241007;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@ -48,6 +48,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
|
||||
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountDifficultStrains();
|
||||
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountDifficultStrains();
|
||||
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
{
|
||||
aimRating = Math.Pow(aimRating, 0.8);
|
||||
@ -81,7 +84,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
double drainRate = beatmap.Difficulty.DrainRate;
|
||||
int maxCombo = beatmap.GetMaxCombo();
|
||||
|
||||
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
|
||||
@ -101,10 +103,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
SpeedNoteCount = speedNotes,
|
||||
FlashlightDifficulty = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
AimDifficultStrainCount = aimDifficultyStrainCount,
|
||||
SpeedDifficultStrainCount = speedDifficultyStrainCount,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
DrainRate = drainRate,
|
||||
MaxCombo = maxCombo,
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
HitCircleCount = hitCirclesCount,
|
||||
SliderCount = sliderCount,
|
||||
SpinnerCount = spinnerCount,
|
||||
|
@ -14,7 +14,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||
public const double PERFORMANCE_BASE_MULTIPLIER = 1.15; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||
|
||||
private bool usingClassicSliderAccuracy;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
var osuAttributes = (OsuDifficultyAttributes)attributes;
|
||||
|
||||
usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);
|
||||
|
||||
accuracy = score.Accuracy;
|
||||
scoreMaxCombo = score.MaxCombo;
|
||||
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
@ -93,11 +97,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
aimValue *= lengthBonus;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (effectiveMissCount > 0)
|
||||
aimValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), effectiveMissCount);
|
||||
|
||||
aimValue *= getComboScalingFactor(attributes);
|
||||
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (attributes.ApproachRate > 10.33)
|
||||
@ -146,11 +147,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
speedValue *= lengthBonus;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (effectiveMissCount > 0)
|
||||
speedValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
||||
|
||||
speedValue *= getComboScalingFactor(attributes);
|
||||
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (attributes.ApproachRate > 10.33)
|
||||
@ -177,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
|
||||
|
||||
// Scale the speed value with accuracy and OD.
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - attributes.OverallDifficulty) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
@ -193,6 +191,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
|
||||
double betterAccuracyPercentage;
|
||||
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
|
||||
if (!usingClassicSliderAccuracy)
|
||||
amountHitObjectsWithAccuracy += attributes.SliderCount;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
@ -265,6 +265,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return Math.Max(countMiss, comboBasedMissCount);
|
||||
}
|
||||
|
||||
// Miss penalty assumes that a player will miss on the hardest parts of a map,
|
||||
// so we use the amount of relatively difficult sections to adjust miss penalty
|
||||
// to make it more punishing on maps with lower amount of hard sections.
|
||||
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
|
||||
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
}
|
||||
|
@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
/// </summary>
|
||||
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
|
||||
|
||||
private const int min_delta_time = 25;
|
||||
public const int MIN_DELTA_TIME = 25;
|
||||
|
||||
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
|
||||
private const float assumed_slider_radius = NORMALISED_RADIUS * 1.8f;
|
||||
|
||||
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
this.lastObject = (OsuHitObject)lastObject;
|
||||
|
||||
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
|
||||
StrainTime = Math.Max(DeltaTime, min_delta_time);
|
||||
StrainTime = Math.Max(DeltaTime, MIN_DELTA_TIME);
|
||||
|
||||
if (BaseObject is Slider sliderObject)
|
||||
{
|
||||
@ -136,6 +137,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
return Math.Clamp((time - fadeInStartTime) / fadeInDuration, 0.0, 1.0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns how possible is it to doubletap this object together with the next one and get perfect judgement in range from 0 to 1
|
||||
/// </summary>
|
||||
public double GetDoubletapness(OsuDifficultyHitObject? osuNextObj)
|
||||
{
|
||||
if (osuNextObj != null)
|
||||
{
|
||||
double currDeltaTime = Math.Max(1, DeltaTime);
|
||||
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
|
||||
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
|
||||
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
|
||||
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / HitWindowGreat), 2);
|
||||
return 1.0 - Math.Pow(speedRatio, 1 - windowRatio);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void setDistances(double clockRate)
|
||||
{
|
||||
if (BaseObject is Slider currentSlider)
|
||||
@ -143,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
computeSliderCursorPosition(currentSlider);
|
||||
// Bonus for repeat sliders until a better per nested object strain system can be achieved.
|
||||
TravelDistance = currentSlider.LazyTravelDistance * (float)Math.Pow(1 + currentSlider.RepeatCount / 2.5, 1.0 / 2.5);
|
||||
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, min_delta_time);
|
||||
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
|
||||
}
|
||||
|
||||
// We don't need to calculate either angle or distance when one of the last->curr objects is a spinner
|
||||
@ -167,8 +186,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
|
||||
if (lastObject is Slider lastSlider)
|
||||
{
|
||||
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
|
||||
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, min_delta_time);
|
||||
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
|
||||
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, MIN_DELTA_TIME);
|
||||
|
||||
//
|
||||
// There are two types of slider-to-object patterns to consider in order to better approximate the real movement a player will take to jump between the hitobjects.
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
private double skillMultiplier => 24.963;
|
||||
private double skillMultiplier => 25.18;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||
@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
|
||||
ObjectStrains.Add(currentStrain);
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
|
@ -23,6 +23,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// </summary>
|
||||
protected virtual double ReducedStrainBaseline => 0.75;
|
||||
|
||||
protected List<double> ObjectStrains = new List<double>();
|
||||
protected double Difficulty;
|
||||
|
||||
protected OsuStrainSkill(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
@ -30,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
public override double DifficultyValue()
|
||||
{
|
||||
double difficulty = 0;
|
||||
Difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
@ -50,11 +53,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
// We're sorting from highest to lowest strain.
|
||||
foreach (double strain in strains.OrderDescending())
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
Difficulty += strain * weight;
|
||||
weight *= DecayWeight;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
return Difficulty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of strains weighted against the top strain.
|
||||
/// The result is scaled by clock rate as it affects the total number of strains.
|
||||
/// </summary>
|
||||
public double CountDifficultStrains()
|
||||
{
|
||||
if (Difficulty == 0)
|
||||
return 0.0;
|
||||
|
||||
double consistentTopStrain = Difficulty / 10; // What would the top strain be if all strain values were identical
|
||||
// Use a weighted sum of all strains. Constants are arbitrary and give nice values
|
||||
return ObjectStrains.Sum(s => 1.1 / (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88))));
|
||||
}
|
||||
|
||||
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
|
@ -6,7 +6,6 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
@ -24,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
protected override int ReducedSectionCount => 5;
|
||||
|
||||
private readonly List<double> objectStrains = new List<double>();
|
||||
|
||||
public Speed(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
@ -43,23 +40,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
|
||||
|
||||
double totalStrain = currentStrain * currentRhythm;
|
||||
|
||||
objectStrains.Add(totalStrain);
|
||||
ObjectStrains.Add(totalStrain);
|
||||
|
||||
return totalStrain;
|
||||
}
|
||||
|
||||
public double RelevantNoteCount()
|
||||
{
|
||||
if (objectStrains.Count == 0)
|
||||
if (ObjectStrains.Count == 0)
|
||||
return 0;
|
||||
|
||||
double maxStrain = objectStrains.Max();
|
||||
|
||||
double maxStrain = ObjectStrains.Max();
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
return ObjectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
126
osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs
Normal file
126
osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs
Normal file
@ -0,0 +1,126 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
public partial class GridPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer? hitObjectComposer { get; set; }
|
||||
|
||||
private OsuGridToolboxGroup gridToolboxGroup = null!;
|
||||
private Vector2 originalOrigin;
|
||||
private float originalSpacing;
|
||||
private float originalRotation;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGridToolboxGroup gridToolboxGroup)
|
||||
{
|
||||
this.gridToolboxGroup = gridToolboxGroup;
|
||||
originalOrigin = gridToolboxGroup.StartPosition.Value;
|
||||
originalSpacing = gridToolboxGroup.Spacing.Value;
|
||||
originalRotation = gridToolboxGroup.GridLinesRotation.Value;
|
||||
}
|
||||
|
||||
public override void EndPlacement(bool commit)
|
||||
{
|
||||
if (!commit && PlacementActive != PlacementState.Finished)
|
||||
{
|
||||
gridToolboxGroup.StartPosition.Value = originalOrigin;
|
||||
gridToolboxGroup.Spacing.Value = originalSpacing;
|
||||
if (!gridToolboxGroup.GridLinesRotation.Disabled)
|
||||
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
|
||||
}
|
||||
|
||||
base.EndPlacement(commit);
|
||||
|
||||
// You typically only place the grid once, so we switch back to the last tool after placement.
|
||||
if (commit && hitObjectComposer is OsuHitObjectComposer osuHitObjectComposer)
|
||||
osuHitObjectComposer.SetLastTool();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
|
||||
case PlacementState.Active:
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
{
|
||||
// Reset the grid to the default values.
|
||||
gridToolboxGroup.StartPosition.Value = gridToolboxGroup.StartPosition.Default;
|
||||
gridToolboxGroup.Spacing.Value = gridToolboxGroup.Spacing.Default;
|
||||
if (!gridToolboxGroup.GridLinesRotation.Disabled)
|
||||
gridToolboxGroup.GridLinesRotation.Value = gridToolboxGroup.GridLinesRotation.Default;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
EndPlacement(true);
|
||||
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public override SnapType SnapType => ~SnapType.GlobalGrids;
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
var pos = ToLocalSpace(result.ScreenSpacePosition);
|
||||
|
||||
if (PlacementActive != PlacementState.Active)
|
||||
gridToolboxGroup.StartPosition.Value = pos;
|
||||
else
|
||||
{
|
||||
// Default to the original spacing and rotation if the distance is too small.
|
||||
if (Vector2.Distance(gridToolboxGroup.StartPosition.Value, pos) < 2)
|
||||
{
|
||||
gridToolboxGroup.Spacing.Value = originalSpacing;
|
||||
if (!gridToolboxGroup.GridLinesRotation.Disabled)
|
||||
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public partial class HitCirclePlacementBlueprint : PlacementBlueprint
|
||||
public partial class HitCirclePlacementBlueprint : HitObjectPlacementBlueprint
|
||||
{
|
||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (segment.Count == 0)
|
||||
return;
|
||||
|
||||
var first = segment[0];
|
||||
PathControlPoint first = segment[0];
|
||||
|
||||
if (first.Type != PathType.PERFECT_CURVE)
|
||||
return;
|
||||
@ -273,10 +273,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (selectedPieces.Length != 1)
|
||||
return false;
|
||||
|
||||
var selectedPiece = selectedPieces.Single();
|
||||
var selectedPoint = selectedPiece.ControlPoint;
|
||||
PathControlPointPiece<T> selectedPiece = selectedPieces.Single();
|
||||
PathControlPoint selectedPoint = selectedPiece.ControlPoint;
|
||||
|
||||
var validTypes = path_types;
|
||||
PathType?[] validTypes = path_types;
|
||||
|
||||
if (selectedPoint == controlPoints[0])
|
||||
validTypes = validTypes.Where(t => t != null).ToArray();
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (Pieces.All(p => !p.IsSelected.Value))
|
||||
return false;
|
||||
|
||||
var type = path_types[e.Key - Key.Number1];
|
||||
PathType? type = path_types[e.Key - Key.Number1];
|
||||
|
||||
// The first control point can never be inherit type
|
||||
if (Pieces[0].IsSelected.Value && type == null)
|
||||
@ -353,9 +353,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
double originalDistance = hitObject.Path.Distance;
|
||||
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
{
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
|
||||
List<PathControlPoint> pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(p.ControlPoint);
|
||||
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
@ -375,6 +377,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
EnsureValidPathTypes();
|
||||
|
||||
if (hitObject.Path.Distance < originalDistance)
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
else
|
||||
hitObject.Path.ExpectedDistance.Value = originalDistance;
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
@ -405,14 +412,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public void DragInProgress(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
var oldPosition = hitObject.Position;
|
||||
Vector2 oldPosition = hitObject.Position;
|
||||
double oldStartTime = hitObject.StartTime;
|
||||
|
||||
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
|
||||
@ -421,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
var controlPoint = hitObject.Path.ControlPoints[i];
|
||||
PathControlPoint controlPoint = hitObject.Path.ControlPoints[i];
|
||||
// Since control points are relative to the position of the hit object, all points that are _not_ selected
|
||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||
// All other selected control points (if any) will move together with the head point
|
||||
@ -432,13 +439,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||
|
||||
for (int i = 0; i < controlPoints.Count; ++i)
|
||||
{
|
||||
var controlPoint = controlPoints[i];
|
||||
PathControlPoint controlPoint = controlPoints[i];
|
||||
if (selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position = dragStartPositions[i] + movementDelta;
|
||||
}
|
||||
@ -488,8 +495,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
curveTypeItems = new List<MenuItem>();
|
||||
|
||||
foreach (PathType? type in path_types)
|
||||
for (int i = 0; i < path_types.Length; ++i)
|
||||
{
|
||||
PathType? type = path_types[i];
|
||||
|
||||
// special inherit case
|
||||
if (type == null)
|
||||
{
|
||||
@ -499,7 +508,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
}
|
||||
|
||||
curveTypeItems.Add(createMenuItemForPathType(type));
|
||||
curveTypeItems.Add(createMenuItemForPathType(type, InputKey.Number1 + i));
|
||||
}
|
||||
|
||||
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
|
||||
@ -533,7 +542,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
return menuItems.ToArray();
|
||||
|
||||
CurveTypeMenuItem createMenuItemForPathType(PathType? type) => new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type));
|
||||
CurveTypeMenuItem createMenuItemForPathType(PathType? type, InputKey? key = null)
|
||||
{
|
||||
Hotkey hotkey = default;
|
||||
|
||||
if (key != null)
|
||||
hotkey = new Hotkey(new KeyCombination(InputKey.Alt, key.Value));
|
||||
|
||||
return new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type)) { Hotkey = hotkey };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public partial class SliderPlacementBlueprint : PlacementBlueprint
|
||||
public partial class SliderPlacementBlueprint : HitObjectPlacementBlueprint
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
@ -401,7 +401,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
|
||||
else
|
||||
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
@ -269,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
|
||||
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
|
||||
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1) ?? proposedDistance;
|
||||
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1, DistanceSnapTarget.Start) ?? proposedDistance;
|
||||
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
|
||||
}
|
||||
|
||||
@ -593,8 +594,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
changeHandler?.BeginChange();
|
||||
addControlPoint(lastRightClickPosition);
|
||||
changeHandler?.EndChange();
|
||||
}),
|
||||
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
|
||||
})
|
||||
{
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
|
||||
},
|
||||
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream)
|
||||
{
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.Shift, InputKey.F))
|
||||
},
|
||||
};
|
||||
|
||||
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
|
||||
|
@ -13,7 +13,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public partial class SpinnerPlacementBlueprint : PlacementBlueprint
|
||||
public partial class SpinnerPlacementBlueprint : HitObjectPlacementBlueprint
|
||||
{
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
|
29
osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs
Normal file
29
osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class GridFromPointsTool : CompositionTool
|
||||
{
|
||||
public GridFromPointsTool()
|
||||
: base("Grid")
|
||||
{
|
||||
TooltipText = """
|
||||
Left click to set the origin.
|
||||
Left click again to set the spacing and rotation.
|
||||
Right click to reset to default.
|
||||
Click and drag to set the origin, spacing and rotation.
|
||||
""";
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.DraftingCompass };
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new GridPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class HitCircleCompositionTool : HitObjectCompositionTool
|
||||
public class HitCircleCompositionTool : CompositionTool
|
||||
{
|
||||
public HitCircleCompositionTool()
|
||||
: base(nameof(HitCircle))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -37,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.X,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.Y,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -57,7 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
MinValue = 4f,
|
||||
MaxValue = 128f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -67,14 +65,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
MinValue = -180f,
|
||||
MaxValue = 180f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's origin.
|
||||
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
|
||||
/// </summary>
|
||||
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
|
||||
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>(OsuPlayfield.BASE_SIZE / 2);
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
|
||||
@ -97,6 +94,26 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private const float max_automatic_spacing = 64;
|
||||
|
||||
public void SetGridFromPoints(Vector2 point1, Vector2 point2)
|
||||
{
|
||||
StartPositionX.Value = point1.X;
|
||||
StartPositionY.Value = point1.Y;
|
||||
|
||||
// Get the angle between the two points and normalize to the valid range.
|
||||
if (!GridLinesRotation.Disabled)
|
||||
{
|
||||
float period = GridLinesRotation.MaxValue - GridLinesRotation.MinValue;
|
||||
GridLinesRotation.Value = normalizeRotation(MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)), period);
|
||||
}
|
||||
|
||||
// Divide the distance so that there is a good density of grid lines.
|
||||
// This matches the maximum grid size of the grid size cycling hotkey.
|
||||
float dist = Vector2.Distance(point1, point2);
|
||||
while (dist >= max_automatic_spacing)
|
||||
dist /= 2;
|
||||
Spacing.Value = dist;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -160,22 +177,28 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
StartPositionX.BindValueChanged(x =>
|
||||
{
|
||||
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
|
||||
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
|
||||
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:#,0.##}";
|
||||
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:#,0.##}";
|
||||
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
|
||||
}, true);
|
||||
|
||||
StartPositionY.BindValueChanged(y =>
|
||||
{
|
||||
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
|
||||
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
|
||||
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:#,0.##}";
|
||||
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:#,0.##}";
|
||||
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
|
||||
}, true);
|
||||
|
||||
StartPosition.BindValueChanged(pos =>
|
||||
{
|
||||
StartPositionX.Value = pos.NewValue.X;
|
||||
StartPositionY.Value = pos.NewValue.Y;
|
||||
});
|
||||
|
||||
Spacing.BindValueChanged(spacing =>
|
||||
{
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
|
||||
SpacingVector.Value = new Vector2(spacing.NewValue);
|
||||
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
|
||||
}, true);
|
||||
@ -186,12 +209,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
|
||||
}, true);
|
||||
|
||||
expandingContainer?.Expanded.BindValueChanged(v =>
|
||||
{
|
||||
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
|
||||
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
|
||||
}, true);
|
||||
|
||||
GridType.BindValueChanged(v =>
|
||||
{
|
||||
GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
|
||||
@ -199,18 +216,29 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
switch (v.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
|
||||
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 90);
|
||||
GridLinesRotation.MinValue = -45;
|
||||
GridLinesRotation.MaxValue = 45;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
|
||||
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 60);
|
||||
GridLinesRotation.MinValue = -30;
|
||||
GridLinesRotation.MaxValue = 30;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
|
||||
expandingContainer?.Expanded.BindValueChanged(v =>
|
||||
{
|
||||
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
|
||||
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private float normalizeRotation(float rotation, float period)
|
||||
{
|
||||
return ((rotation + 360 + period * 0.5f) % period) - period * 0.5f;
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
|
@ -41,11 +41,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new DrawableOsuEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new HitCircleCompositionTool(),
|
||||
new SliderCompositionTool(),
|
||||
new SpinnerCompositionTool()
|
||||
new SpinnerCompositionTool(),
|
||||
new GridFromPointsTool()
|
||||
};
|
||||
|
||||
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
@ -79,13 +80,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// Give a bit of breathing room around the playfield content.
|
||||
PlayfieldContentContainer.Padding = new MarginPadding(10);
|
||||
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
LayerBelowRuleset.Add(
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
);
|
||||
|
||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
|
||||
@ -369,6 +369,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
gridSnapMomentary = shiftPressed;
|
||||
rectangularGridSnapToggle.Value = rectangularGridSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
|
||||
}
|
||||
|
||||
DistanceSnapProvider.HandleToggleViaKey(key);
|
||||
}
|
||||
|
||||
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
||||
|
@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private OsuHitObject[]? objectsInRotation;
|
||||
|
||||
private Vector2? defaultOrigin;
|
||||
private Dictionary<OsuHitObject, Vector2>? originalPositions;
|
||||
private Dictionary<IHasPath, Vector2[]>? originalPathControlPointPositions;
|
||||
|
||||
@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInRotation = selectedMovableObjects.ToArray();
|
||||
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation).Centre;
|
||||
DefaultOrigin = GeometryUtils.MinimumEnclosingCircle(objectsInRotation).Item1;
|
||||
originalPositions = objectsInRotation.ToDictionary(obj => obj, obj => obj.Position);
|
||||
originalPathControlPointPositions = objectsInRotation.OfType<IHasPath>().ToDictionary(
|
||||
obj => obj,
|
||||
@ -73,9 +72,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && DefaultOrigin != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
Vector2 actualOrigin = origin ?? DefaultOrigin.Value;
|
||||
|
||||
foreach (var ho in objectsInRotation)
|
||||
{
|
||||
@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
objectsInRotation = null;
|
||||
originalPositions = null;
|
||||
originalPathControlPointPositions = null;
|
||||
defaultOrigin = null;
|
||||
DefaultOrigin = null;
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
|
||||
|
@ -84,10 +84,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
|
||||
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
|
||||
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
|
||||
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
|
||||
originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
|
||||
? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
|
||||
: GeometryUtils.GetConvexHull(objectsInScale.Keys);
|
||||
defaultOrigin = GeometryUtils.MinimumEnclosingCircle(originalConvexHull).Item1;
|
||||
}
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
|
||||
@ -105,9 +105,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
|
||||
{
|
||||
var originalInfo = objectsInScale[slider];
|
||||
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
|
||||
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes, axisRotation);
|
||||
scaleSlider(slider, scale, actualOrigin, objectsInScale[slider], axisRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -159,21 +157,25 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return scale;
|
||||
}
|
||||
|
||||
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes, float axisRotation = 0)
|
||||
private void scaleSlider(Slider slider, Vector2 scale, Vector2 origin, OriginalHitObjectState originalInfo, float axisRotation = 0)
|
||||
{
|
||||
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
|
||||
|
||||
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalPathPositions[i], axisRotation);
|
||||
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
|
||||
slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation);
|
||||
slider.Path.ControlPoints[i].Type = originalInfo.PathControlPointTypes[i];
|
||||
}
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
slider.Position = GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
@ -182,7 +184,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return;
|
||||
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
|
||||
slider.Path.ControlPoints[i].Position = originalInfo.PathControlPointPositions[i];
|
||||
|
||||
slider.Position = originalInfo.Position;
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
@ -10,7 +10,10 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
|
||||
@ -35,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private OsuCheckbox xCheckBox = null!;
|
||||
private OsuCheckbox yCheckBox = null!;
|
||||
|
||||
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
|
||||
|
||||
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler, OsuGridToolboxGroup gridToolbox)
|
||||
{
|
||||
this.scaleHandler = scaleHandler;
|
||||
@ -44,8 +49,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(EditorBeatmap editorBeatmap)
|
||||
{
|
||||
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Width = 220,
|
||||
@ -191,14 +198,26 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
updateAxisCheckBoxesEnabled();
|
||||
}
|
||||
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale) =>
|
||||
scale.Origin switch
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale)
|
||||
{
|
||||
switch (scale.Origin)
|
||||
{
|
||||
ScaleOrigin.GridCentre => gridToolbox.StartPosition.Value,
|
||||
ScaleOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
|
||||
ScaleOrigin.SelectionCentre => null,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(scale))
|
||||
};
|
||||
case ScaleOrigin.GridCentre:
|
||||
return gridToolbox.StartPosition.Value;
|
||||
|
||||
case ScaleOrigin.PlayfieldCentre:
|
||||
return OsuPlayfield.BASE_SIZE / 2;
|
||||
|
||||
case ScaleOrigin.SelectionCentre:
|
||||
if (selectedItems.Count == 1 && selectedItems.First() is Slider slider)
|
||||
return slider.Position;
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(scale));
|
||||
}
|
||||
}
|
||||
|
||||
private Axes getAdjustAxis(PreciseScaleInfo scale) => scale.XAxis ? scale.YAxis ? Axes.Both : Axes.X : Axes.Y;
|
||||
|
||||
|
@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuDifficultySection : SetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
|
||||
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> stackLeniency { get; set; } = null!;
|
||||
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
@ -31,103 +31,110 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circleSizeSlider = new LabelledSliderBar<float>
|
||||
circleSizeSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.CircleSizeDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsCs,
|
||||
HintText = EditorSetupStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
healthDrainSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsDrain,
|
||||
HintText = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
approachRateSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.ApproachRateDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsAr,
|
||||
HintText = EditorSetupStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
overallDifficultySlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
HintText = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
baseVelocitySlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
tickRateSlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
stackLeniency = new FormSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Caption = "Stack Leniency",
|
||||
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||||
foreach (var item in Children.OfType<FormSliderBar<float>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||||
foreach (var item in Children.OfType<FormSliderBar<double>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SliderCompositionTool : HitObjectCompositionTool
|
||||
public class SliderCompositionTool : CompositionTool
|
||||
{
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
@ -26,6 +26,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SpinnerCompositionTool : HitObjectCompositionTool
|
||||
public class SpinnerCompositionTool : CompositionTool
|
||||
{
|
||||
public SpinnerCompositionTool()
|
||||
: base(nameof(Spinner))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -204,6 +204,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
SpanStartTime = e.SpanStartTime,
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
PathProgress = e.PathProgress,
|
||||
StackHeight = StackHeight,
|
||||
});
|
||||
break;
|
||||
@ -236,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
PathProgress = e.PathProgress,
|
||||
});
|
||||
break;
|
||||
}
|
||||
@ -248,14 +250,27 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = Position;
|
||||
foreach (var nested in NestedHitObjects)
|
||||
{
|
||||
switch (nested)
|
||||
{
|
||||
case SliderHeadCircle headCircle:
|
||||
headCircle.Position = Position;
|
||||
break;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
case SliderTailCircle tailCircle:
|
||||
tailCircle.Position = EndPosition;
|
||||
break;
|
||||
|
||||
if (LastRepeat != null)
|
||||
LastRepeat.Position = RepeatCount % 2 == 0 ? Position : Position + Path.PositionAt(1);
|
||||
case SliderRepeat repeat:
|
||||
repeat.Position = Position + Path.PositionAt(repeat.PathProgress);
|
||||
break;
|
||||
|
||||
case SliderTick tick:
|
||||
tick.Position = Position + Path.PositionAt(tick.PathProgress);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void UpdateNestedSamples()
|
||||
|
@ -5,6 +5,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderRepeat : SliderEndCircle
|
||||
{
|
||||
public double PathProgress { get; set; }
|
||||
|
||||
public SliderRepeat(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public int SpanIndex { get; set; }
|
||||
public double SpanStartTime { get; set; }
|
||||
public double PathProgress { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
@ -39,6 +40,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -336,10 +338,28 @@ namespace osu.Game.Rulesets.Osu
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new OsuDifficultySection(),
|
||||
new ColoursSection(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(SetupScreen.SPACING),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResourcesSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
new ColoursSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
},
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>
|
||||
|
@ -232,8 +232,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
||||
workingObject.EndPositionModified = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
@ -307,22 +305,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private static void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
@ -431,7 +413,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
private class WorkingObject
|
||||
{
|
||||
public float RotationOriginal { get; }
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionModified { get; set; }
|
||||
public Vector2 EndPositionModified { get; set; }
|
||||
|
||||
@ -442,7 +423,7 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
PositionInfo = positionInfo;
|
||||
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
|
||||
PositionModified = PositionOriginal = HitObject.Position;
|
||||
PositionModified = HitObject.Position;
|
||||
EndPositionModified = HitObject.EndPosition;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Argon;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class VolumeAwareHitSampleInfoTest
|
||||
{
|
||||
[Test]
|
||||
public void TestVolumeAwareHitSampleInfoIsNotEqualToItsUnderlyingSample(
|
||||
[Values(HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP)]
|
||||
string sample,
|
||||
[Values(HitSampleInfo.BANK_NORMAL, HitSampleInfo.BANK_SOFT)]
|
||||
string bank,
|
||||
[Values(30, 70, 100)] int volume)
|
||||
{
|
||||
var underlyingSample = new HitSampleInfo(sample, bank, volume: volume);
|
||||
var volumeAwareSample = new VolumeAwareHitSampleInfo(underlyingSample);
|
||||
|
||||
Assert.That(underlyingSample, Is.Not.EqualTo(volumeAwareSample));
|
||||
}
|
||||
}
|
||||
}
|
@ -43,6 +43,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived hit window for an OK hit inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
|
||||
/// </remarks>
|
||||
[JsonProperty("ok_hit_window")]
|
||||
public double OkHitWindow { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
@ -50,6 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@ -58,6 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
OkHitWindow = values[ATTRIB_ID_OK_HIT_WINDOW];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
|
||||
private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
|
||||
|
||||
public override int Version => 20221107;
|
||||
public override int Version => 20241007;
|
||||
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@ -100,7 +99,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
ColourDifficulty = colourRating,
|
||||
PeakDifficulty = combinedRating,
|
||||
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
OkHitWindow = hitWindows.WindowFor(HitResult.Ok) / clockRate,
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
};
|
||||
|
||||
return attributes;
|
||||
|
@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
[JsonProperty("effective_miss_count")]
|
||||
public double EffectiveMissCount { get; set; }
|
||||
|
||||
[JsonProperty("estimated_unstable_rate")]
|
||||
public double? EstimatedUnstableRate { get; set; }
|
||||
|
||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||
{
|
||||
foreach (var attribute in base.GetAttributesForDisplay())
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
private double accuracy;
|
||||
private double? estimatedUnstableRate;
|
||||
|
||||
private double effectiveMissCount;
|
||||
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
accuracy = customAccuracy;
|
||||
estimatedUnstableRate = computeDeviationUpperBound(taikoAttributes) * 10;
|
||||
|
||||
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
|
||||
if (totalSuccessfulHits > 0)
|
||||
@ -65,6 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accuracyValue,
|
||||
EffectiveMissCount = effectiveMissCount,
|
||||
EstimatedUnstableRate = estimatedUnstableRate,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
@ -85,35 +87,94 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
difficultyValue *= 1.025;
|
||||
|
||||
if (score.Mods.Any(m => m is ModHardRock))
|
||||
difficultyValue *= 1.050;
|
||||
difficultyValue *= 1.10;
|
||||
|
||||
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
|
||||
difficultyValue *= 1.050 * lengthBonus;
|
||||
|
||||
return difficultyValue * Math.Pow(accuracy, 2.0);
|
||||
if (estimatedUnstableRate == null)
|
||||
return 0;
|
||||
|
||||
return difficultyValue * Math.Pow(SpecialFunctions.Erf(400 / (Math.Sqrt(2) * estimatedUnstableRate.Value)), 2.0);
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes, bool isConvert)
|
||||
{
|
||||
if (attributes.GreatHitWindow <= 0)
|
||||
if (attributes.GreatHitWindow <= 0 || estimatedUnstableRate == null)
|
||||
return 0;
|
||||
|
||||
double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0;
|
||||
double accuracyValue = Math.Pow(70 / estimatedUnstableRate.Value, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
|
||||
|
||||
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
accuracyValue *= lengthBonus;
|
||||
|
||||
// Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values.
|
||||
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden) && !isConvert)
|
||||
accuracyValue *= Math.Max(1.0, 1.1 * lengthBonus);
|
||||
accuracyValue *= Math.Max(1.0, 1.05 * lengthBonus);
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes an upper bound on the player's tap deviation based on the OD, number of circles and sliders,
|
||||
/// and the hit judgements, assuming the player's mean hit error is 0. The estimation is consistent in that
|
||||
/// two SS scores on the same map with the same settings will always return the same deviation.
|
||||
/// </summary>
|
||||
private double? computeDeviationUpperBound(TaikoDifficultyAttributes attributes)
|
||||
{
|
||||
if (totalSuccessfulHits == 0 || attributes.GreatHitWindow <= 0)
|
||||
return null;
|
||||
|
||||
double h300 = attributes.GreatHitWindow;
|
||||
double h100 = attributes.OkHitWindow;
|
||||
|
||||
const double z = 2.32634787404; // 99% critical value for the normal distribution (one-tailed).
|
||||
|
||||
// The upper bound on deviation, calculated with the ratio of 300s to objects, and the great hit window.
|
||||
double? calcDeviationGreatWindow()
|
||||
{
|
||||
if (countGreat == 0) return null;
|
||||
|
||||
double n = totalHits;
|
||||
|
||||
// Proportion of greats hit.
|
||||
double p = countGreat / n;
|
||||
|
||||
// We can be 99% confident that p is at least this value.
|
||||
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
|
||||
|
||||
// We can be 99% confident that the deviation is not higher than:
|
||||
return h300 / (Math.Sqrt(2) * SpecialFunctions.ErfInv(pLowerBound));
|
||||
}
|
||||
|
||||
// The upper bound on deviation, calculated with the ratio of 300s + 100s to objects, and the good hit window.
|
||||
// This will return a lower value than the first method when the number of 100s is high, but the miss count is low.
|
||||
double? calcDeviationGoodWindow()
|
||||
{
|
||||
if (totalSuccessfulHits == 0) return null;
|
||||
|
||||
double n = totalHits;
|
||||
|
||||
// Proportion of greats + goods hit.
|
||||
double p = totalSuccessfulHits / n;
|
||||
|
||||
// We can be 99% confident that p is at least this value.
|
||||
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
|
||||
|
||||
// We can be 99% confident that the deviation is not higher than:
|
||||
return h100 / (Math.Sqrt(2) * SpecialFunctions.ErfInv(pLowerBound));
|
||||
}
|
||||
|
||||
double? deviationGreatWindow = calcDeviationGreatWindow();
|
||||
double? deviationGoodWindow = calcDeviationGoodWindow();
|
||||
|
||||
if (deviationGreatWindow is null)
|
||||
return deviationGoodWindow;
|
||||
|
||||
return Math.Min(deviationGreatWindow.Value, deviationGoodWindow!.Value);
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
|
||||
private double customAccuracy => totalHits > 0 ? (countGreat * 300 + countOk * 150) / (totalHits * 300.0) : 0;
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public partial class HitPlacementBlueprint : PlacementBlueprint
|
||||
public partial class HitPlacementBlueprint : HitObjectPlacementBlueprint
|
||||
{
|
||||
private readonly HitPiece piece;
|
||||
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public partial class TaikoSpanPlacementBlueprint : PlacementBlueprint
|
||||
public partial class TaikoSpanPlacementBlueprint : HitObjectPlacementBlueprint
|
||||
{
|
||||
private readonly HitPiece headPiece;
|
||||
private readonly HitPiece tailPiece;
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class DrumRollCompositionTool : HitObjectCompositionTool
|
||||
public class DrumRollCompositionTool : CompositionTool
|
||||
{
|
||||
public DrumRollCompositionTool()
|
||||
: base(nameof(DrumRoll))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class HitCompositionTool : HitObjectCompositionTool
|
||||
public class HitCompositionTool : CompositionTool
|
||||
{
|
||||
public HitCompositionTool()
|
||||
: base(nameof(Hit))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Setup
|
||||
{
|
||||
public partial class TaikoDifficultySection : SetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
@ -28,64 +28,68 @@ namespace osu.Game.Rulesets.Taiko.Edit.Setup
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
healthDrainSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsDrain,
|
||||
HintText = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
overallDifficultySlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
HintText = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
baseVelocitySlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
tickRateSlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||||
foreach (var item in Children.OfType<FormSliderBar<float>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||||
foreach (var item in Children.OfType<FormSliderBar<double>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class SwellCompositionTool : HitObjectCompositionTool
|
||||
public class SwellCompositionTool : CompositionTool
|
||||
{
|
||||
public SwellCompositionTool()
|
||||
: base(nameof(Swell))
|
||||
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new HitCompositionTool(),
|
||||
new DrumRollCompositionTool(),
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -86,10 +87,22 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
{
|
||||
if (selection.All(s => s.Item is Hit))
|
||||
yield return new TernaryStateToggleMenuItem("Rim") { State = { BindTarget = selectionRimState } };
|
||||
{
|
||||
yield return new TernaryStateToggleMenuItem("Rim")
|
||||
{
|
||||
State = { BindTarget = selectionRimState },
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.W), new KeyCombination(InputKey.R)),
|
||||
};
|
||||
}
|
||||
|
||||
if (selection.All(s => s.Item is TaikoHitObject))
|
||||
yield return new TernaryStateToggleMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
|
||||
{
|
||||
yield return new TernaryStateToggleMenuItem("Strong")
|
||||
{
|
||||
State = { BindTarget = selectionStrongState },
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.E)),
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@ -48,5 +49,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
return originalBank;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(HitSampleInfo? other) => other is VolumeAwareHitSampleInfo && base.Equals(other);
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This override attempts to match the <see cref="Equals"/> override above, but in theory it is not strictly necessary.
|
||||
/// Recall that <see cref="GetHashCode"/> <a href="https://learn.microsoft.com/en-us/dotnet/api/system.object.gethashcode?view=net-8.0#notes-to-inheritors">must meet the following requirements</a>:
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// "If two objects compare as equal, the <see cref="GetHashCode"/> method for each object must return the same value.
|
||||
/// However, if two objects do not compare as equal, <see cref="GetHashCode"/> methods for the two objects do not have to return different values."
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Making this override combine the value generated by the base <see cref="GetHashCode"/> implementation with a constant means
|
||||
/// that <see cref="HitSampleInfo"/> and <see cref="VolumeAwareHitSampleInfo"/> instances which have the same values of their members
|
||||
/// will not have equal hash codes, which is slightly more efficient when these objects are used as dictionary keys.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), 1);
|
||||
}
|
||||
}
|
||||
|
@ -190,9 +190,12 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new TaikoDifficultySection(),
|
||||
new ResourcesSection(),
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();
|
||||
|
@ -22,9 +22,9 @@ namespace osu.Game.Tests.Database
|
||||
[HeadlessTest]
|
||||
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
{
|
||||
public IBindable<bool> IsPlaying => isPlaying;
|
||||
public IBindable<LocalUserPlayingState> PlayingState => isPlaying;
|
||||
|
||||
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
||||
private readonly Bindable<LocalUserPlayingState> isPlaying = new Bindable<LocalUserPlayingState>();
|
||||
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Database
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingState.NotPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set playing", () => isPlaying.Value = true);
|
||||
AddStep("Set playing", () => isPlaying.Value = LocalUserPlayingState.Playing);
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingState.NotPlaying);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
|
@ -112,6 +112,7 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
||||
SliderVelocityMultiplier = slider_velocity
|
||||
};
|
||||
AddStep("add to beatmap", () => composer.EditorBeatmap.Add(referenceObject));
|
||||
|
||||
assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
|
||||
assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
|
||||
@ -227,26 +228,65 @@ namespace osu.Game.Tests.Editing
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnsnappedObject()
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
// simulate object snapped to 1/3rds
|
||||
// this object's end time will be 2000 / 3 = 666.66... ms
|
||||
new PathControlPoint(new Vector2(200 / 3f, 0)),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep("add slider", () => composer.EditorBeatmap.Add(slider));
|
||||
AddStep("set snap to 1/4", () => BeatDivisor.Value = 4);
|
||||
|
||||
// with default beat length of 1000ms and snap at 1/4, the valid snap times are 500ms, 750ms, and 1000ms
|
||||
// with default settings, the snapped distance will be a tenth of the difference of the time delta
|
||||
|
||||
// (500 - 666.66...) / 10 = -16.66... = -100 / 6
|
||||
assertSnappedDistance(0, -100 / 6f, slider);
|
||||
assertSnappedDistance(7, -100 / 6f, slider);
|
||||
|
||||
// (750 - 666.66...) / 10 = 8.33... = 100 / 12
|
||||
assertSnappedDistance(9, 100 / 12f, slider);
|
||||
assertSnappedDistance(33, 100 / 12f, slider);
|
||||
|
||||
// (1000 - 666.66...) / 10 = 33.33... = 100 / 3
|
||||
assertSnappedDistance(34, 100 / 3f, slider);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUseCurrentSnap()
|
||||
{
|
||||
ExpandableButton getCurrentSnapButton() => composer.ChildrenOfType<EditorToolboxGroup>().Single(g => g.Name == "snapping")
|
||||
.ChildrenOfType<ExpandableButton>().Single();
|
||||
|
||||
AddStep("add objects to beatmap", () =>
|
||||
{
|
||||
editorBeatmap.Add(new HitCircle { StartTime = 1000 });
|
||||
editorBeatmap.Add(new HitCircle { Position = new Vector2(100), StartTime = 2000 });
|
||||
});
|
||||
|
||||
AddStep("hover use current snap button", () => InputManager.MoveMouseTo(composer.ChildrenOfType<ExpandableButton>().Single()));
|
||||
AddUntilStep("use current snap expanded", () => composer.ChildrenOfType<ExpandableButton>().Single().Expanded.Value, () => Is.True);
|
||||
AddStep("hover use current snap button", () => InputManager.MoveMouseTo(getCurrentSnapButton()));
|
||||
AddUntilStep("use current snap expanded", () => getCurrentSnapButton().Expanded.Value, () => Is.True);
|
||||
|
||||
AddStep("seek before first object", () => EditorClock.Seek(0));
|
||||
AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
|
||||
AddUntilStep("use current snap not available", () => getCurrentSnapButton().Enabled.Value, () => Is.False);
|
||||
|
||||
AddStep("seek to between objects", () => EditorClock.Seek(1500));
|
||||
AddUntilStep("use current snap available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.True);
|
||||
AddUntilStep("use current snap available", () => getCurrentSnapButton().Enabled.Value, () => Is.True);
|
||||
|
||||
AddStep("seek after last object", () => EditorClock.Seek(2500));
|
||||
AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
|
||||
AddUntilStep("use current snap not available", () => getCurrentSnapButton().Enabled.Value, () => Is.False);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
|
||||
@ -262,7 +302,7 @@ namespace osu.Game.Tests.Editing
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(referenceObject ?? new HitObject(), distance, DistanceSnapTarget.End), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private partial class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Input
|
||||
@ -15,9 +17,20 @@ namespace osu.Game.Tests.Input
|
||||
[HeadlessTest]
|
||||
public partial class ConfineMouseTrackerTest : OsuGameTestScene
|
||||
{
|
||||
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
|
||||
|
||||
[Resolved]
|
||||
private FrameworkConfigManager frameworkConfigManager { get; set; } = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
// a bit dodgy.
|
||||
AddStep("bind playing state", () => ((IBindable<LocalUserPlayingState>)playingState).BindTo(((ILocalUserPlayInfo)Game).PlayingState));
|
||||
}
|
||||
|
||||
[TestCase(WindowMode.Windowed)]
|
||||
[TestCase(WindowMode.Borderless)]
|
||||
public void TestDisableConfining(WindowMode windowMode)
|
||||
@ -88,7 +101,7 @@ namespace osu.Game.Tests.Input
|
||||
=> AddStep($"set {mode} game-side", () => Game.LocalConfig.SetValue(OsuSetting.ConfineMouseMode, mode));
|
||||
|
||||
private void setLocalUserPlayingTo(bool playing)
|
||||
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing);
|
||||
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingState.Playing : LocalUserPlayingState.NotPlaying);
|
||||
|
||||
private void gameSideModeIs(OsuConfineMouseMode mode)
|
||||
=> AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) == mode);
|
||||
|
52
osu.Game.Tests/Utils/BindableValueAccessorTest.cs
Normal file
52
osu.Game.Tests/Utils/BindableValueAccessorTest.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.Utils
|
||||
{
|
||||
[TestFixture]
|
||||
public class BindableValueAccessorTest
|
||||
{
|
||||
[Test]
|
||||
public void GetValue()
|
||||
{
|
||||
const int value = 1337;
|
||||
|
||||
BindableInt bindable = new BindableInt(value);
|
||||
Assert.That(BindableValueAccessor.GetValue(bindable), Is.EqualTo(value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SetValue()
|
||||
{
|
||||
const int value = 1337;
|
||||
|
||||
BindableInt bindable = new BindableInt();
|
||||
BindableValueAccessor.SetValue(bindable, value);
|
||||
|
||||
Assert.That(bindable.Value, Is.EqualTo(value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetInvalidBindable()
|
||||
{
|
||||
BindableList<object> list = new BindableList<object>();
|
||||
Assert.That(BindableValueAccessor.GetValue(list), Is.EqualTo(list));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SetInvalidBindable()
|
||||
{
|
||||
const int value = 1337;
|
||||
|
||||
BindableList<int> list = new BindableList<int> { value };
|
||||
BindableValueAccessor.SetValue(list, 2);
|
||||
|
||||
Assert.That(list, Has.Exactly(1).Items);
|
||||
Assert.That(list[0], Is.EqualTo(value));
|
||||
}
|
||||
}
|
||||
}
|
@ -29,5 +29,23 @@ namespace osu.Game.Tests.Utils
|
||||
|
||||
Assert.That(hull, Is.EquivalentTo(expectedPoints));
|
||||
}
|
||||
|
||||
[TestCase(new int[] { }, 0, 0, 0)]
|
||||
[TestCase(new[] { 0, 0 }, 0, 0, 0)]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0 }, 1, 0, 1)]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0, 1, 0 }, 1, 0, 1)]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 2, -1, 2, 0, 1, 0, 4, 10 }, 3, 4.5f, 5.5901699f)]
|
||||
public void TestMinimumEnclosingCircle(int[] values, float x, float y, float r)
|
||||
{
|
||||
var points = new Vector2[values.Length / 2];
|
||||
for (int i = 0; i < values.Length; i += 2)
|
||||
points[i / 2] = new Vector2(values[i], values[i + 1]);
|
||||
|
||||
(var centre, float radius) = GeometryUtils.MinimumEnclosingCircle(points);
|
||||
|
||||
Assert.That(centre.X, Is.EqualTo(x).Within(0.0001));
|
||||
Assert.That(centre.Y, Is.EqualTo(y).Within(0.0001));
|
||||
Assert.That(radius, Is.EqualTo(r).Within(0.0001));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
123
osu.Game.Tests/Visual/Editing/TestSceneColoursSection.cs
Normal file
123
osu.Game.Tests/Visual/Editing/TestSceneColoursSection.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[HeadlessTest]
|
||||
public partial class TestSceneColoursSection : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestNoBeatmapSkinColours()
|
||||
{
|
||||
LegacyBeatmapSkin skin = null!;
|
||||
ColoursSection coloursSection = null!;
|
||||
|
||||
AddStep("create beatmap skin", () => skin = new LegacyBeatmapSkin(new BeatmapInfo(), null));
|
||||
AddStep("create colours section", () => Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies =
|
||||
[
|
||||
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
|
||||
}, skin)),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
|
||||
],
|
||||
Child = coloursSection = new ColoursSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
});
|
||||
AddAssert("beatmap skin has no colours", () => skin.Configuration.CustomComboColours, () => Is.Empty);
|
||||
AddAssert("section displays default combo colours",
|
||||
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
|
||||
() => Is.EquivalentTo(new Colour4[]
|
||||
{
|
||||
SkinConfiguration.DefaultComboColours[1],
|
||||
SkinConfiguration.DefaultComboColours[2],
|
||||
SkinConfiguration.DefaultComboColours[3],
|
||||
SkinConfiguration.DefaultComboColours[0],
|
||||
}));
|
||||
|
||||
AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
|
||||
AddAssert("beatmap skin has colours",
|
||||
() => skin.Configuration.CustomComboColours,
|
||||
() => Is.EquivalentTo(new[]
|
||||
{
|
||||
SkinConfiguration.DefaultComboColours[1],
|
||||
SkinConfiguration.DefaultComboColours[2],
|
||||
SkinConfiguration.DefaultComboColours[3],
|
||||
Color4.Aqua,
|
||||
SkinConfiguration.DefaultComboColours[0],
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExistingColours()
|
||||
{
|
||||
LegacyBeatmapSkin skin = null!;
|
||||
ColoursSection coloursSection = null!;
|
||||
|
||||
AddStep("create beatmap skin", () =>
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(new BeatmapInfo(), null);
|
||||
skin.Configuration.CustomComboColours = new List<Color4>
|
||||
{
|
||||
Color4.Azure,
|
||||
Color4.Beige,
|
||||
Color4.Chartreuse
|
||||
};
|
||||
});
|
||||
AddStep("create colours section", () => Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies =
|
||||
[
|
||||
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
|
||||
}, skin)),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
|
||||
],
|
||||
Child = coloursSection = new ColoursSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
});
|
||||
AddAssert("section displays combo colours",
|
||||
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
|
||||
() => Is.EquivalentTo(new[]
|
||||
{
|
||||
Colour4.Beige,
|
||||
Colour4.Chartreuse,
|
||||
Colour4.Azure,
|
||||
}));
|
||||
|
||||
AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
|
||||
AddAssert("beatmap skin has colours",
|
||||
() => skin.Configuration.CustomComboColours,
|
||||
() => Is.EquivalentTo(new[]
|
||||
{
|
||||
Color4.Azure,
|
||||
Color4.Beige,
|
||||
Color4.Aqua,
|
||||
Color4.Chartreuse
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
@ -84,6 +84,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
targetContainer = getTargetContainer();
|
||||
initialRotation = targetContainer!.Rotation;
|
||||
DefaultOrigin = ToLocalSpace(targetContainer.ToScreenSpace(Vector2.Zero));
|
||||
|
||||
base.Begin();
|
||||
}
|
||||
|
@ -4,9 +4,11 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
@ -36,6 +38,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private ContextMenuContainer contextMenuContainer
|
||||
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
|
||||
|
||||
private SelectionBoxScaleHandle getScaleHandle(Anchor anchor)
|
||||
=> Editor.ChildrenOfType<SelectionBoxScaleHandle>().First(it => it.Anchor == anchor);
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
||||
AddStep("move mouse to object", () =>
|
||||
@ -78,7 +83,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNudgeSelection()
|
||||
public void TestNudgeSelectionTime()
|
||||
{
|
||||
HitCircle[] addedObjects = null!;
|
||||
|
||||
@ -99,6 +104,51 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNudgeSelectionPosition()
|
||||
{
|
||||
HitCircle addedObject = null!;
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
addedObject = new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
}));
|
||||
|
||||
AddStep("select object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
||||
|
||||
AddStep("nudge up", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Up);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("object position moved up", () => addedObject.Position.Y, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
AddStep("nudge down", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Down);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("object position moved down", () => addedObject.Position.Y, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
AddStep("nudge left", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("object position moved left", () => addedObject.Position.X, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
AddStep("nudge right", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Right);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("object position moved right", () => addedObject.Position.X, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotateHotkeys()
|
||||
{
|
||||
@ -215,6 +265,51 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiSelectWithDragBox()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(512, 0) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(412, 100) },
|
||||
};
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
AddStep("start dragging", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("drag to left corner", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.TopLeft - new Vector2(5)));
|
||||
AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects, () => Has.Count.EqualTo(2));
|
||||
|
||||
AddStep("start dragging with control", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
});
|
||||
AddStep("drag to left corner", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.TopRight + new Vector2(5, -5)));
|
||||
AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
|
||||
AddAssert("4 hitobjects selected", () => EditorBeatmap.SelectedHitObjects, () => Has.Count.EqualTo(4));
|
||||
|
||||
AddStep("start dragging without control", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("drag to left corner", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.TopRight + new Vector2(5, -5)));
|
||||
AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects, () => Has.Count.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNearestSelection()
|
||||
{
|
||||
@ -519,5 +614,137 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShiftModifierMaintainsAspectRatio()
|
||||
{
|
||||
HitCircle[] addedObjects = null!;
|
||||
|
||||
float aspectRatioBeforeDrag = 0;
|
||||
|
||||
float getAspectRatio() => (addedObjects[1].X - addedObjects[0].X) / (addedObjects[1].Y - addedObjects[0].Y);
|
||||
|
||||
AddStep("add hitobjects", () =>
|
||||
{
|
||||
EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100, Position = new Vector2(150, 150) },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(250, 200) },
|
||||
});
|
||||
|
||||
aspectRatioBeforeDrag = getAspectRatio();
|
||||
});
|
||||
|
||||
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(getScaleHandle(Anchor.BottomRight).ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
|
||||
|
||||
AddStep("aspect ratio does not equal", () => Assert.AreNotEqual(aspectRatioBeforeDrag, getAspectRatio()));
|
||||
|
||||
AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("aspect ratio does equal", () => Assert.AreEqual(aspectRatioBeforeDrag, getAspectRatio()));
|
||||
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAltModifierScalesAroundCenter()
|
||||
{
|
||||
HitCircle[] addedObjects = null!;
|
||||
|
||||
Vector2 centerBeforeDrag = Vector2.Zero;
|
||||
|
||||
Vector2 getCenter() => (addedObjects[0].Position + addedObjects[1].Position) / 2;
|
||||
|
||||
AddStep("add hitobjects", () =>
|
||||
{
|
||||
EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100, Position = new Vector2(150, 150) },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(250, 200) },
|
||||
});
|
||||
|
||||
centerBeforeDrag = getCenter();
|
||||
});
|
||||
|
||||
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(getScaleHandle(Anchor.BottomRight).ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
|
||||
|
||||
AddStep("center does not equal", () => Assert.AreNotEqual(centerBeforeDrag, getCenter()));
|
||||
|
||||
AddStep("press alt", () => InputManager.PressKey(Key.AltLeft));
|
||||
|
||||
AddStep("center does equal", () => Assert.AreEqual(centerBeforeDrag, getCenter()));
|
||||
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShiftAndAltModifierKeys()
|
||||
{
|
||||
HitCircle[] addedObjects = null!;
|
||||
|
||||
float aspectRatioBeforeDrag = 0;
|
||||
|
||||
Vector2 centerBeforeDrag = Vector2.Zero;
|
||||
|
||||
float getAspectRatio() => (addedObjects[1].X - addedObjects[0].X) / (addedObjects[1].Y - addedObjects[0].Y);
|
||||
|
||||
Vector2 getCenter() => (addedObjects[0].Position + addedObjects[1].Position) / 2;
|
||||
|
||||
AddStep("add hitobjects", () =>
|
||||
{
|
||||
EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100, Position = new Vector2(150, 150) },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(250, 200) },
|
||||
});
|
||||
|
||||
aspectRatioBeforeDrag = getAspectRatio();
|
||||
centerBeforeDrag = getCenter();
|
||||
});
|
||||
|
||||
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(getScaleHandle(Anchor.BottomRight).ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
|
||||
|
||||
AddStep("aspect ratio does not equal", () => Assert.AreNotEqual(aspectRatioBeforeDrag, getAspectRatio()));
|
||||
|
||||
AddStep("center does not equal", () => Assert.AreNotEqual(centerBeforeDrag, getCenter()));
|
||||
|
||||
AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("aspect ratio does equal", () => Assert.AreEqual(aspectRatioBeforeDrag, getAspectRatio()));
|
||||
|
||||
AddStep("center does not equal", () => Assert.AreNotEqual(centerBeforeDrag, getCenter()));
|
||||
|
||||
AddStep("press alt", () => InputManager.PressKey(Key.AltLeft));
|
||||
|
||||
AddStep("center does equal", () => Assert.AreEqual(centerBeforeDrag, getCenter()));
|
||||
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,12 +7,14 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private TestDesignSection designSection;
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
@ -42,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
(typeof(EditorBeatmap), editorBeatmap)
|
||||
},
|
||||
Child = designSection = new TestDesignSection()
|
||||
Child = designSection = new TestDesignSection { RelativeSizeAxes = Axes.X }
|
||||
});
|
||||
}
|
||||
|
||||
@ -99,11 +104,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private partial class TestDesignSection : DesignSection
|
||||
{
|
||||
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
|
||||
public new FormCheckBox EnableCountdown => base.EnableCountdown;
|
||||
|
||||
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
|
||||
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
|
||||
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
|
||||
public new FormEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
|
||||
public new FormTextBox CountdownOffset => base.CountdownOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
@ -60,7 +61,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
|
||||
});
|
||||
|
||||
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||
AddStep("click File", () => this.ChildrenOfType<EditorMenuBar.DrawableEditorBarMenuItem>().First().TriggerClick());
|
||||
|
||||
if (i == 11)
|
||||
{
|
||||
@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
EditorBeatmap.EndChange();
|
||||
});
|
||||
|
||||
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||
AddStep("click File", () => this.ChildrenOfType<EditorMenuBar.DrawableEditorBarMenuItem>().First().TriggerClick());
|
||||
|
||||
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
|
||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
|
||||
|
||||
public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
|
||||
public float FindSnappedDistance(HitObject referenceObject, float distance, DistanceSnapTarget target) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
@ -135,9 +137,42 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
pressAndCheckTime(Key.Up, 0);
|
||||
}
|
||||
|
||||
private void pressAndCheckTime(Key key, double expectedTime)
|
||||
[Test]
|
||||
public void TestSeekBetweenObjects()
|
||||
{
|
||||
AddStep($"press {key}", () => InputManager.Key(key));
|
||||
AddStep("add objects", () =>
|
||||
{
|
||||
EditorBeatmap.Clear();
|
||||
EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
new HitCircle { StartTime = 1000, },
|
||||
new HitCircle { StartTime = 2250, },
|
||||
new HitCircle { StartTime = 3600, },
|
||||
});
|
||||
});
|
||||
AddStep("seek to 0", () => EditorClock.Seek(0));
|
||||
|
||||
pressAndCheckTime(Key.Right, 1000, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Right, 2250, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Right, 3600, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Right, 3600, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Left, 2250, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Left, 1000, Key.ControlLeft);
|
||||
pressAndCheckTime(Key.Left, 1000, Key.ControlLeft);
|
||||
}
|
||||
|
||||
private void pressAndCheckTime(Key key, double expectedTime, params Key[] modifiers)
|
||||
{
|
||||
AddStep($"press {key} with {(modifiers.Any() ? string.Join(',', modifiers) : "no modifiers")}", () =>
|
||||
{
|
||||
foreach (var modifier in modifiers)
|
||||
InputManager.PressKey(modifier);
|
||||
|
||||
InputManager.Key(key);
|
||||
|
||||
foreach (var modifier in modifiers)
|
||||
InputManager.ReleaseKey(modifier);
|
||||
});
|
||||
AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1));
|
||||
}
|
||||
}
|
||||
|
@ -6,11 +6,13 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
@ -20,6 +22,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public partial class TestSceneMetadataSection : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
[Cached]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap
|
||||
{
|
||||
@ -201,7 +206,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
private void createSection()
|
||||
=> AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection());
|
||||
=> AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection { RelativeSizeAxes = Axes.X });
|
||||
|
||||
private void assertArtistMetadata(string expected)
|
||||
=> AddAssert($"artist metadata is {expected}", () => editorBeatmap.Metadata.Artist, () => Is.EqualTo(expected));
|
||||
@ -226,11 +231,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private partial class TestMetadataSection : MetadataSection
|
||||
{
|
||||
public new LabelledTextBox ArtistTextBox => base.ArtistTextBox;
|
||||
public new LabelledTextBox RomanisedArtistTextBox => base.RomanisedArtistTextBox;
|
||||
public new FormTextBox ArtistTextBox => base.ArtistTextBox;
|
||||
public new FormTextBox RomanisedArtistTextBox => base.RomanisedArtistTextBox;
|
||||
|
||||
public new LabelledTextBox TitleTextBox => base.TitleTextBox;
|
||||
public new LabelledTextBox RomanisedTitleTextBox => base.RomanisedTitleTextBox;
|
||||
public new FormTextBox TitleTextBox => base.TitleTextBox;
|
||||
public new FormTextBox RomanisedTitleTextBox => base.RomanisedTitleTextBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,6 +100,20 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
assertOnScreenAt(EditorScreenMode.Compose, 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUrlDecodingOfArgs()
|
||||
{
|
||||
setUpEditor(new OsuRuleset().RulesetInfo);
|
||||
AddAssert("is osu! ruleset", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("jump to encoded link", () => Game.HandleLink("osu://edit/00:14:142%20(1)"));
|
||||
|
||||
AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value);
|
||||
|
||||
AddAssert("time is correct", () => editorClock.CurrentTime, () => Is.EqualTo(14_142));
|
||||
AddAssert("selected object is correct", () => editorBeatmap.SelectedHitObjects.Single().StartTime, () => Is.EqualTo(14_142));
|
||||
}
|
||||
|
||||
private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true)
|
||||
{
|
||||
AddStep($"{step} {timestamp}", () =>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
@ -12,7 +10,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneOverlayActivation : OsuPlayerTestScene
|
||||
{
|
||||
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
|
||||
protected new OverlayTestPlayer Player => (OverlayTestPlayer)base.Player;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.JudgementCounter;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
@ -167,14 +168,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestSpectatingDuringGameplay()
|
||||
{
|
||||
start();
|
||||
sendFrames(300);
|
||||
sendFrames(300, initialResultCount: 100);
|
||||
|
||||
loadSpectatingScreen();
|
||||
waitForPlayerCurrent();
|
||||
|
||||
sendFrames(300);
|
||||
sendFrames(300, initialResultCount: 100);
|
||||
|
||||
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000));
|
||||
AddAssert("check judgement counts are correct", () => player.ChildrenOfType<JudgementCountController>().Single().Counters.Sum(c => c.ResultCount.Value),
|
||||
() => Is.GreaterThanOrEqualTo(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -405,9 +408,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void checkPaused(bool state) =>
|
||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||
|
||||
private void sendFrames(int count = 10, double startTime = 0)
|
||||
private void sendFrames(int count = 10, double startTime = 0, int initialResultCount = 0)
|
||||
{
|
||||
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count, startTime));
|
||||
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count, startTime, initialResultCount));
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
|
@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||
|
||||
AddStep("disable shuffle", () => Game.MusicController.Shuffle.Value = false);
|
||||
|
||||
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||
|
||||
|
@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Cached(typeof(ILocalUserPlayInfo))]
|
||||
private ILocalUserPlayInfo localUserInfo;
|
||||
|
||||
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
|
||||
|
||||
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
|
||||
|
||||
public TestSceneGameplayChatDisplay()
|
||||
{
|
||||
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
|
||||
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
|
||||
mockLocalUserInfo.SetupGet(i => i.PlayingState).Returns(playingState);
|
||||
|
||||
localUserInfo = mockLocalUserInfo.Object;
|
||||
}
|
||||
@ -124,6 +124,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
|
||||
|
||||
private void setLocalUserPlaying(bool playing) =>
|
||||
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
|
||||
AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingState.Playing : LocalUserPlayingState.NotPlaying);
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user