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為什麼 2018-01-03 21:55:23 +09:00 committed by GitHub
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COMPILING.md Normal file
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@ -0,0 +1,36 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.

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@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
# Requirements # Requirements
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free. - A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
- Make sure you initialise and keep submodules up-to-date.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
# Contributing # Contributing

@ -1 +1 @@
Subproject commit 2438afea86d0ce1f91b1b2f01bca1cf8afdd4659 Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {

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@ -5,7 +5,6 @@ using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
} }
} }
} }
} }

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {
@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
protected override int NumericResultFor(HitResult result) => 20; protected override int NumericResultFor(HitResult result) => 20;
} }
} }

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {

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@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public abstract class ManiaKeyMod : Mod public abstract class ManiaKeyMod : Mod
{ {
// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
public override string ShortenedName => Name; public override string ShortenedName => Name;
public abstract int KeyCount { get; } public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
UpdateJudgement(true); UpdateJudgement(true);
} }
} }
} }

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@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {

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@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;

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@ -4,7 +4,7 @@
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements namespace osu.Game.Rulesets.Osu.Judgements
{ {
@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
public ComboResult Combo; public ComboResult Combo;
} }
} }

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@ -11,8 +11,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModEasy : ModEasy public class OsuModEasy : ModEasy
{ {
} }
public class OsuModHidden : ModHidden public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
{ {
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage."; public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
}
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
switch (drawable)
{
case DrawableHitCircle circle:
// we don't want to see the approach circle
circle.ApproachCircle.Hide();
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
circle.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(longFadeDuration, Easing.Out);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
slider.Ball.FadeOut(fadeOutDuration);
}
break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)
{
case ArmedState.Hit:
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
break;
case ArmedState.Miss:
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
break;
}
spinner.Expire();
}
break;
}
}
} }
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject> public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
slider.ControlPoints = newControlPoints; slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve slider.Curve?.Calculate(); // Recalculate the slider curve
} }
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
{
}
} }
public class OsuModSuddenDeath : ModSuddenDeath public class OsuModSuddenDeath : ModSuddenDeath
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModPerfect : ModPerfect public class OsuModPerfect : ModPerfect
{ {
} }
public class OsuModSpunOut : Mod public class OsuModSpunOut : Mod

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@ -6,8 +6,8 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly NumberPiece number; private readonly NumberPiece number;
private readonly GlowPiece glow; private readonly GlowPiece glow;
public DrawableHitCircle(OsuHitObject h) : base(h) public DrawableHitCircle(HitCircle h) : base(h)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Position = HitObject.StackedPosition; Position = HitObject.StackedPosition;
Scale = new Vector2(HitObject.Scale); Scale = new Vector2(h.Scale);
Children = new Drawable[] Children = new Drawable[]
{ {
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, },
number = new NumberPiece number = new NumberPiece
{ {
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(), Text = (HitObject.ComboIndex + 1).ToString(),
}, },
ring = new RingPiece(), ring = new RingPiece(),
flash = new FlashPiece(), flash = new FlashPiece(),
@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdatePreemptState(); base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT)); ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT); ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
} }
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime; glow.FadeOut(400);
glow.Delay(duration).FadeOut(400);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT); this.Delay(TIME_PREEMPT).FadeOut(500);
Expire(true); Expire(true);
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ApproachCircle.FadeOut(50); ApproachCircle.FadeOut(50);
this.FadeOut(TIME_FADEOUT / 5); this.FadeOut(100);
Expire(); Expire();
break; break;
case ArmedState.Hit: case ArmedState.Hit:

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@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public const float TIME_PREEMPT = 600; public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400; public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
/// <summary>
/// The number of milliseconds used to fade in.
/// </summary>
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
protected DrawableOsuHitObject(OsuHitObject hitObject) protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject) : base(hitObject)
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected virtual void UpdatePreemptState() protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
{
this.FadeIn(TIME_FADEIN);
}
protected virtual void UpdateCurrentState(ArmedState state) protected virtual void UpdateCurrentState(ArmedState state)
{ {

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@ -2,10 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.LoadComplete(); base.LoadComplete();
} }
} }
} }

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.repeatPoint = repeatPoint; this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider; this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both; Size = new Vector2(32 * repeatPoint.Scale);
Blending = BlendingMode.Additive; Blending = BlendingMode.Additive;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Scale = new Vector2(0.5f);
Children = new Drawable[] Children = new Drawable[]
{ {
new SpriteIcon new SpriteIcon
{ {
Icon = FontAwesome.fa_eercast, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Icon = FontAwesome.fa_eercast
Origin = Anchor.Centre,
Size = new Vector2(32),
} }
}; };
} }

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@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
private readonly Slider slider; private readonly Slider slider;
private readonly DrawableHitCircle initialCircle; public readonly DrawableHitCircle InitialCircle;
private readonly List<ISliderProgress> components = new List<ISliderProgress>(); private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks; private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints; private readonly Container<DrawableRepeatPoint> repeatPoints;
private readonly SliderBody body; public readonly SliderBody Body;
private readonly SliderBall ball; public readonly SliderBall Ball;
public DrawableSlider(Slider s) : base(s) public DrawableSlider(Slider s)
: base(s)
{ {
slider = s; slider = s;
Children = new Drawable[] Children = new Drawable[]
{ {
body = new SliderBody(s) Body = new SliderBody(s)
{ {
AccentColour = AccentColour, AccentColour = AccentColour,
Position = s.StackedPosition, Position = s.StackedPosition,
@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, },
ticks = new Container<DrawableSliderTick>(), ticks = new Container<DrawableSliderTick>(),
repeatPoints = new Container<DrawableRepeatPoint>(), repeatPoints = new Container<DrawableRepeatPoint>(),
ball = new SliderBall(s) Ball = new SliderBall(s)
{ {
Scale = new Vector2(s.Scale), Scale = new Vector2(s.Scale),
AccentColour = AccentColour, AccentColour = AccentColour,
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}, },
initialCircle = new DrawableHitCircle(new HitCircle InitialCircle = new DrawableHitCircle(new HitCircle
{ {
//todo: avoid creating this temporary HitCircle.
StartTime = s.StartTime, StartTime = s.StartTime,
Position = s.StackedPosition, Position = s.StackedPosition,
ComboIndex = s.ComboIndex, ComboIndex = s.ComboIndex,
@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}) })
}; };
components.Add(body); components.Add(Body);
components.Add(ball); components.Add(Ball);
AddNested(initialCircle); AddNested(InitialCircle);
var repeatDuration = s.Curve.Distance / s.Velocity; var repeatDuration = s.Curve.Distance / s.Velocity;
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>()) foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{ {
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration; var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2); var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration; var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick) var drawableTick = new DrawableSliderTick(tick)
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>()) foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{ {
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration; var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2); var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration; var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private int currentRepeat; private int currentRepeat;
public bool Tracking; public bool Tracking;
public override double FadeInDuration
{
get { return base.FadeInDuration; }
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
Tracking = ball.Tracking; Tracking = Ball.Tracking;
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
@ -120,11 +127,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentRepeat = repeat; currentRepeat = repeat;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit)) if (!InitialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress); InitialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat); foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking; foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
} }
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@ -133,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1; var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit)); var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit)) if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++; judgementsHit++;
var hitFraction = (double)judgementsHit / judgementsCount; var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great)) if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great }); AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good)) else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good }); AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0) else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh }); AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@ -150,21 +157,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
ball.FadeIn(); Ball.FadeIn();
using (BeginDelayedSequence(slider.Duration, true)) using (BeginDelayedSequence(slider.Duration, true))
{ {
body.FadeOut(160); Body.FadeOut(160);
ball.FadeOut(160); Ball.FadeOut(160);
this.FadeOut(800) this.FadeOut(800)
.Expire(); .Expire();
} }
} }
public Drawable ProxiedLayer => initialCircle.ApproachCircle; public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(body.Position); public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => body.PathDrawQuad; public override Quad SelectionQuad => Body.PathDrawQuad;
} }
} }

View File

@ -8,6 +8,7 @@ using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {

View File

@ -13,20 +13,21 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableSpinner : DrawableOsuHitObject public class DrawableSpinner : DrawableOsuHitObject
{ {
private readonly Spinner spinner; protected readonly Spinner Spinner;
private readonly SpinnerDisc disc; public readonly SpinnerDisc Disc;
private readonly SpinnerTicks ticks; public readonly SpinnerTicks Ticks;
private readonly SpinnerSpmCounter spmCounter; private readonly SpinnerSpmCounter spmCounter;
private readonly Container mainContainer; private readonly Container mainContainer;
private readonly SpinnerBackground background; public readonly SpinnerBackground Background;
private readonly Container circleContainer; private readonly Container circleContainer;
private readonly CirclePiece circle; private readonly CirclePiece circle;
private readonly GlowPiece glow; private readonly GlowPiece glow;
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// we are slightly bigger than our parent, to clip the top and bottom of the circle // we are slightly bigger than our parent, to clip the top and bottom of the circle
Height = 1.3f; Height = 1.3f;
spinner = s; Spinner = s;
Children = new Drawable[] Children = new Drawable[]
{ {
@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
background = new SpinnerBackground Background = new SpinnerBackground
{ {
Alpha = 0.6f, Alpha = 0.6f,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
disc = new SpinnerDisc(spinner) Disc = new SpinnerDisc(Spinner)
{ {
Scale = Vector2.Zero, Scale = Vector2.Zero,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
circleContainer.CreateProxy(), circleContainer.CreateProxy(),
ticks = new SpinnerTicks Ticks = new SpinnerTicks
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -114,28 +115,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}; };
} }
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1); public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{ {
if (Time.Current < HitObject.StartTime) return; if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !disc.Complete) if (Progress >= 1 && !Disc.Complete)
{ {
disc.Complete = true; Disc.Complete = true;
const float duration = 200; const float duration = 200;
disc.FadeAccent(completeColour, duration); Disc.FadeAccent(completeColour, duration);
background.FadeAccent(completeColour, duration); Background.FadeAccent(completeColour, duration);
background.FadeOut(duration); Background.FadeOut(duration);
circle.FadeColour(completeColour, duration); circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration); glow.FadeColour(completeColour, duration);
} }
if (!userTriggered && Time.Current >= spinner.EndTime) if (!userTriggered && Time.Current >= Spinner.EndTime)
{ {
if (Progress >= 1) if (Progress >= 1)
AddJudgement(new OsuJudgement { Result = HitResult.Great }); AddJudgement(new OsuJudgement { Result = HitResult.Great });
@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AddJudgement(new OsuJudgement { Result = HitResult.Good }); AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75) else if (Progress > .75)
AddJudgement(new OsuJudgement { Result = HitResult.Meh }); AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime) else if (Time.Current >= Spinner.EndTime)
AddJudgement(new OsuJudgement { Result = HitResult.Miss }); AddJudgement(new OsuJudgement { Result = HitResult.Miss });
} }
} }
@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
normalColour = baseColour; normalColour = baseColour;
background.AccentColour = normalColour; Background.AccentColour = normalColour;
completeColour = colours.YellowLight.Opacity(0.75f); completeColour = colours.YellowLight.Opacity(0.75f);
disc.AccentColour = fillColour; Disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark; circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark; glow.Colour = colours.BlueDark;
} }
protected override void Update() protected override void Update()
{ {
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && disc.Tracking) if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(TIME_FADEIN); spmCounter.FadeIn(FadeInDuration);
base.Update(); base.Update();
} }
@ -175,36 +176,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
circle.Rotation = disc.Rotation; circle.Rotation = Disc.Rotation;
ticks.Rotation = disc.Rotation; Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(disc.RotationAbsolute); spmCounter.SetRotation(Disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint); symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
} }
protected override void UpdatePreemptState() protected override void UpdatePreemptState()
{ {
base.UpdatePreemptState(); base.UpdatePreemptState();
circleContainer.ScaleTo(spinner.Scale * 0.3f); circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint); circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
disc.RotateTo(-720); Disc.RotateTo(-720);
symbol.RotateTo(-720); symbol.RotateTo(-720);
mainContainer mainContainer
.ScaleTo(0) .ScaleTo(0)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint) .ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
.Then() .Then()
.ScaleTo(1, 500, Easing.OutQuint); .ScaleTo(1, 500, Easing.OutQuint);
} }
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
var sequence = this.Delay(spinner.Duration).FadeOut(160); var sequence = this.Delay(Spinner.Duration).FadeOut(160);
switch (state) switch (state)
{ {

View File

@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private const float idle_alpha = 0.2f; private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f; private const float tracking_alpha = 0.4f;
public override bool IsPresent => true; // handle input when hidden
public SpinnerDisc(Spinner s) public SpinnerDisc(Spinner s)
{ {
spinner = s; spinner = s;

View File

@ -7,7 +7,7 @@ using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {

View File

@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays
{ {

View File

@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
mods = Score.Mods; mods = Score.Mods;
accuracy = Score.Accuracy; accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo; scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics["300"]); count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
count100 = Convert.ToInt32(Score.Statistics["100"]); count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
count50 = Convert.ToInt32(Score.Statistics["50"]); count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics["x"]); countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods // Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked)) if (mods.Any(m => !m.Ranked))

View File

@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
foreach (var obj in beatmap.HitObjects) foreach (var obj in beatmap.HitObjects)
{ {
var slider = obj as Slider; if (obj is Slider slider)
if (slider != null)
{ {
// Head // Head
AddJudgement(new OsuJudgement { Result = HitResult.Great }); AddJudgement(new OsuJudgement { Result = HitResult.Great });
@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
base.PopulateScore(score); base.PopulateScore(score);
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great); score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good); score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh); score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss); score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
} }
protected override void OnNewJudgement(Judgement judgement) protected override void OnNewJudgement(Judgement judgement)

View File

@ -11,59 +11,106 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[Ignore("getting CI working")] [Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase public class TestCaseHitCircle : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableHitCircle)
};
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private bool auto;
private int depthIndex; private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseHitCircle() public TestCaseHitCircle()
{ {
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle()); AddStep("Miss Big Single", () => testSingle(2));
AddStep("Stream", addStream); AddStep("Miss Medium Single", () => testSingle(5));
AddToggleStep("Auto", v => auto = v); AddStep("Miss Small Single", () => testSingle(7));
AddStep("Hit Big Single", () => testSingle(2, true));
AddStep("Hit Medium Single", () => testSingle(5, true));
AddStep("Hit Small Single", () => testSingle(7, true));
AddStep("Miss Big Stream", () => testStream(2));
AddStep("Miss Medium Stream", () => testStream(5));
AddStep("Miss Small Stream", () => testStream(7));
AddStep("Hit Big Stream", () => testStream(2, true));
AddStep("Hit Medium Stream", () => testStream(5, true));
AddStep("Hit Small Stream", () => testStream(7, true));
} }
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null) private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{ {
positionOffset = positionOffset ?? Vector2.Zero; positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle var circle = new HitCircle
{ {
StartTime = Time.Current + 1000 + timeOffset, StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
}; };
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableHitCircle(circle) var drawable = new TestDrawableHitCircle(circle, auto)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Depth = depthIndex++ Depth = depthIndex++
}; };
if (auto) foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
drawable.State.Value = ArmedState.Hit; mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable); Add(drawable);
} }
private void addStream() private void testStream(float circleSize, bool auto = false)
{ {
Vector2 pos = Vector2.Zero; Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100) for (int i = 0; i <= 1000; i += 100)
{ {
addSingle(i, pos); testSingle(circleSize, auto, i, pos);
pos += new Vector2(10); pos.X += 50;
}
}
private class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
// force success
AddJudgement(new OsuJudgement
{
Result = HitResult.Great
});
State.Value = ArmedState.Hit;
}
else
base.CheckForJudgements(userTriggered, timeOffset);
} }
} }
} }

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircleHidden : TestCaseHitCircle
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseHitCircleHidden()
{
Mods.Add(new OsuModHidden());
}
}
}

View File

@ -13,118 +13,140 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[Ignore("getting CI working")] [Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase public class TestCaseSlider : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) }; public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SliderBall),
typeof(SliderBody),
typeof(DrawableSlider),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex; private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSlider() public TestCaseSlider()
{ {
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle()); AddStep("Big Single", () => testSimpleBig());
AddStep("Repeated (1)", () => addRepeated(1)); AddStep("Medium Single", () => testSimpleMedium());
AddStep("Repeated (2)", () => addRepeated(2)); AddStep("Small Single", () => testSimpleSmall());
AddStep("Repeated (3)", () => addRepeated(3)); AddStep("Big 1 Repeat", () => testSimpleBig(1));
AddStep("Repeated (4)", () => addRepeated(4)); AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
AddStep("Stream", addStream); AddStep("Small 1 Repeat", () => testSimpleSmall(1));
AddStep("Big 2 Repeats", () => testSimpleBig(2));
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s); AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s); AddStep("Slow Short Slider", () => testShortSlowSpeed());
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
AddStep("Fast Slider", () => testHighSpeed());
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Perfect Curve", testCurve);
// TODO more curve types?
} }
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null) private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
{ {
positionOffset = positionOffset ?? Vector2.Zero; repeats++; // The first run through the slider is considered a repeat
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400,
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>(); var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++) if (repeats > 1)
repeatSamples.Add(new List<SampleInfo>()); {
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
}
var slider = new Slider var slider = new Slider
{ {
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-(distance / 2), 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
new Vector2(-200, 0), new Vector2(-(distance / 2), 0),
new Vector2(400, 0), new Vector2(distance / 2, 0),
}, },
Distance = 400, Distance = distance,
RepeatCount = repeats, RepeatCount = repeats,
RepeatSamples = repeatSamples RepeatSamples = repeatSamples
}; };
addSlider(slider, circleSize, speedMultiplier);
}
private void testCurve()
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(0, 200),
new Vector2(200, 0)
},
Distance = 600
};
addSlider(slider, 2, 3);
}
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo(); var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty); var drawable = new DrawableSlider(slider)
Add(new DrawableSlider(slider)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Depth = depthIndex++ Depth = depthIndex++
}); };
}
private void addStream() foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
{ mod.ApplyToDrawableHitObjects(new[] { drawable });
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100) Add(drawable);
{
addSingle(i, pos);
pos += new Vector2(10);
}
} }
} }
} }

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@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSliderHidden : TestCaseSlider
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseSliderHidden()
{
Mods.Add(new OsuModHidden());
}
}
}

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@ -1,13 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -15,31 +20,69 @@ namespace osu.Game.Rulesets.Osu.Tests
[Ignore("getting CI working")] [Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase public class TestCaseSpinner : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpinnerDisc),
typeof(DrawableSpinner),
typeof(DrawableOsuHitObject)
};
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private int depthIndex; private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSpinner() public TestCaseSpinner()
{ {
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addSingle); AddStep("Miss Big", () => testSingle(2));
AddStep("Miss Medium", () => testSingle(5));
AddStep("Miss Small", () => testSingle(7));
AddStep("Hit Big", () => testSingle(2, true));
AddStep("Hit Medium", () => testSingle(5, true));
AddStep("Hit Small", () => testSingle(7, true));
} }
private void addSingle() private void testSingle(float circleSize, bool auto = false)
{ {
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableSpinner(spinner) var drawable = new TestDrawableSpinner(spinner, auto)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Depth = depthIndex++ Depth = depthIndex++
}; };
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable); Add(drawable);
} }
private class TestDrawableSpinner : DrawableSpinner
{
private bool auto;
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
// force completion only once to not break human interaction
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
auto = false;
}
base.CheckForJudgements(userTriggered, timeOffset);
}
}
} }
} }

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@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinnerHidden : TestCaseSpinner
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseSpinnerHidden()
{
Mods.Add(new OsuModHidden());
}
}
}

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@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h) protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{ {
var circle = h as HitCircle; if (h is HitCircle circle)
if (circle != null)
return new DrawableHitCircle(circle); return new DrawableHitCircle(circle);
var slider = h as Slider; if (h is Slider slider)
if (slider != null)
return new DrawableSlider(slider); return new DrawableSlider(slider);
var spinner = h as Spinner; if (h is Spinner spinner)
if (spinner != null)
return new DrawableSpinner(spinner); return new DrawableSpinner(spinner);
return null; return null;
} }

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@ -88,9 +88,12 @@
<Compile Include="OsuInputManager.cs" /> <Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" /> <Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\TestCaseHitCircle.cs" /> <Compile Include="Tests\TestCaseHitCircle.cs" />
<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" /> <Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseSlider.cs" /> <Compile Include="Tests\TestCaseSlider.cs" />
<Compile Include="Tests\TestCaseSliderHidden.cs" />
<Compile Include="Tests\TestCaseSpinner.cs" /> <Compile Include="Tests\TestCaseSpinner.cs" />
<Compile Include="Tests\TestCaseSpinnerHidden.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" /> <Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" /> <Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" /> <Compile Include="UI\OsuSettings.cs" />

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements namespace osu.Game.Rulesets.Taiko.Judgements
{ {
@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
} }
} }
} }
} }

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements namespace osu.Game.Rulesets.Taiko.Judgements
{ {

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {

View File

@ -4,6 +4,7 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;

View File

@ -5,6 +5,7 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;

View File

@ -3,7 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables

View File

@ -14,6 +14,7 @@ using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {

View File

@ -4,7 +4,6 @@
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;

View File

@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
base.LoadComplete(); base.LoadComplete();
} }
} }
} }

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@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
}; };
foreach(var s in scores) foreach(var s in scores)
{ {
s.Statistics.Add("300", RNG.Next(2000)); s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000)); s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000)); s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
} }
anotherScores = new[] anotherScores = new[]
@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
}; };
foreach (var s in anotherScores) foreach (var s in anotherScores)
{ {
s.Statistics.Add("300", RNG.Next(2000)); s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000)); s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000)); s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
} }
topScore = new OnlineScore topScore = new OnlineScore
@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
TotalScore = 987654321, TotalScore = 987654321,
Accuracy = 0.8487, Accuracy = 0.8487,
}; };
topScore.Statistics.Add("300", RNG.Next(2000)); topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
topScore.Statistics.Add("100", RNG.Next(2000)); topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
topScore.Statistics.Add("50", RNG.Next(2000)); topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -15,6 +15,8 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -68,6 +70,9 @@ namespace osu.Game.Tests.Visual
case OsuRuleset or: case OsuRuleset or:
testOsuMods(or); testOsuMods(or);
break; break;
case ManiaRuleset mr:
testManiaMods(mr);
break;
} }
} }
} }
@ -80,16 +85,27 @@ namespace osu.Game.Tests.Visual
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail); var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot); var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
testSingleMod(noFailMod); testSingleMod(noFailMod);
testMultiMod(doubleTimeMod); testMultiMod(doubleTimeMod);
testIncompatibleMods(noFailMod, autoPilotMod); testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod))); testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour); testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour); testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextUnranked(autoPilotMod);
testUnimplmentedMod(autoPilotMod);
}
private void testManiaMods(ManiaRuleset ruleset)
{
testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
} }
private void testSingleMod(Mod mod) private void testSingleMod(Mod mod)
@ -124,6 +140,12 @@ namespace osu.Game.Tests.Visual
checkNotSelected(mod); checkNotSelected(mod);
} }
private void testUnimplmentedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
}
private void testIncompatibleMods(Mod modA, Mod modB) private void testIncompatibleMods(Mod modA, Mod modB)
{ {
selectNext(modA); selectNext(modA);
@ -169,9 +191,9 @@ namespace osu.Game.Tests.Visual
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix)); AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
} }
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext()); private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious()); private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
private void checkSelected(Mod mod) private void checkSelected(Mod mod)
{ {

View File

@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect private class TestSongSelect : PlaySongSelect
{ {
public WorkingBeatmap CurrentBeatmap => Beatmap.Value; public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel; public new BeatmapCarousel Carousel => base.Carousel;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager baseManager) private void load(OsuGameBase game)
{ {
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(contextFactory)); dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null) dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{ {
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null) DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
}); });
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () => void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{ {
if (deleteMaps) manager.DeleteAll(); if (deleteMaps)
{
manager.DeleteAll();
game.Beatmap.SetDefault();
}
if (songSelect != null) if (songSelect != null)
{ {
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () => AddStep("import test maps", () =>
{ {
for (int i = 0; i < 100; i += 10) for (int i = 0; i < 100; i += 10)

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@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
{ {
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Score),
typeof(Results),
typeof(ResultsPage),
typeof(ResultsPageScore),
typeof(ResultsPageRanking)
};
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps) private void load(BeatmapManager beatmaps)
{ {
@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
MaxCombo = 123, MaxCombo = 123,
Rank = ScoreRank.A, Rank = ScoreRank.A,
Date = DateTimeOffset.Now, Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic> Statistics = new Dictionary<HitResult, dynamic>
{ {
{ "300", 50 }, { HitResult.Great, 50 },
{ "100", 20 }, { HitResult.Good, 20 },
{ "50", 50 }, { HitResult.Meh, 50 },
{ "x", 1 } { HitResult.Miss, 1 }
}, },
User = new User User = new User
{ {

View File

@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO; using osu.Game.Beatmaps.IO;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Textures;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -101,15 +102,26 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public Func<Storage> GetStableStorage { private get; set; } public Func<Storage> GetStableStorage { private get; set; }
private void refreshImportContext()
{
lock (importContextLock)
{
importContext?.Value?.Dispose();
importContext = new Lazy<OsuDbContext>(() =>
{
var c = createContext();
c.Database.AutoTransactionsEnabled = false;
return c;
});
}
}
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null) public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{ {
createContext = context; createContext = context;
importContext = new Lazy<OsuDbContext>(() =>
{ refreshImportContext();
var c = createContext();
c.Database.AutoTransactionsEnabled = false;
return c;
});
beatmaps = createBeatmapStore(context); beatmaps = createBeatmapStore(context);
files = new FileStore(context, storage); files = new FileStore(context, storage);
@ -174,13 +186,16 @@ namespace osu.Game.Beatmaps
{ {
e = e.InnerException ?? e; e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})"); Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
refreshImportContext();
} }
} }
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;
} }
private readonly Lazy<OsuDbContext> importContext; private readonly object importContextLock = new object();
private Lazy<OsuDbContext> importContext;
/// <summary> /// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>. /// Import a beatmap from an <see cref="ArchiveReader"/>.
@ -189,7 +204,7 @@ namespace osu.Game.Beatmaps
public BeatmapSetInfo Import(ArchiveReader archiveReader) public BeatmapSetInfo Import(ArchiveReader archiveReader)
{ {
// let's only allow one concurrent import at a time for now. // let's only allow one concurrent import at a time for now.
lock (importContext) lock (importContextLock)
{ {
var context = importContext.Value; var context = importContext.Value;
@ -314,7 +329,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap set to delete.</param> /// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet) public void Delete(BeatmapSetInfo beatmapSet)
{ {
lock (importContext) lock (importContextLock)
{ {
var context = importContext.Value; var context = importContext.Value;
@ -377,7 +392,7 @@ namespace osu.Game.Beatmaps
if (beatmapSet.Protected) if (beatmapSet.Protected)
return; return;
lock (importContext) lock (importContextLock)
{ {
var context = importContext.Value; var context = importContext.Value;
@ -651,7 +666,7 @@ namespace osu.Game.Beatmaps
try try
{ {
return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile)); return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
} }
catch catch
{ {

View File

@ -5,8 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds namespace osu.Game.Graphics.Backgrounds
{ {
@ -22,7 +22,6 @@ namespace osu.Game.Graphics.Backgrounds
this.textureName = textureName; this.textureName = textureName;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Depth = float.MaxValue;
Add(Sprite = new Sprite Add(Sprite = new Sprite
{ {
@ -35,7 +34,7 @@ namespace osu.Game.Graphics.Backgrounds
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(LargeTextureStore textures)
{ {
if (!string.IsNullOrEmpty(textureName)) if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName); Sprite.Texture = textures.Get(textureName);

View File

@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers
StateChanged += onStateChanged; StateChanged += onStateChanged;
} }
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnWheel(InputState state)
{
// always allow wheel to pass through to stuff outside our DrawRectangle.
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
return false;
return BlockPassThroughMouse;
}
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
private void onStateChanged(Visibility visibility) private void onStateChanged(Visibility visibility)
{ {
switch (visibility) switch (visibility)

View File

@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}

View File

@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests
{ {
foreach (var kvp in value) foreach (var kvp in value)
{ {
string key = kvp.Key; HitResult newKey;
switch (key) switch (kvp.Key)
{ {
case @"count_300": case @"count_300":
key = @"300"; newKey = HitResult.Great;
break; break;
case @"count_100": case @"count_100":
key = @"100"; newKey = HitResult.Good;
break; break;
case @"count_50": case @"count_50":
key = @"50"; newKey = HitResult.Meh;
break; break;
case @"count_miss": case @"count_miss":
key = @"x"; newKey = HitResult.Miss;
break; break;
default: default:
continue; continue;
} }
Statistics.Add(key, kvp.Value); Statistics.Add(newKey, kvp.Value);
} }
} }
} }

View File

@ -27,6 +27,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using OpenTK.Graphics;
namespace osu.Game namespace osu.Game
{ {
@ -284,10 +285,10 @@ namespace osu.Game
notifications.Enabled.BindTo(ShowOverlays); notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += visible => ShowOverlays.ValueChanged += show =>
{ {
//central game screen change logic. //central game screen change logic.
if (!visible) if (!show)
{ {
hideAllOverlays(); hideAllOverlays();
musicController.State = Visibility.Hidden; musicController.State = Visibility.Hidden;
@ -331,10 +332,21 @@ namespace osu.Game
} }
private Task asyncLoadStream; private Task asyncLoadStream;
private int visibleOverlayCount;
private void loadComponentSingleFile<T>(T d, Action<T> add) private void loadComponentSingleFile<T>(T d, Action<T> add)
where T : Drawable where T : Drawable
{ {
var focused = d as FocusedOverlayContainer;
if (focused != null)
{
focused.StateChanged += s =>
{
visibleOverlayCount += s == Visibility.Visible ? 1 : -1;
screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
};
}
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached). // schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile, // with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
// we could avoid the need for scheduling altogether. // we could avoid the need for scheduling altogether.

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@ -18,8 +18,10 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
@ -89,6 +91,8 @@ namespace osu.Game
{ {
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host)); dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
dependencies.Cache(this); dependencies.Cache(this);
dependencies.Cache(LocalConfig); dependencies.Cache(LocalConfig);

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Ranks; using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Select.Leaderboards; using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users; using osu.Game.Users;
@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Font = @"Exo2.0-RegularItalic", Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Left = side_margin } Margin = new MarginPadding { Left = side_margin }
}, },
new DrawableFlag(score.User.Country?.FlagName) new DrawableFlag(score.User.Country)
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{ {
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}", Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
Font = @"Exo2.0-RegularItalic", Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Right = side_margin } Margin = new MarginPadding { Right = side_margin }
}, },

View File

@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
score = value; score = value;
avatar.User = username.User = score.User; avatar.User = username.User = score.User;
flag.FlagName = score.User.Country?.FlagName; flag.Country = score.User.Country;
date.Text = $@"achieved {score.Date:MMM d, yyyy}"; date.Text = $@"achieved {score.Date:MMM d, yyyy}";
rank.UpdateRank(score.Rank); rank.UpdateRank(score.Rank);
totalScore.Value = $@"{score.TotalScore:N0}"; totalScore.Value = $@"{score.TotalScore:N0}";
accuracy.Value = $@"{score.Accuracy:P2}"; accuracy.Value = $@"{score.Accuracy:P2}";
statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}"; statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
modsContainer.Clear(); modsContainer.Clear();
foreach (Mod mod in score.Mods) foreach (Mod mod in score.Mods)

View File

@ -240,8 +240,6 @@ namespace osu.Game.Overlays
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state) protected override void OnFocus(InputState state)
{ {
//this is necessary as textbox is masked away and therefore can't get focus :( //this is necessary as textbox is masked away and therefore can't get focus :(

View File

@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
private readonly Container<ModIcon> iconsContainer; private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff; private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none /// <summary>
/// Fired when the selection changes.
/// </summary>
public Action<Mod> SelectionChanged;
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty; public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
@ -42,71 +45,73 @@ namespace osu.Game.Overlays.Mods
// A selected index of -1 means not selected. // A selected index of -1 means not selected.
private int selectedIndex = -1; private int selectedIndex = -1;
protected int SelectedIndex /// <summary>
/// Change the selected mod index of this button.
/// </summary>
/// <param name="newIndex">The new index.</param>
/// <returns>Whether the selection changed.</returns>
private bool changeSelectedIndex(int newIndex)
{ {
get if (newIndex == selectedIndex) return false;
int direction = newIndex < selectedIndex ? -1 : 1;
bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0];
if (newIndex >= Mods.Length)
newIndex = -1;
else if (newIndex < -1)
newIndex = Mods.Length - 1;
if (newIndex >= 0 && !Mods[newIndex].HasImplementation)
return false;
selectedIndex = newIndex;
Mod modAfter = SelectedMod ?? Mods[0];
if (beforeSelected != Selected)
{ {
return selectedIndex; iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
} }
set
if (modBefore != modAfter)
{ {
if (value == selectedIndex) return; const float rotate_angle = 16;
int direction = value < selectedIndex ? -1 : 1; foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
bool beforeSelected = Selected; backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
Mod modBefore = SelectedMod ?? Mods[0]; backgroundIcon.Icon = modAfter.Icon;
using (BeginDelayedSequence(mod_switch_duration, true))
if (value >= Mods.Length)
selectedIndex = -1;
else if (value < -1)
selectedIndex = Mods.Length - 1;
else
selectedIndex = value;
Mod modAfter = SelectedMod ?? Mods[0];
if (beforeSelected != Selected)
{ {
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); foregroundIcon
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); .RotateTo(-rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon
.RotateTo(rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
Schedule(() => displayMod(modAfter));
} }
if (modBefore != modAfter)
{
const float rotate_angle = 16;
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon
.RotateTo(-rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon
.RotateTo(rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
Schedule(() => displayMod(modAfter));
}
}
foregroundIcon.Highlighted = Selected;
} }
foregroundIcon.Highlighted = Selected;
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
SelectionChanged?.Invoke(SelectedMod);
return true;
} }
public bool Selected => SelectedIndex != -1; public bool Selected => selectedIndex != -1;
private Color4 selectedColour; private Color4 selectedColour;
public Color4 SelectedColour public Color4 SelectedColour
{ {
get get { return selectedColour; }
{
return selectedColour;
}
set set
{ {
if (value == selectedColour) return; if (value == selectedColour) return;
@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods
} }
private Mod mod; private Mod mod;
public Mod Mod public Mod Mod
{ {
get get { return mod; }
{
return mod;
}
set set
{ {
mod = value; mod = value;
@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods
public Mod[] Mods { get; private set; } public Mod[] Mods { get; private set; }
// the mods from Mod, only multiple if Mod is a MultiMod public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods
switch (args.Button) switch (args.Button)
{ {
case MouseButton.Left: case MouseButton.Left:
SelectNext(); SelectNext(1);
break; break;
case MouseButton.Right: case MouseButton.Right:
SelectPrevious(); SelectNext(-1);
break; break;
} }
return true; return true;
} }
public void SelectNext() /// <summary>
/// Select the next available mod in a specified direction.
/// </summary>
/// <param name="direction">1 for forwards, -1 for backwards.</param>
public void SelectNext(int direction)
{ {
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play(); int start = selectedIndex + direction;
Action?.Invoke(SelectedMod); // wrap around if we are at an extremity.
if (start >= Mods.Length)
start = -1;
else if (start < -1)
start = Mods.Length - 1;
for (int i = start; i < Mods.Length && i >= 0; i += direction)
{
if (Mods[i].HasImplementation)
{
changeSelectedIndex(i);
return;
}
}
Deselect();
} }
public void SelectPrevious() public void Deselect() => changeSelectedIndex(-1);
{
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
}
public void Deselect()
{
SelectedIndex = -1;
}
private void displayMod(Mod mod) private void displayMod(Mod mod)
{ {
@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.Icon = foregroundIcon.Icon; backgroundIcon.Icon = foregroundIcon.Icon;
foregroundIcon.Icon = mod.Icon; foregroundIcon.Icon = mod.Icon;
text.Text = mod.Name; text.Text = mod.Name;
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
} }
private void createIcons() private void createIcons()
@ -204,13 +217,13 @@ namespace osu.Game.Overlays.Mods
{ {
iconsContainer.AddRange(new[] iconsContainer.AddRange(new[]
{ {
backgroundIcon = new ModIcon(Mods[1]) backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
{ {
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Position = new Vector2(1.5f), Position = new Vector2(1.5f),
}, },
foregroundIcon = new ModIcon(Mods[0]) foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
{ {
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
@ -220,7 +233,7 @@ namespace osu.Game.Overlays.Mods
} }
else else
{ {
iconsContainer.Add(foregroundIcon = new ModIcon(Mod) iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -259,5 +272,15 @@ namespace osu.Game.Overlays.Mods
Mod = mod; Mod = mod;
} }
private class PassThroughTooltipModIcon : ModIcon
{
public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod)
: base(mod)
{
}
}
} }
} }

View File

@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
return new ModButton(m) return new ModButton(m)
{ {
SelectedColour = selectedColour, SelectedColour = selectedColour,
Action = Action, SelectionChanged = Action,
}; };
}).ToArray(); }).ToArray();
@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods
{ {
var index = Array.IndexOf(ToggleKeys, args.Key); var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < buttons.Length) if (index > -1 && index < buttons.Length)
buttons[index].SelectNext(); buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
public void DeselectAll() public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
{
foreach (ModButton button in buttons)
button.Deselect();
}
public void DeselectTypes(Type[] modTypes) /// <summary>
/// Deselect one or more mods in this section.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{ {
int delay = 0;
foreach (var button in buttons) foreach (var button in buttons)
{ {
Mod selected = button.SelectedMod; Mod selected = button.SelectedMod;
if (selected == null) continue; if (selected == null) continue;
foreach (Type type in modTypes) foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected)) if (type.IsInstanceOfType(selected))
button.Deselect(); {
if (immediate)
button.Deselect();
else
Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
}
} }
} }

View File

@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods(); refreshSelectedMods();
} }
public void DeselectTypes(Type[] modTypes) /// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(Type[] modTypes, bool immediate = false)
{ {
if (modTypes.Length == 0) return; if (modTypes.Length == 0) return;
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes); section.DeselectTypes(modTypes, immediate);
} }
private void modButtonPressed(Mod selectedMod) private void modButtonPressed(Mod selectedMod)
{ {
if (selectedMod != null) if (selectedMod != null)
DeselectTypes(selectedMod.IncompatibleMods); DeselectTypes(selectedMod.IncompatibleMods, true);
refreshSelectedMods(); refreshSelectedMods();
} }
@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods
ranked &= mod.Ranked; ranked &= mod.Ranked;
} }
// 1.00x
// 1.05x
// 1.20x
MultiplierLabel.Text = $"{multiplier:N2}x"; MultiplierLabel.Text = $"{multiplier:N2}x";
if (!ranked) if (!ranked)
MultiplierLabel.Text += " (Unranked)"; MultiplierLabel.Text += " (Unranked)";

View File

@ -65,10 +65,10 @@ namespace osu.Game.Overlays
AlwaysPresent = true; AlwaysPresent = true;
} }
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state) protected override bool OnDrag(InputState state)
{ {
if (base.OnDrag(state)) return true;
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null"); Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value; Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length; change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change); dragContainer.MoveTo(change);
return base.OnDrag(state); return true;
} }
protected override bool OnDragEnd(InputState state) protected override bool OnDragEnd(InputState state)

View File

@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Profile
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Y = -48, Y = -48,
}, },
countryFlag = new DrawableFlag(user.Country?.FlagName) countryFlag = new DrawableFlag(user.Country)
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
@ -333,7 +333,7 @@ namespace osu.Game.Overlays.Profile
{ {
infoTextLeft.AddText("from "); infoTextLeft.AddText("from ");
infoTextLeft.AddText(user.Country.FullName, boldItalic); infoTextLeft.AddText(user.Country.FullName, boldItalic);
countryFlag.FlagName = user.Country.FlagName; countryFlag.Country = user.Country;
} }
infoTextLeft.NewParagraph(); infoTextLeft.NewParagraph();

View File

@ -1,20 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Overlays.Profile namespace osu.Game.Overlays.Profile
{ {
public class SupporterIcon : CircularContainer public class SupporterIcon : CircularContainer, IHasTooltip
{ {
private readonly Box background; private readonly Box background;
public string TooltipText => "osu!supporter";
public SupporterIcon() public SupporterIcon()
{ {
Masking = true; Masking = true;

View File

@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections
public class AudioSection : SettingsSection public class AudioSection : SettingsSection
{ {
public override string Header => "Audio"; public override string Header => "Audio";
public override FontAwesome Icon => FontAwesome.fa_headphones; public override FontAwesome Icon => FontAwesome.fa_volume_up;
public AudioSection() public AudioSection()
{ {
@ -23,4 +23,4 @@ namespace osu.Game.Overlays.Settings.Sections
}; };
} }
} }
} }

View File

@ -177,8 +177,6 @@ namespace osu.Game.Overlays
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state) protected override void OnFocus(InputState state)
{ {
GetContainingInputManager().ChangeFocus(searchTextBox); GetContainingInputManager().ChangeFocus(searchTextBox);

View File

@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
new ToolbarChatButton(), new ToolbarChatButton(),
new ToolbarSocialButton(), new ToolbarSocialButton(),
new ToolbarMusicButton(), new ToolbarMusicButton(),
new ToolbarButton //new ToolbarButton
{ //{
Icon = FontAwesome.fa_search // Icon = FontAwesome.fa_search
}, //},
userArea = new ToolbarUserArea(), userArea = new ToolbarUserArea(),
new ToolbarNotificationButton(), new ToolbarNotificationButton(),
} }

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -34,15 +33,6 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 50; public const float CONTENT_X_MARGIN = 50;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool OnClick(InputState state)
{
State = Visibility.Hidden;
return true;
}
public UserProfileOverlay() public UserProfileOverlay()
{ {
FirstWaveColour = OsuColour.Gray(0.4f); FirstWaveColour = OsuColour.Gray(0.4f);

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements namespace osu.Game.Rulesets.Judgements
{ {

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements namespace osu.Game.Rulesets.Judgements
{ {

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Represents a mod which can override (and block) a fail.
/// </summary>
public interface IApplicableFailOverride : IApplicableMod
{
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
bool AllowFail { get; }
}
}

View File

@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// The base interface for a mod which can be applied in some way.
/// If this is not implemented by a mod, it will not be available for use in-game.
/// </summary>
public interface IApplicableMod
{
}
}

View File

@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make adjustments to the track. /// An interface for mods that make adjustments to the track.
/// </summary> /// </summary>
public interface IApplicableToClock public interface IApplicableToClock : IApplicableMod
{ {
void ApplyToClock(IAdjustableClock clock); void ApplyToClock(IAdjustableClock clock);
} }
} }

View File

@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make general adjustments to difficulty. /// An interface for mods that make general adjustments to difficulty.
/// </summary> /// </summary>
public interface IApplicableToDifficulty public interface IApplicableToDifficulty : IApplicableMod
{ {
void ApplyToDifficulty(BeatmapDifficulty difficulty); void ApplyToDifficulty(BeatmapDifficulty difficulty);
} }
} }

View File

@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
/// </summary>
public interface IApplicableToDrawableHitObjects : IApplicableMod
{
/// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// </summary>
/// <param name="drawable">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
}
}

View File

@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
/// </summary> /// </summary>
public interface IApplicableToHitObject<in TObject> public interface IApplicableToHitObject<in TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
/// </summary> /// </summary>
public interface IApplicableToRulesetContainer<TObject> public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>

View File

@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make general adjustments to score processor. /// An interface for mods that make general adjustments to score processor.
/// </summary> /// </summary>
public interface IApplicableToScoreProcessor public interface IApplicableToScoreProcessor : IApplicableMod
{ {
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor); void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
} }

View File

@ -41,6 +41,11 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
public abstract double ScoreMultiplier { get; } public abstract double ScoreMultiplier { get; }
/// <summary>
/// Returns true if this mod is implemented (and playable).
/// </summary>
public virtual bool HasImplementation => this is IApplicableMod;
/// <summary> /// <summary>
/// Returns if this mod is ranked. /// Returns if this mod is ranked.
/// </summary> /// </summary>
@ -50,10 +55,5 @@ namespace osu.Game.Rulesets.Mods
/// The mods this mod cannot be enabled with. /// The mods this mod cannot be enabled with.
/// </summary> /// </summary>
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
public virtual bool AllowFail => true;
} }
} }

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
} }
} }
public class ModAutoplay : Mod public class ModAutoplay : Mod, IApplicableFailOverride
{ {
public override string Name => "Autoplay"; public override string Name => "Autoplay";
public override string ShortenedName => "AT"; public override string ShortenedName => "AT";
@ -29,5 +29,6 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Watch a perfect automated play through the song"; public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0; public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
public bool AllowFail => false;
} }
} }

View File

@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModNoFail : Mod public abstract class ModNoFail : Mod, IApplicableFailOverride
{ {
public override string Name => "NoFail"; public override string Name => "NoFail";
public override string ShortenedName => "NF"; public override string ShortenedName => "NF";
@ -20,6 +20,6 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// We never fail, 'yo. /// We never fail, 'yo.
/// </summary> /// </summary>
public override bool AllowFail => false; public bool AllowFail => false;
} }
} }

View File

@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
{ {
@ -122,6 +123,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
UpdateState(state); UpdateState(state);
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, state);
if (State == ArmedState.Hit) if (State == ArmedState.Hit)
PlaySamples(); PlaySamples();
}; };
@ -243,9 +247,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j); h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j); h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
nestedHitObjects.Add(h); nestedHitObjects.Add(h);
} }
/// <summary>
/// Bind to apply a custom state which can override the default implementation.
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
protected abstract void UpdateState(ArmedState state); protected abstract void UpdateState(ArmedState state);
} }
} }

View File

@ -3,7 +3,7 @@
using System.ComponentModel; using System.ComponentModel;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Scoring
{ {
public enum HitResult public enum HitResult
{ {

View File

@ -40,6 +40,6 @@ namespace osu.Game.Rulesets.Scoring
public DateTimeOffset Date; public DateTimeOffset Date;
public Dictionary<string, object> Statistics = new Dictionary<string, object>(); public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
} }
} }

View File

@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Scoring namespace osu.Game.Rulesets.Scoring
{ {

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
private readonly ModType type; private readonly ModType type;
public string TooltipText { get; } public virtual string TooltipText { get; }
public ModIcon(Mod mod) public ModIcon(Mod mod)
{ {

View File

@ -260,6 +260,9 @@ namespace osu.Game.Rulesets.UI
} }
Playfield.PostProcess(); Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
} }
protected override void Update() protected override void Update()

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds namespace osu.Game.Screens.Backgrounds
@ -24,16 +25,22 @@ namespace osu.Game.Screens.Backgrounds
private void display(Background newBackground) private void display(Background newBackground)
{ {
current?.FadeOut(800, Easing.OutQuint); current?.FadeOut(800, Easing.InOutSine);
current?.Expire(); current?.Expire();
Add(current = newBackground); Add(current = newBackground);
currentDisplay++;
} }
private ScheduledDelegate nextTask;
public void Next() public void Next()
{ {
currentDisplay++; nextTask?.Cancel();
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display); nextTask = Scheduler.AddDelayed(() =>
{
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
}, 100);
} }
} }
} }

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Multiplayer
set set
{ {
host.Text = value.Username; host.Text = value.Username;
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName) { RelativeSizeAxes = Axes.Both } }; flagContainer.Children = new[] { new DrawableFlag(value.Country) { RelativeSizeAxes = Axes.Both } };
} }
} }

View File

@ -7,10 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {

View File

@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
private bool onFail() private bool onFail()
{ {
if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail)) if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false; return false;
decoupledClock.Stop(); decoupledClock.Stop();

View File

@ -23,6 +23,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards; using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users; using osu.Game.Users;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
@ -163,7 +164,7 @@ namespace osu.Game.Screens.Ranking
} }
}; };
statisticsContainer.ChildrenEnumerable = Score.Statistics.Select(s => new DrawableScoreStatistic(s)); statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s));
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -186,9 +187,9 @@ namespace osu.Game.Screens.Ranking
private class DrawableScoreStatistic : Container private class DrawableScoreStatistic : Container
{ {
private readonly KeyValuePair<string, object> statistic; private readonly KeyValuePair<HitResult, object> statistic;
public DrawableScoreStatistic(KeyValuePair<string, object> statistic) public DrawableScoreStatistic(KeyValuePair<HitResult, object> statistic)
{ {
this.statistic = statistic; this.statistic = statistic;
@ -209,7 +210,7 @@ namespace osu.Game.Screens.Ranking
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
}, },
new OsuSpriteText { new OsuSpriteText {
Text = statistic.Key, Text = statistic.Key.GetDescription(),
Colour = colours.Gray7, Colour = colours.Gray7,
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
Y = 26, Y = 26,
@ -250,16 +251,16 @@ namespace osu.Game.Screens.Ranking
{ {
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Text = datetime.ToString("HH:mm"), Text = datetime.ToShortDateString(),
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 }, Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White, Colour = Color4.White,
}, },
new OsuSpriteText new OsuSpriteText
{ {
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Text = datetime.ToString("yyyy/MM/dd"), Text = datetime.ToShortTimeString(),
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 }, Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White, Colour = Color4.White,
} }
}; };

View File

@ -229,11 +229,15 @@ namespace osu.Game.Screens.Select
} }
} }
public void SelectNextRandom() /// <summary>
/// Select the next beatmap in the random sequence.
/// </summary>
/// <returns>True if a selection could be made, else False.</returns>
public bool SelectNextRandom()
{ {
var visible = beatmapSets.Where(s => !s.Filtered).ToList(); var visible = beatmapSets.Where(s => !s.Filtered).ToList();
if (!visible.Any()) if (!visible.Any())
return; return false;
if (selectedBeatmap != null) if (selectedBeatmap != null)
{ {
@ -263,6 +267,7 @@ namespace osu.Game.Screens.Select
set = visible.ElementAt(RNG.Next(visible.Count)); set = visible.ElementAt(RNG.Next(visible.Count));
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault()); select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
return true;
} }
public void SelectPreviousRandom() public void SelectPreviousRandom()

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
{ {
if (songSelect != null) if (songSelect != null)
{ {
startRequested = songSelect.Start; startRequested = songSelect.FinaliseSelection;
editRequested = songSelect.Edit; editRequested = songSelect.Edit;
} }

View File

@ -7,6 +7,10 @@ namespace osu.Game.Screens.Select
{ {
protected override bool ShowFooter => false; protected override bool ShowFooter => false;
protected override void Start() => Exit(); protected override bool OnSelectionFinalised()
{
Exit();
return true;
}
} }
} }

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select
HeaderText = @"You have no beatmaps!"; HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?"; BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
Icon = FontAwesome.fa_trash_o; Icon = FontAwesome.fa_plane;
Buttons = new PopupDialogButton[] Buttons = new PopupDialogButton[]
{ {

View File

@ -109,6 +109,13 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
if (value == placeholderState) return; if (value == placeholderState) return;
if (value != PlaceholderState.Successful)
{
getScoresRequest?.Cancel();
getScoresRequest = null;
Scores = null;
}
switch (placeholderState = value) switch (placeholderState = value)
{ {
case PlaceholderState.NetworkFailure: case PlaceholderState.NetworkFailure:
@ -211,10 +218,6 @@ namespace osu.Game.Screens.Select.Leaderboards
private void updateScores() private void updateScores()
{ {
getScoresRequest?.Cancel();
getScoresRequest = null;
Scores = null;
if (Scope == LeaderboardScope.Local) if (Scope == LeaderboardScope.Local)
{ {
// TODO: get local scores from wherever here. // TODO: get local scores from wherever here.
@ -234,16 +237,15 @@ namespace osu.Game.Screens.Select.Leaderboards
return; return;
} }
PlaceholderState = PlaceholderState.Retrieving;
loading.Show();
if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter) if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
{ {
loading.Hide();
PlaceholderState = PlaceholderState.NotSupporter; PlaceholderState = PlaceholderState.NotSupporter;
return; return;
} }
PlaceholderState = PlaceholderState.Retrieving;
loading.Show();
getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope); getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
getScoresRequest.Success += r => getScoresRequest.Success += r =>
{ {

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