diff --git a/COMPILING.md b/COMPILING.md new file mode 100644 index 0000000000..bfcbf6bc2c --- /dev/null +++ b/COMPILING.md @@ -0,0 +1,36 @@ +# Linux +### 1. Requirements: +Mono >= 5.4.0 (>= 5.8.0 recommended) +Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release. +NuGet >= 4.4.0 +msbuild +git + +### 2. Cloning project +Clone the entire repository with submodules using +``` +git clone https://github.com/ppy/osu --recursive +``` +Then restore NuGet packages from the repository +``` +nuget restore +``` +### 3. Compiling +Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`. +### 4. Optimizing +If you want additional performance you can change build type to Release with +``` +msbuild -p:Configuration=Release +``` +Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running +``` +mono --aot ./osu\!.exe +``` +### 5. Troubleshooting +You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run +``` +nuget +sudo nuget update -self +``` +**Warning** NuGet creates few config files when it's run for the first time. +Do not run NuGet as root on the first run or you might run into very peculiar issues. diff --git a/README.md b/README.md index 856536d22d..47df86f57e 100644 --- a/README.md +++ b/README.md @@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th # Requirements -- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free. -- Make sure you initialise and keep submodules up-to-date. +- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here. + +# Getting Started +- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`) +- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`) # Contributing diff --git a/osu-framework b/osu-framework index 2438afea86..6134dafccb 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 2438afea86d0ce1f91b1b2f01bca1cf8afdd4659 +Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs index b90a06b94e..a617b65676 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Objects.Drawable { diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 3826fd1129..3b9eacde9c 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -5,7 +5,6 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; diff --git a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs b/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs index d7bfa9caa1..ded1bc17af 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs @@ -2,7 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs index a8d1b079eb..e369df6ae1 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { @@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements } } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index d326c6fc0a..4787a4977b 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { @@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements protected override int NumericResultFor(HitResult result) => 20; } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 1f3b352da4..4762a98c40 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -2,7 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs index dfc9993bde..61e11f7610 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs @@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods public abstract class ManiaKeyMod : Mod { + // TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment. + public override string ShortenedName => Name; public abstract int KeyCount { get; } public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 7b207ca229..41d817a746 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Judgements; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 557fbf6ea8..8ed5d2b924 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables UpdateJudgement(true); } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 537246509b..aabfcafa85 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 012137f555..140bab2225 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -6,7 +6,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; diff --git a/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs b/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs index 7b13f1f7fc..e9e5d98fb8 100644 --- a/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs index 28b6a04376..cd9c3888df 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs @@ -4,7 +4,7 @@ using OpenTK; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Judgements { @@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements public ComboResult Combo; } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs index 71349285b3..7b1f80f439 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs @@ -11,8 +11,11 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; using OpenTK; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Osu.Mods { @@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModEasy : ModEasy { - } - public class OsuModHidden : ModHidden + public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects { public override string Description => @"Play with no approach circles and fading notes for a slight score advantage."; public override double ScoreMultiplier => 1.06; + + private const double fade_in_duration_multiplier = 0.4; + private const double fade_out_duration_multiplier = 0.3; + + private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT; + + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var d in drawables.OfType()) + { + d.ApplyCustomUpdateState += ApplyHiddenState; + d.FadeInDuration = preEmpt * fade_in_duration_multiplier; + } + } + + protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) + { + if (!(drawable is DrawableOsuHitObject d)) + return; + + var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration; + var fadeOutDuration = preEmpt * fade_out_duration_multiplier; + + // new duration from completed fade in to end (before fading out) + var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime; + + switch (drawable) + { + case DrawableHitCircle circle: + // we don't want to see the approach circle + circle.ApproachCircle.Hide(); + + // fade out immediately after fade in. + using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) + circle.FadeOut(fadeOutDuration); + break; + case DrawableSlider slider: + using (slider.BeginAbsoluteSequence(fadeOutStartTime, true)) + { + slider.Body.FadeOut(longFadeDuration, Easing.Out); + + // delay a bit less to let the sliderball fade out peacefully instead of having a hard cut + using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true)) + slider.Ball.FadeOut(fadeOutDuration); + } + + break; + case DrawableSpinner spinner: + // hide elements we don't care about. + spinner.Disc.Hide(); + spinner.Ticks.Hide(); + spinner.Background.Hide(); + + using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true)) + { + spinner.FadeOut(fadeOutDuration); + + // speed up the end sequence accordingly + switch (state) + { + case ArmedState.Hit: + spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out); + break; + case ArmedState.Miss: + spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In); + break; + } + + spinner.Expire(); + } + + break; + } + } } public class OsuModHardRock : ModHardRock, IApplicableToHitObject @@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods slider.ControlPoints = newControlPoints; slider.Curve?.Calculate(); // Recalculate the slider curve } - - public void ApplyToHitObjects(RulesetContainer rulesetContainer) - { - - } } public class OsuModSuddenDeath : ModSuddenDeath @@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModPerfect : ModPerfect { - } public class OsuModSpunOut : Mod diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index a973d2b580..72ca9b37a8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -6,8 +6,8 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly NumberPiece number; private readonly GlowPiece glow; - public DrawableHitCircle(OsuHitObject h) : base(h) + public DrawableHitCircle(HitCircle h) : base(h) { Origin = Anchor.Centre; Position = HitObject.StackedPosition; - Scale = new Vector2(HitObject.Scale); + Scale = new Vector2(h.Scale); Children = new Drawable[] { @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }, number = new NumberPiece { - Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(), + Text = (HitObject.ComboIndex + 1).ToString(), }, ring = new RingPiece(), flash = new FlashPiece(), @@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdatePreemptState(); - ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT)); + ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT)); ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT); } protected override void UpdateCurrentState(ArmedState state) { - double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime; - - glow.Delay(duration).FadeOut(400); + glow.FadeOut(400); switch (state) { case ArmedState.Idle: - this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT); + this.Delay(TIME_PREEMPT).FadeOut(500); + Expire(true); + + // override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early. + LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss); break; case ArmedState.Miss: ApproachCircle.FadeOut(50); - this.FadeOut(TIME_FADEOUT / 5); + this.FadeOut(100); Expire(); break; case ArmedState.Hit: diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 3e0c23a1ab..f5f0300ae1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public const float TIME_PREEMPT = 600; public const float TIME_FADEIN = 400; - public const float TIME_FADEOUT = 500; + + /// + /// The number of milliseconds used to fade in. + /// + public virtual double FadeInDuration { get; set; } = TIME_FADEIN; + + public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT; protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) @@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - protected virtual void UpdatePreemptState() - { - this.FadeIn(TIME_FADEIN); - } + protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration); protected virtual void UpdateCurrentState(ArmedState state) { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 7755a54e88..f16a41519e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -2,10 +2,10 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; using OpenTK; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.LoadComplete(); } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs index a9b63ea642..477ced01c6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs @@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables this.repeatPoint = repeatPoint; this.drawableSlider = drawableSlider; - AutoSizeAxes = Axes.Both; + Size = new Vector2(32 * repeatPoint.Scale); + Blending = BlendingMode.Additive; Origin = Anchor.Centre; - Scale = new Vector2(0.5f); Children = new Drawable[] { new SpriteIcon { - Icon = FontAwesome.fa_eercast, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(32), + RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.fa_eercast } }; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 41d5ef1b02..5a8bcae277 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -10,6 +10,7 @@ using System.Linq; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Judgements; using osu.Framework.Graphics.Primitives; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { private readonly Slider slider; - private readonly DrawableHitCircle initialCircle; + public readonly DrawableHitCircle InitialCircle; private readonly List components = new List(); private readonly Container ticks; private readonly Container repeatPoints; - private readonly SliderBody body; - private readonly SliderBall ball; + public readonly SliderBody Body; + public readonly SliderBall Ball; - public DrawableSlider(Slider s) : base(s) + public DrawableSlider(Slider s) + : base(s) { slider = s; Children = new Drawable[] { - body = new SliderBody(s) + Body = new SliderBody(s) { AccentColour = AccentColour, Position = s.StackedPosition, @@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }, ticks = new Container(), repeatPoints = new Container(), - ball = new SliderBall(s) + Ball = new SliderBall(s) { Scale = new Vector2(s.Scale), AccentColour = AccentColour, AlwaysPresent = true, Alpha = 0 }, - initialCircle = new DrawableHitCircle(new HitCircle + InitialCircle = new DrawableHitCircle(new HitCircle { - //todo: avoid creating this temporary HitCircle. StartTime = s.StartTime, Position = s.StackedPosition, ComboIndex = s.ComboIndex, @@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }) }; - components.Add(body); - components.Add(ball); + components.Add(Body); + components.Add(Ball); - AddNested(initialCircle); + AddNested(InitialCircle); var repeatDuration = s.Curve.Distance / s.Velocity; foreach (var tick in s.NestedHitObjects.OfType()) { var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration; - var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2); + var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2); var fadeOutTime = repeatStartTime + repeatDuration; var drawableTick = new DrawableSliderTick(tick) @@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (var repeatPoint in s.NestedHitObjects.OfType()) { var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration; - var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2); + var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2); var fadeOutTime = repeatStartTime + repeatDuration; var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) @@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private int currentRepeat; public bool Tracking; + public override double FadeInDuration + { + get { return base.FadeInDuration; } + set { InitialCircle.FadeInDuration = base.FadeInDuration = value; } + } + protected override void Update() { base.Update(); - Tracking = ball.Tracking; + Tracking = Ball.Tracking; double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); @@ -120,11 +127,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables currentRepeat = repeat; //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. - if (!initialCircle.Judgements.Any(j => j.IsHit)) - initialCircle.Position = slider.Curve.PositionAt(progress); + if (!InitialCircle.Judgements.Any(j => j.IsHit)) + InitialCircle.Position = slider.Curve.PositionAt(progress); foreach (var c in components) c.UpdateProgress(progress, repeat); - foreach (var t in ticks.Children) t.Tracking = ball.Tracking; + foreach (var t in ticks.Children) t.Tracking = Ball.Tracking; } protected override void CheckForJudgements(bool userTriggered, double timeOffset) @@ -133,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1; var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit)); - if (initialCircle.Judgements.Any(j => j.IsHit)) + if (InitialCircle.Judgements.Any(j => j.IsHit)) judgementsHit++; var hitFraction = (double)judgementsHit / judgementsCount; - if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great)) + if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great)) AddJudgement(new OsuJudgement { Result = HitResult.Great }); - else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good)) + else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good)) AddJudgement(new OsuJudgement { Result = HitResult.Good }); else if (hitFraction > 0) AddJudgement(new OsuJudgement { Result = HitResult.Meh }); @@ -150,21 +157,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void UpdateCurrentState(ArmedState state) { - ball.FadeIn(); + Ball.FadeIn(); using (BeginDelayedSequence(slider.Duration, true)) { - body.FadeOut(160); - ball.FadeOut(160); + Body.FadeOut(160); + Ball.FadeOut(160); this.FadeOut(800) .Expire(); } } - public Drawable ProxiedLayer => initialCircle.ApproachCircle; + public Drawable ProxiedLayer => InitialCircle.ApproachCircle; - public override Vector2 SelectionPoint => ToScreenSpace(body.Position); - public override Quad SelectionQuad => body.PathDrawQuad; + public override Vector2 SelectionPoint => ToScreenSpace(Body.Position); + public override Quad SelectionQuad => Body.PathDrawQuad; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 7199691ae6..bce7ef6141 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -8,6 +8,7 @@ using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 054a2067ec..bbe6b3a0a0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -13,20 +13,21 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Screens.Ranking; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinner : DrawableOsuHitObject { - private readonly Spinner spinner; + protected readonly Spinner Spinner; - private readonly SpinnerDisc disc; - private readonly SpinnerTicks ticks; + public readonly SpinnerDisc Disc; + public readonly SpinnerTicks Ticks; private readonly SpinnerSpmCounter spmCounter; private readonly Container mainContainer; - private readonly SpinnerBackground background; + public readonly SpinnerBackground Background; private readonly Container circleContainer; private readonly CirclePiece circle; private readonly GlowPiece glow; @@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // we are slightly bigger than our parent, to clip the top and bottom of the circle Height = 1.3f; - spinner = s; + Spinner = s; Children = new Drawable[] { @@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables RelativeSizeAxes = Axes.Y, Children = new Drawable[] { - background = new SpinnerBackground + Background = new SpinnerBackground { Alpha = 0.6f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, - disc = new SpinnerDisc(spinner) + Disc = new SpinnerDisc(Spinner) { Scale = Vector2.Zero, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, circleContainer.CreateProxy(), - ticks = new SpinnerTicks + Ticks = new SpinnerTicks { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -114,28 +115,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }; } - public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1); + public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1); protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; - if (Progress >= 1 && !disc.Complete) + if (Progress >= 1 && !Disc.Complete) { - disc.Complete = true; + Disc.Complete = true; const float duration = 200; - disc.FadeAccent(completeColour, duration); + Disc.FadeAccent(completeColour, duration); - background.FadeAccent(completeColour, duration); - background.FadeOut(duration); + Background.FadeAccent(completeColour, duration); + Background.FadeOut(duration); circle.FadeColour(completeColour, duration); glow.FadeColour(completeColour, duration); } - if (!userTriggered && Time.Current >= spinner.EndTime) + if (!userTriggered && Time.Current >= Spinner.EndTime) { if (Progress >= 1) AddJudgement(new OsuJudgement { Result = HitResult.Great }); @@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AddJudgement(new OsuJudgement { Result = HitResult.Good }); else if (Progress > .75) AddJudgement(new OsuJudgement { Result = HitResult.Meh }); - else if (Time.Current >= spinner.EndTime) + else if (Time.Current >= Spinner.EndTime) AddJudgement(new OsuJudgement { Result = HitResult.Miss }); } } @@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { normalColour = baseColour; - background.AccentColour = normalColour; + Background.AccentColour = normalColour; completeColour = colours.YellowLight.Opacity(0.75f); - disc.AccentColour = fillColour; + Disc.AccentColour = fillColour; circle.Colour = colours.BlueDark; glow.Colour = colours.BlueDark; } protected override void Update() { - disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); - if (!spmCounter.IsPresent && disc.Tracking) - spmCounter.FadeIn(TIME_FADEIN); + Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); + if (!spmCounter.IsPresent && Disc.Tracking) + spmCounter.FadeIn(FadeInDuration); base.Update(); } @@ -175,36 +176,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateAfterChildren(); - circle.Rotation = disc.Rotation; - ticks.Rotation = disc.Rotation; - spmCounter.SetRotation(disc.RotationAbsolute); + circle.Rotation = Disc.Rotation; + Ticks.Rotation = Disc.Rotation; + spmCounter.SetRotation(Disc.RotationAbsolute); - float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; - disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); + float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; + Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); - symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint); + symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint); } protected override void UpdatePreemptState() { base.UpdatePreemptState(); - circleContainer.ScaleTo(spinner.Scale * 0.3f); - circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint); + circleContainer.ScaleTo(Spinner.Scale * 0.3f); + circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint); - disc.RotateTo(-720); + Disc.RotateTo(-720); symbol.RotateTo(-720); mainContainer .ScaleTo(0) - .ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint) + .ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint) .Then() .ScaleTo(1, 500, Easing.OutQuint); } protected override void UpdateCurrentState(ArmedState state) { - var sequence = this.Delay(spinner.Duration).FadeOut(160); + var sequence = this.Delay(Spinner.Duration).FadeOut(160); switch (state) { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs index ca75a61738..9f54ce3fa3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs @@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private const float idle_alpha = 0.2f; private const float tracking_alpha = 0.4f; + public override bool IsPresent => true; // handle input when hidden + public SpinnerDisc(Spinner s) { spinner = s; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 7532387aa2..a3a6527b31 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -7,7 +7,7 @@ using OpenTK; using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index f82c6ce3b2..ba774e887f 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using System; using System.Diagnostics; using osu.Framework.Graphics; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Replays { diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs index 2cf321da50..38c602bc42 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs @@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring mods = Score.Mods; accuracy = Score.Accuracy; scoreMaxCombo = Score.MaxCombo; - count300 = Convert.ToInt32(Score.Statistics["300"]); - count100 = Convert.ToInt32(Score.Statistics["100"]); - count50 = Convert.ToInt32(Score.Statistics["50"]); - countMiss = Convert.ToInt32(Score.Statistics["x"]); + count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]); + count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]); + count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]); + countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]); // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked)) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index ad9737af52..7520e1801c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring foreach (var obj in beatmap.HitObjects) { - var slider = obj as Slider; - if (slider != null) + if (obj is Slider slider) { // Head AddJudgement(new OsuJudgement { Result = HitResult.Great }); @@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring { base.PopulateScore(score); - score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great); - score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good); - score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh); - score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss); + score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great); + score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good); + score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh); + score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss); } protected override void OnNewJudgement(Judgement judgement) diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs index ef0bffa14e..f307ff7c70 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs @@ -11,59 +11,106 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using OpenTK; +using OpenTK.Graphics; +using osu.Game.Rulesets.Osu.Judgements; +using System.Collections.Generic; +using System; +using osu.Game.Rulesets.Mods; +using System.Linq; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Tests { [Ignore("getting CI working")] public class TestCaseHitCircle : OsuTestCase { + public override IReadOnlyList RequiredTypes => new[] + { + typeof(DrawableHitCircle) + }; + private readonly Container content; protected override Container Content => content; - private bool auto; private int depthIndex; + protected readonly List Mods = new List(); public TestCaseHitCircle() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); - AddStep("Single", () => addSingle()); - AddStep("Stream", addStream); - AddToggleStep("Auto", v => auto = v); + AddStep("Miss Big Single", () => testSingle(2)); + AddStep("Miss Medium Single", () => testSingle(5)); + AddStep("Miss Small Single", () => testSingle(7)); + AddStep("Hit Big Single", () => testSingle(2, true)); + AddStep("Hit Medium Single", () => testSingle(5, true)); + AddStep("Hit Small Single", () => testSingle(7, true)); + AddStep("Miss Big Stream", () => testStream(2)); + AddStep("Miss Medium Stream", () => testStream(5)); + AddStep("Miss Small Stream", () => testStream(7)); + AddStep("Hit Big Stream", () => testStream(2, true)); + AddStep("Hit Medium Stream", () => testStream(5, true)); + AddStep("Hit Small Stream", () => testStream(7, true)); } - private void addSingle(double timeOffset = 0, Vector2? positionOffset = null) + private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null) { positionOffset = positionOffset ?? Vector2.Zero; var circle = new HitCircle { StartTime = Time.Current + 1000 + timeOffset, - Position = positionOffset.Value + Position = positionOffset.Value, + ComboColour = Color4.LightSeaGreen }; - circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); + circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); - var drawable = new DrawableHitCircle(circle) + var drawable = new TestDrawableHitCircle(circle, auto) { Anchor = Anchor.Centre, Depth = depthIndex++ }; - if (auto) - drawable.State.Value = ArmedState.Hit; + foreach (var mod in Mods.OfType()) + mod.ApplyToDrawableHitObjects(new[] { drawable }); Add(drawable); } - private void addStream() + private void testStream(float circleSize, bool auto = false) { - Vector2 pos = Vector2.Zero; + Vector2 pos = new Vector2(-250, 0); for (int i = 0; i <= 1000; i += 100) { - addSingle(i, pos); - pos += new Vector2(10); + testSingle(circleSize, auto, i, pos); + pos.X += 50; + } + } + + private class TestDrawableHitCircle : DrawableHitCircle + { + private readonly bool auto; + + public TestDrawableHitCircle(HitCircle h, bool auto) : base(h) + { + this.auto = auto; + } + + protected override void CheckForJudgements(bool userTriggered, double timeOffset) + { + if (auto && !userTriggered && timeOffset > 0) + { + // force success + AddJudgement(new OsuJudgement + { + Result = HitResult.Great + }); + State.Value = ArmedState.Hit; + } + else + base.CheckForJudgements(userTriggered, timeOffset); } } } diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs new file mode 100644 index 0000000000..7cc0c343a2 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [Ignore("getting CI working")] + public class TestCaseHitCircleHidden : TestCaseHitCircle + { + public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); + + public TestCaseHitCircleHidden() + { + Mods.Add(new OsuModHidden()); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs index 7ce9c35bd5..1238572484 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs @@ -13,118 +13,140 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using OpenTK; +using OpenTK.Graphics; +using osu.Game.Rulesets.Mods; +using System.Linq; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Tests { [Ignore("getting CI working")] public class TestCaseSlider : OsuTestCase { - public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableSlider) }; + public override IReadOnlyList RequiredTypes => new[] + { + typeof(SliderBall), + typeof(SliderBody), + typeof(DrawableSlider), + typeof(DrawableRepeatPoint), + typeof(DrawableOsuHitObject) + }; private readonly Container content; protected override Container Content => content; - private double speedMultiplier = 2; - private double sliderMultiplier = 2; private int depthIndex; + protected readonly List Mods = new List(); public TestCaseSlider() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); - AddStep("Single", () => addSingle()); - AddStep("Repeated (1)", () => addRepeated(1)); - AddStep("Repeated (2)", () => addRepeated(2)); - AddStep("Repeated (3)", () => addRepeated(3)); - AddStep("Repeated (4)", () => addRepeated(4)); - AddStep("Stream", addStream); + AddStep("Big Single", () => testSimpleBig()); + AddStep("Medium Single", () => testSimpleMedium()); + AddStep("Small Single", () => testSimpleSmall()); + AddStep("Big 1 Repeat", () => testSimpleBig(1)); + AddStep("Medium 1 Repeat", () => testSimpleMedium(1)); + AddStep("Small 1 Repeat", () => testSimpleSmall(1)); + AddStep("Big 2 Repeats", () => testSimpleBig(2)); + AddStep("Medium 2 Repeats", () => testSimpleMedium(2)); + AddStep("Small 2 Repeats", () => testSimpleSmall(2)); - AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s); - AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s); + AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps + AddStep("Slow Short Slider", () => testShortSlowSpeed()); + AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1)); + AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2)); + + AddStep("Fast Slider", () => testHighSpeed()); + AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1)); + AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2)); + AddStep("Fast Short Slider", () => testShortHighSpeed()); + AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1)); + AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2)); + + AddStep("Perfect Curve", testCurve); + // TODO more curve types? } - private void addSingle(double timeOffset = 0, Vector2? positionOffset = null) + private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats); + + private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats); + + private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats); + + private void testSlowSpeed() => createSlider(speedMultiplier: 0.5); + + private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); + + private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); + + private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); + + private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2) { - positionOffset = positionOffset ?? Vector2.Zero; - - var slider = new Slider - { - StartTime = Time.Current + 1000 + timeOffset, - Position = new Vector2(-200, 0) + positionOffset.Value, - ControlPoints = new List - { - new Vector2(-200, 0) + positionOffset.Value, - new Vector2(400, 0) + positionOffset.Value, - }, - Distance = 400, - }; - - var cpi = new ControlPointInfo(); - cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); - - var difficulty = new BeatmapDifficulty - { - SliderMultiplier = (float)sliderMultiplier, - CircleSize = 0 - }; - - slider.ApplyDefaults(cpi, difficulty); - Add(new DrawableSlider(slider) - { - Anchor = Anchor.Centre, - Depth = depthIndex++ - }); - } - - private void addRepeated(int repeats) - { - // The first run through the slider is considered a repeat - repeats++; + repeats++; // The first run through the slider is considered a repeat var repeatSamples = new List>(); - for (int i = 0; i < repeats; i++) - repeatSamples.Add(new List()); + if (repeats > 1) + { + for (int i = 0; i < repeats; i++) + repeatSamples.Add(new List()); + } var slider = new Slider { StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + Position = new Vector2(-(distance / 2), 0), + ComboColour = Color4.LightSeaGreen, ControlPoints = new List { - new Vector2(-200, 0), - new Vector2(400, 0), + new Vector2(-(distance / 2), 0), + new Vector2(distance / 2, 0), }, - Distance = 400, + Distance = distance, RepeatCount = repeats, RepeatSamples = repeatSamples }; + addSlider(slider, circleSize, speedMultiplier); + } + + private void testCurve() + { + var slider = new Slider + { + StartTime = Time.Current + 1000, + Position = new Vector2(-200, 0), + ComboColour = Color4.LightSeaGreen, + ControlPoints = new List + { + new Vector2(-200, 0), + new Vector2(0, 200), + new Vector2(200, 0) + }, + Distance = 600 + }; + + addSlider(slider, 2, 3); + } + + private void addSlider(Slider slider, float circleSize, double speedMultiplier) + { var cpi = new ControlPointInfo(); cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); - var difficulty = new BeatmapDifficulty - { - SliderMultiplier = (float)sliderMultiplier, - CircleSize = 0 - }; + slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize }); - slider.ApplyDefaults(cpi, difficulty); - Add(new DrawableSlider(slider) + var drawable = new DrawableSlider(slider) { Anchor = Anchor.Centre, Depth = depthIndex++ - }); - } + }; - private void addStream() - { - Vector2 pos = Vector2.Zero; + foreach (var mod in Mods.OfType()) + mod.ApplyToDrawableHitObjects(new[] { drawable }); - for (int i = 0; i <= 1000; i += 100) - { - addSingle(i, pos); - pos += new Vector2(10); - } + Add(drawable); } } } diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs new file mode 100644 index 0000000000..016909ad73 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [Ignore("getting CI working")] + public class TestCaseSliderHidden : TestCaseSlider + { + public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); + + public TestCaseSliderHidden() + { + Mods.Add(new OsuModHidden()); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs index 76cc70effd..752574018c 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs @@ -1,13 +1,18 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; +using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests @@ -15,31 +20,69 @@ namespace osu.Game.Rulesets.Osu.Tests [Ignore("getting CI working")] public class TestCaseSpinner : OsuTestCase { + public override IReadOnlyList RequiredTypes => new[] +{ + typeof(SpinnerDisc), + typeof(DrawableSpinner), + typeof(DrawableOsuHitObject) + }; + private readonly Container content; protected override Container Content => content; private int depthIndex; + protected readonly List Mods = new List(); public TestCaseSpinner() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); - AddStep("Single", addSingle); + AddStep("Miss Big", () => testSingle(2)); + AddStep("Miss Medium", () => testSingle(5)); + AddStep("Miss Small", () => testSingle(7)); + AddStep("Hit Big", () => testSingle(2, true)); + AddStep("Hit Medium", () => testSingle(5, true)); + AddStep("Hit Small", () => testSingle(7, true)); } - private void addSingle() + private void testSingle(float circleSize, bool auto = false) { var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; - spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); + spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); - var drawable = new DrawableSpinner(spinner) + var drawable = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, Depth = depthIndex++ }; + foreach (var mod in Mods.OfType()) + mod.ApplyToDrawableHitObjects(new[] { drawable }); + Add(drawable); } + + private class TestDrawableSpinner : DrawableSpinner + { + private bool auto; + + public TestDrawableSpinner(Spinner s, bool auto) : base(s) + { + this.auto = auto; + } + + protected override void CheckForJudgements(bool userTriggered, double timeOffset) + { + if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1) + { + // force completion only once to not break human interaction + Disc.RotationAbsolute = Spinner.SpinsRequired * 360; + auto = false; + } + + base.CheckForJudgements(userTriggered, timeOffset); + } + } } } diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs new file mode 100644 index 0000000000..9ef94b308f --- /dev/null +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [Ignore("getting CI working")] + public class TestCaseSpinnerHidden : TestCaseSpinner + { + public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); + + public TestCaseSpinnerHidden() + { + Mods.Add(new OsuModHidden()); + } + } +} diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 7c9cbd63fc..f37b87e533 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h) { - var circle = h as HitCircle; - if (circle != null) + if (h is HitCircle circle) return new DrawableHitCircle(circle); - var slider = h as Slider; - if (slider != null) + if (h is Slider slider) return new DrawableSlider(slider); - var spinner = h as Spinner; - if (spinner != null) + if (h is Spinner spinner) return new DrawableSpinner(spinner); return null; } diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 785c3e17fb..05dec5a20d 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -88,9 +88,12 @@ + + + diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index c9daef8c99..ce5be8d148 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Judgements { @@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements } } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index 3cd134f3f7..70cdd1fe0e 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -2,7 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Judgements { diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 75e988ced6..f5bafefd0b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index e662f61bbe..a741e35963 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index fd35f0eaec..0c10c7142e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs index cda82afe0e..249bb41d91 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs @@ -3,7 +3,7 @@ using System; using System.Linq; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 5ca33aaea2..26e6585fb9 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -14,6 +14,7 @@ using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index df9ce5e2eb..3848e36fc9 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -4,7 +4,6 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; diff --git a/osu.Game.Rulesets.Taiko/Tests/TestCaseTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/Tests/TestCaseTaikoPlayfield.cs index b1e6e9c4ce..1f13864c2a 100644 --- a/osu.Game.Rulesets.Taiko/Tests/TestCaseTaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/Tests/TestCaseTaikoPlayfield.cs @@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual; using OpenTK; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Tests { diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index 41b66c286b..0b67613ec3 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Framework.Graphics; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.UI { @@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI base.LoadComplete(); } } -} \ No newline at end of file +} diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs b/osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs index cef8797f20..ad15833569 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs @@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual }; foreach(var s in scores) { - s.Statistics.Add("300", RNG.Next(2000)); - s.Statistics.Add("100", RNG.Next(2000)); - s.Statistics.Add("50", RNG.Next(2000)); + s.Statistics.Add(HitResult.Great, RNG.Next(2000)); + s.Statistics.Add(HitResult.Good, RNG.Next(2000)); + s.Statistics.Add(HitResult.Meh, RNG.Next(2000)); } anotherScores = new[] @@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual }; foreach (var s in anotherScores) { - s.Statistics.Add("300", RNG.Next(2000)); - s.Statistics.Add("100", RNG.Next(2000)); - s.Statistics.Add("50", RNG.Next(2000)); + s.Statistics.Add(HitResult.Great, RNG.Next(2000)); + s.Statistics.Add(HitResult.Good, RNG.Next(2000)); + s.Statistics.Add(HitResult.Meh, RNG.Next(2000)); } topScore = new OnlineScore @@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual TotalScore = 987654321, Accuracy = 0.8487, }; - topScore.Statistics.Add("300", RNG.Next(2000)); - topScore.Statistics.Add("100", RNG.Next(2000)); - topScore.Statistics.Add("50", RNG.Next(2000)); + topScore.Statistics.Add(HitResult.Great, RNG.Next(2000)); + topScore.Statistics.Add(HitResult.Good, RNG.Next(2000)); + topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000)); } [BackgroundDependencyLoader] diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs index e535da3fcc..c78d3b1f9f 100644 --- a/osu.Game.Tests/Visual/TestCaseMods.cs +++ b/osu.Game.Tests/Visual/TestCaseMods.cs @@ -15,6 +15,8 @@ using System.Collections.Generic; using osu.Game.Rulesets.Osu; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mania.Mods; using OpenTK.Graphics; namespace osu.Game.Tests.Visual @@ -68,6 +70,9 @@ namespace osu.Game.Tests.Visual case OsuRuleset or: testOsuMods(or); break; + case ManiaRuleset mr: + testManiaMods(mr); + break; } } } @@ -80,16 +85,27 @@ namespace osu.Game.Tests.Visual var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); + var doubleTimeMod = harderMods.OfType().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); + var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot); + var easy = easierMods.FirstOrDefault(m => m is OsuModEasy); + var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock); + testSingleMod(noFailMod); testMultiMod(doubleTimeMod); - testIncompatibleMods(noFailMod, autoPilotMod); + testIncompatibleMods(easy, hardRock); testDeselectAll(easierMods.Where(m => !(m is MultiMod))); testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour); testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour); - testMultiplierTextUnranked(autoPilotMod); + + testUnimplmentedMod(autoPilotMod); + } + + private void testManiaMods(ManiaRuleset ruleset) + { + testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom)); } private void testSingleMod(Mod mod) @@ -124,6 +140,12 @@ namespace osu.Game.Tests.Visual checkNotSelected(mod); } + private void testUnimplmentedMod(Mod mod) + { + selectNext(mod); + checkNotSelected(mod); + } + private void testIncompatibleMods(Mod modA, Mod modB) { selectNext(modA); @@ -169,9 +191,9 @@ namespace osu.Game.Tests.Visual AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix)); } - private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext()); + private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1)); - private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious()); + private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1)); private void checkSelected(Mod mod) { diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 18e40db064..3be4a18ec5 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual private class TestSongSelect : PlaySongSelect { public WorkingBeatmap CurrentBeatmap => Beatmap.Value; + public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap; public new BeatmapCarousel Carousel => base.Carousel; } [BackgroundDependencyLoader] - private void load(BeatmapManager baseManager) + private void load(OsuGameBase game) { TestSongSelect songSelect = null; @@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual dependencies.Cache(rulesets = new RulesetStore(contextFactory)); dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null) { - DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null) + DefaultBeatmap = defaultBeatmap = game.Beatmap.Default }); void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () => { - if (deleteMaps) manager.DeleteAll(); + if (deleteMaps) + { + manager.DeleteAll(); + game.Beatmap.SetDefault(); + } if (songSelect != null) { @@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); + AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); + AddStep("import test maps", () => { for (int i = 0; i < 100; i += 10) diff --git a/osu.Game.Tests/Visual/TestCaseResults.cs b/osu.Game.Tests/Visual/TestCaseResults.cs index d0c5aa4939..28ce9524e0 100644 --- a/osu.Game.Tests/Visual/TestCaseResults.cs +++ b/osu.Game.Tests/Visual/TestCaseResults.cs @@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual { private BeatmapManager beatmaps; + public override IReadOnlyList RequiredTypes => new[] + { + typeof(Score), + typeof(Results), + typeof(ResultsPage), + typeof(ResultsPageScore), + typeof(ResultsPageRanking) + }; + [BackgroundDependencyLoader] private void load(BeatmapManager beatmaps) { @@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual MaxCombo = 123, Rank = ScoreRank.A, Date = DateTimeOffset.Now, - Statistics = new Dictionary + Statistics = new Dictionary { - { "300", 50 }, - { "100", 20 }, - { "50", 50 }, - { "x", 1 } + { HitResult.Great, 50 }, + { HitResult.Good, 20 }, + { HitResult.Meh, 50 }, + { HitResult.Miss, 1 } }, User = new User { diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index c86860f7b0..47202c4534 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.IO; using osu.Game.Database; using osu.Game.Graphics; +using osu.Game.Graphics.Textures; using osu.Game.IO; using osu.Game.IPC; using osu.Game.Online.API; @@ -101,15 +102,26 @@ namespace osu.Game.Beatmaps /// public Func GetStableStorage { private get; set; } + private void refreshImportContext() + { + lock (importContextLock) + { + importContext?.Value?.Dispose(); + + importContext = new Lazy(() => + { + var c = createContext(); + c.Database.AutoTransactionsEnabled = false; + return c; + }); + } + } + public BeatmapManager(Storage storage, Func context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null) { createContext = context; - importContext = new Lazy(() => - { - var c = createContext(); - c.Database.AutoTransactionsEnabled = false; - return c; - }); + + refreshImportContext(); beatmaps = createBeatmapStore(context); files = new FileStore(context, storage); @@ -174,13 +186,16 @@ namespace osu.Game.Beatmaps { e = e.InnerException ?? e; Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})"); + refreshImportContext(); } } notification.State = ProgressNotificationState.Completed; } - private readonly Lazy importContext; + private readonly object importContextLock = new object(); + + private Lazy importContext; /// /// Import a beatmap from an . @@ -189,7 +204,7 @@ namespace osu.Game.Beatmaps public BeatmapSetInfo Import(ArchiveReader archiveReader) { // let's only allow one concurrent import at a time for now. - lock (importContext) + lock (importContextLock) { var context = importContext.Value; @@ -314,7 +329,7 @@ namespace osu.Game.Beatmaps /// The beatmap set to delete. public void Delete(BeatmapSetInfo beatmapSet) { - lock (importContext) + lock (importContextLock) { var context = importContext.Value; @@ -377,7 +392,7 @@ namespace osu.Game.Beatmaps if (beatmapSet.Protected) return; - lock (importContext) + lock (importContextLock) { var context = importContext.Value; @@ -651,7 +666,7 @@ namespace osu.Game.Beatmaps try { - return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile)); + return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile)); } catch { diff --git a/osu.Game/Graphics/Backgrounds/Background.cs b/osu.Game/Graphics/Backgrounds/Background.cs index 8eb2ddc0ab..4fb08a41f3 100644 --- a/osu.Game/Graphics/Backgrounds/Background.cs +++ b/osu.Game/Graphics/Backgrounds/Background.cs @@ -5,8 +5,8 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using OpenTK.Graphics; +using osu.Game.Graphics.Textures; namespace osu.Game.Graphics.Backgrounds { @@ -22,7 +22,6 @@ namespace osu.Game.Graphics.Backgrounds this.textureName = textureName; RelativeSizeAxes = Axes.Both; - Depth = float.MaxValue; Add(Sprite = new Sprite { @@ -35,7 +34,7 @@ namespace osu.Game.Graphics.Backgrounds } [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(LargeTextureStore textures) { if (!string.IsNullOrEmpty(textureName)) Sprite.Texture = textures.Get(textureName); diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index c788df3066..f67da52fc0 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -5,6 +5,8 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; +using OpenTK; namespace osu.Game.Graphics.Containers { @@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers StateChanged += onStateChanged; } + /// + /// Whether mouse input should be blocked screen-wide while this overlay is visible. + /// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through. + /// + public virtual bool BlockScreenWideMouse => BlockPassThroughMouse; + + // receive input outside our bounds so we can trigger a close event on ourselves. + public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos); + + protected override bool OnWheel(InputState state) + { + // always allow wheel to pass through to stuff outside our DrawRectangle. + if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position)) + return false; + + return BlockPassThroughMouse; + } + + protected override bool OnClick(InputState state) + { + if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position)) + { + State = Visibility.Hidden; + return true; + } + + return base.OnClick(state); + } + + protected override bool OnDragStart(InputState state) + { + if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position)) + { + State = Visibility.Hidden; + return true; + } + + return base.OnDragStart(state); + } + + protected override bool OnDrag(InputState state) => State == Visibility.Hidden; + private void onStateChanged(Visibility visibility) { switch (visibility) diff --git a/osu.Game/Graphics/Textures/LargeTextureStore.cs b/osu.Game/Graphics/Textures/LargeTextureStore.cs new file mode 100644 index 0000000000..166364c8dd --- /dev/null +++ b/osu.Game/Graphics/Textures/LargeTextureStore.cs @@ -0,0 +1,18 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; + +namespace osu.Game.Graphics.Textures +{ + /// + /// A texture store that bypasses atlasing. + /// + public class LargeTextureStore : TextureStore + { + public LargeTextureStore(IResourceStore store = null) : base(store, false) + { + } + } +} diff --git a/osu.Game/Online/API/Requests/GetScoresRequest.cs b/osu.Game/Online/API/Requests/GetScoresRequest.cs index 065c770738..14605081b6 100644 --- a/osu.Game/Online/API/Requests/GetScoresRequest.cs +++ b/osu.Game/Online/API/Requests/GetScoresRequest.cs @@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests { foreach (var kvp in value) { - string key = kvp.Key; - switch (key) + HitResult newKey; + switch (kvp.Key) { case @"count_300": - key = @"300"; + newKey = HitResult.Great; break; case @"count_100": - key = @"100"; + newKey = HitResult.Good; break; case @"count_50": - key = @"50"; + newKey = HitResult.Meh; break; case @"count_miss": - key = @"x"; + newKey = HitResult.Miss; break; default: continue; } - Statistics.Add(key, kvp.Value); + Statistics.Add(newKey, kvp.Value); } } } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 2bc32794d7..257b78ea0a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -27,6 +27,7 @@ using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Screens.Play; using osu.Game.Input.Bindings; +using OpenTK.Graphics; namespace osu.Game { @@ -284,10 +285,10 @@ namespace osu.Game notifications.Enabled.BindTo(ShowOverlays); - ShowOverlays.ValueChanged += visible => + ShowOverlays.ValueChanged += show => { //central game screen change logic. - if (!visible) + if (!show) { hideAllOverlays(); musicController.State = Visibility.Hidden; @@ -331,10 +332,21 @@ namespace osu.Game } private Task asyncLoadStream; + private int visibleOverlayCount; private void loadComponentSingleFile(T d, Action add) where T : Drawable { + var focused = d as FocusedOverlayContainer; + if (focused != null) + { + focused.StateChanged += s => + { + visibleOverlayCount += s == Visibility.Visible ? 1 : -1; + screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint); + }; + } + // schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached). // with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile, // we could avoid the need for scheduling altogether. diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index ea0bf22112..e311aea8e4 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -18,8 +18,10 @@ using osu.Game.Graphics; using osu.Game.Graphics.Cursor; using osu.Game.Online.API; using osu.Framework.Graphics.Performance; +using osu.Framework.Graphics.Textures; using osu.Framework.Logging; using osu.Game.Database; +using osu.Game.Graphics.Textures; using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.IO; @@ -89,6 +91,8 @@ namespace osu.Game { dependencies.Cache(contextFactory = new DatabaseContextFactory(Host)); + dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore(Resources, @"Textures")))); + dependencies.Cache(this); dependencies.Cache(LocalConfig); diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs index 5a3aba7b43..2d5913d8ca 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs @@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests; using osu.Game.Overlays.Profile.Sections.Ranks; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Select.Leaderboards; using osu.Game.Users; @@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Font = @"Exo2.0-RegularItalic", Margin = new MarginPadding { Left = side_margin } }, - new DrawableFlag(score.User.Country?.FlagName) + new DrawableFlag(score.User.Country) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}", + Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}", Font = @"Exo2.0-RegularItalic", Margin = new MarginPadding { Right = side_margin } }, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs index 833ed94c0f..e3b878587d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs @@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores score = value; avatar.User = username.User = score.User; - flag.FlagName = score.User.Country?.FlagName; + flag.Country = score.User.Country; date.Text = $@"achieved {score.Date:MMM d, yyyy}"; rank.UpdateRank(score.Rank); totalScore.Value = $@"{score.TotalScore:N0}"; accuracy.Value = $@"{score.Accuracy:P2}"; - statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}"; + statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}"; modsContainer.Clear(); foreach (Mod mod in score.Mods) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 9f40a08ad2..32e253f621 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -240,8 +240,6 @@ namespace osu.Game.Overlays public override bool AcceptsFocus => true; - protected override bool OnClick(InputState state) => true; - protected override void OnFocus(InputState state) { //this is necessary as textbox is masked away and therefore can't get focus :( diff --git a/osu.Game/Overlays/Mods/ModButton.cs b/osu.Game/Overlays/Mods/ModButton.cs index 77b7c3add2..21f07bb0a4 100644 --- a/osu.Game/Overlays/Mods/ModButton.cs +++ b/osu.Game/Overlays/Mods/ModButton.cs @@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods private readonly Container iconsContainer; private SampleChannel sampleOn, sampleOff; - public Action Action; // Passed the selected mod or null if none + /// + /// Fired when the selection changes. + /// + public Action SelectionChanged; public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty; @@ -42,71 +45,73 @@ namespace osu.Game.Overlays.Mods // A selected index of -1 means not selected. private int selectedIndex = -1; - protected int SelectedIndex + /// + /// Change the selected mod index of this button. + /// + /// The new index. + /// Whether the selection changed. + private bool changeSelectedIndex(int newIndex) { - get + if (newIndex == selectedIndex) return false; + + int direction = newIndex < selectedIndex ? -1 : 1; + bool beforeSelected = Selected; + + Mod modBefore = SelectedMod ?? Mods[0]; + + if (newIndex >= Mods.Length) + newIndex = -1; + else if (newIndex < -1) + newIndex = Mods.Length - 1; + + if (newIndex >= 0 && !Mods[newIndex].HasImplementation) + return false; + + selectedIndex = newIndex; + Mod modAfter = SelectedMod ?? Mods[0]; + + if (beforeSelected != Selected) { - return selectedIndex; + iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); + iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); } - set + + if (modBefore != modAfter) { - if (value == selectedIndex) return; + const float rotate_angle = 16; - int direction = value < selectedIndex ? -1 : 1; - bool beforeSelected = Selected; + foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing); + backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing); - Mod modBefore = SelectedMod ?? Mods[0]; - - if (value >= Mods.Length) - selectedIndex = -1; - else if (value < -1) - selectedIndex = Mods.Length - 1; - else - selectedIndex = value; - - Mod modAfter = SelectedMod ?? Mods[0]; - - if (beforeSelected != Selected) + backgroundIcon.Icon = modAfter.Icon; + using (BeginDelayedSequence(mod_switch_duration, true)) { - iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); - iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); + foregroundIcon + .RotateTo(-rotate_angle * direction) + .RotateTo(0f, mod_switch_duration, mod_switch_easing); + + backgroundIcon + .RotateTo(rotate_angle * direction) + .RotateTo(0f, mod_switch_duration, mod_switch_easing); + + Schedule(() => displayMod(modAfter)); } - - if (modBefore != modAfter) - { - const float rotate_angle = 16; - - foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing); - backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing); - - backgroundIcon.Icon = modAfter.Icon; - using (BeginDelayedSequence(mod_switch_duration, true)) - { - foregroundIcon - .RotateTo(-rotate_angle * direction) - .RotateTo(0f, mod_switch_duration, mod_switch_easing); - - backgroundIcon - .RotateTo(rotate_angle * direction) - .RotateTo(0f, mod_switch_duration, mod_switch_easing); - - Schedule(() => displayMod(modAfter)); - } - } - - foregroundIcon.Highlighted = Selected; } + + foregroundIcon.Highlighted = Selected; + + (selectedIndex == -1 ? sampleOff : sampleOn).Play(); + SelectionChanged?.Invoke(SelectedMod); + return true; } - public bool Selected => SelectedIndex != -1; + public bool Selected => selectedIndex != -1; private Color4 selectedColour; + public Color4 SelectedColour { - get - { - return selectedColour; - } + get { return selectedColour; } set { if (value == selectedColour) return; @@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods } private Mod mod; + public Mod Mod { - get - { - return mod; - } + get { return mod; } set { mod = value; @@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods public Mod[] Mods { get; private set; } - // the mods from Mod, only multiple if Mod is a MultiMod - - public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex); + public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); [BackgroundDependencyLoader] private void load(AudioManager audio) @@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods switch (args.Button) { case MouseButton.Left: - SelectNext(); + SelectNext(1); break; case MouseButton.Right: - SelectPrevious(); + SelectNext(-1); break; } + return true; } - public void SelectNext() + /// + /// Select the next available mod in a specified direction. + /// + /// 1 for forwards, -1 for backwards. + public void SelectNext(int direction) { - (++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play(); - Action?.Invoke(SelectedMod); + int start = selectedIndex + direction; + // wrap around if we are at an extremity. + if (start >= Mods.Length) + start = -1; + else if (start < -1) + start = Mods.Length - 1; + + for (int i = start; i < Mods.Length && i >= 0; i += direction) + { + if (Mods[i].HasImplementation) + { + changeSelectedIndex(i); + return; + } + } + + Deselect(); } - public void SelectPrevious() - { - (--SelectedIndex == -1 ? sampleOff : sampleOn).Play(); - Action?.Invoke(SelectedMod); - } - - public void Deselect() - { - SelectedIndex = -1; - } + public void Deselect() => changeSelectedIndex(-1); private void displayMod(Mod mod) { @@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods backgroundIcon.Icon = foregroundIcon.Icon; foregroundIcon.Icon = mod.Icon; text.Text = mod.Name; + Colour = mod.HasImplementation ? Color4.White : Color4.Gray; } private void createIcons() @@ -204,13 +217,13 @@ namespace osu.Game.Overlays.Mods { iconsContainer.AddRange(new[] { - backgroundIcon = new ModIcon(Mods[1]) + backgroundIcon = new PassThroughTooltipModIcon(Mods[1]) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Position = new Vector2(1.5f), }, - foregroundIcon = new ModIcon(Mods[0]) + foregroundIcon = new PassThroughTooltipModIcon(Mods[0]) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, @@ -220,7 +233,7 @@ namespace osu.Game.Overlays.Mods } else { - iconsContainer.Add(foregroundIcon = new ModIcon(Mod) + iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod) { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -259,5 +272,15 @@ namespace osu.Game.Overlays.Mods Mod = mod; } + + private class PassThroughTooltipModIcon : ModIcon + { + public override string TooltipText => null; + + public PassThroughTooltipModIcon(Mod mod) + : base(mod) + { + } + } } } diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs index aac8a72dd7..50310d1b27 100644 --- a/osu.Game/Overlays/Mods/ModSection.cs +++ b/osu.Game/Overlays/Mods/ModSection.cs @@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods return new ModButton(m) { SelectedColour = selectedColour, - Action = Action, + SelectionChanged = Action, }; }).ToArray(); @@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods { var index = Array.IndexOf(ToggleKeys, args.Key); if (index > -1 && index < buttons.Length) - buttons[index].SelectNext(); + buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1); return base.OnKeyDown(state, args); } - public void DeselectAll() - { - foreach (ModButton button in buttons) - button.Deselect(); - } + public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null)); - public void DeselectTypes(Type[] modTypes) + /// + /// Deselect one or more mods in this section. + /// + /// The types of s which should be deselected. + /// Set to true to bypass animations and update selections immediately. + public void DeselectTypes(IEnumerable modTypes, bool immediate = false) { + int delay = 0; foreach (var button in buttons) { Mod selected = button.SelectedMod; if (selected == null) continue; foreach (Type type in modTypes) if (type.IsInstanceOfType(selected)) - button.Deselect(); + { + if (immediate) + button.Deselect(); + else + Scheduler.AddDelayed(() => button.Deselect(), delay += 50); + } } } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 9639907914..cc5a17358d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods refreshSelectedMods(); } - public void DeselectTypes(Type[] modTypes) + /// + /// Deselect one or more mods. + /// + /// The types of s which should be deselected. + /// Set to true to bypass animations and update selections immediately. + public void DeselectTypes(Type[] modTypes, bool immediate = false) { if (modTypes.Length == 0) return; foreach (ModSection section in ModSectionsContainer.Children) - section.DeselectTypes(modTypes); + section.DeselectTypes(modTypes, immediate); } private void modButtonPressed(Mod selectedMod) { if (selectedMod != null) - DeselectTypes(selectedMod.IncompatibleMods); + DeselectTypes(selectedMod.IncompatibleMods, true); refreshSelectedMods(); } @@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods ranked &= mod.Ranked; } - // 1.00x - // 1.05x - // 1.20x - MultiplierLabel.Text = $"{multiplier:N2}x"; if (!ranked) MultiplierLabel.Text += " (Unranked)"; diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index b8f33c9a60..93ce3329df 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -65,10 +65,10 @@ namespace osu.Game.Overlays AlwaysPresent = true; } - protected override bool OnDragStart(InputState state) => true; - protected override bool OnDrag(InputState state) { + if (base.OnDrag(state)) return true; + Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null"); Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value; @@ -77,7 +77,7 @@ namespace osu.Game.Overlays change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length; dragContainer.MoveTo(change); - return base.OnDrag(state); + return true; } protected override bool OnDragEnd(InputState state) diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 18e77cf186..960bb60287 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Profile Origin = Anchor.BottomLeft, Y = -48, }, - countryFlag = new DrawableFlag(user.Country?.FlagName) + countryFlag = new DrawableFlag(user.Country) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, @@ -333,7 +333,7 @@ namespace osu.Game.Overlays.Profile { infoTextLeft.AddText("from "); infoTextLeft.AddText(user.Country.FullName, boldItalic); - countryFlag.FlagName = user.Country.FlagName; + countryFlag.Country = user.Country; } infoTextLeft.NewParagraph(); diff --git a/osu.Game/Overlays/Profile/SupporterIcon.cs b/osu.Game/Overlays/Profile/SupporterIcon.cs index 570d5a13bb..b5cd94e54b 100644 --- a/osu.Game/Overlays/Profile/SupporterIcon.cs +++ b/osu.Game/Overlays/Profile/SupporterIcon.cs @@ -1,20 +1,23 @@ -// Copyright (c) 2007-2017 ppy Pty Ltd . +// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Overlays.Profile { - public class SupporterIcon : CircularContainer + public class SupporterIcon : CircularContainer, IHasTooltip { private readonly Box background; + public string TooltipText => "osu!supporter"; + public SupporterIcon() { Masking = true; diff --git a/osu.Game/Overlays/Settings/Sections/AudioSection.cs b/osu.Game/Overlays/Settings/Sections/AudioSection.cs index c994a6296c..738c9e94d7 100644 --- a/osu.Game/Overlays/Settings/Sections/AudioSection.cs +++ b/osu.Game/Overlays/Settings/Sections/AudioSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class AudioSection : SettingsSection { public override string Header => "Audio"; - public override FontAwesome Icon => FontAwesome.fa_headphones; + public override FontAwesome Icon => FontAwesome.fa_volume_up; public AudioSection() { @@ -23,4 +23,4 @@ namespace osu.Game.Overlays.Settings.Sections }; } } -} \ No newline at end of file +} diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index a80f6d4da8..f798d63e5a 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -177,8 +177,6 @@ namespace osu.Game.Overlays public override bool AcceptsFocus => true; - protected override bool OnClick(InputState state) => true; - protected override void OnFocus(InputState state) { GetContainingInputManager().ChangeFocus(searchTextBox); diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index e36db1f9da..ef1f7c8c70 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar new ToolbarChatButton(), new ToolbarSocialButton(), new ToolbarMusicButton(), - new ToolbarButton - { - Icon = FontAwesome.fa_search - }, + //new ToolbarButton + //{ + // Icon = FontAwesome.fa_search + //}, userArea = new ToolbarUserArea(), new ToolbarNotificationButton(), } diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index 9aa660147a..c2e7fc5b44 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -34,15 +33,6 @@ namespace osu.Game.Overlays public const float CONTENT_X_MARGIN = 50; - // receive input outside our bounds so we can trigger a close event on ourselves. - public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; - - protected override bool OnClick(InputState state) - { - State = Visibility.Hidden; - return true; - } - public UserProfileOverlay() { FirstWaveColour = OsuColour.Gray(0.4f); diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 5ab4b7636b..3d7880f56f 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Judgements { diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index d804111a7f..f8c9b9734f 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Judgements { diff --git a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs new file mode 100644 index 0000000000..2d7cda5f1f --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs @@ -0,0 +1,16 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Rulesets.Mods +{ + /// + /// Represents a mod which can override (and block) a fail. + /// + public interface IApplicableFailOverride : IApplicableMod + { + /// + /// Whether we should allow failing at the current point in time. + /// + bool AllowFail { get; } + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableMod.cs b/osu.Game/Rulesets/Mods/IApplicableMod.cs new file mode 100644 index 0000000000..ed2b652598 --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableMod.cs @@ -0,0 +1,13 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Rulesets.Mods +{ + /// + /// The base interface for a mod which can be applied in some way. + /// If this is not implemented by a mod, it will not be available for use in-game. + /// + public interface IApplicableMod + { + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToClock.cs b/osu.Game/Rulesets/Mods/IApplicableToClock.cs index f0502cf346..8bb4e2b97d 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToClock.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToClock.cs @@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods /// /// An interface for mods that make adjustments to the track. /// - public interface IApplicableToClock + public interface IApplicableToClock : IApplicableMod { void ApplyToClock(IAdjustableClock clock); } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs index 58f5defb5e..a95aa4370c 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs @@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods /// /// An interface for mods that make general adjustments to difficulty. /// - public interface IApplicableToDifficulty + public interface IApplicableToDifficulty : IApplicableMod { void ApplyToDifficulty(BeatmapDifficulty difficulty); } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs new file mode 100644 index 0000000000..66dbc85095 --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs @@ -0,0 +1,20 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Collections.Generic; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// An interface for s that can be applied to s. + /// + public interface IApplicableToDrawableHitObjects : IApplicableMod + { + /// + /// Applies this to a list of s. + /// + /// The list of s to apply to. + void ApplyToDrawableHitObjects(IEnumerable drawables); + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs index 7f39def343..1964ad728f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods /// /// An interface for s that can be applied to s. /// - public interface IApplicableToHitObject + public interface IApplicableToHitObject : IApplicableMod where TObject : HitObject { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs b/osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs index 9b23dd58f9..eae8c9d15c 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods /// /// An interface for s that can be applied to s. /// - public interface IApplicableToRulesetContainer + public interface IApplicableToRulesetContainer : IApplicableMod where TObject : HitObject { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs index db9b713c59..2314999d4f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods /// /// An interface for mods that make general adjustments to score processor. /// - public interface IApplicableToScoreProcessor + public interface IApplicableToScoreProcessor : IApplicableMod { void ApplyToScoreProcessor(ScoreProcessor scoreProcessor); } diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 7b0034863e..68ed545701 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -41,6 +41,11 @@ namespace osu.Game.Rulesets.Mods /// public abstract double ScoreMultiplier { get; } + /// + /// Returns true if this mod is implemented (and playable). + /// + public virtual bool HasImplementation => this is IApplicableMod; + /// /// Returns if this mod is ranked. /// @@ -50,10 +55,5 @@ namespace osu.Game.Rulesets.Mods /// The mods this mod cannot be enabled with. /// public virtual Type[] IncompatibleMods => new Type[] { }; - - /// - /// Whether we should allow failing at the current point in time. - /// - public virtual bool AllowFail => true; } } diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index d94d4ba0db..bddb97f374 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods } } - public class ModAutoplay : Mod + public class ModAutoplay : Mod, IApplicableFailOverride { public override string Name => "Autoplay"; public override string ShortenedName => "AT"; @@ -29,5 +29,6 @@ namespace osu.Game.Rulesets.Mods public override string Description => "Watch a perfect automated play through the song"; public override double ScoreMultiplier => 0; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; + public bool AllowFail => false; } } diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 3a3878d77e..8aefd1b88e 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -6,7 +6,7 @@ using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods { - public abstract class ModNoFail : Mod + public abstract class ModNoFail : Mod, IApplicableFailOverride { public override string Name => "NoFail"; public override string ShortenedName => "NF"; @@ -20,6 +20,6 @@ namespace osu.Game.Rulesets.Mods /// /// We never fail, 'yo. /// - public override bool AllowFail => false; + public bool AllowFail => false; } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index c118cd5bee..45a7275c53 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -16,6 +16,7 @@ using osu.Game.Graphics; using osu.Framework.Configuration; using OpenTK; using osu.Framework.Graphics.Primitives; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Drawables { @@ -122,6 +123,9 @@ namespace osu.Game.Rulesets.Objects.Drawables { UpdateState(state); + // apply any custom state overrides + ApplyCustomUpdateState?.Invoke(this, state); + if (State == ArmedState.Hit) PlaySamples(); }; @@ -243,9 +247,15 @@ namespace osu.Game.Rulesets.Objects.Drawables h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j); h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j); + h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s); nestedHitObjects.Add(h); } + /// + /// Bind to apply a custom state which can override the default implementation. + /// + public event Action ApplyCustomUpdateState; + protected abstract void UpdateState(ArmedState state); } } diff --git a/osu.Game/Rulesets/Objects/Drawables/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs similarity index 91% rename from osu.Game/Rulesets/Objects/Drawables/HitResult.cs rename to osu.Game/Rulesets/Scoring/HitResult.cs index 961843cbd7..49ab9fd2f0 100644 --- a/osu.Game/Rulesets/Objects/Drawables/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -3,7 +3,7 @@ using System.ComponentModel; -namespace osu.Game.Rulesets.Objects.Drawables +namespace osu.Game.Rulesets.Scoring { public enum HitResult { diff --git a/osu.Game/Rulesets/Scoring/Score.cs b/osu.Game/Rulesets/Scoring/Score.cs index 6a06f364c6..025335ba55 100644 --- a/osu.Game/Rulesets/Scoring/Score.cs +++ b/osu.Game/Rulesets/Scoring/Score.cs @@ -40,6 +40,6 @@ namespace osu.Game.Rulesets.Scoring public DateTimeOffset Date; - public Dictionary Statistics = new Dictionary(); + public Dictionary Statistics = new Dictionary(); } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index e129a81116..23c4464bb1 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -8,7 +8,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Scoring { diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 5ca3d9521b..90f63aeab6 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI private readonly ModType type; - public string TooltipText { get; } + public virtual string TooltipText { get; } public ModIcon(Mod mod) { diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index fe7c0c05ed..40a37c689b 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -260,6 +260,9 @@ namespace osu.Game.Rulesets.UI } Playfield.PostProcess(); + + foreach (var mod in Mods.OfType()) + mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects); } protected override void Update() diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index de84e90baf..36867a84d5 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Threading; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Screens.Backgrounds @@ -24,16 +25,22 @@ namespace osu.Game.Screens.Backgrounds private void display(Background newBackground) { - current?.FadeOut(800, Easing.OutQuint); + current?.FadeOut(800, Easing.InOutSine); current?.Expire(); Add(current = newBackground); + currentDisplay++; } + private ScheduledDelegate nextTask; + public void Next() { - currentDisplay++; - LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display); + nextTask?.Cancel(); + nextTask = Scheduler.AddDelayed(() => + { + LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display); + }, 100); } } } diff --git a/osu.Game/Screens/Multiplayer/ParticipantInfo.cs b/osu.Game/Screens/Multiplayer/ParticipantInfo.cs index fa48287ce1..2197b7477c 100644 --- a/osu.Game/Screens/Multiplayer/ParticipantInfo.cs +++ b/osu.Game/Screens/Multiplayer/ParticipantInfo.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Multiplayer set { host.Text = value.Username; - flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName) { RelativeSizeAxes = Axes.Both } }; + flagContainer.Children = new[] { new DrawableFlag(value.Country) { RelativeSizeAxes = Axes.Both } }; } } diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs index 06ef87276a..351db533f3 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs @@ -7,10 +7,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play.HUD { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 35f39e940f..d4cfa0b3d4 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play private bool onFail() { - if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail)) + if (Beatmap.Value.Mods.Value.OfType().Any(m => !m.AllowFail)) return false; decoupledClock.Stop(); diff --git a/osu.Game/Screens/Ranking/ResultsPageScore.cs b/osu.Game/Screens/Ranking/ResultsPageScore.cs index 25a42cae1c..0d29b74dfd 100644 --- a/osu.Game/Screens/Ranking/ResultsPageScore.cs +++ b/osu.Game/Screens/Ranking/ResultsPageScore.cs @@ -23,6 +23,7 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Select.Leaderboards; using osu.Game.Users; using osu.Framework.Graphics.Shapes; +using osu.Framework.Extensions; namespace osu.Game.Screens.Ranking { @@ -163,7 +164,7 @@ namespace osu.Game.Screens.Ranking } }; - statisticsContainer.ChildrenEnumerable = Score.Statistics.Select(s => new DrawableScoreStatistic(s)); + statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s)); } protected override void LoadComplete() @@ -186,9 +187,9 @@ namespace osu.Game.Screens.Ranking private class DrawableScoreStatistic : Container { - private readonly KeyValuePair statistic; + private readonly KeyValuePair statistic; - public DrawableScoreStatistic(KeyValuePair statistic) + public DrawableScoreStatistic(KeyValuePair statistic) { this.statistic = statistic; @@ -209,7 +210,7 @@ namespace osu.Game.Screens.Ranking Origin = Anchor.TopCentre, }, new OsuSpriteText { - Text = statistic.Key, + Text = statistic.Key.GetDescription(), Colour = colours.Gray7, Font = @"Exo2.0-Bold", Y = 26, @@ -250,16 +251,16 @@ namespace osu.Game.Screens.Ranking { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Text = datetime.ToString("HH:mm"), - Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 }, + Text = datetime.ToShortDateString(), + Padding = new MarginPadding { Horizontal = 10, Vertical = 5 }, Colour = Color4.White, }, new OsuSpriteText { Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, - Text = datetime.ToString("yyyy/MM/dd"), - Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 }, + Text = datetime.ToShortTimeString(), + Padding = new MarginPadding { Horizontal = 10, Vertical = 5 }, Colour = Color4.White, } }; diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index b343998e11..98acd0815d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -229,11 +229,15 @@ namespace osu.Game.Screens.Select } } - public void SelectNextRandom() + /// + /// Select the next beatmap in the random sequence. + /// + /// True if a selection could be made, else False. + public bool SelectNextRandom() { var visible = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visible.Any()) - return; + return false; if (selectedBeatmap != null) { @@ -263,6 +267,7 @@ namespace osu.Game.Screens.Select set = visible.ElementAt(RNG.Next(visible.Count)); select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault()); + return true; } public void SelectPreviousRandom() diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 6c0cc341fd..cea658b06c 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel { if (songSelect != null) { - startRequested = songSelect.Start; + startRequested = songSelect.FinaliseSelection; editRequested = songSelect.Edit; } diff --git a/osu.Game/Screens/Select/EditSongSelect.cs b/osu.Game/Screens/Select/EditSongSelect.cs index f02d25501e..37f2663d91 100644 --- a/osu.Game/Screens/Select/EditSongSelect.cs +++ b/osu.Game/Screens/Select/EditSongSelect.cs @@ -7,6 +7,10 @@ namespace osu.Game.Screens.Select { protected override bool ShowFooter => false; - protected override void Start() => Exit(); + protected override bool OnSelectionFinalised() + { + Exit(); + return true; + } } } diff --git a/osu.Game/Screens/Select/ImportFromStablePopup.cs b/osu.Game/Screens/Select/ImportFromStablePopup.cs index 489ab79fa4..03e9462636 100644 --- a/osu.Game/Screens/Select/ImportFromStablePopup.cs +++ b/osu.Game/Screens/Select/ImportFromStablePopup.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select HeaderText = @"You have no beatmaps!"; BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?"; - Icon = FontAwesome.fa_trash_o; + Icon = FontAwesome.fa_plane; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index c15a179e8c..ac47fade48 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -109,6 +109,13 @@ namespace osu.Game.Screens.Select.Leaderboards { if (value == placeholderState) return; + if (value != PlaceholderState.Successful) + { + getScoresRequest?.Cancel(); + getScoresRequest = null; + Scores = null; + } + switch (placeholderState = value) { case PlaceholderState.NetworkFailure: @@ -211,10 +218,6 @@ namespace osu.Game.Screens.Select.Leaderboards private void updateScores() { - getScoresRequest?.Cancel(); - getScoresRequest = null; - Scores = null; - if (Scope == LeaderboardScope.Local) { // TODO: get local scores from wherever here. @@ -234,16 +237,15 @@ namespace osu.Game.Screens.Select.Leaderboards return; } - PlaceholderState = PlaceholderState.Retrieving; - loading.Show(); - if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter) { - loading.Hide(); PlaceholderState = PlaceholderState.NotSupporter; return; } + PlaceholderState = PlaceholderState.Retrieving; + loading.Show(); + getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope); getScoresRequest.Success += r => { diff --git a/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs b/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs index 03466439ad..e0c9a3e04e 100644 --- a/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs @@ -145,7 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards Masking = true, Children = new Drawable[] { - new DrawableFlag(Score.User?.Country?.FlagName) + new DrawableFlag(Score.User?.Country) { Width = 30, RelativeSizeAxes = Axes.Y, diff --git a/osu.Game/Screens/Select/MatchSongSelect.cs b/osu.Game/Screens/Select/MatchSongSelect.cs index 898c195432..9143da326d 100644 --- a/osu.Game/Screens/Select/MatchSongSelect.cs +++ b/osu.Game/Screens/Select/MatchSongSelect.cs @@ -5,6 +5,10 @@ namespace osu.Game.Screens.Select { public class MatchSongSelect : SongSelect { - protected override void Start() => Exit(); + protected override bool OnSelectionFinalised() + { + Exit(); + return true; + } } } diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs index c66cc7beff..789064a5f1 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs @@ -25,6 +25,8 @@ namespace osu.Game.Screens.Select.Options private readonly Box holder; private readonly FillFlowContainer buttonsContainer; + public override bool BlockScreenWideMouse => false; + protected override void PopIn() { base.PopIn(); diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 727cdb9959..a3997640ba 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select { private OsuScreen player; private readonly ModSelectOverlay modSelect; - private readonly BeatmapDetailArea beatmapDetails; + protected readonly BeatmapDetailArea BeatmapDetails; private bool removeAutoModOnResume; public PlaySongSelect() @@ -35,13 +35,13 @@ namespace osu.Game.Screens.Select Anchor = Anchor.BottomCentre, }); - LeftContent.Add(beatmapDetails = new BeatmapDetailArea + LeftContent.Add(BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }); - beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); + BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); } private SampleChannel sampleConfirm; @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Select beatmap.Mods.BindTo(modSelect.SelectedMods); - beatmapDetails.Beatmap = beatmap; + BeatmapDetails.Beatmap = beatmap; if (beatmap.Track != null) beatmap.Track.Looping = true; @@ -124,9 +124,9 @@ namespace osu.Game.Screens.Select return false; } - protected override void Start() + protected override bool OnSelectionFinalised() { - if (player != null) return; + if (player != null) return false; // Ctrl+Enter should start map with autoplay enabled. if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true) @@ -147,7 +147,12 @@ namespace osu.Game.Screens.Select sampleConfirm?.Play(); - LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player)); + LoadComponentAsync(player = new PlayerLoader(new Player()), l => + { + if (IsCurrentScreen) Push(player); + }); + + return true; } } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 9e5a2fa633..919cfcfbe4 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -227,13 +227,18 @@ namespace osu.Game.Screens.Select Push(new Editor()); } - public void Start(BeatmapInfo beatmap) + /// + /// Call to make a selection and perform the default action for this SongSelect. + /// + /// An optional beatmap to override the current carousel selection. + public void FinaliseSelection(BeatmapInfo beatmap = null) { // if we have a pending filter operation, we want to run it now. // it could change selection (ie. if the ruleset has been changed). Carousel.FlushPendingFilterOperations(); - Carousel.SelectBeatmap(beatmap); + if (beatmap != null) + Carousel.SelectBeatmap(beatmap); if (selectionChangedDebounce?.Completed == false) { @@ -242,13 +247,14 @@ namespace osu.Game.Screens.Select selectionChangedDebounce = null; } - Start(); + OnSelectionFinalised(); } /// /// Called when a selection is made. /// - protected abstract void Start(); + /// If a resultant action occurred that takes the user away from SongSelect. + protected abstract bool OnSelectionFinalised(); private ScheduledDelegate selectionChangedDebounce; @@ -339,7 +345,7 @@ namespace osu.Game.Screens.Select logo.Action = () => { - Start(); + FinaliseSelection(); return false; }; } @@ -443,9 +449,16 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false) + { Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo); + } else if (Carousel.SelectedBeatmapSet == null) - Carousel.SelectNextRandom(); + { + if (!Carousel.SelectNextRandom()) + // in the case random selection failed, we want to trigger selectionChanged + // to show the dummy beatmap (we have nothing else to display). + carouselSelectionChanged(null); + } } private void delete(BeatmapSetInfo beatmap) @@ -462,7 +475,7 @@ namespace osu.Game.Screens.Select { case Key.KeypadEnter: case Key.Enter: - Start(); + FinaliseSelection(); return true; case Key.Delete: if (state.Keyboard.ShiftPressed) diff --git a/osu.Game/Tests/Visual/TestCasePerformancePoints.cs b/osu.Game/Tests/Visual/TestCasePerformancePoints.cs index 8984fc843f..8b93be9bb5 100644 --- a/osu.Game/Tests/Visual/TestCasePerformancePoints.cs +++ b/osu.Game/Tests/Visual/TestCasePerformancePoints.cs @@ -7,6 +7,7 @@ using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Caching; +using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -203,6 +204,8 @@ namespace osu.Game.Tests.Visual private readonly FillFlowContainer scores; private APIAccess api; + private readonly Bindable currentBeatmap = new Bindable(); + public PerformanceList() { RelativeSizeAxes = Axes.X; @@ -231,12 +234,15 @@ namespace osu.Game.Tests.Visual }; } - osuGame.Beatmap.ValueChanged += beatmapChanged; + currentBeatmap.ValueChanged += beatmapChanged; + currentBeatmap.BindTo(osuGame.Beatmap); } private GetScoresRequest lastRequest; private void beatmapChanged(WorkingBeatmap newBeatmap) { + if (!IsAlive) return; + lastRequest?.Cancel(); scores.Clear(); diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index 0c0d12c1cc..46ddaee637 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -6,6 +6,7 @@ using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; @@ -26,36 +27,30 @@ namespace osu.Game.Users public string FlagName; } - public class DrawableFlag : Container + public class DrawableFlag : Container, IHasTooltip { private readonly Sprite sprite; private TextureStore textures; - private string flagName; - public string FlagName + private Country country; + public Country Country { - get { return flagName; } + get { return country; } set { - if (value == flagName) return; - flagName = value; - sprite.Texture = textures.Get($@"Flags/{flagName}"); + if (value == country) + return; + + country = value; + sprite.Texture = getFlagTexture(); } } - [BackgroundDependencyLoader] - private void load(TextureStore ts) - { - if (ts == null) - throw new ArgumentNullException(nameof(ts)); + public string TooltipText => country?.FullName; - textures = ts; - sprite.Texture = textures.Get($@"Flags/{flagName}"); - } - - public DrawableFlag(string name = null) + public DrawableFlag(Country country = null) { - flagName = name ?? @"__"; + this.country = country; Children = new Drawable[] { @@ -65,5 +60,17 @@ namespace osu.Game.Users }, }; } + + [BackgroundDependencyLoader] + private void load(TextureStore ts) + { + if (ts == null) + throw new ArgumentNullException(nameof(ts)); + + textures = ts; + sprite.Texture = getFlagTexture(); + } + + private Texture getFlagTexture() => textures.Get($@"Flags/{country?.FlagName ?? @"__"}"); } } diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index a2cc8e8d49..e0a4e3184d 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -114,7 +114,7 @@ namespace osu.Game.Users Spacing = new Vector2(5f, 0f), Children = new Drawable[] { - new DrawableFlag(user.Country?.FlagName) + new DrawableFlag(user.Country) { Width = 30f, RelativeSizeAxes = Axes.Y, diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 22191c98ab..519e214495 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -267,6 +267,7 @@ + @@ -310,6 +311,9 @@ + + + @@ -611,7 +615,7 @@ - +