mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 22:06:08 +08:00
Finish it up, slightly hackishly, but that's ok.
This commit is contained in:
parent
5f3e484353
commit
9d731af01b
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Tournament.Components;
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using osu.Game.Screens.Tournament.Components;
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using System;
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using System;
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@ -13,6 +14,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Input;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Tournament
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namespace osu.Game.Screens.Tournament
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{
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{
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@ -20,11 +25,33 @@ namespace osu.Game.Screens.Tournament
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{
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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private ScrollingTeamContainer teamsContainer;
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private GroupsContainer groupsContainer;
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public Drawings()
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public Drawings()
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{
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{
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GroupsContainer gc;
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}
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ScrollingTeamContainer stc;
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[BackgroundDependencyLoader]
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private void load(Framework.Game game)
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{
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Container visualiserContainer;
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Container visualiserContainer;
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SpriteText st;
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Children = new Drawable[]
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{
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new FlowContainer()
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FlowDirections.Horizontal,
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Children = new Drawable[]
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{
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// Main container
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new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.85f,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -40,7 +67,7 @@ namespace osu.Game.Screens.Tournament
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Colour = new Color4(255, 204, 34, 255)
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Colour = new Color4(255, 204, 34, 255)
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},
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},
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// Groups
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// Groups
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gc = new GroupsContainer(8)
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groupsContainer = new GroupsContainer(8)
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -54,14 +81,119 @@ namespace osu.Game.Screens.Tournament
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Bottom = 35f
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Bottom = 35f
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}
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}
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},
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},
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stc = new ScrollingTeamContainer()
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// Scrolling teams
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teamsContainer = new ScrollingTeamContainer()
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Width = 0.75f
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},
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},
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// Scrolling team name
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st = new SpriteText()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, 45f),
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Alpha = 0,
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Font = "Exo2.0-Light",
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TextSize = 42f
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}
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}
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},
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// Control panel container
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new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.15f,
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Children = new Drawable[]
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{
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new Box()
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(54, 54, 54, 255)
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},
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new SpriteText()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Control Panel",
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TextSize = 22f,
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Font = "Exo2.0-Boldd"
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},
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new FlowContainer()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.75f,
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Position = new Vector2(0, 35f),
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Direction = FlowDirections.Vertical,
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Spacing = new Vector2(0, 5f),
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Children = new Drawable[]
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{
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new OsuButton()
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{
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RelativeSizeAxes = Axes.X,
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Text = "Begin random",
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Action = teamsContainer.StartScrolling,
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},
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new OsuButton()
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{
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RelativeSizeAxes = Axes.X,
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Text = "Stop random",
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Action = teamsContainer.StopScrolling,
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},
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new OsuButton()
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{
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RelativeSizeAxes = Axes.X,
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Text = "Reload",
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Action = reloadTeams
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}
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}
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},
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new FlowContainer()
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.75f,
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Position = new Vector2(0, -5f),
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Direction = FlowDirections.Vertical,
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Spacing = new Vector2(0, 5f),
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Children = new Drawable[]
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{
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new OsuButton()
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{
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RelativeSizeAxes = Axes.X,
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Text = "Reset",
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Action = reset
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}
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}
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}
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}
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}
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}
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}
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};
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};
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float offset = 0;
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float offset = 0;
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@ -75,26 +207,55 @@ namespace osu.Game.Screens.Tournament
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offset += (float)Math.PI / 6f;
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offset += (float)Math.PI / 6f;
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}
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}
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teamsContainer.OnSelected += t =>
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Team t = new Team()
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{
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{
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FullName = "Australia",
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groupsContainer.AddTeam(t.Team);
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Acronym = "AUS",
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FlagName = "AU"
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st.Text = t.Team.FullName;
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st.FadeIn(200);
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};
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};
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List<Team> teams = new List<Team>();
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teamsContainer.OnScrollStarted += () => st.FadeOut(200);
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for (int i = 0; i < 17; i++)
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reloadTeams();
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{
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gc.AddTeam(t);
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teams.Add(t);
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}
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}
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stc.AvailableTeams = teams;
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private void reloadTeams()
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{
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teamsContainer.ClearTeams();
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stc.StartScrolling();
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try
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Delay(3000).Schedule(() => stc.StopScrolling());
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{
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foreach (string s in File.ReadAllLines("drawings.txt"))
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{
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string[] split = s.Split(':');
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string flagName = split[0].Trim();
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string name = split[1].Trim();
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string acronym = name.Substring(0, Math.Min(3, name.Length));
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if (split.Length >= 3)
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acronym = split[2].Trim();
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if (groupsContainer.ContainsTeam(name))
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continue;
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teamsContainer.AddTeam(new Team()
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{
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FlagName = flagName,
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FullName = name,
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Acronym = acronym
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});
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}
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}
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catch { }
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}
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private void reset()
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{
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groupsContainer.ClearTeams();
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teamsContainer.ClearTeams();
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reloadTeams();
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}
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}
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Timing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -23,6 +24,8 @@ namespace osu.Game.Screens.Tournament
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private FlowContainer<GroupTeam> topTeams;
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private FlowContainer<GroupTeam> topTeams;
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private FlowContainer<GroupTeam> bottomTeams;
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private FlowContainer<GroupTeam> bottomTeams;
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private List<GroupTeam> allTeams = new List<GroupTeam>();
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private int topTeamsCount;
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private int topTeamsCount;
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private int bottomTeamsCount;
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private int bottomTeamsCount;
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@ -95,20 +98,31 @@ namespace osu.Game.Screens.Tournament
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public void AddTeam(Team team)
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public void AddTeam(Team team)
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{
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{
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GroupTeam gt = new GroupTeam(team);
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if (topTeamsCount < 4)
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if (topTeamsCount < 4)
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{
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{
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topTeams.Add(new GroupTeam(team));
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topTeams.Add(gt);
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allTeams.Add(gt);
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topTeamsCount++;
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topTeamsCount++;
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}
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}
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else if (bottomTeamsCount < 4)
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else if (bottomTeamsCount < 4)
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{
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{
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bottomTeams.Add(new GroupTeam(team));
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bottomTeams.Add(gt);
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allTeams.Add(gt);
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bottomTeamsCount++;
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bottomTeamsCount++;
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}
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}
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}
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}
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public bool ContainsTeam(string fullName)
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{
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return allTeams.Any(t => t.Team.FullName == fullName);
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}
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public bool RemoveTeam(Team team)
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public bool RemoveTeam(Team team)
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{
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{
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allTeams.RemoveAll(gt => gt.Team == team);
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if (topTeams.RemoveAll(gt => gt.Team == team) > 0)
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if (topTeams.RemoveAll(gt => gt.Team == team) > 0)
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{
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{
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topTeamsCount--;
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topTeamsCount--;
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@ -125,6 +139,7 @@ namespace osu.Game.Screens.Tournament
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public void ClearTeams()
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public void ClearTeams()
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{
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{
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allTeams.Clear();
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topTeams.Clear();
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topTeams.Clear();
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bottomTeams.Clear();
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bottomTeams.Clear();
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@ -132,10 +147,11 @@ namespace osu.Game.Screens.Tournament
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bottomTeamsCount = 0;
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bottomTeamsCount = 0;
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}
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}
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class GroupTeam : FlowContainer
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class GroupTeam : Container
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{
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{
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public Team Team;
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public Team Team;
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private FlowContainer innerContainer;
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private Sprite flagSprite;
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private Sprite flagSprite;
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public GroupTeam(Team team)
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public GroupTeam(Team team)
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@ -144,9 +160,21 @@ namespace osu.Game.Screens.Tournament
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Size = new Vector2(36, 0);
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Size = new Vector2(36, 0);
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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Direction = FlowDirections.Vertical;
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Spacing = new Vector2(0, 5f);
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Children = new Drawable[]
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{
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innerContainer = new FlowContainer()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirections.Vertical,
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Spacing = new Vector2(0, 5f),
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Scale = new Vector2(1.5f),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -166,9 +194,17 @@ namespace osu.Game.Screens.Tournament
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TextSize = 10f,
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TextSize = 10f,
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Font = @"Exo2.0-Bold"
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Font = @"Exo2.0-Bold"
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}
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}
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}
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}
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};
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};
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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innerContainer.ScaleTo(1f, 200);
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures)
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{
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{
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@ -68,6 +68,11 @@ namespace osu.Game.Screens.Tournament
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}
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}
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}
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}
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public bool ContainsTeam(string fullName)
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{
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return allGroups.Any(g => g.ContainsTeam(fullName));
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}
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public bool RemoveTeam(Team team)
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public bool RemoveTeam(Team team)
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{
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{
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for (int i = 0; i < allGroups.Count; i++)
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for (int i = 0; i < allGroups.Count; i++)
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@ -21,8 +21,10 @@ namespace osu.Game.Screens.Tournament
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{
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{
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public class ScrollingTeamContainer : Container
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public class ScrollingTeamContainer : Container
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{
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{
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public Action<ScrollingTeam> OnSelected;
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public event Action OnScrollStarted;
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public List<Team> AvailableTeams;
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public event Action<ScrollingTeam> OnSelected;
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private readonly List<Team> availableTeams = new List<Team>();
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private Container tracker;
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private Container tracker;
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@ -35,14 +37,54 @@ namespace osu.Game.Screens.Tournament
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private double lastTime;
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private double lastTime;
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private ScheduledDelegate idleDelegate;
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public ScrollingTeamContainer()
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{
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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tracker = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10f,
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Alpha = 0,
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|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Size = new Vector2(2, 55),
|
||||||
|
|
||||||
|
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
|
||||||
|
},
|
||||||
|
new Box()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Size = new Vector2(2, 55),
|
||||||
|
|
||||||
|
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private ScrollState _scrollState;
|
private ScrollState _scrollState;
|
||||||
private ScrollState scrollState
|
private ScrollState scrollState
|
||||||
{
|
{
|
||||||
get { return _scrollState; }
|
get { return _scrollState; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_scrollState == value)
|
|
||||||
return;
|
|
||||||
_scrollState = value;
|
_scrollState = value;
|
||||||
|
|
||||||
switch (value)
|
switch (value)
|
||||||
@ -52,7 +94,9 @@ namespace osu.Game.Screens.Tournament
|
|||||||
|
|
||||||
resetSelected();
|
resetSelected();
|
||||||
|
|
||||||
speedTo(600f, 200);
|
OnScrollStarted?.Invoke();
|
||||||
|
|
||||||
|
speedTo(1000f, 200);
|
||||||
tracker.FadeOut(100);
|
tracker.FadeOut(100);
|
||||||
break;
|
break;
|
||||||
case ScrollState.Stopping:
|
case ScrollState.Stopping:
|
||||||
@ -60,7 +104,6 @@ namespace osu.Game.Screens.Tournament
|
|||||||
tracker.FadeIn(200);
|
tracker.FadeIn(200);
|
||||||
|
|
||||||
Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
|
Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
|
||||||
DelayReset();
|
|
||||||
break;
|
break;
|
||||||
case ScrollState.Stopped:
|
case ScrollState.Stopped:
|
||||||
// Find closest to center
|
// Find closest to center
|
||||||
@ -85,14 +128,20 @@ namespace osu.Game.Screens.Tournament
|
|||||||
|
|
||||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||||
|
|
||||||
(closest as ScrollingTeam).Selected = true;
|
ScrollingTeam st = closest as ScrollingTeam;
|
||||||
OnSelected?.Invoke(closest as ScrollingTeam);
|
|
||||||
|
availableTeams.RemoveAll(at => at == st.Team);
|
||||||
|
|
||||||
|
st.Selected = true;
|
||||||
|
OnSelected?.Invoke(st);
|
||||||
|
|
||||||
idleDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
|
idleDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
|
||||||
break;
|
break;
|
||||||
case ScrollState.Idle:
|
case ScrollState.Idle:
|
||||||
resetSelected();
|
resetSelected();
|
||||||
|
|
||||||
|
OnScrollStarted?.Invoke();
|
||||||
|
|
||||||
speedTo(40f, 200);
|
speedTo(40f, 200);
|
||||||
tracker.FadeOut(100);
|
tracker.FadeOut(100);
|
||||||
break;
|
break;
|
||||||
@ -100,111 +149,22 @@ namespace osu.Game.Screens.Tournament
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate idleDelegate;
|
public void AddTeam(Team team)
|
||||||
|
|
||||||
public ScrollingTeamContainer()
|
|
||||||
{
|
{
|
||||||
Masking = true;
|
if (availableTeams.Contains(team))
|
||||||
Clock = new FramedClock();
|
return;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Y;
|
availableTeams.Add(team);
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
tracker = new Container()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = 10f,
|
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Size = new Vector2(2, 100),
|
|
||||||
|
|
||||||
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
|
|
||||||
},
|
|
||||||
new Box()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Size = new Vector2(2, 100),
|
|
||||||
|
|
||||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
RemoveAll(c => c is ScrollingTeam);
|
||||||
scrollState = ScrollState.Idle;
|
scrollState = ScrollState.Idle;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
public void ClearTeams()
|
||||||
{
|
{
|
||||||
base.Update();
|
availableTeams.Clear();
|
||||||
|
RemoveAll(c => c is ScrollingTeam);
|
||||||
if ((AvailableTeams?.Count ?? 0) == 0)
|
scrollState = ScrollState.Idle;
|
||||||
return;
|
|
||||||
|
|
||||||
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
|
|
||||||
lastTime = Time.Current;
|
|
||||||
|
|
||||||
// Fill more than required to account for transformation + scrolling speed
|
|
||||||
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
|
|
||||||
addFlags();
|
|
||||||
|
|
||||||
float pos = leftPos;
|
|
||||||
|
|
||||||
foreach (var c in Children)
|
|
||||||
{
|
|
||||||
if (!(c is ScrollingTeam))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (c.Position.X + c.DrawWidth < 0)
|
|
||||||
{
|
|
||||||
c.ClearTransforms();
|
|
||||||
c.Expire();
|
|
||||||
expiredCount++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
c.MoveToX(pos, 100);
|
|
||||||
|
|
||||||
pos += ScrollingTeam.WIDTH;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addFlags()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < AvailableTeams.Count; i++)
|
|
||||||
{
|
|
||||||
Add(new ScrollingTeam(AvailableTeams[i])
|
|
||||||
{
|
|
||||||
X = leftPos + DrawWidth
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void resetSelected()
|
|
||||||
{
|
|
||||||
foreach (var c in Children)
|
|
||||||
{
|
|
||||||
ScrollingTeam st = c as ScrollingTeam;
|
|
||||||
if (st == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (st.Selected)
|
|
||||||
st.Selected = false;
|
|
||||||
|
|
||||||
RemoveTeam(st.Team);
|
|
||||||
AvailableTeams.Remove(st.Team);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveTeam(Team team)
|
public void RemoveTeam(Team team)
|
||||||
@ -234,6 +194,76 @@ namespace osu.Game.Screens.Tournament
|
|||||||
scrollState = ScrollState.Stopping;
|
scrollState = ScrollState.Stopping;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
scrollState = ScrollState.Idle;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
|
||||||
|
lastTime = Time.Current;
|
||||||
|
|
||||||
|
if (availableTeams.Count > 0)
|
||||||
|
{
|
||||||
|
// Fill more than required to account for transformation + scrolling speed
|
||||||
|
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
|
||||||
|
addFlags();
|
||||||
|
}
|
||||||
|
|
||||||
|
float pos = leftPos;
|
||||||
|
|
||||||
|
foreach (var c in Children)
|
||||||
|
{
|
||||||
|
if (!(c is ScrollingTeam))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (c.Position.X + c.DrawWidth < 0)
|
||||||
|
{
|
||||||
|
c.ClearTransforms();
|
||||||
|
c.Expire();
|
||||||
|
expiredCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
c.MoveToX(pos, 100);
|
||||||
|
c.FadeTo(1.0f - Math.Abs(pos - DrawWidth / 2f) / (DrawWidth / 2.5f), 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
pos += ScrollingTeam.WIDTH;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addFlags()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < availableTeams.Count; i++)
|
||||||
|
{
|
||||||
|
Add(new ScrollingTeam(availableTeams[i])
|
||||||
|
{
|
||||||
|
X = leftPos + DrawWidth
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void resetSelected()
|
||||||
|
{
|
||||||
|
foreach (var c in Children)
|
||||||
|
{
|
||||||
|
ScrollingTeam st = c as ScrollingTeam;
|
||||||
|
if (st == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (st.Selected)
|
||||||
|
{
|
||||||
|
st.Selected = false;
|
||||||
|
RemoveTeam(st.Team);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
|
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||||
{
|
{
|
||||||
DelayReset();
|
DelayReset();
|
||||||
@ -295,6 +325,8 @@ namespace osu.Game.Screens.Tournament
|
|||||||
Masking = true;
|
Masking = true;
|
||||||
CornerRadius = 8f;
|
CornerRadius = 8f;
|
||||||
|
|
||||||
|
Alpha = 0;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
outline = new Box()
|
outline = new Box()
|
||||||
|
Loading…
Reference in New Issue
Block a user